🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Wood Strawberry

With / without pairs
0
Swap pairs
25
Compared in dishes
0/1
Hunger Δ
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Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Quince adds FEP Charisma +1 -1.13 4/4 Dexterity +1 +0.94 4/4 Intelligence +1 -0.09 ×0.96 · -4% 4/4 Int+1 2.10, Con+1 1.50, Wil+1 1.50, Cha+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 -0.04 4
Green Apple adds FEP Dexterity +1 +0.97 3/3 Intelligence +1 -0.23 ×0.93 · -7% 3/3 Constitution +1 +0.08 ×1.03 · +3% 3/3 Perception +1 -1.48 ×0.06 · -94% 2/3 Int+1 1.80, Con+1 1.50, Wil+1 1.50, Per+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 -0.02 3
Medlar adds FEP Strength +1 -1.20 3/3 Dexterity +1 +1.00 3/3 Intelligence +1 -0.10 ×0.96 · -4% 3/3 Int+1 2.10, Con+1 1.50, Wil+1 1.50, Str+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 -0.05 3
Pear adds FEP Dexterity +1 +1.00 2/2 Perception +1 -1.00 2/2 Intelligence +1 +0.09 ×1.05 · +5% 2/2 Int+1 1.80, Con+1 1.50, Wil+1 1.50, Per+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 +0.02 2
Raspberry adds FEP Dexterity +1 +0.95 2/2 Intelligence +1 -0.66 ×0.77 · -23% 2/2 Charisma +1 -0.60 2/2 Will +1 +0.30 ×1.27 · +27% 2/2 Int+1 3.00, Con+1 1.50, Wil+1 1.05, Cha+1 0.90 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 0.00 2
Blueberries adds FEP Dexterity +1 +1.21 2/2 Perception +1 -0.98 ×0.10 · -90% 2/2 Intelligence +1 -0.30 ×0.88 · -12% 2/2 Will +1 +0.06 ×1.04 · +4% 2/2 Int+1 2.25, Con+1 1.50, Wil+1 1.50, Per+1 1.20 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 0.00 2
Sloan Berries adds FEP Dexterity +1 +1.25 2/2 Intelligence +1 -0.88 ×0.71 · -29% 2/2 Will +1 +0.38 ×1.50 · +50% 2/2 Psyche +1 -0.21 2/2 +1 Int+1 3.00, Con+1 1.50, Wil+1 0.75, Psy+1 0.37 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 +0.09 2
Persimmon adds FEP Constitution +1 -2.10 ×0.42 · -58% 1/1 Dexterity +1 +1.50 1/1 Intelligence +1 -0.15 ×0.93 · -7% 1/1 Int+1 2.10, Con+1 3.60, Wil+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 -0.12 1
Seaberries adds FEP Dexterity +1 +1.50 1/1 Intelligence +1 -1.43 ×0.58 · -42% 1/1 Will +1 +0.37 ×1.33 · +33% 1/1 Int+1 3.38, Con+1 1.50, Wil+1 1.13 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 +0.07 1
Gooseberry adds FEP Dexterity +1 +1.50 1/1 Perception +1 -1.13 1/1 Intelligence +1 -1.05 ×0.65 · -35% 1/1 Will +1 +0.45 ×1.43 · +43% 1/1 Int+1 3.00, Con+1 1.50, Wil+1 1.05, Per+1 1.13 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 -0.04 1
Fig swaps stats Swaps values between stats: Constitution +1 → Dexterity +1 ×1 Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 0.00 1
Sorb Apple adds FEP Dexterity +1 +1.50 1/1 Perception +1 -1.50 1/1 Intelligence +1 -0.15 ×0.93 · -7% 1/1 Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 -0.03 1
Cherries adds FEP Strength +1 -1.80 1/1 Dexterity +1 +1.50 1/1 Intelligence +1 +0.15 ×1.08 · +8% 1/1 Int+1 1.80, Con+1 1.50, Wil+1 1.50, Str+1 1.80 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 -0.03 1
Lemon adds FEP Intelligence +1 -1.95 ×0.50 · -50% 1/1 Dexterity +1 +1.50 1/1 Int+1 3.90, Con+1 1.50, Wil+1 1.50 → Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 -0.07 1