Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Narwhal | adds FEP | Constitution +1 +1.76 ×1.23 · +23% 1/10 Agility +2 -1.92 1/6 Constitution +2 -7.55 5/10 Agility +1 +3.90 ×3.58 · +258% 1/5 +4 | Agi+1 1.00, Str+1 2.00, Con+2 9.48 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | -0.81 | 10 |
| Mammoth | adds FEP | Constitution +1 +2.58 ×1.51 · +51% 1/10 Strength +2 -4.67 ×0.69 · -31% 9/10 Agility +1 +1.46 ×1.30 · +30% 1/6 Strength +1 -0.14 ×0.87 · -13% 5/10 +4 | Agi+1 4.00, Str+1 2.00, Str+2 4.74 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | -0.79 | 10 |
| Moose | adds FEP | Constitution +1 +4.40 ×2.19 · +119% 1/7 Charisma +1 -5.02 ×1.87 · +87% 4/7 Intelligence +1 -5.32 3/7 Strength +1 -2.05 ×0.44 · -56% 3/7 +5 | Wil+2 3.00, Con+1 2.82, Cha+1 8.46 → Wil+2 0.75, Con+1 13.39 | +0.13 | 7 |
| Bear | adds FEP | Will +2 -2.33 ×0.29 · -71% 4/7 Strength +1 -1.53 ×0.69 · -31% 4/7 Strength +2 -2.93 ×4.00 · +300% 3/7 Agility +1 +2.55 ×2.10 · +110% 1/3 +1 | Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Str+2 6.00 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 | -0.21 | 7 |
| Ice Bear | adds FEP | Constitution +1 -1.92 ×1.20 · +20% 6/6 Strength +2 -8.56 5/6 Agility +1 +4.29 ×4.95 · +395% 1/4 Will +2 -0.55 ×0.82 · -18% 3/6 +4 | Agi+1 0.68, Con+1 2.00, Str+2 11.22 → Agi+1 5.85, Con+1 2.24 | -1.89 | 6 |
| Roe Venison | adds FEP | Constitution +1 +3.82 ×1.58 · +58% 1/5 Agility +1 -4.17 ×0.13 · -87% 3/5 Strength +1 -1.27 ×0.59 · -41% 3/5 Agility +2 +6.38 2/2 +3 | Agi+1 7.58, Str+1 2.00 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | +0.68 | 5 |
| Lynx | adds FEP | Constitution +1 +4.04 ×1.98 · +98% 5/5 Strength +1 -5.89 ×0.13 · -87% 4/5 Agility +2 +6.38 2/2 Will +2 -1.95 ×0.35 · -65% 2/5 +2 | Wil+2 3.00, Con+1 3.52, Str+1 7.05 → Wil+2 0.75, Con+1 13.39 | +0.31 | 5 |
| Reindeer Venison | adds FEP | Constitution +1 +4.94 ×2.04 · +104% 1/4 Perception +1 -3.26 2/4 Dexterity +2 -3.15 2/4 Strength +1 -0.53 ×0.76 · -24% 2/4 +4 | Agi+1 1.60, Str+1 2.00, Per+1 4.27 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | +0.31 | 4 |
| Boar | boosts | Constitution +1 +4.62 ×1.65 · +65% 1/4 Strength +1 -4.46 ×0.28 · -72% 3/4 Will +2 -2.21 ×0.32 · -68% 2/4 Agility +1 -0.43 2/4 +1 | Agi+1 4.11, Str+1 7.06 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | -0.12 | 4 |
| Beef bollock | adds FEP | Constitution +1 +0.18 ×0.58 · -42% 1/4 Constitution +2 -6.99 2/4 Strength +1 -2.68 ×0.67 · -33% 2/4 Agility +1 +1.96 ×0.33 · -67% 1/2 +5 | Agi+1 3.00, Str+1 3.00, Con+2 9.48 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | -1.36 | 4 |
| Wildgoat | adds FEP | Constitution +1 +5.91 ×6.36 · +536% 4/4 Agility +1 -2.15 3/4 Agility +2 +6.38 2/2 Charisma +1 -3.96 2/4 +4 | Str+1 5.76, Con+1 0.90, Cha+1 4.16, Agi+1 2.24 → Str+1 1.12, Con+1 10.88, Agi+2 6.75 | +0.78 | 4 |
| Puffin | adds FEP | Constitution +1 +4.33 ×1.93 · +93% 4/4 Dexterity +1 -4.38 3/4 Agility +2 +6.38 2/2 Will +2 -1.95 ×0.35 · -65% 2/4 +4 | Wil+2 3.00, Con+1 5.64, Dex+1 4.23 → Wil+2 0.75, Con+1 13.39 | +0.39 | 4 |
| Wolf | boosts | Constitution +1 +4.06 ×2.20 · +120% 4/4 Agility +1 -1.83 ×4.33 · +333% 3/4 Strength +2 -4.76 ×0.67 · -33% 2/4 Will +2 -1.95 ×0.35 · -65% 2/4 +1 | Wil+2 3.00, Con+1 3.52, Agi+1 5.00 → Wil+2 0.75, Con+1 13.39 | -0.68 | 4 |
| Troll | boosts | Constitution +1 +0.13 ×1.01 · +1% 4/4 Agility +2 -12.52 3/4 Agility +1 +2.87 ×1.40 · +40% 1/3 Will +2 -1.55 ×0.37 · -63% 3/4 +3 | Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 → Wil+2 0.75, Str+1 8.75, Con+1 2.00, Agi+1 5.91 | -3.28 | 4 |
| Ant | boosts | Constitution +1 +3.33 ×1.03 · +3% 1/3 Agility +1 -2.94 ×0.71 · -29% 2/3 Will +1 -2.70 1/3 Will +2 +0.15 ×1.13 · +13% 1/3 | Agi+1 8.22, Str+1 2.00 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | +0.12 | 3 |
| Wolverine | adds FEP | Constitution +1 +6.23 ×3.05 · +205% 1/3 Agility +1 -2.55 ×0.25 · -75% 3/3 Intelligence +1 -3.49 2/3 Strength +1 -1.92 ×0.93 · -7% 2/3 +2 | Agi+1 4.00, Str+1 1.20, Int+1 2.53 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | +0.75 | 3 |
| Swan | adds FEP | Constitution +1 +8.16 ×6.07 · +507% 1/3 Strength +1 -2.89 ×0.69 · -31% 3/3 Intelligence +1 -1.67 3/3 Agility +1 -2.62 ×0.25 · -75% 2/3 +1 | Agi+1 4.00, Str+1 1.20, Int+1 1.58 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | +1.09 | 3 |
| Venison | boosts | Constitution +1 +7.48 ×2.31 · +131% 1/3 Agility +1 -5.62 ×0.12 · -88% 2/3 Will +2 -2.34 ×0.30 · -70% 2/3 Perception +1 -4.16 1/3 | Agi+1 8.22, Str+1 2.00 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | -0.09 | 3 |
| Wild Beef | adds FEP | Constitution +1 +3.37 ×2.19 · +119% 3/3 Agility +2 +6.00 1/1 Will +2 -4.05 ×0.25 · -75% 1/3 Agility +1 -3.00 ×0.25 · -75% 1/3 +3 | Agi+1 4.00, Str+1 0.50, Con+1 2.37 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | +0.50 | 3 |
| Wild Horse | adds FEP | Constitution +1 +5.58 ×2.61 · +161% 1/3 Agility +1 -4.31 ×0.12 · -88% 3/3 Agility +2 +6.00 1/1 Charisma +2 -3.00 ×0.25 · -75% 1/3 +3 | Agi+1 8.69, Str+1 0.50 → Agi+1 1.00, Str+1 2.00, Con+1 9.48 | +0.55 | 3 |
| Pork | adds FEP | Constitution +1 -1.75 ×0.73 · -27% 3/3 Strength +1 -14.02 1/3 Constitution +2 -10.00 1/3 Agility +2 +6.00 1/1 +3 | Agi+1 1.05, Con+1 2.00, Str+1 14.02 → Agi+1 5.25, Con+1 1.00, Cha+1 3.37 | -1.48 | 3 |
| Horse | boosts | Constitution +1 +2.09 ×1.51 · +51% 3/3 Agility +2 +1.98 ×1.14 · +14% 1/3 Strength +1 -2.37 ×0.32 · -68% 2/3 Agility +1 +1.06 ×2.92 · +192% 2/3 +2 | Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 → Str+1 1.12, Con+1 10.88, Agi+2 6.75 | +0.70 | 3 |
| Beaver | boosts | Constitution +1 +3.88 ×1.95 · +95% 3/3 Will +1 -1.28 3/3 Will +2 -1.05 ×0.50 · -50% 2/3 Strength +1 -2.77 ×0.30 · -70% 1/3 | Wil+2 2.10, Con+1 7.05, Wil+1 1.20 → Wil+2 0.75, Con+1 13.39 | +0.04 | 3 |
| Boreworm | adds FEP | Dexterity +1 -0.81 3/3 Constitution +1 +0.45 ×1.25 · +25% 3/3 Agility +1 +2.19 ×1.68 · +68% 2/3 Charisma +1 +3.37 1/1 +2 | Agi+1 3.72, Con+1 1.20, Dex+1 0.75 → Agi+1 5.25, Con+1 1.00, Cha+1 3.37 | +0.28 | 3 |
| Badger | adds FEP | Agility +1 -2.45 2/2 Constitution +1 +1.60 ×1.25 · +25% 2/2 Agility +2 +6.00 1/1 Charisma +2 -3.00 ×0.25 · -75% 1/2 +2 | Cha+2 4.00, Con+1 3.00, Wil+1 1.40, Agi+1 1.40 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 | +0.13 | 2 |
| Beef | adds FEP | Strength +1 -3.50 2/2 Constitution +1 +0.25 ×1.03 · +3% 2/2 Agility +2 +6.00 1/1 Charisma +2 -1.00 ×0.50 · -50% 1/2 +1 | Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Str+1 4.00 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 | +0.26 | 2 |
| Goat bollock | adds FEP | Will +2 -2.44 ×0.37 · -63% 2/2 Constitution +1 -2.38 ×0.52 · -48% 2/2 Agility +2 +6.00 1/1 Agility +1 +5.91 1/1 +3 | Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 | -0.43 | 2 |
| Wild Mutton | adds FEP | Constitution +1 +3.63 ×2.61 · +161% 2/2 Charisma +1 -2.63 2/2 Agility +2 +6.00 1/1 Charisma +2 -3.00 ×0.25 · -75% 1/2 +2 | Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.35, Con+1 9.50 | +0.50 | 2 |
| Grey Seal | boosts | Intelligence +2 -10.00 2/2 Constitution +1 +7.44 ×2.96 · +196% 2/2 Will +2 -1.95 ×0.35 · -65% 2/2 | Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 1.35, Con+1 9.50 | -2.64 | 2 |
| Pelican | boosts | Constitution +1 +3.42 ×1.48 · +48% 2/2 Perception +2 -1.50 2/2 Will +2 -0.75 ×0.58 · -42% 2/2 | Wil+2 1.80, Con+1 7.05, Per+2 1.50 → Wil+2 0.75, Con+1 13.39 | -0.18 | 2 |
| Bee | boosts | Agility +1 +1.07 ×8.13 · +713% 2/2 Constitution +1 +0.77 ×1.46 · +46% 2/2 Dexterity +1 -6.73 1/2 Will +2 +0.75 ×2.25 · +125% 1/2 | Agi+1 0.72, Con+1 1.20, Dex+1 6.73 → Agi+1 5.85, Con+1 2.24 | -0.12 | 2 |
| Horse bollock | adds FEP | Agility +1 +4.23 ×1.94 · +94% 1/2 Constitution +1 -1.88 ×0.52 · -48% 2/2 Agility +2 -2.70 1/2 Strength +2 -2.02 1/2 +3 | Wil+2 2.02, Str+1 9.75, Con+1 5.25, Str+2 2.02 → Wil+2 0.75, Str+1 8.75, Con+1 2.00, Agi+1 5.91 | -0.73 | 2 |
| Crane | adds FEP | Agility +2 +6.00 1/1 Charisma +2 -3.00 ×0.25 · -75% 1/1 Agility +1 -1.50 1/1 Will +1 +0.50 ×1.33 · +33% 1/1 | Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 | +0.80 | 1 |
| Goat | adds FEP | Agility +2 +6.00 1/1 Charisma +1 -4.00 1/1 Charisma +2 -1.00 ×0.50 · -50% 1/1 | Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 1.00, Con+1 3.00, Wil+1 2.00, Agi+2 6.00 | +0.96 | 1 |
| Mallard | boosts | Constitution +1 +3.90 ×1.70 · +70% 1/1 Will +2 -2.97 ×0.31 · -69% 1/1 | Wil+2 4.32, Con+1 5.60 → Wil+2 1.35, Con+1 9.50 | -0.33 | 1 |
| Adder | boosts | Will +2 -12.15 ×0.10 · -90% 1/1 Constitution +1 +6.50 ×3.17 · +217% 1/1 | Wil+2 13.50, Con+1 3.00 → Wil+2 1.35, Con+1 9.50 | -2.85 | 1 |
| Bat | boosts | Perception +1 -1.20 1/1 Will +2 -0.75 ×0.64 · -36% 1/1 Constitution +1 +0.50 ×1.06 · +6% 1/1 | Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 1.35, Con+1 9.50 | -0.35 | 1 |
| Pork bollock | boosts | Strength +2 -18.75 1/1 Constitution +1 +6.12 ×2.81 · +181% 1/1 Will +2 -3.15 ×0.30 · -70% 1/1 | Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 1.35, Con+1 9.50 | -6.03 | 1 |
| Golden Eagle | boosts | Perception +2 -3.75 1/1 Will +2 +0.60 ×1.80 · +80% 1/1 Constitution +1 +0.50 ×1.06 · +6% 1/1 | Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 1.35, Con+1 9.50 | -0.93 | 1 |
| Bog turtle | boosts | Constitution +1 +5.75 ×2.53 · +153% 1/1 Will +2 -4.05 ×0.25 · -75% 1/1 Perception +1 -1.00 1/1 | Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 1.35, Con+1 9.50 | -0.54 | 1 |
| Squirrel | boosts | Constitution +1 +5.50 ×2.38 · +138% 1/1 Will +2 -4.05 ×0.25 · -75% 1/1 Intelligence +1 -1.50 1/1 | Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 1.35, Con+1 9.50 | -0.66 | 1 |
| Caverat | boosts | Agility +1 -0.60 1/1 Constitution +1 +0.50 ×1.06 · +6% 1/1 Will +2 -0.15 ×0.90 · -10% 1/1 | Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 1.35, Con+1 9.50 | -0.07 | 1 |
| Mole | boosts | Constitution +1 +2.75 ×1.41 · +41% 1/1 Will +2 -1.65 ×0.45 · -55% 1/1 Perception +1 -1.00 1/1 | Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 1.35, Con+1 9.50 | -0.25 | 1 |
| Hedgehog | boosts | Constitution +1 +3.45 ×1.57 · +57% 1/1 Will +2 -2.97 ×0.31 · -69% 1/1 | Wil+2 4.32, Con+1 6.05 → Wil+2 1.35, Con+1 9.50 | -0.40 | 1 |
| Fox | boosts | Perception +1 -1.80 1/1 Will +2 -0.75 ×0.64 · -36% 1/1 Constitution +1 +0.50 ×1.06 · +6% 1/1 | Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 1.35, Con+1 9.50 | -0.45 | 1 |
| Cave louse | boosts | Will +2 -6.21 ×0.18 · -82% 1/1 Constitution +1 +4.50 ×1.90 · +90% 1/1 | Wil+2 7.56, Con+1 5.00 → Wil+2 1.35, Con+1 9.50 | -1.27 | 1 |
| Reindeer bollock | adds FEP | Perception +2 -25.59 1/1 Agility +1 +5.91 1/1 Strength +1 +3.87 ×1.79 · +79% 1/1 Will +2 -2.62 ×0.22 · -78% 1/1 +1 | Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 → Wil+2 0.75, Str+1 8.75, Con+1 2.00, Agi+1 5.91 | -6.35 | 1 |
| Mutton bollock | adds FEP | Agility +1 +5.91 1/1 Dexterity +2 -3.37 1/1 Constitution +1 -3.25 ×0.38 · -62% 1/1 Strength +1 -1.00 ×0.90 · -10% 1/1 +1 | Wil+2 1.69, Str+1 9.75, Con+1 5.25, Dex+2 3.37 → Wil+2 0.75, Str+1 8.75, Con+1 2.00, Agi+1 5.91 | -0.93 | 1 |