Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
Wood Strawberry| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
Quince |
adds FEP | Charisma +1 -1.13 4/4 Dexterity +1 +0.94 4/4 Intelligence +1 -0.09 ×0.96 · -4% 4/4 | Int+1 2.10, Con+1 1.50, Wil+1 1.50, Cha+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | -0.04 | 4 |
Green Apple |
adds FEP | Dexterity +1 +0.97 3/3 Intelligence +1 -0.23 ×0.93 · -7% 3/3 Constitution +1 +0.08 ×1.03 · +3% 3/3 Perception +1 -1.48 ×0.06 · -94% 2/3 | Int+1 1.80, Con+1 1.50, Wil+1 1.50, Per+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | -0.02 | 3 |
Medlar |
adds FEP | Strength +1 -1.20 3/3 Dexterity +1 +1.00 3/3 Intelligence +1 -0.10 ×0.96 · -4% 3/3 | Int+1 2.10, Con+1 1.50, Wil+1 1.50, Str+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | -0.05 | 3 |
Pear |
adds FEP | Dexterity +1 +1.00 2/2 Perception +1 -1.00 2/2 Intelligence +1 +0.09 ×1.05 · +5% 2/2 | Int+1 1.80, Con+1 1.50, Wil+1 1.50, Per+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | +0.02 | 2 |
| Raspberry | adds FEP | Dexterity +1 +0.95 2/2 Intelligence +1 -0.66 ×0.77 · -23% 2/2 Charisma +1 -0.60 2/2 Will +1 +0.30 ×1.27 · +27% 2/2 | Int+1 3.00, Con+1 1.50, Wil+1 1.05, Cha+1 0.90 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | 0.00 | 2 |
| Blueberries | adds FEP | Dexterity +1 +1.21 2/2 Perception +1 -0.98 ×0.10 · -90% 2/2 Intelligence +1 -0.30 ×0.88 · -12% 2/2 Will +1 +0.06 ×1.04 · +4% 2/2 | Int+1 2.25, Con+1 1.50, Wil+1 1.50, Per+1 1.20 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | 0.00 | 2 |
| Sloan Berries | adds FEP | Dexterity +1 +1.25 2/2 Intelligence +1 -0.88 ×0.71 · -29% 2/2 Will +1 +0.38 ×1.50 · +50% 2/2 Psyche +1 -0.21 2/2 +1 | Int+1 3.00, Con+1 1.50, Wil+1 0.75, Psy+1 0.37 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | +0.09 | 2 |
Persimmon |
adds FEP | Constitution +1 -2.10 ×0.42 · -58% 1/1 Dexterity +1 +1.50 1/1 Intelligence +1 -0.15 ×0.93 · -7% 1/1 | Int+1 2.10, Con+1 3.60, Wil+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | -0.12 | 1 |
| Seaberries | adds FEP | Dexterity +1 +1.50 1/1 Intelligence +1 -1.43 ×0.58 · -42% 1/1 Will +1 +0.37 ×1.33 · +33% 1/1 | Int+1 3.38, Con+1 1.50, Wil+1 1.13 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | +0.07 | 1 |
Gooseberry |
adds FEP | Dexterity +1 +1.50 1/1 Perception +1 -1.13 1/1 Intelligence +1 -1.05 ×0.65 · -35% 1/1 Will +1 +0.45 ×1.43 · +43% 1/1 | Int+1 3.00, Con+1 1.50, Wil+1 1.05, Per+1 1.13 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | -0.04 | 1 |
Fig |
swaps stats | Swaps values between stats: Constitution +1 → Dexterity +1 ×1 | Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | 0.00 | 1 |
| Sorb Apple | adds FEP | Dexterity +1 +1.50 1/1 Perception +1 -1.50 1/1 Intelligence +1 -0.15 ×0.93 · -7% 1/1 | Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | -0.03 | 1 |
| Cherries | adds FEP | Strength +1 -1.80 1/1 Dexterity +1 +1.50 1/1 Intelligence +1 +0.15 ×1.08 · +8% 1/1 | Int+1 1.80, Con+1 1.50, Wil+1 1.50, Str+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | -0.03 | 1 |
Lemon |
adds FEP | Intelligence +1 -1.95 ×0.50 · -50% 1/1 Dexterity +1 +1.50 1/1 | Int+1 3.90, Con+1 1.50, Wil+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 | -0.07 | 1 |