🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Wild-bee Honey

With / without pairs
5
Swap pairs
10
Compared in dishes
4/6
Hunger Δ
-0.33
Energy Δ
0.00

Ingredient character

Adds new FEPs that do not exist without it: Will +1 +1.14 4/4 Perception +1 +1.80 1/1 Agility +1 -2.40 1/2

Average multiplier of FEPs present on both sides: ×0.92, growing in 7% of cases.

Per dish

Dish Type Effect Example: without → with Hunger Δ Pairs
Glazed Grazer Dog adds FEP Charisma +1 -1.92 ×0.40 · -60% 2/2 Dexterity +1 +1.13 ×2.50 · +150% 2/2 Strength +1 -1.13 ×0.79 · -21% 2/2 Will +1 +0.68 2/2 +1 Cha+1 4.00, Str+1 5.25, Dex+1 0.75 → Cha+1 1.60, Str+1 3.00, Dex+1 3.00, Wil+1 0.40, Agi+1 1.20 -0.10 2
Fruit Sorbet adds FEP Intelligence +2 -1.20 ×0.73 · -27% 1/1 Will +1 +0.80 1/1 Int+2 4.40, Cha+1 2.80 → Int+2 3.20, Cha+1 2.80, Wil+1 0.80 -0.22 1
Hop Jellies adds FEP Will +2 -3.89 ×0.40 · -60% 1/1 Charisma +1 +2.59 1/1 Wil+2 6.48, Str+1 3.00 → Wil+2 2.59, Str+1 3.00, Cha+1 2.59 -0.83 1
Ring of Brodgar adds FEP Agility +1 -6.00 ×0.29 · -71% 1/1 Will +1 +2.40 1/1 Perception +1 +1.80 1/1 Psyche +1 -0.60 ×0.80 · -20% 1/1 Agi+1 8.40, Psy+1 3.00 → Agi+1 2.40, Psy+1 2.40, Wil+1 2.40, Per+1 1.80 -0.38 1

Effect on FEPs (with / without pairs)

FEP Δ average Multiplier Δ median Only with ingredient Consistency Pairs
Perception +1 +1.80 new FEP +1.80 1/1 100% 1
Will +1 +1.14 new FEP +0.96 4/4 100% 4
Dexterity +1 +1.13 ×2.50 +150% +2.25 0/2 50% 2
Charisma +1 -0.31 ×0.60 -40% 0.00 1/4 25% 4
Psyche +1 -0.60 ×0.80 -20% -0.60 0/1 0% 1
Strength +1 -0.75 ×0.86 -14% 0.00 0/3 0% 3
Intelligence +2 -1.20 ×0.73 -27% -1.20 0/1 0% 1
Agility +1 -2.40 ×0.29 -71% +1.20 1/2 50% 2
Will +2 -3.89 ×0.40 -60% -3.89 0/1 0% 1

Multiplier: average of (value with spice ÷ value without), i.e. by what percent the spice raised the stat; "new FEP" = absent without the spice. Only with ingredient: in how many pairs this FEP exists only in the variant with the ingredient. Consistency: share of pairs with a positive change.

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Domestic Honey adds FEP Charisma +1 -0.09 ×0.50 · -50% 2/6 Will +1 +1.20 5/5 Strength +1 -1.27 ×0.77 · -23% 4/7 Dexterity +1 -0.72 ×1.83 · +83% 4/7 +8 Agi+1 9.24, Psy+1 3.30 → Agi+1 2.40, Psy+1 2.40, Wil+1 2.40, Per+1 1.80 -0.48 7
Birch Sap adds FEP Agility +1 -3.16 ×0.43 · -57% 2/2 Perception +1 +0.90 1/2 Charisma +1 +4.16 1/1 Dexterity +1 -3.36 1/2 +4 Agi+1 6.72, Psy+1 3.00 → Agi+1 2.40, Psy+1 2.40, Wil+1 2.40, Per+1 1.80 +0.03 2
Nectar adds FEP Dexterity +1 -4.42 1/1 Charisma +1 +4.16 1/1 Agility +1 -2.00 ×0.50 · -50% 1/1 Charisma +2 +1.00 ×2.00 · +100% 1/1 +1 Per+1 2.00, Agi+1 4.00, Cha+2 1.00, Dex+1 4.42, Con+1 2.94 → Per+1 2.00, Agi+1 2.00, Cha+2 2.00, Cha+1 4.16, Con+1 3.12 -0.01 1