🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Wolverine

With / without pairs
0
Swap pairs
251
Compared in dishes
0/6
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Mammoth adds FEP Strength +2 -4.31 11/13 Constitution +1 -0.43 ×0.85 · -15% 11/13 Agility +1 +1.65 7/10 Intelligence +1 +2.11 6/7 +5 Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 → Str+1 5.76, Con+1 2.16, Int+1 4.44, Agi+1 2.24 -1.22 13
Badger adds FEP Agility +1 -1.03 9/11 Constitution +1 +0.66 ×1.15 · +15% 9/11 Will +2 -1.19 ×0.62 · -38% 5/11 Intelligence +1 +1.96 4/4 +6 Agi+1 9.61, Str+1 1.40 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -0.16 11
Wolf adds FEP Agility +1 -1.33 ×0.79 · -21% 1/9 Constitution +1 +1.07 ×1.31 · +31% 9/11 Strength +1 -1.11 ×1.21 · +21% 6/11 Will +2 -1.46 ×0.58 · -42% 5/11 +6 Agi+1 3.56, Str+1 6.00 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -0.24 11
Boar adds FEP Agility +1 +1.83 ×1.35 · +35% 6/9 Strength +1 -4.47 ×0.36 · -64% 8/10 Constitution +1 +0.11 ×1.14 · +14% 7/10 Will +2 -1.25 ×0.61 · -39% 5/10 +4 Agi+1 4.63, Str+1 7.70 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -0.41 10
Bat adds FEP Agility +1 +2.11 7/8 Constitution +1 +0.17 ×1.07 · +7% 8/10 Perception +1 -1.41 7/10 Intelligence +1 -0.05 ×1.15 · +15% 5/10 +4 Wil+2 1.20, Con+1 2.10, Per+1 5.00 → Wil+2 2.40, Con+1 1.80, Agi+1 5.00 +0.10 10
Puffin adds FEP Dexterity +1 -3.33 ×0.58 · -42% 9/10 Constitution +1 +0.35 ×1.05 · +5% 9/10 Agility +1 +2.28 ×1.25 · +25% 5/7 Intelligence +1 +1.92 ×1.41 · +41% 4/5 +5 Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 → Str+1 5.76, Con+1 2.16, Int+1 4.44, Agi+1 2.24 -0.26 10
Ant adds FEP Agility +1 +0.38 ×1.11 · +11% 5/9 Constitution +1 +0.22 ×1.09 · +9% 7/9 Will +1 -3.41 6/9 Will +2 +0.43 ×1.38 · +38% 5/9 +4 Agi+1 9.26, Str+1 2.00 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -0.06 9
Venison adds FEP Agility +1 -0.43 ×0.64 · -36% 3/9 Constitution +1 +1.64 ×1.41 · +41% 6/9 Will +2 -1.35 ×0.59 · -41% 5/9 Perception +1 -3.97 ×0.52 · -48% 3/9 +5 Wil+2 3.50, Con+1 3.00, Per+1 3.20 → Wil+2 2.40, Con+1 1.80, Agi+1 5.00 -0.32 9
Beaver adds FEP Constitution +1 -0.08 ×0.96 · -4% 8/9 Agility +1 +2.46 5/6 Will +1 -1.97 5/9 Intelligence +1 +0.98 ×2.00 · +100% 4/9 +2 Wil+2 1.20, Con+1 2.10, Wil+1 5.00 → Wil+2 2.40, Con+1 1.80, Agi+1 5.00 +0.14 9
Lynx adds FEP Strength +1 -3.35 ×0.67 · -33% 9/9 Agility +1 +1.74 5/8 Constitution +1 +0.98 ×1.37 · +37% 7/9 Will +2 -1.49 ×0.58 · -42% 5/9 +3 Wil+2 3.00, Con+1 4.50, Str+1 5.00 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 -0.36 9
Roe Venison adds FEP Agility +1 -0.94 ×0.55 · -45% 3/8 Constitution +1 -0.31 6/8 Intelligence +1 +2.80 ×1.67 · +67% 4/5 Strength +1 +0.76 ×1.20 · +20% 5/8 +3 Per+1 10.74, Con+1 2.55, Dex+1 0.86 → Per+1 5.00, Con+1 4.56, Dex+1 0.52, Agi+1 0.60 -0.09 8
Reindeer Venison adds FEP Agility +1 +1.47 ×1.85 · +85% 4/7 Perception +1 -3.79 ×0.50 · -50% 4/7 Constitution +1 +2.45 ×1.85 · +85% 4/7 Strength +1 -0.41 ×0.81 · -19% 4/7 +6 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 -0.18 7
Ice Bear adds FEP Agility +1 +2.49 ×3.00 · +200% 5/7 Constitution +2 -8.64 6/7 Constitution +1 +3.28 ×3.02 · +202% 6/7 Will +2 -2.46 ×0.54 · -46% 5/7 +4 Wil+2 3.00, Con+1 1.25, Con+2 10.60 → Wil+2 1.91, Con+1 5.00, Agi+1 2.54 -2.15 7
Fox adds FEP Agility +1 +2.20 ×2.24 · +124% 5/7 Perception +1 -2.46 5/7 Will +2 -0.12 ×0.95 · -5% 5/7 Constitution +1 -0.06 ×0.97 · -3% 5/7 +3 Wil+2 1.80, Con+1 2.10, Per+1 5.00 → Wil+2 2.40, Con+1 1.80, Agi+1 5.00 +0.02 7
Wildgoat adds FEP Charisma +1 -3.30 7/7 Agility +1 +2.11 5/7 Constitution +1 +3.23 ×3.17 · +217% 6/7 Will +2 -1.24 ×0.61 · -39% 5/7 +2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 +0.16 7
Bear adds FEP Constitution +1 -1.62 ×0.74 · -26% 5/6 Intelligence +1 +2.60 ×1.41 · +41% 3/4 Strength +1 +1.35 ×2.89 · +189% 4/6 Agility +1 +1.00 ×1.45 · +45% 2/4 +4 Str+1 1.44, Con+1 3.60, Agi+1 3.45, Str+2 8.64 → Str+1 5.76, Con+1 2.16, Int+1 4.44, Agi+1 2.24 -0.96 6
Boreworm adds FEP Agility +1 +2.46 5/6 Dexterity +1 -1.97 5/6 Will +2 +0.26 ×1.21 · +21% 5/6 Intelligence +1 +2.85 1/1 +1 Wil+2 1.20, Con+1 1.80, Dex+1 5.00 → Wil+2 2.40, Con+1 1.80, Agi+1 5.00 +0.25 6
Troll adds FEP Agility +1 +2.46 5/6 Agility +2 -7.44 5/6 Will +2 -2.09 ×0.54 · -46% 5/6 Constitution +1 -0.24 ×0.92 · -8% 5/6 +3 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -2.82 6
Beef adds FEP Strength +1 -3.00 ×0.60 · -40% 5/5 Agility +1 +1.93 ×1.97 · +97% 3/5 Constitution +1 +0.39 ×1.13 · +13% 4/5 Will +2 +0.31 ×1.20 · +20% 3/5 +4 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -0.42 5
Narwhal adds FEP Agility +1 +2.25 ×4.00 · +300% 3/5 Constitution +2 -9.60 3/5 Intelligence +1 +3.27 3/3 Constitution +1 -2.85 ×0.73 · -27% 3/5 +5 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -2.20 5
Wild Horse adds FEP Agility +1 -2.90 ×0.64 · -36% 5/5 Strength +1 +0.36 ×1.70 · +70% 4/5 Intelligence +1 +2.75 3/3 Constitution +1 +4.01 ×3.20 · +220% 2/5 +2 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 +0.01 5
Grey Seal adds FEP Intelligence +2 -8.62 5/5 Agility +1 +2.95 5/5 Will +2 -2.46 ×0.54 · -46% 5/5 Constitution +1 +2.34 ×1.72 · +72% 5/5 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 1.91, Con+1 5.00, Agi+1 2.54 -2.70 5
Mole adds FEP Agility +1 +2.95 5/5 Perception +1 -1.55 5/5 Constitution +1 +1.05 ×1.19 · +19% 5/5 Will +2 -0.69 ×0.96 · -4% 5/5 Wil+2 1.00, Con+1 3.00, Per+1 3.75 → Wil+2 2.40, Con+1 1.80, Agi+1 5.00 +0.17 5
Hedgehog adds FEP Agility +1 +2.95 5/5 Will +2 -1.60 ×0.61 · -39% 5/5 Constitution +1 -0.23 ×0.94 · -6% 5/5 Wil+2 6.05, Con+1 2.40 → Wil+2 2.40, Con+1 1.80, Agi+1 5.00 -0.08 5
Wild Mutton adds FEP Constitution +1 +3.62 ×3.32 · +232% 5/5 Charisma +1 -3.25 5/5 Agility +1 +2.95 5/5 Will +2 -1.24 ×0.61 · -39% 5/5 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 +0.13 5
Cave louse adds FEP Will +2 -3.14 ×0.40 · -60% 5/5 Agility +1 +2.95 5/5 Constitution +1 +0.32 ×1.05 · +5% 5/5 Wil+2 7.56, Con+1 5.00 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 -0.48 5
Bee boosts Will +2 +0.85 ×2.56 · +156% 5/5 Agility +1 -0.49 ×0.84 · -16% 5/5 Constitution +1 +0.24 ×1.40 · +40% 5/5 Wil+2 0.64, Con+1 5.00, Agi+1 3.18 → Wil+2 1.91, Con+1 5.00, Agi+1 2.54 +0.24 5
Swan boosts Intelligence +1 +0.83 ×1.60 · +60% 4/4 Agility +1 +0.18 ×1.77 · +77% 4/4 Strength +1 -0.17 ×0.94 · -6% 4/4 Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 → Str+1 5.76, Con+1 2.16, Int+1 4.44, Agi+1 2.24 +0.16 4
Beef bollock adds FEP Constitution +2 -7.29 4/4 Agility +1 +1.70 ×1.33 · +33% 2/4 Constitution +1 -3.93 ×0.67 · -33% 2/4 Intelligence +1 +2.69 2/2 +2 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -2.74 4
Pelican adds FEP Agility +1 +2.45 3/4 Perception +2 -2.67 3/4 Will +2 +0.30 ×1.20 · +20% 3/4 Intelligence +1 +1.07 ×1.60 · +60% 1/4 Wil+2 1.50, Con+1 1.80, Per+2 5.00 → Wil+2 2.40, Con+1 1.80, Agi+1 5.00 -0.13 4
Moose adds FEP Strength +1 -1.91 ×0.97 · -3% 3/4 Agility +1 +1.60 ×1.58 · +58% 2/3 Charisma +1 -3.64 ×0.61 · -39% 2/4 Constitution +1 +2.70 ×1.75 · +75% 2/4 +4 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 -0.22 4
Wild Beef adds FEP Agility +1 +1.13 3/4 Constitution +1 +0.12 ×1.20 · +20% 4/4 Intelligence +1 +0.73 1/3 Will +2 -3.60 ×0.33 · -67% 1/4 +1 Wil+2 5.40, Con+1 5.00 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 +0.02 4
Horse bollock adds FEP Agility +1 +0.20 ×0.62 · -38% 2/3 Strength +2 -5.38 2/3 Constitution +1 -1.33 ×0.93 · -7% 2/3 Agility +2 -6.41 1/3 +5 Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 → Per+1 5.00, Con+1 4.56, Dex+1 0.52, Agi+1 0.60 -2.37 3
Pork adds FEP Agility +1 +1.69 ×3.00 · +200% 1/3 Constitution +1 -1.60 ×1.09 · +9% 2/3 Constitution +2 -12.50 1/3 Strength +1 -10.80 ×0.10 · -90% 1/3 +4 Per+1 1.06, Con+1 3.00, Con+2 12.50, Agi+1 0.16, Dex+1 0.36 → Per+1 5.00, Con+1 4.56, Dex+1 0.52, Agi+1 0.60 -1.90 3
Mallard adds FEP Agility +1 +1.60 2/3 Will +2 -1.56 ×0.58 · -42% 2/3 Constitution +1 +1.40 ×1.25 · +25% 2/3 Intelligence +1 +2.14 ×4.01 · +301% 1/3 +1 Wil+2 4.32, Con+1 5.60 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 +0.19 3
Walrus adds FEP Constitution +1 -6.23 ×0.57 · -43% 3/3 Agility +1 +2.55 ×4.00 · +300% 2/3 Intelligence +1 +3.49 2/2 Strength +1 +1.92 ×2.87 · +187% 2/3 +2 Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 4.00, Str+1 1.20, Int+1 2.53 -0.75 3
Adder adds FEP Will +2 -7.81 ×0.20 · -80% 3/3 Constitution +1 +3.33 ×2.11 · +111% 3/3 Agility +1 +2.45 3/3 Wil+2 13.50, Con+1 3.00 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 -1.57 3
Pork bollock adds FEP Constitution +1 +1.67 ×1.66 · +66% 2/2 Agility +1 +1.50 2/2 Constitution +2 -18.75 1/2 Strength +2 -18.75 1/2 +3 Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 5.00, Con+1 4.56, Dex+1 0.52, Agi+1 0.60 -5.73 2
Mutton bollock adds FEP Agility +1 +0.53 ×0.75 · -25% 1/2 Charisma +2 -10.68 1/2 Dexterity +2 -4.50 1/2 Constitution +1 -3.38 ×0.67 · -33% 1/2 +3 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -3.04 2
Golden Eagle adds FEP Agility +1 -0.36 ×0.56 · -44% 1/2 Perception +2 -3.75 1/2 Intelligence +1 +2.85 1/1 Strength +1 -1.80 ×0.40 · -60% 1/2 +1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 -0.44 2
Seagull adds FEP Intelligence +1 +2.85 1/1 Agility +1 +2.00 ×2.00 · +100% 1/1 Dexterity +1 -1.42 1/1 Strength +1 -0.80 ×0.60 · -40% 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 +0.53 1
Reindeer bollock adds FEP Perception +2 -16.02 1/1 Intelligence +1 +2.85 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Agility +1 +1.00 ×1.33 · +33% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -6.00 1
Stoat adds FEP Agility +1 -4.19 ×0.49 · -51% 1/1 Intelligence +1 +2.85 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -0.27 1
Crane adds FEP Agility +1 -4.62 ×0.46 · -54% 1/1 Intelligence +1 +2.85 1/1 Strength +1 -0.30 ×0.80 · -20% 1/1 Agi+1 8.62, Str+1 1.50 → Agi+1 4.00, Str+1 1.20, Int+1 2.85 -0.41 1
Bog turtle adds FEP Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -3.60 ×0.33 · -67% 1/1 Agility +1 +2.40 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 -0.09 1
Squirrel adds FEP Constitution +1 +5.00 ×2.25 · +125% 1/1 Will +2 -3.60 ×0.33 · -67% 1/1 Agility +1 +2.40 1/1 Intelligence +1 -1.50 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 -0.21 1
Caverat boosts Agility +1 +1.80 ×4.00 · +300% 1/1 Will +2 +0.30 ×1.20 · +20% 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 1.80, Con+1 9.00, Agi+1 2.40 +0.38 1
Goat bollock adds FEP Constitution +1 -3.37 ×0.67 · -33% 1/1 Agility +2 -2.70 1/1 Agility +1 +2.40 1/1 Will +2 -0.90 ×0.67 · -33% 1/1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 1.80, Con+1 6.75, Agi+1 2.40 -1.31 1
Horse adds FEP Agility +2 -5.91 1/1 Intelligence +1 +4.44 1/1 Strength +1 +2.30 ×1.66 · +66% 1/1 Constitution +1 -1.44 ×0.60 · -40% 1/1 +1 Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 → Str+1 5.76, Con+1 2.16, Int+1 4.44, Agi+1 2.24 -0.90 1
Rabbit boosts Agility +1 +0.53 ×2.29 · +129% 1/1 Strength +1 -0.09 ×0.96 · -4% 1/1 Will +1 -0.07 ×0.89 · -11% 1/1 Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 → Str+1 1.96, Con+2 2.00, Cha+1 2.00, Wil+1 0.54, Agi+1 0.94 +0.06 1