🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Zelkova🪵 drewno

Par z / bez
15
Par zamiany
436
Porównano w potrawach
15/17
Głód Δ
+0.13
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Dexterity +1 +1.19 2/3 Charisma +1 +1.88 1/2 Will +1 +1.13 1/2

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.14, rosną w 18% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Badger Botillo bez efektu FEP-y identyczne – nic nie zmienia Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 -0.24 1
Smoked Big Bear Banger bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05 -0.74 1
Smoked Boar Baloney podbija Strength +1 +1.56 ×1.52 · +52% 1/1 Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 4.56, Agi+1 3.00, Con+1 3.00 +0.21 1
Smoked Boar Boudin podbija Constitution +1 +3.55 ×1.79 · +79% 1/1 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 8.05 +0.47 1
Smoked Butcher's Surprise dodaje FEP Strength +1 +3.38 1/1 Strength +2 -2.25 1/1 Perception +1 +1.12 ×3.95 · +295% 1/1 Dexterity +1 -0.94 ×0.37 · -63% 1/1 Per+1 0.38, Dex+1 1.50, Cha+1 1.50, Str+2 2.25 → Per+1 1.50, Dex+1 0.56, Cha+1 1.50, Str+1 3.38 -0.13 1
Smoked Cow Chorizo podbija Constitution +1 +3.90 ×1.40 · +40% 1/1 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 13.65, Str+1 4.50, Wil+1 0.75 +0.52 1
Smoked Delicious Deer Dog bez efektu FEP-y identyczne – nic nie zmienia Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.64 1
Smoked Elk Dog dodaje FEP Dexterity +1 +2.25 1/1 Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 +0.30 1
Smoked Fox Fuet podbija Strength +1 +5.75 ×1.88 · +88% 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 12.27, Agi+1 4.50 +0.77 1
Smoked Fox Wurst bez efektu FEP-y identyczne – nic nie zmienia Per+1 3.00, Int+1 4.50 → Per+1 3.00, Int+1 4.50 -0.16 1
Smoked Lynxalami dodaje FEP Intelligence +1 +2.25 1/1 Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Int+1 2.25, Con+1 3.60 +0.30 1
Smoked Moodog dodaje FEP Dexterity +1 +2.25 1/1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Dex+1 2.25 +0.30 1
Smoked Piglet Wursts dodaje FEP Will +1 +2.25 1/1 Str+1 6.52 → Str+1 6.52, Wil+1 2.25 +0.30 1
Smoked Running Rabbit Sausage podbija Agility +1 +0.96 ×1.16 · +16% 1/1 Agi+1 6.00, Int+1 3.00 → Agi+1 6.96, Int+1 3.00 +0.13 1
Smoked Wolfdog dodaje FEP Charisma +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.50 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Charisma +1 +1.88 ×1.00 0% +3.75 1/2 50% 2
Constitution +1 +1.24 ×1.20 +20% 0.00 0/6 33% 6
Dexterity +1 +1.19 ×0.37 -63% +2.25 2/3 67% 3
Strength +1 +1.19 ×1.17 +17% 0.00 1/9 33% 9
Will +1 +1.13 ×1.00 0% +2.25 1/2 50% 2
Intelligence +1 +0.56 ×1.00 0% 0.00 1/4 25% 4
Perception +1 +0.28 ×1.74 +74% 0.00 0/4 25% 4
Agility +1 +0.19 ×1.03 +3% 0.00 0/5 20% 5
Strength +2 -0.75 ×1.00 0% 0.00 −1/3 0% 3

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Laurel🪵 drewno dodaje FEP Strength +1 -0.09 ×1.05 · +5% 10/17 Constitution +1 -0.26 ×1.05 · +5% 7/17 Agility +1 -0.34 ×1.03 · +3% 6/17 Intelligence +1 -0.43 ×0.81 · -19% 1/5 +6 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 -0.24 17
Buckthorn🪵 drewno dodaje FEP Strength +1 -0.33 ×1.08 · +8% 11/16 Will +1 -0.88 ×0.83 · -17% 1/6 Constitution +1 -0.22 ×1.07 · +7% 6/16 Intelligence +1 -0.30 1/5 +4 Per+1 2.93, Agi+2 3.00, Wil+1 2.25, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Int+1 2.25, Con+1 3.60 -0.21 16
Chastetree🪵 drewno dodaje FEP Strength +1 +0.08 ×1.06 · +6% 10/16 Intelligence +1 -1.16 ×0.88 · -12% 1/7 Constitution +1 +0.67 ×1.15 · +15% 6/16 Agility +1 -0.11 ×0.97 · -3% 5/16 +6 Str+1 6.52, Agi+1 4.50 → Str+1 12.27, Agi+1 4.50 -0.09 16
King's Oak🪵 drewno dodaje FEP Strength +1 +0.10 ×1.07 · +7% 11/16 Intelligence +1 -1.01 ×0.82 · -18% 1/6 Constitution +1 +0.64 ×1.14 · +14% 6/16 Agility +1 -0.14 ×0.98 · -2% 5/16 +4 Str+1 6.53, Int+1 2.25 → Str+1 6.52, Wil+1 2.25 -0.07 16
Osier🪵 drewno dodaje FEP Strength +1 -0.50 ×0.97 · -3% 10/16 Constitution +1 +0.62 ×1.14 · +14% 6/16 Agility +1 -1.10 ×0.87 · -13% 5/16 Intelligence +1 +0.45 1/5 +6 Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00, Cha+1 3.00 → Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00, Per+1 3.00 -0.14 16
Alder🪵 drewno dodaje FEP Strength +1 -0.06 ×0.93 · -7% 8/14 Constitution +1 +0.29 ×1.09 · +9% 6/14 Agility +1 +0.12 ×1.02 · +2% 5/14 Will +1 -0.75 1/4 +4 Str+1 6.52, Int+1 2.25 → Str+1 6.52, Wil+1 2.25 +0.08 14
Persimmon tree🪵 drewno dodaje FEP Strength +1 +0.50 ×1.10 · +10% 8/14 Constitution +1 +0.46 ×1.20 · +20% 8/14 Agility +1 -0.65 ×1.03 · +3% 6/14 Intelligence +1 +0.56 1/4 +4 Str+1 4.50, Int+2 4.50, Per+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 +0.17 14
Lotetree🪵 drewno dodaje FEP Strength +1 +0.46 ×1.06 · +6% 8/14 Agility +1 -1.16 ×0.93 · -7% 7/14 Constitution +1 +0.67 ×1.11 · +11% 6/14 Intelligence +1 +0.56 1/4 +6 Agi+2 12.98, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.12 14
Gray alder🪵 drewno dodaje FEP Strength +1 +0.28 ×1.04 · +4% 8/14 Constitution +1 +0.74 ×1.20 · +20% 7/14 Intelligence +1 -0.38 ×0.81 · -19% 1/4 Dexterity +1 +1.00 2/3 +2 Str+1 6.52, Agi+1 4.50, Con+1 2.25 → Str+1 12.27, Agi+1 4.50 +0.18 14
Sallow🪵 drewno dodaje FEP Strength +1 -0.54 ×0.97 · -3% 9/14 Constitution +1 -0.36 6/14 Agility +1 -0.13 ×1.06 · +6% 6/14 Intelligence +1 +0.56 1/4 +4 Agi+2 7.50, Int+1 3.00, Per+1 3.00, Str+1 3.75 → Agi+2 7.50, Int+1 3.00, Per+1 3.00 -0.12 14
Elm🪵 drewno dodaje FEP Strength +1 +0.21 ×1.14 · +14% 8/14 Constitution +1 -0.49 ×0.97 · -3% 7/14 Agility +1 +0.19 ×1.03 · +3% 5/14 Intelligence +1 +0.56 1/4 +6 Str+1 6.53, Agi+1 4.50 → Str+1 12.27, Agi+1 4.50 -0.04 14
Sorb tree🪵 drewno dodaje FEP Strength +1 -0.47 ×1.06 · +6% 9/14 Constitution +1 +1.24 ×1.20 · +20% 6/14 Agility +1 -1.10 ×0.92 · -8% 6/14 Intelligence +1 -0.32 ×0.95 · -5% 1/5 +3 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Wil+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Dex+1 2.25 -0.09 14
Cherry🪵 drewno dodaje FEP Strength +1 +0.06 8/14 Constitution +1 +0.60 ×1.09 · +9% 6/14 Agility +1 +0.19 ×1.03 · +3% 5/14 Perception +1 -0.94 4/14 +5 Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.38, Wil+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Dex+1 2.25 +0.05 14
Dogwood🪵 drewno dodaje FEP Strength +1 -0.49 ×1.05 · +5% 8/14 Constitution +1 +1.24 ×1.20 · +20% 6/14 Agility +1 -0.41 ×0.95 · -5% 5/14 Perception +1 -0.93 4/14 +3 Str+1 6.52, Agi+1 4.50 → Str+1 12.27, Agi+1 4.50 -0.05 14
Chestnut tree🪵 drewno dodaje FEP Constitution +1 +0.10 ×1.10 · +10% 6/14 Agility +1 -0.74 ×0.90 · -10% 5/14 Intelligence +1 +0.56 1/4 Perception +1 -0.58 ×0.88 · -12% 3/14 +5 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50 -0.05 14
Dragontree🪵 drewno dodaje FEP Strength +1 -0.28 ×1.04 · +4% 11/14 Constitution +1 +0.44 ×1.04 · +4% 6/14 Will +1 +0.75 1/3 Intelligence +1 +0.75 1/3 +3 Str+1 6.53, Agi+1 4.50 → Str+1 12.27, Agi+1 4.50 +0.35 14
Linden🪵 drewno dodaje FEP Strength +1 -0.16 ×1.08 · +8% 10/13 Constitution +1 -0.41 ×1.02 · +2% 6/13 Agility +1 -1.09 ×0.88 · -12% 4/13 Will +1 +0.75 1/3 +5 Per+1 2.93, Agi+2 3.00, Cha+1 2.25, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Int+1 2.25, Con+1 3.60 -0.01 13
Bay willow🪵 drewno dodaje FEP Constitution +1 +0.49 ×1.16 · +16% 6/13 Strength +2 -1.41 ×0.85 · -15% 3/13 Will +1 +0.75 1/3 Dexterity +1 +2.25 2/2 +4 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 +0.07 13
Lemon tree🪵 drewno dodaje FEP Strength +1 -0.77 ×1.01 · +1% 8/12 Agility +1 -0.43 5/12 Constitution +1 +0.17 ×1.07 · +7% 5/12 Perception +1 +1.00 1/3 +5 Str+1 4.50, Int+2 4.50, Agi+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 -0.14 12
Almond tree🪵 drewno dodaje FEP Agility +1 -1.50 6/11 Constitution +1 +1.86 ×1.30 · +30% 4/11 Dexterity +1 -0.75 2/4 Will +1 +0.75 1/3 +4 Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00, Agi+1 3.00 → Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00, Per+1 3.00 -0.25 11
Juniper🪵 drewno dodaje FEP Strength +1 -3.74 ×1.02 · +2% 8/11 Constitution +1 +0.67 ×1.18 · +18% 4/11 Intelligence +1 -2.00 3/11 Charisma +1 +0.75 1/2 +2 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 -0.56 11
Ash🪵 drewno dodaje FEP Strength +1 +0.67 ×1.10 · +10% 7/9 Constitution +1 +1.38 ×1.16 · +16% 4/9 Agility +1 -1.25 ×0.85 · -15% 3/9 Dexterity +1 +2.25 2/2 +4 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.21 9
Yew🪵 drewno dodaje FEP Constitution +1 +1.86 ×1.30 · +30% 4/9 Agility +1 -1.09 ×0.86 · -14% 3/9 Will +1 -0.50 1/3 Dexterity +1 +2.25 2/2 +2 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.20 9
Elderberry bush dodaje FEP Strength +1 +0.78 ×1.14 · +14% 6/9 Constitution +1 +1.11 ×1.23 · +23% 4/9 Intelligence +1 -2.88 3/9 Perception +1 -1.13 2/9 +2 Str+1 4.50, Int+2 4.50, Wil+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 +0.10 9
Crampbark🪵 drewno dodaje FEP Strength +1 +0.51 ×1.23 · +23% 7/9 Constitution +1 +1.04 ×1.30 · +30% 5/9 Will +1 +1.13 1/2 Charisma +1 +3.75 1/1 +1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.28 9
Rowan🪵 drewno dodaje FEP Strength +1 +0.51 ×1.03 · +3% 7/9 Constitution +1 +0.40 ×1.06 · +6% 4/9 Perception +1 -0.75 1/3 Intelligence +2 -4.90 ×0.57 · -43% 2/9 +3 Int+2 14.55, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 -0.37 9
Larch🪵 drewno dodaje FEP Strength +1 +0.31 ×1.15 · +15% 6/9 Constitution +1 +0.89 ×1.20 · +20% 4/9 Dexterity +1 +2.25 2/2 Strength +2 -0.67 ×0.91 · -9% 2/9 +1 Str+1 6.52, Agi+1 4.50 → Str+1 12.27, Agi+1 4.50 +0.32 9
Conker🪵 drewno dodaje FEP Strength +1 -0.51 ×0.95 · -5% 7/9 Agility +1 -0.30 ×0.94 · -6% 3/9 Constitution +1 +0.09 ×1.10 · +10% 3/9 Dexterity +1 +2.25 2/2 +3 Str+1 10.56, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 → Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00, Per+1 3.00 +0.17 9
Stonepine🪵 drewno dodaje FEP Strength +1 +1.22 ×1.23 · +23% 6/8 Constitution +1 -1.25 ×0.89 · -11% 3/8 Dexterity +1 +2.25 2/2 Strength +2 -1.02 ×0.87 · -13% 2/8 +3 Str+1 6.53, Agi+1 4.50 → Str+1 12.27, Agi+1 4.50 +0.23 8
Strawberry tree🪵 drewno dodaje FEP Strength +1 +0.65 ×1.13 · +13% 6/8 Constitution +1 +0.73 ×1.16 · +16% 4/8 Dexterity +1 +0.25 2/3 Perception +1 -0.38 1/2 +1 Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.32 8
Cypress🪵 drewno dodaje FEP Strength +1 +0.77 ×1.10 · +10% 5/7 Constitution +1 +1.86 ×1.30 · +30% 4/7 Charisma +1 -0.75 1/3 Dexterity +1 +2.25 1/1 Str+1 4.50, Int+2 4.50, Cha+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 +0.45 7
Wartybirch🪵 drewno dodaje FEP Constitution +1 -1.87 ×0.83 · -17% 3/6 Intelligence +1 +0.75 1/3 Perception +1 +0.49 ×0.83 · -17% 1/3 Strength +1 -5.92 ×0.66 · -34% 2/6 +3 Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 -0.85 6
Fig tree🪵 drewno dodaje FEP Constitution +1 -2.32 ×0.82 · -18% 3/6 Dexterity +1 +2.25 2/2 Perception +1 +1.50 1/2 Agility +2 -1.42 ×0.84 · -16% 1/6 +1 Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 -0.04 6
Moundtree🪵 drewno dodaje FEP Strength +1 -2.00 ×0.84 · -16% 4/6 Constitution +1 -1.13 ×0.84 · -16% 3/6 Dexterity +1 +0.25 2/3 Perception +1 +0.13 ×0.52 · -48% 1/2 +2 Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Int+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Dex+1 2.25 -0.28 6
Sycamore🪵 drewno dodaje FEP Strength +1 -7.33 ×0.80 · -20% 5/6 Constitution +1 -3.13 ×0.77 · -23% 2/6 Will +1 -1.31 ×0.82 · -18% 2/6 Intelligence +1 +1.13 1/2 +4 Str+2 6.00, Str+1 48.76 → Str+2 6.00, Str+1 24.75 -1.39 6
Mallorn🪵 drewno dodaje FEP Constitution +1 -2.00 ×0.83 · -17% 3/5 Strength +1 -1.00 ×0.89 · -11% 3/5 Intelligence +1 -0.75 3/5 Dexterity +1 +2.25 2/2 +1 Str+1 4.50, Int+2 4.50, Con+1 2.25 → Str+1 4.50, Int+2 4.50, Dex+1 2.25 -0.11 5
Towercap🪵 drewno zamienia staty Zamienia wartości między statami: Strength +1 → Intelligence +1 ×1 Intelligence +1 → Charisma +1 ×1 Per+1 2.93, Agi+2 3.00, Str+1 2.25, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Int+1 2.25, Con+1 3.60 -0.29 4
Oak🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.37 2
Checkertree🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75 +0.45 1
Plum tree🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 24.75 → Str+2 6.00, Str+1 24.75 -0.04 1
Southronpine🪵 drewno dodaje FEP Strength +1 -4.77 ×0.58 · -42% 1/1 Will +1 +2.25 1/1 Str+1 11.29 → Str+1 6.52, Wil+1 2.25 -0.34 1
Salt🧂 przyprawa dodaje FEP Charisma +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.26 1
Chives🧂 przyprawa dodaje FEP Charisma +1 +3.75 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.50 1
Clove of Garlic🧂 przyprawa dodaje FEP Charisma +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.02 1
Kvann🧂 przyprawa dodaje FEP Charisma +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.50 1
Laurel Leaves🧂 przyprawa dodaje FEP Charisma +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.30 1
Juniper Berries🧂 przyprawa dodaje FEP Charisma +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.03 1
Beech🪵 drewno dodaje FEP Charisma +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +1.17 1
Willow🪵 drewno zamienia staty Zamienia wartości między statami: Strength +1 → Charisma +1 ×1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 0.00 1
Spruce🪵 drewno dodaje FEP Charisma +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.40 1
Tree Heath🪵 drewno dodaje FEP Charisma +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 -0.30 1
Whitebeam🪵 drewno zamienia staty Zamienia wartości między statami: Will +1 → Charisma +1 ×1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 0.00 1
Cedar🪵 drewno dodaje FEP Charisma +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +1.16 1
Mayflower tree🪵 drewno dodaje FEP Charisma +1 +3.75 1/1 Strength +2 -2.01 ×0.60 · -40% 1/1 Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 -0.04 1
Blackpine🪵 drewno dodaje FEP Charisma +1 +3.75 1/1 Strength +2 -1.29 ×0.70 · -30% 1/1 Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 +0.16 1
Hornbeam🪵 drewno bez efektu FEP-y identyczne – nic nie zmienia Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 0.00 1
Tea bush🪵 drewno dodaje FEP Intelligence +2 -5.25 ×0.59 · -41% 1/1 Charisma +1 +3.75 1/1 Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 -0.90 1
Apple tree🪵 drewno dodaje FEP Intelligence +2 -4.80 ×0.61 · -39% 1/1 Charisma +1 +3.75 1/1 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Cha+1 3.75 -0.78 1