Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Roach | dodaje FEP | Intelligence +1 +0.87 ×1.37 · +37% 4/4 Strength +1 -0.27 ×0.93 · -7% 4/4 Will +1 +2.41 3/3 Intelligence +2 -1.10 ×0.91 · -9% 3/4 +3 | Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 → Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 | +0.05 | 4 |
| Perch | dodaje FEP | Will +1 +2.58 4/4 Intelligence +1 -1.01 ×1.18 · +18% 4/4 Perception +1 -1.86 ×0.71 · -29% 3/4 Strength +1 -0.28 ×0.93 · -7% 3/4 +2 | Int+2 2.33, Per+1 6.00, Int+1 2.70 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | +0.15 | 4 |
| Salmon | dodaje FEP | Charisma +1 -6.10 3/3 Will +1 +2.04 3/3 Intelligence +1 +2.70 ×2.50 · +150% 2/3 Strength +1 -0.51 ×0.63 · -37% 2/3 +2 | Int+2 3.00, Per+1 3.72, Cha+1 9.30 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | -0.23 | 3 |
| Haddock | dodaje FEP | Agility +1 -4.44 3/3 Will +1 +3.11 3/3 Intelligence +1 -1.53 ×0.80 · -20% 2/3 Intelligence +2 +1.40 ×1.46 · +46% 2/3 +2 | Int+2 3.00, Per+1 4.74, Agi+1 7.44 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | +0.01 | 3 |
| Burbot | dodaje FEP | Will +1 +2.04 3/3 Intelligence +1 -1.02 ×0.87 · -13% 3/3 Constitution +1 -0.96 ×0.84 · -16% 3/3 Strength +1 +0.92 ×1.40 · +40% 3/3 +1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 | -0.05 | 3 |
| Grayling | dodaje FEP | Will +1 +2.04 3/3 Perception +1 -0.91 ×0.84 · -16% 3/3 Strength +1 +0.44 ×1.07 · +7% 3/3 Intelligence +2 -1.80 ×0.70 · -30% 1/3 | Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 | +0.07 | 3 |
| Zander | dodaje FEP | Will +1 +3.11 3/3 Intelligence +1 -0.82 ×0.94 · -6% 3/3 Perception +1 -0.90 ×0.85 · -15% 2/3 Intelligence +2 -0.87 ×1.10 · +10% 2/3 +1 | Int+2 2.79, Per+1 6.00, Int+1 1.80 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | +0.17 | 3 |
| Asp | dodaje FEP | Will +1 +3.13 3/3 Perception +1 -2.25 ×0.70 · -30% 2/3 Dexterity +1 -1.98 2/3 Intelligence +1 +1.20 ×1.57 · +57% 2/3 +4 | Int+2 3.26, Per+1 6.00, Dex+1 1.80 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | +0.23 | 3 |
| Plaice | dodaje FEP | Will +1 +3.13 3/3 Intelligence +1 -0.08 ×1.48 · +48% 3/3 Perception +1 -2.25 ×0.70 · -30% 2/3 Intelligence +2 -0.20 ×1.07 · +7% 2/3 | Int+2 3.25, Per+1 6.00, Int+1 1.80 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | +0.25 | 3 |
| Zope | dodaje FEP | Will +1 +0.96 2/2 Perception +1 -0.73 ×0.81 · -19% 2/2 Strength +1 -0.10 ×0.90 · -10% 2/2 | Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Wil+1 0.98 | +0.02 | 2 |
| Brill | dodaje FEP | Dexterity +1 -4.95 2/2 Will +1 +2.57 2/2 Perception +1 +0.45 ×1.15 · +15% 2/2 Intelligence +1 +2.75 ×2.22 · +122% 1/2 +1 | Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | -0.12 | 2 |
| Mullet | dodaje FEP | Perception +1 -4.28 ×0.57 · -43% 2/2 Will +1 +2.57 2/2 Intelligence +2 +1.65 ×1.55 · +55% 1/2 Strength +1 -0.33 ×0.69 · -31% 1/2 | Int+2 3.00, Per+1 12.09 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | -0.05 | 2 |
| Sturgeon | dodaje FEP | Psyche +1 -3.88 2/2 Intelligence +1 +1.80 ×1.67 · +67% 2/2 Will +1 +0.96 2/2 Strength +1 -0.37 ×0.70 · -30% 2/2 | Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 → Int+1 5.00, Per+1 2.70, Str+1 0.74, Wil+1 0.93 | -0.24 | 2 |
| Smelt | dodaje FEP | Will +1 +2.59 2/2 Intelligence +1 +1.20 ×1.57 · +57% 2/2 Dexterity +1 -1.80 1/2 Intelligence +2 -1.80 ×0.70 · -30% 1/2 +1 | Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 | +0.15 | 2 |
| Ide | dodaje FEP | Will +1 +2.59 2/2 Intelligence +1 +1.05 ×1.44 · +44% 2/2 Strength +1 -0.07 ×0.94 · -6% 2/2 Intelligence +2 -1.80 ×0.70 · -30% 1/2 +2 | Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 | +0.20 | 2 |
| Silver Bream | dodaje FEP | Will +1 +4.20 2/2 Intelligence +1 +0.60 ×2.50 · +150% 2/2 Agility +1 -2.25 1/2 Perception +1 -1.80 ×0.70 · -30% 1/2 | Int+2 2.79, Per+1 6.00, Int+1 1.50 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | +0.57 | 2 |
| Cod | dodaje FEP | Will +1 +4.20 2/2 Intelligence +2 -0.07 ×1.13 · +13% 2/2 Perception +1 -7.42 ×0.36 · -64% 1/2 Intelligence +1 -4.95 ×0.48 · -52% 1/2 +1 | Int+2 3.00, Per+1 11.62 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | -0.22 | 2 |
| Saithe | dodaje FEP | Will +1 +4.20 2/2 Intelligence +2 +0.30 ×1.08 · +8% 2/2 Intelligence +1 -9.11 ×0.33 · -67% 1/2 Agility +1 -3.60 1/2 +2 | Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 | -0.04 | 2 |
| Pike | dodaje FEP | Strength +1 -1.26 ×0.37 · -63% 1/1 Will +1 +0.93 1/1 | Int+1 5.00, Per+1 2.70, Str+1 2.00 → Int+1 5.00, Per+1 2.70, Str+1 0.74, Wil+1 0.93 | -0.05 | 1 |
| Catfish | dodaje FEP | Intelligence +1 -1.12 ×0.78 · -22% 1/1 Will +1 +0.98 1/1 Strength +1 +0.27 ×1.38 · +38% 1/1 | Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Wil+1 0.98 | +0.02 | 1 |
| Chub | dodaje FEP | Will +1 +0.98 1/1 Charisma +1 -0.42 1/1 Strength +1 -0.14 ×0.87 · -13% 1/1 | Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Wil+1 0.98 | +0.07 | 1 |
| Tench | dodaje FEP | Will +1 +0.98 1/1 Constitution +1 -0.98 ×0.79 · -21% 1/1 Strength +1 +0.14 ×1.17 · +17% 1/1 | Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Wil+1 0.98 | +0.02 | 1 |
| Carp | dodaje FEP | Perception +1 -5.00 1/1 Constitution +1 +2.70 ×4.00 · +300% 1/1 Will +1 +0.98 1/1 Strength +1 +0.63 ×2.80 · +180% 1/1 | Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Wil+1 0.98 | -0.11 | 1 |
| Rose fish | zamienia staty | Zamienia wartości między statami: Perception +1 → Will +1 ×1 | Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 4.65, Per+1 4.20, Wil+1 4.20 | 0.00 | 1 |
| Trout | dodaje FEP | Perception +1 -4.80 1/1 Will +1 +4.20 1/1 Intelligence +1 -3.06 ×0.60 · -40% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 | Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 | -0.32 | 1 |
| Cavelacanth | dodaje FEP | Will +1 +4.20 1/1 Intelligence +1 -3.06 ×0.60 · -40% 1/1 Strength +1 +2.94 ×2.40 · +140% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 +1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 | -0.50 | 1 |