🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Wild Horse

With / without pairs
0
Swap pairs
166
Compared in dishes
0/9
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Mammoth adds FEP Agility +1 +3.05 ×1.86 · +86% 6/10 Strength +2 -4.44 9/10 Strength +1 -0.83 ×0.61 · -39% 7/10 Constitution +1 -2.94 ×0.44 · -56% 5/10 +2 Wil+2 3.00, Con+1 9.00, Str+2 4.00 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -1.37 10
Horse adds FEP Strength +1 +1.74 ×1.47 · +47% 9/9 Agility +2 -3.35 8/9 Dexterity +1 -2.80 ×0.36 · -64% 7/9 Charisma +1 +2.37 ×1.67 · +67% 7/9 +3 Agi+1 2.40, Str+1 2.00, Agi+2 3.55 → Agi+1 7.42, Str+1 0.50 -0.47 9
Boar adds FEP Agility +1 +3.51 ×2.14 · +114% 4/8 Strength +1 -5.02 ×0.24 · -76% 7/8 Constitution +1 -3.92 ×0.29 · -71% 3/8 Will +2 -0.25 ×0.93 · -7% 2/8 +2 Agi+1 4.63, Str+1 7.70 → Agi+1 9.79, Str+1 0.50 -0.45 8
Reindeer Venison adds FEP Agility +1 +4.36 ×4.65 · +365% 4/8 Strength +1 -1.43 ×0.37 · -63% 5/8 Perception +1 -3.95 4/8 Dexterity +2 -3.41 3/8 +5 Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 9.79, Str+1 0.50 -0.14 8
Beef bollock boosts Agility +1 +3.28 ×2.05 · +105% 2/7 Constitution +2 -7.09 6/7 Strength +1 -2.35 ×0.32 · -68% 5/7 Constitution +1 -6.38 ×0.42 · -58% 2/7 +4 Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -2.49 7
Badger boosts Agility +1 +0.15 ×1.06 · +6% 6/6 Strength +1 -0.25 ×0.83 · -17% 4/6 Constitution +1 -1.89 ×0.57 · -43% 3/6 Will +1 -0.69 ×0.39 · -61% 3/6 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.21 6
Lynx adds FEP Strength +1 -3.24 ×0.55 · -45% 6/6 Agility +1 +2.96 ×2.62 · +162% 4/6 Constitution +1 -1.55 ×0.56 · -44% 4/6 Will +1 -1.09 ×0.25 · -75% 2/6 +3 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 9.79, Str+1 0.50 -0.30 6
Venison inconclusive Agility +1 +0.85 ×0.90 · -10% 1/5 Strength +1 -0.86 ×0.59 · -41% 4/5 Will +1 -1.00 ×0.28 · -72% 2/5 Charisma +1 -0.15 ×0.93 · -7% 2/5 +3 Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.33 5
Bear adds FEP Agility +1 +3.66 ×5.50 · +450% 4/5 Strength +1 -3.14 ×1.48 · +48% 3/5 Constitution +1 -3.07 ×0.50 · -50% 3/5 Strength +2 -6.38 2/5 +3 Agi+1 1.78, Str+1 8.00 → Agi+1 9.79, Str+1 0.50 -0.88 5
Wolverine boosts Agility +1 +2.90 ×1.78 · +78% 1/5 Strength +1 -0.36 ×0.71 · -29% 4/5 Intelligence +1 -2.75 3/5 Constitution +1 -4.01 ×0.33 · -67% 2/5 +2 Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.01 5
Roe Venison boosts Agility +1 +1.52 ×1.10 · +10% 2/5 Constitution +1 -3.15 ×0.50 · -50% 3/5 Strength +1 -0.12 ×0.72 · -28% 3/5 Perception +1 -2.10 2/5 +3 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.08 5
Ice Bear adds FEP Agility +1 +3.57 ×5.50 · +450% 4/5 Strength +1 -5.18 ×5.65 · +465% 3/5 Constitution +1 -0.65 3/5 Strength +2 -10.00 2/5 +3 Con+1 1.95, Str+2 12.00, Str+1 0.25 → Str+1 4.15, Agi+1 2.25 -1.83 5
Moose adds FEP Agility +1 +2.92 ×3.43 · +243% 4/5 Strength +1 -4.91 ×0.30 · -70% 3/5 Charisma +1 -2.43 ×0.80 · -20% 3/5 Will +1 -1.16 ×0.27 · -73% 3/5 +4 Agi+1 2.53, Str+1 6.80 → Agi+1 8.69, Str+1 0.50 -0.32 5
Wild Beef adds FEP Agility +1 +2.63 ×2.17 · +117% 4/5 Constitution +1 -1.90 ×0.56 · -44% 5/5 Strength +1 -0.23 ×0.91 · -9% 3/5 Will +2 -2.40 ×0.56 · -44% 1/5 +1 Str+1 4.00, Cha+1 2.00, Wil+1 0.50, Con+1 2.33 → Str+1 4.00, Cha+1 2.00, Wil+1 0.50, Agi+1 2.32 -0.05 5
Swan boosts Agility +1 +3.36 ×2.83 · +183% 1/4 Intelligence +1 -1.32 4/4 Strength +1 -0.52 ×0.64 · -36% 4/4 Will +1 -0.51 ×0.42 · -58% 2/4 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 9.79, Str+1 0.50 +0.26 4
Wolf inconclusive Agility +1 +0.52 ×1.14 · +14% 4/4 Strength +1 -0.43 ×1.33 · +33% 3/4 Constitution +1 -2.48 ×0.38 · -63% 2/4 Will +1 -0.36 ×0.39 · -61% 1/4 Agi+1 3.56, Str+1 6.00 → Agi+1 9.79, Str+1 0.50 -0.17 4
Fox adds FEP Agility +1 +3.12 ×2.87 · +187% 2/4 Intelligence +1 -1.48 3/4 Strength +1 -0.53 ×0.70 · -30% 3/4 Will +1 -0.65 ×0.36 · -64% 2/4 +3 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.04 4
Puffin adds FEP Agility +1 +3.90 ×3.06 · +206% 3/4 Dexterity +1 -3.42 3/4 Constitution +1 -2.57 ×0.54 · -46% 3/4 Perception +1 -2.40 1/4 +3 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 9.79, Str+1 0.50 -0.24 4
Beaver adds FEP Agility +1 +4.00 ×2.45 · +145% 3/4 Constitution +1 -4.04 ×0.29 · -71% 3/4 Intelligence +1 -1.43 2/4 Will +1 -1.35 2/4 +2 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 +0.10 4
Narwhal adds FEP Agility +1 +5.43 ×9.24 · +824% 2/4 Constitution +2 -10.08 2/4 Agility +2 -5.25 2/4 Constitution +1 -3.38 ×0.63 · -38% 2/4 +4 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 9.79, Str+1 0.50 -1.88 4
Bat adds FEP Agility +1 +3.48 ×2.45 · +145% 2/3 Intelligence +1 -1.11 2/3 Strength +1 -0.50 ×0.65 · -35% 2/3 Constitution +1 -6.75 ×0.25 · -75% 1/3 +4 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 +0.09 3
Ant boosts Agility +1 +1.58 ×1.06 · +6% 1/3 Strength +1 -1.50 ×0.25 · -75% 2/3 Constitution +1 -6.75 ×0.25 · -75% 1/3 Will +1 -2.70 1/3 +1 Wil+2 1.20, Con+1 9.00, Wil+1 2.70 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.24 3
Wildgoat boosts Agility +1 +3.18 ×1.72 · +72% 1/3 Charisma +1 -3.21 2/3 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 +0.21 3
Pork adds FEP Agility +1 +4.42 ×5.50 · +450% 2/3 Constitution +1 -5.75 ×0.58 · -42% 2/3 Strength +1 -11.50 ×0.04 · -96% 1/3 Constitution +2 -10.00 1/3 +3 Agi+1 1.78, Str+1 12.00 → Agi+1 9.79, Str+1 0.50 -1.65 3
Beef adds FEP Agility +1 +4.35 ×4.90 · +389% 2/3 Strength +1 -2.83 ×0.25 · -75% 3/3 Constitution +1 -3.38 ×0.63 · -38% 2/3 Constitution +2 -7.12 1/3 +3 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 9.79, Str+1 0.50 -0.69 3
Pelican adds FEP Agility +1 +4.43 ×2.45 · +145% 2/3 Constitution +1 -5.25 ×0.25 · -75% 2/3 Perception +2 -1.68 2/3 Will +2 +1.56 ×1.87 · +87% 2/3 +2 Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 +0.03 3
Walrus adds FEP Constitution +1 -5.58 ×0.62 · -38% 3/3 Agility +1 +4.31 ×8.69 · +769% 2/3 Agility +2 -6.00 1/3 Charisma +2 +3.00 ×4.00 · +300% 1/3 +3 Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 8.69, Str+1 0.50 -0.55 3
Wild Mutton swaps stats Swaps values between stats: Charisma +1 → Agility +1 ×2 Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Cha+1 1.50 → Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Agi+1 1.50 -0.07 3
Mallard adds FEP Agility +1 +4.77 ×2.45 · +145% 1/2 Constitution +1 -3.35 ×0.40 · -60% 1/2 Will +2 -1.32 ×0.69 · -31% 1/2 Strength +1 -1.10 ×0.31 · -69% 1/2 +1 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 9.79, Str+1 0.50 +0.22 2
Boreworm adds FEP Agility +1 +4.77 ×2.45 · +145% 1/2 Constitution +1 -6.75 ×0.25 · -75% 1/2 Charisma +1 -1.42 1/2 Will +2 +1.20 ×1.67 · +67% 1/2 +2 Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 +0.22 2
Crane inconclusive Agility +1 +0.59 ×1.07 · +7% 2/2 Strength +1 -1.00 ×0.33 · -67% 1/2 Will +1 -1.00 ×0.33 · -67% 1/2 Agi+1 8.62, Str+1 1.50 → Agi+1 9.79, Str+1 0.50 -0.06 2
Golden Eagle adds FEP Agility +1 +3.21 ×1.37 · +37% 1/2 Constitution +1 -6.75 ×0.25 · -75% 1/2 Perception +2 -3.75 1/2 Strength +1 -2.50 ×0.17 · -83% 1/2 +1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.46 2
Troll adds FEP Agility +1 +4.77 ×2.45 · +145% 1/2 Strength +2 -10.68 1/2 Agility +2 -8.00 1/2 Constitution +1 -6.75 ×0.25 · -75% 1/2 +1 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 9.79, Str+1 0.50 -3.22 2
Grey Seal adds FEP Intelligence +2 -11.20 2/2 Agility +1 +3.75 2/2 Constitution +1 -1.75 ×0.50 · -50% 2/2 Will +2 +0.36 ×1.12 · +12% 2/2 Wil+2 3.00, Con+1 2.50, Int+2 12.40 → Wil+2 3.72, Con+1 1.25, Agi+1 3.75 -3.15 2
Horse bollock boosts Agility +2 -6.41 1/1 Agility +1 +3.38 ×1.53 · +53% 1/1 Strength +1 -2.50 ×0.17 · -83% 1/1 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 9.79, Str+1 0.50 -2.38 1
Seagull boosts Agility +1 +7.79 ×4.90 · +389% 1/1 Strength +1 -1.50 ×0.25 · -75% 1/1 Dexterity +1 -1.42 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 9.79, Str+1 0.50 +0.98 1
Mutton bollock boosts Charisma +2 -10.68 1/1 Agility +1 +4.45 ×1.83 · +83% 1/1 Strength +1 -2.50 ×0.17 · -83% 1/1 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 9.79, Str+1 0.50 -3.88 1
Reindeer bollock boosts Perception +2 -16.02 1/1 Agility +1 +6.79 ×3.26 · +226% 1/1 Strength +1 -2.50 ×0.17 · -83% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 9.79, Str+1 0.50 -5.55 1
Stoat boosts Agility +1 +1.60 ×1.20 · +20% 1/1 Strength +1 -0.70 ×0.42 · -58% 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 9.79, Str+1 0.50 +0.18 1
Goat bollock adds FEP Will +2 -3.60 1/1 Will +1 -2.50 ×0.17 · -83% 1/1 Agility +1 +1.50 1/1 Constitution +1 -1.50 ×0.67 · -33% 1/1 +1 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Agi+1 1.50 -1.42 1
Goat adds FEP Charisma +1 -4.00 1/1 Charisma +2 +2.00 ×2.00 · +100% 1/1 Agility +1 +1.50 1/1 Will +1 -1.50 ×0.25 · -75% 1/1 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 4.00, Con+1 3.00, Wil+1 0.50, Agi+1 1.50 0.00 1
Adder adds FEP Will +2 -10.50 ×0.22 · -78% 1/1 Agility +1 +3.75 1/1 Constitution +1 -0.75 ×0.75 · -25% 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -2.88 1
Pork bollock adds FEP Strength +2 -18.75 1/1 Agility +1 +3.75 1/1 Will +2 -1.50 ×0.67 · -33% 1/1 Constitution +1 -1.13 ×0.67 · -33% 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -6.06 1
Bog turtle adds FEP Agility +1 +3.75 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Constitution +1 -1.50 ×0.60 · -40% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.57 1
Squirrel adds FEP Agility +1 +3.75 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Constitution +1 -1.75 ×0.56 · -44% 1/1 Intelligence +1 -1.50 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.69 1
Caverat boosts Constitution +1 -6.75 ×0.25 · -75% 1/1 Agility +1 +3.15 ×6.25 · +525% 1/1 Will +2 +1.50 ×2.00 · +100% 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.10 1
Mole adds FEP Constitution +1 -4.50 ×0.33 · -67% 1/1 Agility +1 +3.75 1/1 Perception +1 -1.00 1/1 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.28 1
Hedgehog adds FEP Constitution +1 -3.80 ×0.37 · -63% 1/1 Agility +1 +3.75 1/1 Will +2 -1.32 ×0.69 · -31% 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.43 1
Cave louse adds FEP Will +2 -4.56 ×0.40 · -60% 1/1 Agility +1 +3.75 1/1 Constitution +1 -2.75 ×0.45 · -55% 1/1 Wil+2 7.56, Con+1 5.00 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -1.30 1
Bee boosts Constitution +1 -6.75 ×0.25 · -75% 1/1 Will +2 +2.40 ×5.00 · +400% 1/1 Agility +1 +0.75 ×1.25 · +25% 1/1 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 3.00, Con+1 2.25, Agi+1 3.75 -0.19 1
Rabbit boosts Agility +1 +0.48 ×2.17 · +117% 1/1 Will +1 -0.38 ×0.38 · -62% 1/1 Strength +1 -0.11 ×0.95 · -5% 1/1 Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 → Str+1 1.94, Con+2 2.00, Cha+1 2.00, Wil+1 0.23, Agi+1 0.89 0.00 1