🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Wild Beef

Par z / bez
0
Par zamiany
186
Porównano w potrawach
0/17
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Beef dodaje FEP Strength +1 -3.34 ×0.71 · -29% 1/19 Constitution +1 +3.77 ×2.27 · +127% 6/18 Constitution +2 -2.36 ×1.72 · +72% 1/16 Will +1 -1.63 ×0.38 · -63% 6/19 +7 Con+1 3.75, Str+1 4.50, Wil+1 3.00, Con+2 14.77 → Con+1 19.21, Str+1 4.50, Wil+1 0.75 -0.39 19
Badger dodaje FEP Constitution +1 +0.35 ×0.91 · -9% 5/9 Agility +1 -1.70 8/9 Will +1 -0.57 ×0.54 · -46% 6/9 Charisma +1 -0.18 ×0.87 · -13% 5/9 +5 Str+1 7.76, Cha+1 2.00, Wil+1 1.40, Agi+1 1.40 → Str+1 4.00, Cha+1 2.00, Wil+1 0.97, Con+1 1.50 -0.18 9
Boar podbija Constitution +1 -0.99 ×0.74 · -26% 3/8 Strength +1 -3.20 ×0.44 · -56% 4/8 Will +1 -0.66 ×0.52 · -48% 3/8 Charisma +1 -0.54 ×0.73 · -27% 3/8 +4 Agi+1 4.11, Str+1 7.06 → Agi+1 4.00, Str+1 0.50, Con+1 2.37 -0.34 8
Mammoth niejednoznaczne Constitution +1 +0.14 ×0.92 · -8% 2/7 Strength +2 -3.54 ×0.56 · -44% 5/8 Constitution +2 -1.67 ×1.02 · +2% 3/8 Will +1 -1.00 ×0.50 · -50% 3/8 +2 Agi+1 4.00, Str+1 2.00, Str+2 4.74 → Agi+1 4.00, Str+1 0.50, Con+1 2.37 -0.89 8
Roe Venison podbija Perception +1 -1.40 ×0.83 · -17% 5/7 Agility +1 -2.69 ×0.53 · -47% 2/7 Will +2 +2.29 ×2.34 · +134% 2/7 Dexterity +2 -0.50 ×0.92 · -8% 2/7 +6 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 5.40, Con+1 5.00 -0.15 7
Reindeer Venison dodaje FEP Constitution +1 +1.09 ×1.48 · +48% 2/7 Dexterity +2 -2.30 ×0.89 · -11% 3/7 Perception +1 -1.83 ×0.89 · -11% 3/7 Dexterity +1 -1.46 ×0.89 · -11% 3/7 +7 Agi+1 1.60, Str+1 2.00, Per+1 4.27 → Agi+1 4.00, Str+1 0.50, Con+1 2.37 -0.08 7
Moose dodaje FEP Constitution +1 +1.66 ×1.80 · +80% 3/6 Strength +1 -3.23 ×0.36 · -64% 1/5 Will +1 -0.87 ×0.45 · -55% 4/7 Intelligence +1 -2.69 1/3 +7 Agi+1 2.53, Str+1 6.80 → Agi+1 4.00, Str+1 0.50, Con+1 2.37 -0.24 7
Venison dodaje FEP Constitution +1 +1.02 ×1.14 · +14% 3/6 Agility +1 -2.68 ×0.49 · -51% 4/6 Will +1 -0.66 ×0.52 · -48% 3/6 Strength +1 -0.42 ×0.82 · -18% 3/6 +4 Agi+1 8.22, Str+1 2.00 → Agi+1 4.00, Str+1 0.50, Con+1 2.37 -0.29 6
Narwhal dodaje FEP Agility +2 -4.50 3/5 Constitution +2 -6.99 2/5 Will +2 +3.24 ×5.60 · +460% 2/5 Will +1 -0.75 ×0.63 · -38% 2/5 +4 Agi+1 1.00, Str+1 2.00, Con+2 9.48 → Agi+1 4.00, Str+1 0.50, Con+1 2.37 -1.15 5
Wild Horse dodaje FEP Agility +1 -2.63 ×0.46 · -54% 5/5 Constitution +1 +1.90 ×1.86 · +86% 3/5 Strength +1 +0.23 ×1.12 · +12% 3/5 Will +2 +2.40 ×1.80 · +80% 1/5 +1 Str+1 4.00, Cha+1 2.00, Wil+1 0.50, Agi+1 2.32 → Str+1 4.00, Cha+1 2.00, Wil+1 0.50, Con+1 2.33 +0.05 5
Lynx dodaje FEP Strength +1 -1.87 1/4 Constitution +1 +1.01 ×1.54 · +54% 1/4 Will +1 -0.72 ×0.50 · -50% 3/5 Agility +1 -2.81 2/5 +6 Wil+2 3.00, Con+1 4.50, Str+1 5.00 → Wil+2 5.40, Con+1 5.00 -0.06 5
Swan dodaje FEP Constitution +1 +2.92 ×5.00 · +400% 3/4 Intelligence +1 -1.35 ×0.94 · -6% 4/4 Strength +1 -0.23 ×0.81 · -19% 3/4 Will +1 -0.51 ×0.42 · -58% 2/4 +4 Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 → Per+1 1.25, Con+1 8.05, Dex+2 5.00, Dex+1 1.62 +0.09 4
Bee dodaje FEP Agility +1 -2.41 3/4 Constitution +1 -0.15 ×1.11 · +11% 3/4 Will +2 +3.38 ×6.99 · +599% 2/4 Dexterity +1 -1.51 2/4 +3 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 5.40, Con+1 5.00 +0.37 4
Wild Mutton dodaje FEP Charisma +1 -2.06 ×0.41 · -59% 4/4 Constitution +1 +2.02 ×1.86 · +86% 2/4 Will +2 +2.40 ×1.80 · +80% 1/4 Strength +1 -2.20 ×0.65 · -35% 1/4 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 5.40, Con+1 5.00 +0.10 4
Squirrel dodaje FEP Constitution +1 +1.00 ×1.13 · +13% 2/4 Intelligence +1 -0.90 ×0.77 · -23% 3/4 Charisma +1 -0.61 ×0.66 · -34% 3/4 Will +2 +0.25 ×1.13 · +13% 2/4 +1 Int+1 2.60, Cha+1 1.60 → Int+1 2.00, Cha+1 0.50, Con+1 1.50 -0.02 4
Fox dodaje FEP Constitution +1 +0.09 ×0.56 · -44% 3/4 Intelligence +1 -1.05 ×0.71 · -29% 3/4 Charisma +1 -0.30 ×0.79 · -21% 3/4 Will +1 -0.65 ×0.36 · -64% 2/4 +3 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 5.40, Con+1 5.00 -0.02 4
Wolverine dodaje FEP Agility +1 -1.13 4/4 Constitution +1 -0.12 ×1.11 · +11% 2/4 Intelligence +1 -0.73 1/3 Will +2 +3.60 ×3.00 · +200% 1/4 +1 Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 5.40, Con+1 5.00 -0.02 4
Beef bollock dodaje FEP Constitution +2 -6.16 3/4 Constitution +1 -2.04 ×0.69 · -31% 1/3 Will +1 -1.75 ×0.42 · -58% 2/4 Strength +1 -0.50 ×0.17 · -83% 1/2 +6 Agi+1 3.00, Str+1 3.00, Con+2 9.48 → Agi+1 4.00, Str+1 0.50, Con+1 2.37 -1.99 4
Ice Bear dodaje FEP Constitution +1 +2.19 ×1.86 · +86% 1/3 Will +1 -1.00 ×0.50 · -50% 3/4 Strength +2 -5.88 ×0.44 · -56% 2/4 Strength +1 -4.23 ×0.29 · -71% 1/2 +4 Wil+2 3.00, Con+1 2.25, Con+2 10.00 → Wil+2 5.40, Con+1 5.00 -1.56 4
Wolf dodaje FEP Constitution +1 +0.35 ×1.06 · +6% 1/3 Strength +1 -0.24 ×1.26 · +26% 3/4 Agility +1 -3.50 2/4 Intelligence +1 -0.66 ×0.67 · -33% 1/2 +4 Wil+2 3.00, Con+1 4.50, Agi+1 5.00 → Wil+2 5.40, Con+1 5.00 -0.08 4
Bear podbija Constitution +1 +0.58 ×2.02 · +102% 1/4 Strength +1 -5.68 ×0.37 · -63% 2/4 Will +1 -1.50 ×0.25 · -75% 2/4 Strength +2 -6.00 1/4 +1 Str+1 10.85, Cha+1 2.00, Wil+1 2.00 → Str+1 4.00, Cha+1 2.00, Wil+1 0.50, Con+1 2.33 -0.75 4
Bat dodaje FEP Constitution +1 -0.38 2/4 Intelligence +1 -0.62 ×0.64 · -36% 3/4 Strength +1 +0.19 ×1.09 · +9% 3/4 Will +1 -0.92 ×0.28 · -72% 2/4 +3 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 5.40, Con+1 5.00 +0.05 4
Walrus podbija Constitution +1 -3.37 ×0.76 · -24% 3/3 Agility +2 -6.00 1/3 Will +2 +4.05 ×4.00 · +300% 1/3 Agility +1 +3.00 ×4.00 · +300% 1/3 +3 Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 4.00, Str+1 0.50, Con+1 2.37 -0.50 3
Boreworm dodaje FEP Will +2 +2.29 ×2.34 · +134% 2/3 Constitution +1 -2.00 ×0.78 · -22% 2/3 Charisma +1 -0.80 2/3 Strength +1 +1.50 1/1 +2 Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 5.40, Con+1 5.00 +0.18 3
Pork podbija Constitution +1 -3.63 ×0.93 · -7% 2/3 Will +1 -0.75 ×0.63 · -38% 2/3 Constitution +2 -10.00 1/3 Strength +1 -6.00 ×0.20 · -80% 1/3 +3 Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Con+2 10.00 → Cha+2 4.00, Con+1 4.50, Wil+1 0.50 -1.37 3
Horse podbija Strength +1 -0.70 1/3 Constitution +1 +0.75 ×1.25 · +25% 2/3 Will +1 -0.75 ×0.63 · -38% 2/3 Agility +2 -1.80 1/3 +4 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 → Cha+2 4.00, Con+1 4.50, Wil+1 0.50 +0.03 3
Mole podbija Perception +1 -0.67 3/3 Constitution +1 +0.17 ×1.04 · +4% 1/3 Will +2 +1.20 ×1.40 · +40% 2/3 Will +1 -1.00 ×0.33 · -67% 1/3 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 5.40, Con+1 5.00 +0.13 3
Horse bollock dodaje FEP Strength +2 -2.87 ×1.11 · +11% 2/2 Perception +1 -0.92 ×0.64 · -36% 2/2 Constitution +2 -3.36 ×0.67 · -33% 1/2 Agility +2 -2.70 1/2 +4 Per+1 6.04, Con+1 2.25, Dex+2 2.92, Con+2 10.07, Str+2 6.04 → Per+1 6.71, Con+1 1.50, Dex+2 1.95, Con+2 6.71 -2.21 2
Chicken dodaje FEP Constitution +1 +1.50 2/2 Charisma +1 -0.55 ×0.66 · -34% 2/2 Dexterity +1 -0.40 2/2 Will +1 -1.10 ×0.31 · -69% 1/2 Int+1 2.00, Cha+1 1.60, Dex+1 0.40 → Int+1 2.00, Cha+1 0.50, Con+1 1.50 0.00 2
Ant dodaje FEP Constitution +1 -0.82 ×0.56 · -44% 1/2 Agility +1 -4.22 ×0.49 · -51% 1/2 Will +2 +4.20 ×4.50 · +350% 1/2 Will +1 -2.70 1/2 +1 Agi+1 8.22, Str+1 2.00 → Agi+1 4.00, Str+1 0.50, Con+1 2.37 -0.20 2
Troll dodaje FEP Agility +2 -8.00 1/2 Strength +2 -7.00 ×0.30 · -70% 1/2 Constitution +1 -4.00 ×0.56 · -44% 1/2 Will +2 +2.40 ×1.80 · +80% 1/2 +2 Wil+2 3.00, Con+1 9.00, Agi+2 8.00 → Wil+2 5.40, Con+1 5.00 -2.34 2
Cave louse dodaje FEP Will +2 -2.16 ×0.71 · -29% 1/2 Constitution +2 -1.60 1/2 Strength +1 +1.50 1/1 Perception +1 -0.70 ×0.42 · -58% 1/2 Wil+2 7.56, Con+1 5.00 → Wil+2 5.40, Con+1 5.00 -0.54 2
Goat dodaje FEP Will +1 -0.75 ×0.63 · -38% 2/2 Charisma +1 -4.00 1/2 Agility +1 -3.00 1/2 Charisma +2 +2.00 ×2.00 · +100% 1/2 +4 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 4.00, Con+1 4.50, Wil+1 0.50 0.00 2
Pork bollock dodaje FEP Strength +2 -14.07 ×0.24 · -76% 2/2 Perception +1 -2.50 ×0.17 · -83% 1/2 Constitution +1 +1.62 ×1.48 · +48% 1/2 Strength +1 +1.50 1/1 +2 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 5.40, Con+1 5.00 -4.39 2
Grey Seal dodaje FEP Intelligence +2 -10.00 1/2 Dexterity +2 -6.00 1/2 Will +2 +2.40 ×1.80 · +80% 1/2 Strength +2 +1.50 ×2.00 · +100% 1/2 +3 Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 5.40, Con+1 5.00 -1.90 2
Golden Eagle dodaje FEP Will +2 +4.65 ×7.20 · +620% 1/2 Constitution +1 -4.00 ×0.56 · -44% 1/2 Perception +2 -3.75 1/2 Strength +2 -2.50 ×0.55 · -45% 1/2 +1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 5.40, Con+1 5.00 -0.46 2
Wildgoat podbija Constitution +1 +2.13 ×1.86 · +86% 2/2 Charisma +1 -3.75 1/2 Will +2 +2.40 ×1.80 · +80% 1/2 Agility +1 -1.50 1/2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 5.40, Con+1 5.00 +0.30 2
Puffin podbija Constitution +1 -0.35 ×1.10 · +10% 2/2 Dexterity +1 -3.00 1/2 Will +2 +2.40 ×1.80 · +80% 1/2 Perception +1 -2.40 1/2 +2 Wil+2 3.00, Con+1 7.20, Dex+1 3.00 → Wil+2 5.40, Con+1 5.00 -0.09 2
Beaver podbija Will +2 +2.02 ×2.00 · +100% 2/2 Constitution +1 -2.00 ×0.78 · -22% 2/2 Will +1 -1.20 1/2 Intelligence +1 -0.80 1/2 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 5.40, Con+1 5.00 +0.19 2
Caverat podbija Will +2 +2.56 ×2.80 · +180% 2/2 Constitution +1 -2.00 ×0.78 · -22% 2/2 Agility +1 -0.50 2/2 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 5.40, Con+1 5.00 +0.46 2
Rabbit dodaje FEP Constitution +1 +1.02 2/2 Will +1 -0.79 ×0.34 · -66% 2/2 Agility +1 -0.55 2/2 Strength +1 +0.29 ×1.14 · +14% 2/2 +1 Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 → Str+1 4.00, Cha+1 2.00, Wil+1 0.50, Con+1 1.50 +0.03 2
Tame Reindeer Venison dodaje FEP Perception +1 -5.10 ×0.09 · -91% 1/1 Strength +2 +1.50 ×2.00 · +100% 1/1 Strength +1 +1.50 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 -0.10 1
Wood Grouse dodaje FEP Perception +1 -1.90 ×0.21 · -79% 1/1 Strength +1 +1.50 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 -0.06 1
Seagull dodaje FEP Strength +2 +1.50 ×2.00 · +100% 1/1 Strength +1 +1.50 1/1 Perception +1 -1.50 ×0.25 · -75% 1/1 Dexterity +1 -0.60 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 +0.38 1
Eagle Owl dodaje FEP Intelligence +1 -2.00 1/1 Strength +1 +1.50 1/1 Perception +1 -0.30 ×0.63 · -38% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 -0.13 1
Quail dodaje FEP Dexterity +1 -4.20 1/1 Strength +2 +2.40 ×5.00 · +400% 1/1 Strength +1 +1.50 1/1 Perception +1 -1.50 ×0.25 · -75% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 +0.10 1
Crane podbija Constitution +1 +1.50 ×1.50 · +50% 1/1 Agility +1 -1.50 1/1 Will +1 -1.00 ×0.33 · -67% 1/1 Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 → Cha+2 4.00, Con+1 4.50, Wil+1 0.50 -0.16 1
Goat bollock podbija Will +2 -3.60 1/1 Will +1 -2.50 ×0.17 · -83% 1/1 Charisma +2 +0.40 ×1.11 · +11% 1/1 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 4.00, Con+1 4.50, Wil+1 0.50 -1.42 1
Mallard podbija Will +2 +1.08 ×1.25 · +25% 1/1 Constitution +1 -0.60 ×0.89 · -11% 1/1 Wil+2 4.32, Con+1 5.60 → Wil+2 5.40, Con+1 5.00 +0.25 1
Adder podbija Will +2 -8.10 ×0.40 · -60% 1/1 Constitution +1 +2.00 ×1.67 · +67% 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 5.40, Con+1 5.00 -2.27 1
Pelican podbija Constitution +1 -4.00 ×0.56 · -44% 1/1 Will +2 +3.60 ×3.00 · +200% 1/1 Perception +2 -1.50 1/1 Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 5.40, Con+1 5.00 +0.03 1
Bog turtle podbija Constitution +1 +1.25 ×1.33 · +33% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 5.40, Con+1 5.00 +0.04 1
Hedgehog podbija Will +2 +1.08 ×1.25 · +25% 1/1 Constitution +1 -1.05 ×0.83 · -17% 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 5.40, Con+1 5.00 +0.18 1
Stoat podbija Will +2 +0.98 ×1.67 · +67% 1/1 Intelligence +1 -0.60 1/1 Wil+2 1.46, Con+1 3.00, Int+1 0.60 → Wil+2 2.44, Con+1 3.00 +0.27 1