🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Wood Grouse

Par z / bez
0
Par zamiany
69
Porównano w potrawach
0/5
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Golden Eagle dodaje FEP Strength +1 -3.52 ×1.31 · +31% 4/6 Will +1 -0.71 ×1.30 · +30% 4/6 Agility +1 -0.41 ×0.90 · -10% 4/6 Perception +1 +3.67 ×3.24 · +224% 1/3 +6 Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 → Agi+1 7.04, Wil+1 2.40, Per+1 11.84 -0.14 6
Swan dodaje FEP Intelligence +1 -2.08 3/4 Agility +1 -0.60 ×0.83 · -17% 3/4 Constitution +2 +0.20 ×1.10 · +10% 3/4 Perception +1 +4.56 ×1.68 · +68% 1/2 +6 Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 → Con+2 3.00, Cha+1 5.40, Str+1 0.42, Con+1 5.10, Agi+1 1.98, Dex+2 0.84 +0.17 4
Mallard dodaje FEP Agility +1 -0.54 ×0.86 · -14% 3/4 Intelligence +1 -0.53 3/4 Constitution +2 +0.21 ×1.11 · +11% 3/4 Perception +1 +2.01 1/2 +4 Con+2 5.40, Cha+1 4.32, Int+1 1.08 → Con+2 5.40, Cha+1 2.16, Per+1 4.32 +0.27 4
Crane dodaje FEP Agility +1 -1.60 ×0.75 · -25% 4/4 Dexterity +2 +0.68 ×1.20 · +20% 1/2 Charisma +1 -0.56 2/4 Dexterity +1 +0.34 ×1.30 · +30% 2/4 +4 Agi+1 11.54, Wil+1 4.50, Per+1 7.04 → Agi+1 7.04, Wil+1 2.40, Per+1 11.84 -0.05 4
Eagle Owl dodaje FEP Agility +1 +2.34 ×2.26 · +126% 1/3 Perception +1 -0.67 ×1.94 · +94% 3/4 Intelligence +1 -3.70 2/4 Will +1 -3.02 ×0.64 · -36% 2/4 +4 Agi+1 2.00, Wil+1 8.45, Per+1 13.45 → Agi+1 7.04, Wil+1 2.40, Per+1 11.84 -0.10 4
Quail dodaje FEP Intelligence +1 -8.71 2/3 Agility +1 +2.82 ×3.00 · +200% 2/3 Perception +1 +2.60 ×1.44 · +44% 2/3 Will +1 -1.80 ×0.70 · -30% 2/3 +5 Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 → Agi+1 7.04, Wil+1 2.40, Per+1 11.84 -0.20 3
Puffin dodaje FEP Agility +1 +0.72 ×1.19 · +19% 3/3 Dexterity +1 -2.42 ×1.33 · +33% 2/3 Perception +1 +1.31 ×2.10 · +110% 2/3 Charisma +1 +0.68 ×2.00 · +100% 2/3 +5 Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 → Agi+1 7.04, Wil+1 2.40, Per+1 11.84 -0.24 3
Bullfinch dodaje FEP Perception +1 -5.47 ×0.70 · -30% 3/3 Agility +1 +3.39 ×5.83 · +483% 1/3 Constitution +1 +0.49 ×1.10 · +10% 2/3 Charisma +1 -0.23 2/3 +4 Con+2 3.00, Cha+1 5.40, Str+1 1.05, Con+1 3.91, Per+1 7.14 → Con+2 3.00, Cha+1 5.40, Str+1 0.42, Con+1 5.10, Agi+1 1.98, Dex+2 0.84 -0.32 3
Goshawk dodaje FEP Constitution +1 +0.72 ×2.93 · +193% 2/3 Strength +2 -7.50 1/3 Perception +1 +4.80 ×1.68 · +68% 1/3 Psyche +2 -2.50 1/3 +5 Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 → Agi+1 7.04, Wil+1 2.40, Per+1 11.84 -0.57 3
Pelican dodaje FEP Agility +1 +1.28 ×1.42 · +42% 3/3 Intelligence +1 -1.26 3/3 Constitution +1 +2.85 ×1.50 · +50% 1/2 Perception +1 +1.32 ×1.40 · +40% 2/3 +4 Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 → Agi+1 7.04, Wil+1 2.40, Per+1 11.84 +0.05 3
Magpie dodaje FEP Strength +1 -2.04 ×0.55 · -45% 2/2 Dexterity +2 +1.52 ×3.44 · +244% 1/2 Charisma +1 +1.01 ×1.71 · +71% 2/2 Agility +1 -0.70 ×0.86 · -14% 2/2 +3 Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 5.40, Str+1 0.42, Con+1 5.10, Agi+1 1.98, Dex+2 0.84 +0.61 2
Chicken dodaje FEP Dexterity +2 +1.37 ×2.58 · +158% 1/2 Agility +1 -0.81 ×0.79 · -21% 2/2 Strength +1 -0.21 ×0.75 · -25% 2/2 Charisma +1 -0.15 2/2 +1 Dex+2 1.20, Dex+1 3.75, Agi+1 3.87, Con+2 2.50, Cha+1 0.30, Str+1 0.25 → Dex+2 3.10, Dex+1 3.75, Agi+1 2.25, Con+2 2.50, Str+1 0.25 +0.23 2
Ice Bear dodaje FEP Strength +2 -4.88 ×0.44 · -56% 2/2 Agility +1 +2.44 ×5.36 · +436% 1/2 Dexterity +1 +1.80 1/1 Charisma +1 -0.56 1/2 +2 Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 → Agi+1 3.00, Con+1 1.80, Dex+1 1.80 -1.25 2
Wolf dodaje FEP Strength +2 -0.75 ×2.00 · +100% 2/2 Strength +1 -3.00 1/2 Agility +1 +1.88 ×2.68 · +168% 1/2 Dexterity +1 +1.80 1/1 +3 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -0.26 2
Cave louse podbija Constitution +2 -1.60 1/2 Dexterity +1 +1.32 ×3.75 · +275% 1/2 Perception +1 +1.20 ×2.00 · +100% 1/2 Will +2 -1.20 1/2 +1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -0.22 2
Boreworm podbija Charisma +1 -0.70 2/2 Dexterity +1 +1.20 ×3.00 · +200% 1/2 Perception +1 +1.20 ×2.00 · +100% 1/2 Constitution +1 +0.60 ×1.50 · +50% 1/2 Agi+1 3.00, Con+1 1.20, Dex+1 0.60, Cha+1 0.60 → Agi+1 3.00, Con+1 1.80, Dex+1 1.80 +0.13 2
Duck dodaje FEP Agility +1 -2.45 ×0.45 · -55% 1/1 Charisma +1 +1.80 ×1.50 · +50% 1/1 Dexterity +2 +0.84 1/1 Constitution +1 +0.66 ×1.15 · +15% 1/1 +1 Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 5.40, Str+1 0.42, Con+1 5.10, Agi+1 1.98, Dex+2 0.84 +0.25 1
Mammoth podbija Strength +2 -2.33 ×0.56 · -44% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 5.33, Wil+1 2.00, Per+1 2.00 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -0.69 1
Troll podbija Strength +2 -7.00 ×0.30 · -70% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 10.00, Wil+1 2.00, Per+1 2.00 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -2.18 1
Horse bollock podbija Agility +2 -2.70 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Perception +1 -0.60 ×0.80 · -20% 1/1 Strength +2 +0.30 ×1.11 · +11% 1/1 Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -1.03 1
Tame Reindeer Venison podbija Perception +1 -3.20 ×0.43 · -57% 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -0.04 1
Narwhal podbija Constitution +2 -4.50 1/1 Strength +2 +2.25 ×4.00 · +300% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 0.75, Wil+1 2.00, Per+1 2.00, Con+2 4.50 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -0.66 1
Moose podbija Intelligence +1 -3.60 1/1 Strength +2 +1.80 ×2.50 · +150% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 1.20, Wil+1 2.00, Per+1 2.00, Int+1 3.60 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 +0.06 1
Bee podbija Dexterity +1 -3.00 1/1 Strength +2 +2.40 ×5.00 · +400% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 +0.35 1
Lynx podbija Intelligence +1 -3.00 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 +0.06 1
Goat podbija Agility +1 -3.00 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 +0.06 1
Pork bollock niejednoznaczne Strength +2 -9.38 ×0.24 · -76% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Perception +1 -0.60 ×0.80 · -20% 1/1 Str+2 12.38, Wil+1 3.00, Per+1 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -3.26 1
Beef bollock podbija Constitution +2 -4.50 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Strength +2 +0.75 ×1.33 · +33% 1/1 Perception +1 -0.60 ×0.80 · -20% 1/1 Str+2 2.25, Wil+1 3.00, Per+1 3.00, Con+2 4.50 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -1.46 1
Beef podbija Constitution +2 -3.00 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Con+2 3.00 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -0.42 1
Pork podbija Strength +1 -7.50 1/1 Strength +2 +2.25 ×4.00 · +300% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 0.75, Wil+1 2.00, Per+1 2.00, Str+1 7.50 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -0.42 1
Horse podbija Agility +2 -1.80 1/1 Strength +2 +1.20 ×1.67 · +67% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -0.13 1
Wild Beef podbija Perception +1 +1.90 ×4.80 · +380% 1/1 Strength +1 -1.50 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 +0.06 1
Grey Seal podbija Dexterity +2 -6.00 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 -1.38 1
Seagull podbija Strength +2 +1.50 ×2.00 · +100% 1/1 Dexterity +1 -0.60 1/1 Perception +1 +0.40 ×1.20 · +20% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 3.00, Wil+1 2.00, Per+1 2.40 +0.44 1
Boar podbija Strength +1 -2.40 1/1 Agility +1 +1.05 ×1.54 · +54% 1/1 Constitution +1 +0.30 ×1.20 · +20% 1/1 Dexterity +1 +0.30 ×1.20 · +20% 1/1 Agi+1 1.95, Con+1 1.50, Dex+1 1.50, Str+1 2.40 → Agi+1 3.00, Con+1 1.80, Dex+1 1.80 -0.12 1
Ant podbija Agility +1 -0.90 ×0.77 · -23% 1/1 Constitution +1 +0.30 ×1.20 · +20% 1/1 Dexterity +1 +0.30 ×1.20 · +20% 1/1 Agi+1 3.90, Con+1 1.50, Dex+1 1.50 → Agi+1 3.00, Con+1 1.80, Dex+1 1.80 -0.04 1