🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Wild Mutton

With / without pairs
0
Swap pairs
186
Compared in dishes
0/10
Hunger Δ
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Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Badger adds FEP Agility +1 -2.57 9/9 Charisma +1 +2.24 ×1.54 · +54% 6/9 Constitution +1 -1.93 ×0.57 · -43% 6/9 Will +1 -0.90 ×0.36 · -64% 2/9 +1 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.24 9
Mammoth adds FEP Charisma +1 +2.41 ×1.38 · +38% 6/8 Strength +2 -4.20 6/8 Constitution +1 -3.22 ×0.50 · -50% 6/8 Constitution +2 -2.00 2/8 +2 Wil+2 3.00, Con+1 9.00, Str+2 4.00 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -1.20 8
Puffin adds FEP Charisma +1 +2.36 7/8 Dexterity +1 -2.54 7/8 Constitution +1 -2.18 ×0.50 · -50% 7/8 Will +2 +0.15 ×1.05 · +5% 5/8 +4 Wil+2 3.00, Con+1 7.20, Dex+1 3.00 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.29 8
Boar adds FEP Constitution +1 -2.88 ×0.36 · -64% 7/7 Charisma +1 +2.32 5/7 Strength +1 -4.47 3/7 Intelligence +1 +0.70 ×1.54 · +54% 1/7 +1 Wil+2 3.51, Con+1 9.32 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.37 7
Wildgoat no effect FEPs identical – changes nothing Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Agi+1 1.50 → Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 0.00 7
Fox adds FEP Charisma +1 +2.62 ×1.59 · +59% 5/7 Constitution +1 -3.68 ×0.49 · -51% 5/7 Perception +1 -2.46 5/7 Will +2 +1.12 ×1.56 · +56% 5/7 +3 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.07 7
Ice Bear adds FEP Charisma +1 +2.75 ×1.75 · +75% 6/7 Constitution +2 -8.37 5/7 Will +2 -1.21 ×0.89 · -11% 5/7 Will +1 -1.50 ×0.25 · -75% 2/7 +3 Wil+2 3.00, Con+1 1.25, Con+2 10.60 → Wil+2 3.18, Con+1 1.25, Cha+1 3.75 -2.22 7
Beaver adds FEP Charisma +1 +2.76 ×1.43 · +43% 5/6 Constitution +1 -3.68 ×0.49 · -51% 5/6 Will +1 -1.97 5/6 Will +2 +1.24 ×1.77 · +77% 5/6 +1 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 +0.01 6
Ant adds FEP Will +1 -2.81 6/6 Charisma +1 +2.71 5/6 Constitution +1 -3.50 ×0.70 · -30% 5/6 Will +2 +1.67 ×2.28 · +128% 5/6 +1 Wil+2 1.20, Con+1 9.00, Wil+1 2.70 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.02 6
Grey Seal adds FEP Charisma +1 +2.71 5/6 Intelligence +2 -8.62 5/6 Constitution +1 -1.29 ×0.60 · -40% 5/6 Will +2 -1.21 ×0.89 · -11% 5/6 +2 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 3.18, Con+1 1.25, Cha+1 3.75 -2.45 6
Lynx adds FEP Strength +1 -4.42 6/6 Charisma +1 +2.96 6/6 Constitution +1 -1.07 ×0.67 · -33% 6/6 Will +2 -0.25 ×0.95 · -5% 5/6 +2 Wil+2 3.00, Con+1 2.50, Str+1 5.00 → Wil+2 3.00, Con+1 1.25, Cha+1 3.75 -0.41 6
Venison adds FEP Charisma +1 +2.96 ×1.75 · +75% 5/6 Constitution +1 -2.06 ×0.50 · -50% 5/6 Will +2 -0.11 ×0.97 · -3% 5/6 Agility +1 -3.10 4/6 +3 Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.35 6
Bat adds FEP Constitution +1 -3.68 ×0.49 · -51% 5/5 Charisma +1 +3.25 5/5 Perception +1 -1.97 5/5 Will +2 +1.27 ×1.79 · +79% 5/5 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 +0.02 5
Hedgehog adds FEP Constitution +1 -3.86 ×0.45 · -55% 5/5 Charisma +1 +3.25 5/5 Will +2 -0.36 ×1.01 · +1% 5/5 Wil+2 2.40, Con+1 8.17 → Wil+2 3.00, Con+1 1.69, Cha+1 3.75 -0.21 5
Wolverine adds FEP Constitution +1 -3.62 ×0.53 · -47% 5/5 Charisma +1 +3.25 5/5 Agility +1 -2.95 5/5 Will +2 +1.24 ×1.65 · +65% 5/5 Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.13 5
Mole adds FEP Charisma +1 +3.25 5/5 Constitution +1 -2.57 ×0.47 · -53% 5/5 Perception +1 -1.55 5/5 Will +2 +0.55 ×1.55 · +55% 5/5 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 +0.04 5
Boreworm adds FEP Constitution +1 -3.62 ×0.53 · -47% 5/5 Charisma +1 +3.25 5/5 Dexterity +1 -1.97 5/5 Will +2 +1.51 ×1.98 · +98% 5/5 Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 +0.11 5
Cave louse adds FEP Constitution +1 -3.30 ×0.38 · -62% 5/5 Charisma +1 +3.25 5/5 Will +2 -1.90 ×0.66 · -34% 5/5 Wil+2 4.20, Con+1 6.75 → Wil+2 3.00, Con+1 1.69, Cha+1 3.75 -0.61 5
Troll adds FEP Agility +2 -7.44 5/5 Constitution +1 -3.86 ×0.40 · -60% 5/5 Charisma +1 +3.25 5/5 Will +2 -0.85 ×0.89 · -11% 5/5 Wil+2 3.18, Con+1 5.00, Agi+2 8.18 → Wil+2 3.18, Con+1 1.25, Cha+1 3.75 -2.75 5
Bee adds FEP Agility +1 -3.44 5/5 Constitution +1 -3.38 ×1.20 · +20% 5/5 Charisma +1 +3.25 5/5 Will +2 +2.10 ×4.24 · +324% 5/5 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 +0.10 5
Wolf adds FEP Agility +1 -4.56 5/5 Charisma +1 +3.25 5/5 Constitution +1 -1.29 ×0.60 · -40% 5/5 Will +2 -0.21 ×0.96 · -4% 5/5 Wil+2 3.00, Con+1 2.50, Agi+1 5.30 → Wil+2 3.18, Con+1 1.25, Cha+1 3.75 -0.48 5
Bear adds FEP Charisma +1 +1.69 ×1.38 · +38% 2/4 Constitution +1 -3.25 ×0.63 · -37% 2/4 Strength +1 -3.07 ×0.57 · -43% 2/4 Will +1 -1.50 ×0.25 · -75% 2/4 +4 Wil+2 5.40, Con+1 8.75 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.76 4
Wild Beef adds FEP Charisma +1 +2.06 ×2.88 · +188% 2/4 Constitution +1 -2.02 ×0.56 · -44% 4/4 Will +2 -2.40 ×0.56 · -44% 1/4 Strength +1 +2.20 ×1.55 · +55% 1/4 Wil+2 5.40, Con+1 5.00 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.10 4
Beef adds FEP Constitution +1 -3.56 ×0.44 · -56% 4/4 Strength +1 -3.30 4/4 Charisma +1 +3.19 4/4 Will +2 +1.53 ×2.00 · +100% 3/4 +2 Wil+2 1.50, Con+1 9.00, Str+1 3.00 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.12 4
Mallard adds FEP Charisma +1 +2.57 ×1.25 · +25% 2/3 Constitution +1 -3.85 ×0.31 · -69% 2/3 Will +2 -0.36 ×0.97 · -3% 2/3 Intelligence +1 -0.20 1/3 Wil+2 2.40, Con+1 5.60 → Wil+2 3.00, Con+1 1.25, Cha+1 3.75 -0.09 3
Reindeer Venison adds FEP Dexterity +2 -3.33 3/3 Charisma +1 +3.00 3/3 Constitution +1 -0.70 ×0.75 · -25% 3/3 Charisma +2 +2.40 ×2.50 · +150% 1/3 +1 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.52 3
Wild Horse swaps stats Swaps values between stats: Agility +1 → Charisma +1 ×2 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Agi+1 1.50 → Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 +0.07 3
Beef bollock adds FEP Constitution +1 -7.06 ×0.33 · -67% 3/3 Charisma +1 +3.00 3/3 Constitution +2 -4.50 2/3 Will +2 +0.75 ×1.33 · +33% 2/3 +3 Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -1.80 3
Moose boosts Charisma +1 +0.25 ×1.19 · +19% 1/3 Will +1 -1.50 ×0.25 · -75% 2/3 Constitution +1 -0.68 ×0.81 · -19% 2/3 Intelligence +1 -4.80 1/3 +2 Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Int+1 4.80 → Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 -0.39 3
Pelican adds FEP Constitution +1 -3.10 ×0.72 · -28% 3/3 Charisma +1 +2.92 3/3 Perception +2 -2.67 3/3 Will +2 +1.55 ×1.94 · +94% 3/3 Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.39 3
Adder adds FEP Will +2 -6.59 ×0.34 · -66% 3/3 Charisma +1 +3.75 3/3 Constitution +1 -1.42 ×0.53 · -47% 3/3 Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -1.73 3
Squirrel adds FEP Charisma +1 +2.08 ×1.25 · +25% 1/2 Intelligence +1 -1.05 ×0.77 · -23% 2/2 Will +2 -2.40 ×0.56 · -44% 1/2 Constitution +1 -1.75 ×0.56 · -44% 1/2 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.36 2
Mutton adds FEP Dexterity +1 -2.38 ×0.88 · -12% 2/2 Constitution +1 -2.32 ×0.59 · -41% 2/2 Charisma +2 +2.24 ×2.00 · +100% 2/2 Perception +1 -4.95 ×0.31 · -69% 1/2 +2 Cha+2 3.08, Con+1 9.90, Per+1 7.20, Dex+1 6.16 → Cha+2 6.16, Con+1 8.55, Per+1 2.25, Dex+1 5.40 -0.04 2
Roe Venison adds FEP Constitution +1 -3.38 ×0.63 · -38% 2/2 Charisma +1 +2.63 2/2 Perception +1 -2.10 2/2 Charisma +2 +1.60 ×1.67 · +67% 1/2 +2 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.12 2
Narwhal adds FEP Agility +2 -5.25 2/2 Constitution +1 -3.38 ×0.63 · -38% 2/2 Charisma +1 +2.63 2/2 Charisma +2 +3.00 ×4.00 · +300% 1/2 +2 Wil+2 0.75, Con+1 9.00, Agi+2 4.50 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -1.08 2
Walrus adds FEP Constitution +1 -3.63 ×0.62 · -38% 2/2 Charisma +1 +2.63 2/2 Agility +2 -6.00 1/2 Charisma +2 +3.00 ×4.00 · +300% 1/2 +2 Wil+2 1.35, Con+1 9.50 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.50 2
Pork adds FEP Constitution +1 -5.75 ×0.58 · -42% 2/2 Charisma +1 +2.63 2/2 Constitution +2 -10.00 1/2 Charisma +2 +3.00 ×4.00 · +300% 1/2 +2 Wil+2 5.40, Con+1 13.75 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -2.13 2
Goat bollock adds FEP Constitution +1 -4.97 ×0.42 · -58% 2/2 Charisma +1 +2.63 2/2 Will +2 -1.65 ×1.11 · +11% 2/2 Agility +2 -2.70 1/2 +2 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 3.00, Con+1 1.69, Cha+1 3.75 -1.47 2
Chicken boosts Dexterity +1 -0.40 1/1 Charisma +1 +0.40 ×1.25 · +25% 1/1 Int+1 2.00, Cha+1 1.60, Dex+1 0.40 → Int+1 2.00, Cha+1 2.00 0.00 1
Horse adds FEP Strength +1 -2.40 1/1 Charisma +2 +1.60 ×1.67 · +67% 1/1 Charisma +1 +1.50 1/1 Will +1 -1.50 ×0.25 · -75% 1/1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 → Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 +0.13 1
Crane adds FEP Charisma +1 +1.50 1/1 Agility +1 -1.50 1/1 Will +1 -1.00 ×0.33 · -67% 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 → Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 -0.16 1
Goat boosts Charisma +1 -2.50 ×0.38 · -63% 1/1 Charisma +2 +2.00 ×2.00 · +100% 1/1 Will +1 -1.50 ×0.25 · -75% 1/1 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 0.00 1
Pork bollock adds FEP Strength +2 -18.75 1/1 Charisma +1 +3.75 1/1 Will +2 -1.50 ×0.67 · -33% 1/1 Constitution +1 -1.13 ×0.67 · -33% 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -6.06 1
Golden Eagle adds FEP Constitution +1 -6.75 ×0.25 · -75% 1/1 Charisma +1 +3.75 1/1 Perception +2 -3.75 1/1 Will +2 +2.25 ×4.00 · +300% 1/1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.96 1
Bog turtle adds FEP Charisma +1 +3.75 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Constitution +1 -1.50 ×0.60 · -40% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.57 1
Caverat adds FEP Constitution +1 -6.75 ×0.25 · -75% 1/1 Charisma +1 +3.75 1/1 Will +2 +1.50 ×2.00 · +100% 1/1 Agility +1 -0.60 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 2.25, Cha+1 3.75 -0.10 1
Horse bollock adds FEP Constitution +1 -8.44 ×0.17 · -83% 1/1 Charisma +1 +3.75 1/1 Strength +2 -2.70 1/1 Will +2 +0.30 ×1.11 · +11% 1/1 Wil+2 2.70, Con+1 10.13, Str+2 2.70 → Wil+2 3.00, Con+1 1.69, Cha+1 3.75 -1.52 1
Mutton bollock adds FEP Constitution +1 -8.44 ×0.17 · -83% 1/1 Dexterity +2 -4.50 1/1 Charisma +1 +3.75 1/1 Will +2 +0.75 ×1.33 · +33% 1/1 Wil+2 2.25, Con+1 10.13, Dex+2 4.50 → Wil+2 3.00, Con+1 1.69, Cha+1 3.75 -1.95 1
Swan boosts Strength +1 +2.20 ×1.55 · +55% 1/1 Intelligence +1 -1.55 1/1 Charisma +1 +1.50 ×1.75 · +75% 1/1 Will +1 -0.70 ×0.42 · -58% 1/1 Str+1 4.00, Cha+1 2.00, Wil+1 1.20, Int+1 1.55 → Str+1 6.20, Cha+1 3.50, Wil+1 0.50 +0.23 1