Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Perch | dodaje FEP | Intelligence +1 -1.80 ×0.76 · -24% 2/2 Strength +1 -0.33 ×0.95 · -5% 2/2 Perception +1 +0.20 ×0.88 · -12% 1/2 Constitution +1 +1.80 ×2.00 · +100% 1/2 | Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | -0.17 | 2 |
| Salmon | dodaje FEP | Charisma +1 -4.50 2/2 Intelligence +1 +2.70 ×2.50 · +150% 2/2 Perception +1 +0.73 ×1.23 · +23% 1/2 Strength +1 -0.41 ×0.70 · -30% 2/2 | Int+1 2.00, Per+1 2.70, Str+1 1.33, Cha+1 5.00 → Int+1 5.00, Per+1 3.33, Str+1 0.93 | -0.24 | 2 |
| Whiting | dodaje FEP | Will +1 -0.96 2/2 Perception +1 +0.73 ×1.23 · +23% 1/2 Strength +1 +0.10 ×1.13 · +13% 2/2 | Int+1 4.00, Con+1 3.60, Str+1 0.98, Wil+1 0.98 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | -0.02 | 2 |
| Burbot | dodaje FEP | Perception +1 +0.73 ×1.23 · +23% 1/2 Constitution +1 -0.68 ×0.84 · -16% 2/2 | Int+1 4.00, Con+1 4.30, Str+1 0.98 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | +0.01 | 2 |
| Grayling | podbija | Perception +1 +0.12 ×1.12 · +12% 2/2 | Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.70 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | +0.02 | 2 |
| Sturgeon | dodaje FEP | Psyche +1 -3.88 2/2 Intelligence +1 +1.80 ×1.67 · +67% 2/2 Perception +1 +0.73 ×1.23 · +23% 1/2 Strength +1 -0.27 ×0.79 · -21% 2/2 | Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 → Int+1 5.00, Per+1 3.33, Str+1 0.93 | -0.26 | 2 |
| Roach | podbija | Perception +1 +0.63 ×1.23 · +23% 1/1 Intelligence +1 -0.42 ×0.92 · -8% 1/1 Strength +1 -0.14 ×0.87 · -13% 1/1 | Int+1 5.42, Per+1 2.70, Str+1 1.07 → Int+1 5.00, Per+1 3.33, Str+1 0.93 | +0.01 | 1 |
| Pike | podbija | Strength +1 -1.07 ×0.47 · -53% 1/1 Perception +1 +0.63 ×1.23 · +23% 1/1 | Int+1 5.00, Per+1 2.70, Str+1 2.00 → Int+1 5.00, Per+1 3.33, Str+1 0.93 | -0.07 | 1 |
| Haddock | podbija | Agility +1 -1.07 1/1 Perception +1 +0.63 ×1.23 · +23% 1/1 Strength +1 +0.25 ×1.37 · +37% 1/1 | Int+1 5.00, Per+1 2.70, Str+1 0.68, Agi+1 1.07 → Int+1 5.00, Per+1 3.33, Str+1 0.93 | -0.03 | 1 |
| Brill | podbija | Dexterity +1 -4.50 1/1 Intelligence +1 +2.75 ×2.22 · +122% 1/1 Perception +1 +0.33 ×1.11 · +11% 1/1 Strength +1 -0.18 ×0.84 · -16% 1/1 | Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 → Int+1 5.00, Per+1 3.33, Str+1 0.93 | -0.26 | 1 |
| Mullet | niejednoznaczne | Strength +1 -0.14 ×0.87 · -13% 1/1 | Int+1 5.00, Per+1 3.37, Str+1 1.07 → Int+1 5.00, Per+1 3.33, Str+1 0.93 | -0.03 | 1 |
| Zander | podbija | Perception +1 +0.63 ×1.23 · +23% 1/1 Intelligence +1 -0.63 ×0.89 · -11% 1/1 Strength +1 +0.13 ×1.16 · +16% 1/1 | Int+1 5.63, Per+1 2.70, Str+1 0.80 → Int+1 5.00, Per+1 3.33, Str+1 0.93 | +0.02 | 1 |
| Catfish | dodaje FEP | Intelligence +1 -1.12 ×0.78 · -22% 1/1 Perception +1 +0.84 1/1 Strength +1 +0.27 ×1.38 · +38% 1/1 | Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | 0.00 | 1 |
| Asp | dodaje FEP | Dexterity +1 -2.16 1/1 Strength +1 +0.98 1/1 Perception +1 +0.84 1/1 Charisma +1 -0.84 1/1 +1 | Int+1 4.00, Con+1 2.80, Dex+1 2.16, Cha+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | -0.06 | 1 |
| Plaice | dodaje FEP | Perception +1 +0.84 1/1 Intelligence +1 -0.84 ×0.83 · -17% 1/1 | Int+1 4.84, Con+1 3.60, Str+1 0.98 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | 0.00 | 1 |
| Smelt | dodaje FEP | Perception +1 +0.84 1/1 Charisma +1 -0.56 1/1 | Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | +0.05 | 1 |
| Chub | dodaje FEP | Perception +1 +0.84 1/1 Charisma +1 -0.42 1/1 Strength +1 -0.14 ×0.87 · -13% 1/1 | Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | +0.05 | 1 |
| Tench | dodaje FEP | Constitution +1 -0.98 ×0.79 · -21% 1/1 Perception +1 +0.84 1/1 Strength +1 +0.14 ×1.17 · +17% 1/1 | Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | 0.00 | 1 |
| Carp | podbija | Perception +1 -4.16 ×0.17 · -83% 1/1 Constitution +1 +2.70 ×4.00 · +300% 1/1 Strength +1 +0.63 ×2.80 · +180% 1/1 | Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | -0.13 | 1 |
| Ide | dodaje FEP | Perception +1 +0.84 1/1 Dexterity +1 -0.35 1/1 Strength +1 -0.14 ×0.87 · -13% 1/1 | Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 | +0.06 | 1 |