Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Yew🪵 drewnoDodaje nowe FEP-y, których bez niego nie ma: Will +1 +3.50 7/8
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.02, rosną w 5% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Wolfdog | dodaje FEP | Will +1 +4.00 7/7 Intelligence +2 -0.13 ×0.98 · -2% 7/7 | Int+2 9.30, Str+2 3.00 → Int+2 9.30, Str+2 3.00, Wil+1 4.65 | +0.50 | 7 |
| Smoked Badger Botillo | bez efektu | FEP-y identyczne – nic nie zmienia | Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | -0.24 | 1 |
| Smoked Big Bear Banger | podbija | Strength +2 +2.04 ×1.34 · +34% 1/1 | Str+2 6.00, Str+1 13.05 → Str+2 8.04, Str+1 13.05 | +0.54 | 1 |
| Smoked Boar Boudin | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50 | -0.19 | 1 |
| Smoked Cow Chorizo | bez efektu | FEP-y identyczne – nic nie zmienia | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.48 | 1 |
| Smoked Elk Dog | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50 | -0.56 | 1 |
| Smoked Fox Fuet | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 6.52, Agi+1 4.50 → Str+1 6.53, Agi+1 4.50 | -0.36 | 1 |
| Smoked Moodog | podbija | Agility +1 +3.28 ×1.73 · +73% 1/1 | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 7.78, Str+1 1.13, Con+1 3.37 | +0.44 | 1 |
| Smoked Piglet Wursts | podbija | Strength +1 +5.55 ×1.85 · +85% 1/1 | Str+1 6.52 → Str+1 12.07 | +0.74 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Will +1 | +3.50 | ×1.00 0% | +3.75 | 7/8 | 88% | 8 |
| Agility +1 | +0.82 | ×1.18 +18% | 0.00 | 0/4 | 25% | 4 |
| Strength +1 | +0.79 | ×1.12 +12% | 0.00 | 0/7 | 29% | 7 |
| Strength +2 | +0.25 | ×1.04 +4% | 0.00 | 0/8 | 13% | 8 |
| Intelligence +2 | -0.11 | ×0.99 -1% | 0.00 | 0/8 | 0% | 8 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Linden🪵 drewno |
dodaje FEP | Will +1 +3.53 8/9 Intelligence +2 -0.26 ×0.96 · -4% 9/16 Strength +2 +0.23 ×1.04 · +4% 9/16 Constitution +1 -2.48 ×0.78 · -22% 4/16 +2 | Con+1 16.57, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | +0.31 | 16 |
Bay willow🪵 drewno |
dodaje FEP | Will +1 +3.53 8/9 Intelligence +2 -0.80 ×0.91 · -9% 9/16 Strength +2 +0.18 ×1.03 · +3% 9/16 Strength +1 -0.26 ×1.04 · +4% 7/16 +2 | Str+1 6.53 → Str+1 12.07 | +0.14 | 16 |
Ash🪵 drewno |
zamienia staty | Zamienia wartości między statami: Intelligence +1 → Will +1 ×8 | Int+2 7.50, Str+2 3.00, Int+1 3.75, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Wil+1 3.75, Agi+1 0.01 | +0.01 | 16 |
Buckthorn🪵 drewno |
zamienia staty | Zamienia wartości między statami: Intelligence +1 → Will +1 ×8 | Int+2 7.50, Str+2 3.00, Int+1 3.75, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Wil+1 3.75, Agi+1 0.01 | -0.11 | 16 |
Almond tree🪵 drewno |
zamienia staty | Zamienia wartości między statami: Dexterity +1 → Will +1 ×8 | Int+2 7.50, Str+2 3.00, Dex+1 3.75, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Wil+1 3.75, Agi+1 0.01 | -0.19 | 16 |
Chastetree🪵 drewno |
dodaje FEP | Strength +1 +0.29 ×1.04 · +4% 7/12 Will +1 +3.26 4/5 Intelligence +2 -0.87 ×0.90 · -10% 5/12 Strength +2 +0.41 ×1.07 · +7% 5/12 +3 | Str+1 7.18 → Str+1 12.07 | +0.22 | 12 |
Sallow🪵 drewno |
dodaje FEP | Strength +1 -0.07 ×1.02 · +2% 7/12 Will +1 +2.20 4/6 Strength +2 -1.99 ×0.70 · -30% 5/12 Intelligence +2 -0.18 ×0.98 · -2% 5/12 +2 | Con+1 15.70, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.23 | 12 |
Laurel🪵 drewno |
dodaje FEP | Strength +1 -0.38 ×1.03 · +3% 7/12 Will +1 +3.26 4/5 Constitution +1 -1.86 ×0.82 · -18% 5/12 Strength +2 +0.14 ×1.02 · +2% 5/12 +2 | Str+1 6.53 → Str+1 12.07 | +0.12 | 12 |
Osier🪵 drewno |
dodaje FEP | Strength +1 -0.54 ×0.93 · -7% 7/12 Will +1 +2.10 ×0.13 · -87% 4/5 Strength +2 -0.45 ×0.88 · -12% 5/12 Intelligence +2 -0.28 ×0.95 · -5% 5/12 +2 | Con+1 9.75, Str+1 4.50, Wil+1 5.62 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.13 | 12 |
Zelkova🪵 drewno |
niejednoznaczne | Constitution +1 -1.86 ×0.82 · -18% 4/9 Agility +1 +1.09 ×1.24 · +24% 3/9 Will +1 +0.50 1/3 Dexterity +1 -2.25 2/9 +2 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.20 | 9 |
Alder🪵 drewno |
niejednoznaczne | Strength +1 +0.07 7/9 Constitution +1 -1.22 ×0.92 · -8% 4/9 Agility +1 +0.97 ×1.22 · +22% 3/9 Will +1 +0.50 1/3 +3 | Str+1 6.52, Int+1 2.25 → Str+1 12.07 | -0.03 | 9 |
Persimmon tree🪵 drewno |
niejednoznaczne | Strength +1 +0.33 ×1.07 · +7% 7/9 Constitution +1 -0.45 5/9 Agility +1 -0.40 ×1.24 · +24% 4/9 Will +1 +0.25 1/3 +3 | Str+1 6.52, Con+1 2.25 → Str+1 12.07 | -0.05 | 9 |
Lotetree🪵 drewno |
dodaje FEP | Strength +1 +0.27 ×1.03 · +3% 7/9 Agility +1 -0.55 ×1.20 · +20% 5/9 Constitution +1 -0.61 ×0.95 · -5% 4/9 Will +1 +1.88 1/2 +2 | Str+1 6.53 → Str+1 12.07 | -0.21 | 9 |
Gray alder🪵 drewno |
dodaje FEP | Strength +1 +0.07 ×0.97 · -3% 7/9 Constitution +1 -0.45 5/9 Agility +1 +0.72 ×1.18 · +18% 3/9 Will +1 +1.88 1/2 +2 | Str+1 6.52 → Str+1 12.07 | +0.07 | 9 |
Elm🪵 drewno |
niejednoznaczne | Constitution +1 -1.60 ×0.84 · -16% 4/9 Will +1 -0.56 1/4 Agility +1 +1.09 ×1.24 · +24% 3/9 Strength +2 +0.64 ×1.07 · +7% 2/9 +1 | Str+2 6.00, Str+1 18.66 → Str+2 8.04, Str+1 13.05 | -0.20 | 9 |
Sorb tree🪵 drewno |
niejednoznaczne | Strength +1 -0.74 8/9 Agility +1 +0.26 ×1.24 · +24% 4/9 Will +1 -0.19 1/4 Strength +2 +1.02 ×1.17 · +17% 2/9 +1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.20 | 9 |
Cherry🪵 drewno |
niejednoznaczne | Strength +1 +0.20 ×1.07 · +7% 7/9 Constitution +1 -0.97 ×0.89 · -11% 4/9 Agility +1 +1.09 ×1.24 · +24% 3/9 Will +1 +0.50 1/3 +2 | Str+1 6.52 → Str+1 12.07 | -0.04 | 9 |
Dogwood🪵 drewno |
dodaje FEP | Strength +1 -0.81 ×0.93 · -7% 7/9 Agility +1 +0.09 ×1.01 · +1% 3/9 Will +1 +1.88 1/2 Strength +2 +1.02 ×1.17 · +17% 2/9 +3 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.19 | 9 |
Chestnut tree🪵 drewno |
niejednoznaczne | Strength +1 -0.18 ×1.05 · +5% 8/9 Constitution +1 -1.71 ×0.90 · -10% 4/9 Will +1 +0.50 1/3 Agility +1 +0.34 ×1.05 · +5% 3/9 +2 | Con+1 16.58, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 4.50, Wil+1 0.75 | -0.21 | 9 |
King's Oak🪵 drewno |
dodaje FEP | Strength +1 +0.05 ×1.09 · +9% 8/9 Constitution +1 -0.90 ×0.93 · -7% 4/9 Agility +1 +0.54 ×1.15 · +15% 3/9 Will +1 +1.88 1/2 +3 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.02 | 9 |
Dragontree🪵 drewno |
dodaje FEP | Strength +1 -0.51 ×1.02 · +2% 8/9 Constitution +1 -0.42 ×0.93 · -7% 4/9 Agility +1 +1.09 ×1.24 · +24% 3/9 Will +1 +1.88 1/2 +1 | Str+1 6.52 → Str+1 12.07 | +0.24 | 9 |
Rowan🪵 drewno |
dodaje FEP | Intelligence +2 -6.53 ×0.54 · -46% 5/9 Will +1 +2.43 4/5 Strength +1 -0.56 ×0.83 · -17% 4/9 Agility +1 +1.09 ×1.24 · +24% 3/9 +2 | Int+2 18.04, Str+2 3.00 → Int+2 9.30, Str+2 3.00, Wil+1 4.65 | -0.98 | 9 |
Juniper🪵 drewno |
niejednoznaczne | Strength +1 -1.52 ×0.97 · -3% 6/8 Constitution +1 -1.59 ×0.89 · -11% 3/8 Will +1 +0.50 1/3 Intelligence +1 -3.00 2/8 +2 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.45 | 8 |
Lemon tree🪵 drewno |
dodaje FEP | Strength +1 -1.32 ×0.89 · -11% 5/8 Agility +1 +0.29 ×1.25 · +25% 4/8 Strength +2 -1.68 ×0.80 · -20% 3/8 Constitution +1 -0.90 ×0.89 · -11% 3/8 +1 | Int+2 7.50, Str+2 9.11 → Int+2 7.50, Str+2 4.77, Wil+1 3.75 | -0.30 | 8 |
Sycamore🪵 drewno |
dodaje FEP | Intelligence +2 -6.19 ×0.54 · -46% 6/8 Will +1 +3.26 5/6 Strength +2 +0.34 ×1.06 · +6% 6/8 Strength +1 -4.22 ×0.84 · -16% 3/8 +1 | Str+2 6.00, Str+1 25.71 → Str+2 8.04, Str+1 13.05 | -1.34 | 8 |
Conker🪵 drewno |
dodaje FEP | Will +1 +4.07 4/4 Strength +1 -1.16 ×0.90 · -10% 4/8 Constitution +1 -1.64 ×0.75 · -25% 2/8 Agility +1 +1.19 ×1.28 · +28% 2/8 | Int+2 9.30, Str+2 3.00 → Int+2 9.30, Str+2 3.00, Wil+1 4.65 | +0.41 | 8 |
| Elderberry bush | niejednoznaczne | Strength +1 +0.59 ×1.11 · +11% 5/7 Constitution +1 -1.00 ×0.90 · -10% 3/7 Will +1 +0.50 1/3 Intelligence +1 -4.31 2/7 +1 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.41 | 7 |
Crampbark🪵 drewno |
dodaje FEP | Strength +1 +0.30 ×1.17 · +17% 6/7 Constitution +1 -0.56 4/7 Will +1 +1.88 1/2 Dexterity +1 -2.25 1/7 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.01 | 7 |
Larch🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Str+2 7.33, Str+1 18.02 → Str+2 8.04, Str+1 13.05 | +0.24 | 7 |
Cypress🪵 drewno |
dodaje FEP | Strength +1 -0.16 ×0.98 · -2% 4/6 Charisma +1 -3.00 2/6 Will +1 +1.88 1/2 | Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50 | -0.06 | 6 |
Strawberry tree🪵 drewno |
dodaje FEP | Strength +1 -0.85 ×0.92 · -8% 4/6 Agility +1 +1.09 ×1.24 · +24% 3/6 Constitution +1 -0.22 ×0.95 · -5% 3/6 Will +1 +3.75 1/1 +2 | Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.21 | 6 |
Stonepine🪵 drewno |
dodaje FEP | Agility +1 +1.09 ×1.24 · +24% 3/5 Constitution +1 -1.88 ×0.83 · -17% 2/5 Will +1 +3.75 1/1 | Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | +0.26 | 5 |
Fig tree🪵 drewno |
niejednoznaczne | Constitution +1 -3.51 ×0.69 · -31% 3/4 Agility +1 +1.64 ×1.36 · +36% 2/4 Intelligence +2 -1.39 ×0.76 · -24% 1/4 | Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | -0.40 | 4 |
Moundtree🪵 drewno |
dodaje FEP | Strength +1 -2.66 ×0.76 · -24% 3/4 Agility +1 +1.64 ×1.36 · +36% 2/4 Will +1 +3.75 1/1 Dexterity +1 -3.75 1/4 +1 | Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.43 | 4 |
Mallorn🪵 drewno |
niejednoznaczne | Constitution +1 -2.00 ×0.83 · -17% 3/3 Agility +1 +1.64 ×1.36 · +36% 2/3 Intelligence +1 -2.25 1/3 | Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | -0.49 | 3 |
Wartybirch🪵 drewno |
zamienia staty | Zamienia wartości między statami: Constitution +1 → Will +1 ×1 | Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.26 | 2 |
Mayflower tree🪵 drewno |
dodaje FEP | Will +1 +3.75 2/2 Strength +2 -2.61 ×0.60 · -40% 2/2 | Int+2 7.50, Str+2 7.97 → Int+2 7.50, Str+2 4.77, Wil+1 3.75 | -0.20 | 2 |
Blackpine🪵 drewno |
dodaje FEP | Will +1 +3.75 2/2 Strength +2 -1.67 ×0.70 · -30% 2/2 | Int+2 7.50, Str+2 6.82 → Int+2 7.50, Str+2 4.77, Wil+1 3.75 | +0.05 | 2 |
Southronpine🪵 drewno |
podbija | Strength +1 +0.78 ×1.07 · +7% 1/1 | Str+1 11.29 → Str+1 12.07 | +0.10 | 1 |
Salt🧂 przyprawa |
dodaje FEP | Will +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | +0.26 | 1 |
Chives🧂 przyprawa |
dodaje FEP | Will +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | +0.50 | 1 |
Clove of Garlic🧂 przyprawa |
dodaje FEP | Will +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | +0.02 | 1 |
Kvann🧂 przyprawa |
dodaje FEP | Will +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | +0.50 | 1 |
Laurel Leaves🧂 przyprawa |
dodaje FEP | Will +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | +0.30 | 1 |
Juniper Berries🧂 przyprawa |
dodaje FEP | Will +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | +0.03 | 1 |
Beech🪵 drewno |
dodaje FEP | Will +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | +1.17 | 1 |
Willow🪵 drewno |
zamienia staty | Zamienia wartości między statami: Strength +1 → Will +1 ×1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | 0.00 | 1 |
Spruce🪵 drewno |
dodaje FEP | Will +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 | Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | +0.40 | 1 |
Tree Heath🪵 drewno |
dodaje FEP | Will +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.30 | 1 |
Whitebeam🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | 0.00 | 1 |
Cedar🪵 drewno |
dodaje FEP | Will +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | +1.16 | 1 |
Oak🪵 drewno |
dodaje FEP | Will +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | +1.14 | 1 |
Hornbeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Charisma +1 → Will +1 ×1 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | 0.00 | 1 |
Tea bush🪵 drewno |
dodaje FEP | Intelligence +2 -5.25 ×0.59 · -41% 1/1 Will +1 +3.75 1/1 | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.90 | 1 |
Apple tree🪵 drewno |
dodaje FEP | Intelligence +2 -4.80 ×0.61 · -39% 1/1 Will +1 +3.75 1/1 | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | -0.78 | 1 |
Towercap🪵 drewno |
zamienia staty | Zamienia wartości między statami: Intelligence +1 → Will +1 ×1 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Wil+1 3.75 | 0.00 | 1 |