Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Mammoth | adds FEP | Constitution +1 -0.58 ×0.96 · -4% 22/24 Strength +2 -3.32 ×0.97 · -3% 18/24 Strength +1 +5.16 ×1.80 · +80% 6/15 Agility +1 +2.28 ×0.55 · -45% 9/13 +10 | Per+1 15.00, Con+1 13.69, Dex+1 2.25, Con+2 8.30 → Per+1 6.38, Con+1 16.11, Str+1 15.00, Agi+1 1.88 | -0.72 | 24 |
| Ice Bear | adds FEP | Constitution +1 +0.52 ×1.32 · +32% 13/15 Agility +1 +2.67 ×2.00 · +100% 5/10 Strength +2 -7.74 ×0.41 · -59% 8/15 Strength +1 +12.90 ×6.73 · +573% 2/7 +6 | Str+1 3.82, Con+1 4.50, Str+2 13.50, Cha+1 23.20, Dex+1 27.00 → Str+1 43.89, Con+1 4.50, Dex+1 30.37, Cha+1 0.25 | -1.64 | 15 |
| Boar | adds FEP | Strength +1 -1.87 ×1.30 · +30% 11/13 Constitution +1 -1.52 ×0.77 · -23% 11/13 Agility +1 +3.24 ×0.67 · -33% 8/10 Will +2 +0.18 ×1.06 · +6% 6/13 +7 | Per+1 2.83, Con+1 6.49, Str+1 4.15, Con+2 4.36 → Per+1 1.75, Con+1 3.00, Str+1 14.33 | -0.08 | 13 |
| Lynx | adds FEP | Strength +1 -2.43 ×1.68 · +68% 1/11 Agility +1 +2.95 ×0.94 · -6% 7/10 Intelligence +1 -4.71 3/12 Will +1 -0.10 ×0.89 · -11% 3/12 +2 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 | +0.01 | 12 |
| Bear | adds FEP | Constitution +1 -5.31 ×0.62 · -38% 10/11 Strength +1 +4.69 ×2.34 · +134% 2/9 Agility +1 +3.13 ×2.00 · +100% 5/6 Perception +1 +2.57 ×1.27 · +27% 5/11 +6 | Str+1 6.28, Con+1 4.50, Per+1 16.20, Cha+1 0.25, Str+2 24.30 → Str+1 37.69, Con+1 4.50, Per+1 24.30, Cha+1 0.25 | -0.57 | 11 |
| Badger | adds FEP | Constitution +1 -0.87 ×0.82 · -18% 9/11 Agility +1 +0.30 ×1.39 · +39% 8/11 Strength +1 +1.13 ×1.76 · +76% 3/6 Will +2 +0.26 ×1.07 · +7% 5/11 +7 | Agi+1 9.61, Str+1 1.40 → Agi+1 3.56, Str+1 6.00 | +0.08 | 11 |
| Wolverine | adds FEP | Agility +1 +1.33 ×1.69 · +69% 1/9 Constitution +1 -1.07 9/11 Strength +1 +1.11 ×1.86 · +86% 2/6 Will +2 +1.46 ×1.73 · +73% 5/11 +6 | Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 3.56, Str+1 6.00 | +0.24 | 11 |
| Ant | adds FEP | Agility +1 +0.88 ×0.64 · -36% 5/11 Constitution +1 -1.49 ×0.91 · -9% 10/11 Will +1 -3.57 7/11 Will +2 +1.89 ×2.34 · +134% 5/11 +5 | Agi+1 9.26, Str+1 2.00 → Agi+1 3.56, Str+1 6.00 | +0.45 | 11 |
| Narwhal | adds FEP | Constitution +1 -0.77 ×0.98 · -2% 9/11 Strength +1 +9.44 ×4.45 · +345% 3/7 Constitution +2 -9.16 7/11 Agility +1 +2.02 ×2.02 · +102% 3/7 +4 | Str+1 7.32, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 25.82 → Str+1 43.89, Con+1 4.50, Dex+1 30.37, Cha+1 0.25 | -1.02 | 11 |
| Puffin | adds FEP | Dexterity +1 -3.21 ×0.29 · -71% 9/10 Constitution +1 -1.03 ×0.82 · -18% 9/10 Agility +1 +3.36 ×0.79 · -21% 6/8 Will +2 +0.30 ×1.10 · +10% 6/10 +7 | Wil+2 3.18, Con+1 4.00, Dex+1 3.00 → Wil+2 3.00, Con+1 2.50, Agi+1 5.30 | +0.04 | 10 |
| Bat | adds FEP | Constitution +1 -1.22 ×0.96 · -4% 8/10 Agility +1 +3.48 ×0.89 · -11% 6/7 Perception +1 -1.41 ×1.07 · +7% 7/10 Strength +1 +1.93 ×2.07 · +107% 2/5 +8 | Wil+2 2.10, Con+1 5.00, Per+1 1.27 → Wil+2 3.00, Con+1 2.50, Agi+1 5.30 | +0.37 | 10 |
| Beaver | adds FEP | Constitution +1 -1.60 ×0.82 · -18% 9/10 Agility +1 +3.98 ×0.89 · -11% 7/8 Will +1 -1.84 6/10 Will +2 +1.36 ×1.87 · +87% 6/10 +7 | Wil+2 2.23, Con+1 5.00, Wil+1 1.27 → Wil+2 3.00, Con+1 2.50, Agi+1 5.30 | +0.39 | 10 |
| Troll | adds FEP | Constitution +1 -1.68 ×0.73 · -27% 8/10 Agility +1 +3.04 ×0.70 · -30% 5/7 Agility +2 -8.53 6/10 Will +2 -0.64 ×0.91 · -9% 5/10 +4 | Str+1 29.26, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 42.21 → Str+1 43.89, Con+1 4.50, Dex+1 30.37, Cha+1 0.25 | -2.73 | 10 |
| Venison | boosts | Agility +1 +1.08 ×1.27 · +27% 3/9 Constitution +1 -0.69 ×0.85 · -15% 7/9 Will +2 +0.09 ×1.03 · +3% 6/9 Perception +1 -3.66 ×0.37 · -63% 3/9 +4 | Agi+1 8.63, Str+1 2.00 → Agi+1 3.56, Str+1 6.00 | +0.03 | 9 |
| Reindeer Venison | adds FEP | Agility +1 +1.51 ×1.31 · +31% 3/8 Strength +1 +3.79 ×2.23 · +123% 3/7 Constitution +1 +0.11 ×1.07 · +7% 7/9 Perception +1 -3.71 ×0.34 · -66% 6/9 +6 | Per+1 8.40, Con+1 2.55, Dex+1 0.45, Agi+1 0.37 → Per+1 2.12, Con+1 3.00, Str+1 8.30, Agi+1 0.38, Dex+1 0.31 | +0.13 | 9 |
| Boreworm | adds FEP | Agility +1 +2.35 ×0.57 · -43% 5/8 Dexterity +1 -1.56 7/9 Constitution +1 -1.44 7/9 Will +2 +1.72 ×2.17 · +117% 5/9 +5 | Agi+1 3.00, Con+1 1.20, Dex+1 0.48, Wil+1 0.45 → Agi+1 1.35, Con+1 2.00, Str+2 5.61 | +0.65 | 9 |
| Beef | adds FEP | Strength +1 +0.60 ×2.43 · +143% 1/8 Constitution +1 -1.58 ×0.75 · -25% 6/8 Constitution +2 -5.16 4/8 Agility +1 +4.22 ×1.78 · +78% 3/4 +2 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Con+2 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 | -0.29 | 8 |
| Bee | adds FEP | Constitution +1 -0.88 ×1.49 · +49% 7/8 Agility +1 +0.71 ×1.51 · +51% 7/8 Will +2 +2.31 ×4.27 · +327% 5/8 Dexterity +1 -3.78 3/8 +4 | Agi+1 0.72, Con+1 1.20, Dex+1 6.73 → Agi+1 1.35, Con+1 2.00, Str+2 5.61 | +0.49 | 8 |
| Fox | adds FEP | Agility +1 +3.03 ×3.25 · +225% 5/8 Perception +1 -2.61 ×0.39 · -61% 6/8 Constitution +1 -2.26 ×0.68 · -32% 6/8 Will +2 +1.33 ×1.68 · +68% 5/8 +3 | Wil+2 2.23, Con+1 5.00, Per+1 1.91 → Wil+2 3.00, Con+1 2.50, Agi+1 5.30 | +0.29 | 8 |
| Grey Seal | adds FEP | Agility +1 +3.97 ×1.03 · +3% 6/7 Intelligence +2 -8.85 6/8 Will +2 -0.83 ×0.92 · -8% 6/8 Dexterity +2 -11.30 2/8 +1 | Per+1 2.12, Con+1 3.00, Dex+2 16.60, Agi+1 0.37, Dex+1 0.31 → Per+1 2.12, Con+1 3.00, Str+1 8.30, Agi+1 0.38, Dex+1 0.31 | -2.45 | 8 |
| Moose | adds FEP | Strength +1 -1.00 ×1.39 · +39% 1/5 Constitution +1 +0.41 ×1.13 · +13% 5/7 Charisma +1 -5.74 ×0.61 · -39% 4/7 Agility +1 +3.16 4/4 +6 | Str+1 1.22, Con+1 1.50, Str+2 2.40, Cha+1 7.20 → Str+1 1.37, Con+1 1.50, Str+2 11.70 | -0.10 | 7 |
| Cave louse | adds FEP | Agility +1 +3.49 ×0.37 · -63% 5/6 Will +2 -1.60 ×0.70 · -30% 6/7 Constitution +1 -1.60 ×0.74 · -26% 6/7 Strength +2 +0.75 ×0.50 · -50% 1/2 +5 | Wil+2 4.45, Con+1 5.00 → Wil+2 3.00, Con+1 2.50, Agi+1 5.30 | -0.08 | 7 |
| Pork bollock | adds FEP | Strength +1 +9.93 ×2.82 · +182% 2/5 Constitution +1 -1.71 ×0.82 · -18% 5/6 Strength +2 -26.37 ×0.16 · -84% 4/6 Perception +1 -0.08 ×0.93 · -7% 3/6 +6 | Str+1 43.89, Con+1 6.75, Dex+1 7.59, Cha+1 0.38, Con+2 75.94 → Str+1 43.89, Con+1 4.50, Dex+1 30.37, Cha+1 0.25 | -6.48 | 6 |
| Beef bollock | adds FEP | Constitution +2 -5.20 6/6 Constitution +1 -4.33 ×0.53 · -47% 4/6 Strength +1 +3.97 ×1.75 · +75% 2/4 Agility +1 +2.80 ×1.19 · +19% 3/4 +5 | Per+1 1.25, Con+1 3.83, Dex+1 1.12, Wil+1 21.79, Con+2 2.49 → Per+1 0.43, Con+1 3.00, Str+1 8.30, Agi+1 0.62, Wil+1 3.72 | -2.04 | 6 |
| Wildgoat | adds FEP | Agility +1 +3.73 ×0.89 · -11% 5/6 Charisma +1 -3.15 6/6 Constitution +1 +1.29 ×1.80 · +80% 5/6 Will +2 +0.21 ×1.06 · +6% 5/6 +1 | Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 3.56, Str+1 6.00 | +0.48 | 6 |
| Pelican | adds FEP | Agility +1 +2.53 ×0.63 · -37% 4/6 Constitution +1 -1.71 ×0.97 · -3% 5/6 Perception +2 -2.38 4/6 Will +2 +1.78 ×2.08 · +108% 4/6 +5 | Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 3.00, Con+1 4.50, Agi+1 5.00 | +0.29 | 6 |
| Roe Venison | adds FEP | Strength +1 +2.24 ×2.01 · +101% 1/4 Constitution +1 -0.94 ×0.96 · -4% 4/5 Intelligence +1 -3.50 ×2.50 · +150% 2/5 Perception +1 +1.69 ×2.04 · +104% 2/5 +3 | Per+1 4.98, Con+1 2.25, Dex+2 1.95, Int+1 9.96 → Per+1 10.17, Con+1 3.00, Str+1 4.15, Dex+1 1.63 | +0.05 | 5 |
| Mole | adds FEP | Agility +1 +4.56 5/5 Perception +1 -1.55 5/5 Constitution +1 -1.29 ×0.73 · -27% 5/5 Will +2 +0.76 ×1.79 · +79% 5/5 | Wil+2 3.18, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 2.50, Agi+1 5.30 | +0.52 | 5 |
| Hedgehog | adds FEP | Agility +1 +4.56 5/5 Constitution +1 -2.57 ×0.65 · -35% 5/5 Will +2 -0.14 ×1.04 · +4% 5/5 | Wil+2 2.54, Con+1 6.05 → Wil+2 3.00, Con+1 2.50, Agi+1 5.30 | +0.27 | 5 |
| Wild Mutton | adds FEP | Agility +1 +4.56 5/5 Charisma +1 -3.25 5/5 Constitution +1 +1.29 ×1.80 · +80% 5/5 Will +2 +0.21 ×1.06 · +6% 5/5 | Wil+2 3.18, Con+1 1.25, Cha+1 3.75 → Wil+2 3.00, Con+1 2.50, Agi+1 5.30 | +0.48 | 5 |
| Wild Horse | boosts | Agility +1 -0.52 ×1.40 · +40% 4/4 Strength +1 +0.43 ×4.34 · +334% 3/4 Constitution +1 +2.48 ×3.00 · +200% 2/4 Will +1 +0.36 ×2.57 · +157% 1/4 | Agi+1 9.79, Str+1 0.50 → Agi+1 3.56, Str+1 6.00 | +0.17 | 4 |
| Mallard | adds FEP | Agility +1 +1.92 ×0.63 · -37% 2/4 Constitution +1 -1.27 ×0.83 · -17% 3/4 Intelligence +1 -0.51 2/4 Will +2 -0.36 ×0.97 · -3% 2/4 +4 | Wil+2 4.32, Con+1 5.60 → Wil+2 3.00, Con+1 4.50, Agi+1 5.00 | +0.54 | 4 |
| Pork | adds FEP | Strength +1 -2.25 ×1.88 · +88% 3/4 Constitution +1 -8.38 ×0.25 · -75% 2/4 Agility +1 +3.39 ×2.00 · +100% 1/2 Strength +2 -0.85 ×1.31 · +31% 2/4 +1 | Wil+2 5.40, Con+1 13.75 → Wil+2 3.00, Con+1 4.50, Agi+1 5.00 | -1.04 | 4 |
| Golden Eagle | adds FEP | Agility +1 -0.15 ×0.44 · -56% 1/3 Strength +1 +3.00 ×2.00 · +100% 1/2 Constitution +1 -2.00 ×0.92 · -8% 2/4 Will +1 -0.94 2/4 +6 | Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 3.00, Con+1 4.50, Agi+1 5.00 | -0.12 | 4 |
| Wild Beef | adds FEP | Constitution +1 -0.35 ×0.95 · -5% 3/4 Strength +1 +0.24 ×1.27 · +27% 3/4 Agility +1 +3.50 2/2 Intelligence +1 +0.66 ×1.50 · +50% 2/4 +4 | Wil+2 5.40, Con+1 5.00 → Wil+2 3.00, Con+1 4.50, Agi+1 5.00 | +0.08 | 4 |
| Walrus | adds FEP | Constitution +1 -4.06 ×0.55 · -45% 4/4 Agility +1 +1.83 ×0.23 · -77% 2/3 Strength +2 +4.76 ×1.50 · +50% 1/2 Will +2 +1.95 ×3.11 · +211% 2/4 +1 | Wil+2 0.75, Con+1 13.39 → Wil+2 3.00, Con+1 3.52, Agi+1 5.00 | +0.68 | 4 |
| Horse bollock | adds FEP | Agility +2 -4.56 2/3 Strength +1 +3.00 ×2.00 · +100% 1/2 Strength +2 -1.95 ×0.56 · -44% 2/3 Agility +1 +1.08 ×0.56 · -44% 1/2 +4 | Wil+2 2.70, Con+1 10.13, Str+2 2.70 → Wil+2 3.00, Con+1 3.37, Agi+1 5.00 | -1.56 | 3 |
| Stoat | adds FEP | Agility +1 -2.23 ×0.43 · -57% 3/3 Strength +1 +3.40 ×3.25 · +225% 2/3 Constitution +1 -1.17 ×0.76 · -24% 2/3 Strength +2 +5.61 1/1 +1 | Agi+1 2.52, Con+1 4.94 → Agi+1 1.05, Con+1 2.60, Str+2 5.61 | +0.58 | 3 |
| Adder | adds FEP | Will +2 -6.65 ×0.33 · -67% 3/3 Agility +1 +5.10 3/3 Constitution +1 +0.17 ×1.06 · +6% 3/3 | Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 4.50, Agi+1 5.00 | -1.28 | 3 |
| Swan | inconclusive | Strength +1 +1.60 ×2.69 · +169% 2/2 Intelligence +1 -1.07 2/2 Agility +1 +0.67 ×4.79 · +379% 2/2 | Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 3.56, Str+1 6.00 | +0.25 | 2 |
| Seagull | adds FEP | Strength +1 +3.50 ×3.00 · +200% 1/2 Dexterity +1 -1.01 2/2 Agility +1 +1.56 ×1.78 · +78% 1/2 | Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 3.56, Str+1 6.00 | +0.61 | 2 |
| Mutton bollock | adds FEP | Agility +1 +1.61 ×0.67 · -33% 1/2 Charisma +2 -10.68 1/2 Constitution +1 -6.76 ×0.33 · -67% 1/2 Dexterity +2 -4.50 1/2 +2 | Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 3.56, Str+1 6.00 | -2.76 | 2 |
| Crane | adds FEP | Agility +1 -3.47 ×0.39 · -61% 2/2 Strength +1 +4.50 ×4.00 · +300% 1/2 Strength +2 +3.00 1/1 Dexterity +1 -1.12 1/2 +1 | Agi+1 8.62, Str+1 1.50 → Agi+1 3.56, Str+1 6.00 | +0.22 | 2 |
| Tame Reindeer Venison | adds FEP | Strength +1 +3.50 ×3.00 · +200% 1/2 Dexterity +1 -4.80 1/2 Perception +1 -3.60 ×0.36 · -64% 1/2 | Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 6.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26 | -0.11 | 2 |
| Goat | swaps stats | Swaps values between stats: Agility +1 → Strength +1 ×1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 | 0.00 | 2 |
| Horse | adds FEP | Strength +1 +3.30 ×2.50 · +150% 1/2 Agility +2 -2.10 2/2 Strength +2 -0.30 ×0.83 · -17% 1/2 | Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 → Str+1 6.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26 | -0.20 | 2 |
| Wood Grouse | adds FEP | Strength +2 +0.75 ×0.50 · -50% 1/2 Strength +1 +3.00 1/1 Agility +1 -1.88 ×0.37 · -63% 1/2 Dexterity +1 -1.80 1/2 +3 | Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 | +0.26 | 2 |
| Eagle Owl | adds FEP | Strength +2 +0.75 ×0.50 · -50% 1/2 Perception +1 -0.40 ×2.50 · +150% 2/2 Strength +1 +3.00 1/1 Intelligence +1 -2.00 1/2 +4 | Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 | +0.26 | 2 |
| Reindeer bollock | boosts | Perception +2 -16.02 1/1 Strength +1 +3.00 ×2.00 · +100% 1/1 Agility +1 +0.56 ×1.19 · +19% 1/1 | Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 3.56, Str+1 6.00 | -5.70 | 1 |
| Quail | adds FEP | Dexterity +1 -4.20 1/1 Strength +1 +3.00 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 | Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 | +0.10 | 1 |
| Bog turtle | adds FEP | Agility +1 +5.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Perception +1 -1.00 1/1 Constitution +1 +0.75 ×1.20 · +20% 1/1 | Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 4.50, Agi+1 5.00 | -0.01 | 1 |
| Squirrel | adds FEP | Agility +1 +5.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Intelligence +1 -1.50 1/1 Constitution +1 +0.50 ×1.13 · +13% 1/1 | Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 4.50, Agi+1 5.00 | -0.13 | 1 |
| Caverat | boosts | Constitution +1 -4.50 ×0.50 · -50% 1/1 Agility +1 +4.40 ×8.33 · +733% 1/1 Will +2 +1.50 ×2.00 · +100% 1/1 | Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 4.50, Agi+1 5.00 | +0.46 | 1 |
| Goat bollock | adds FEP | Constitution +1 -6.75 ×0.33 · -67% 1/1 Agility +1 +5.00 1/1 Agility +2 -2.70 1/1 Will +2 +0.30 ×1.11 · +11% 1/1 | Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 3.00, Con+1 3.37, Agi+1 5.00 | -1.05 | 1 |
| Rabbit | boosts | Agility +1 +1.59 ×4.88 · +388% 1/1 Strength +1 -1.03 ×0.50 · -50% 1/1 | Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 → Str+1 1.02, Con+2 2.00, Cha+1 2.00, Agi+1 2.00, Wil+1 0.59 | +0.09 | 1 |
| Bullfinch | adds FEP | Perception +1 -4.20 1/1 Strength +2 +3.00 1/1 Agility +1 +0.67 ×2.49 · +149% 1/1 Charisma +1 +0.67 ×2.49 · +149% 1/1 | Agi+1 0.45, Con+1 2.00, Per+1 4.20, Cha+1 0.45 → Agi+1 1.12, Con+1 2.00, Str+2 3.00, Cha+1 1.12 | +0.50 | 1 |
| Goshawk | adds FEP | Strength +2 +3.00 1/1 Psyche +2 -2.50 1/1 Agility +1 -1.88 ×0.37 · -63% 1/1 Constitution +1 +1.63 ×5.41 · +441% 1/1 +2 | Agi+1 3.00, Con+1 0.37, Psy+2 2.50, Dex+1 0.37 → Agi+1 1.12, Con+1 2.00, Str+2 3.00, Cha+1 1.12 | +0.24 | 1 |