🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Zope

With / without pairs
0
Swap pairs
26
Compared in dishes
0/2
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Perch adds FEP Intelligence +1 -1.80 ×0.76 · -24% 2/2 Strength +1 -0.33 ×0.95 · -5% 2/2 Perception +1 +0.20 ×0.88 · -12% 1/2 Constitution +1 +1.80 ×2.00 · +100% 1/2 Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 -0.17 2
Salmon adds FEP Charisma +1 -4.50 2/2 Intelligence +1 +2.70 ×2.50 · +150% 2/2 Perception +1 +0.73 ×1.23 · +23% 1/2 Strength +1 -0.41 ×0.70 · -30% 2/2 Int+1 2.00, Per+1 2.70, Str+1 1.33, Cha+1 5.00 → Int+1 5.00, Per+1 3.33, Str+1 0.93 -0.24 2
Whiting adds FEP Will +1 -0.96 2/2 Perception +1 +0.73 ×1.23 · +23% 1/2 Strength +1 +0.10 ×1.13 · +13% 2/2 Int+1 4.00, Con+1 3.60, Str+1 0.98, Wil+1 0.98 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 -0.02 2
Burbot adds FEP Perception +1 +0.73 ×1.23 · +23% 1/2 Constitution +1 -0.68 ×0.84 · -16% 2/2 Int+1 4.00, Con+1 4.30, Str+1 0.98 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 +0.01 2
Grayling boosts Perception +1 +0.12 ×1.12 · +12% 2/2 Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.70 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 +0.02 2
Sturgeon adds FEP Psyche +1 -3.88 2/2 Intelligence +1 +1.80 ×1.67 · +67% 2/2 Perception +1 +0.73 ×1.23 · +23% 1/2 Strength +1 -0.27 ×0.79 · -21% 2/2 Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 → Int+1 5.00, Per+1 3.33, Str+1 0.93 -0.26 2
Roach boosts Perception +1 +0.63 ×1.23 · +23% 1/1 Intelligence +1 -0.42 ×0.92 · -8% 1/1 Strength +1 -0.14 ×0.87 · -13% 1/1 Int+1 5.42, Per+1 2.70, Str+1 1.07 → Int+1 5.00, Per+1 3.33, Str+1 0.93 +0.01 1
Pike boosts Strength +1 -1.07 ×0.47 · -53% 1/1 Perception +1 +0.63 ×1.23 · +23% 1/1 Int+1 5.00, Per+1 2.70, Str+1 2.00 → Int+1 5.00, Per+1 3.33, Str+1 0.93 -0.07 1
Haddock boosts Agility +1 -1.07 1/1 Perception +1 +0.63 ×1.23 · +23% 1/1 Strength +1 +0.25 ×1.37 · +37% 1/1 Int+1 5.00, Per+1 2.70, Str+1 0.68, Agi+1 1.07 → Int+1 5.00, Per+1 3.33, Str+1 0.93 -0.03 1
Brill boosts Dexterity +1 -4.50 1/1 Intelligence +1 +2.75 ×2.22 · +122% 1/1 Perception +1 +0.33 ×1.11 · +11% 1/1 Strength +1 -0.18 ×0.84 · -16% 1/1 Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 → Int+1 5.00, Per+1 3.33, Str+1 0.93 -0.26 1
Mullet inconclusive Strength +1 -0.14 ×0.87 · -13% 1/1 Int+1 5.00, Per+1 3.37, Str+1 1.07 → Int+1 5.00, Per+1 3.33, Str+1 0.93 -0.03 1
Zander boosts Perception +1 +0.63 ×1.23 · +23% 1/1 Intelligence +1 -0.63 ×0.89 · -11% 1/1 Strength +1 +0.13 ×1.16 · +16% 1/1 Int+1 5.63, Per+1 2.70, Str+1 0.80 → Int+1 5.00, Per+1 3.33, Str+1 0.93 +0.02 1
Catfish adds FEP Intelligence +1 -1.12 ×0.78 · -22% 1/1 Perception +1 +0.84 1/1 Strength +1 +0.27 ×1.38 · +38% 1/1 Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 0.00 1
Asp adds FEP Dexterity +1 -2.16 1/1 Strength +1 +0.98 1/1 Perception +1 +0.84 1/1 Charisma +1 -0.84 1/1 +1 Int+1 4.00, Con+1 2.80, Dex+1 2.16, Cha+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 -0.06 1
Plaice adds FEP Perception +1 +0.84 1/1 Intelligence +1 -0.84 ×0.83 · -17% 1/1 Int+1 4.84, Con+1 3.60, Str+1 0.98 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 0.00 1
Smelt adds FEP Perception +1 +0.84 1/1 Charisma +1 -0.56 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 +0.05 1
Chub adds FEP Perception +1 +0.84 1/1 Charisma +1 -0.42 1/1 Strength +1 -0.14 ×0.87 · -13% 1/1 Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 +0.05 1
Tench adds FEP Constitution +1 -0.98 ×0.79 · -21% 1/1 Perception +1 +0.84 1/1 Strength +1 +0.14 ×1.17 · +17% 1/1 Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 0.00 1
Carp boosts Perception +1 -4.16 ×0.17 · -83% 1/1 Constitution +1 +2.70 ×4.00 · +300% 1/1 Strength +1 +0.63 ×2.80 · +180% 1/1 Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 -0.13 1
Ide adds FEP Perception +1 +0.84 1/1 Dexterity +1 -0.35 1/1 Strength +1 -0.14 ×0.87 · -13% 1/1 Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 +0.06 1