🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Venison

Par z / bez
0
Par zamiany
264
Porównano w potrawach
0/8
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Boar dodaje FEP Strength +1 -3.65 ×0.50 · -50% 11/14 Constitution +1 -1.61 ×0.82 · -18% 11/14 Agility +1 +2.84 ×3.86 · +286% 6/10 Will +2 +0.07 ×1.02 · +2% 7/14 +2 Per+1 5.82, Con+1 9.71, Dex+1 0.52, Str+1 0.37 → Per+1 8.74, Con+1 2.55, Dex+1 0.53, Str+1 0.38 -0.19 14
Mammoth dodaje FEP Strength +2 -4.19 11/12 Agility +1 +3.12 ×1.81 · +81% 6/9 Constitution +1 -1.56 ×0.73 · -27% 9/12 Perception +1 +3.97 ×1.91 · +91% 2/3 +3 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 8.63, Str+1 2.00 -0.99 12
Badger dodaje FEP Agility +1 -0.83 ×1.15 · +15% 10/10 Constitution +1 -0.59 ×0.87 · -13% 7/10 Will +2 +0.16 ×1.05 · +5% 5/10 Perception +1 +3.40 ×2.14 · +114% 2/3 +5 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 +0.03 10
Ant podbija Will +1 -3.68 8/10 Constitution +1 -1.37 ×0.92 · -8% 8/10 Agility +1 +1.02 ×0.97 · -3% 3/8 Perception +1 +5.26 ×4.71 · +371% 2/5 +4 Per+1 1.70, Con+1 3.00, Wil+1 4.50, Agi+1 0.25, Dex+1 0.58 → Per+1 9.56, Con+1 2.55, Dex+1 0.86 +0.21 10
Lynx dodaje FEP Strength +1 -3.76 ×0.89 · -11% 8/10 Agility +1 +2.20 ×1.62 · +62% 4/8 Constitution +1 +0.73 ×1.26 · +26% 8/10 Will +2 -0.10 7/10 +5 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 8.63, Str+1 2.00 -0.09 10
Fox dodaje FEP Agility +1 +3.06 ×4.06 · +306% 4/6 Constitution +1 -1.35 ×0.85 · -15% 6/9 Perception +1 -0.99 ×1.28 · +28% 6/9 Will +2 +1.23 ×1.61 · +61% 5/9 +5 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 8.63, Str+1 2.00 +0.26 9
Wolverine dodaje FEP Agility +1 +0.43 ×1.65 · +65% 9/9 Constitution +1 -1.64 ×0.81 · -19% 6/9 Will +2 +1.35 ×1.71 · +71% 5/9 Perception +1 +3.97 ×1.91 · +91% 2/3 +5 Wil+2 2.40, Con+1 1.80, Agi+1 5.00 → Wil+2 3.50, Con+1 3.00, Per+1 3.20 +0.32 9
Ice Bear dodaje FEP Agility +1 +3.14 ×4.86 · +386% 4/7 Constitution +1 +1.41 ×1.92 · +92% 7/9 Constitution +2 -8.64 6/9 Will +2 -1.11 ×0.93 · -7% 5/9 +4 Agi+1 0.75, Con+1 1.50, Dex+1 0.70, Str+2 11.22 → Agi+1 3.65, Con+1 1.50, Dex+1 1.31 -1.89 9
Wolf dodaje FEP Agility +1 -1.08 ×0.99 · -1% 9/9 Constitution +1 +0.69 ×1.22 · +22% 7/9 Will +2 -0.09 6/9 Perception +1 +3.66 ×2.69 · +169% 2/3 +4 Agi+1 3.56, Str+1 6.00 → Agi+1 8.63, Str+1 2.00 -0.03 9
Reindeer Venison dodaje FEP Agility +1 +4.14 ×5.27 · +427% 3/5 Perception +1 -1.33 ×0.91 · -9% 1/5 Constitution +1 +0.76 ×1.38 · +38% 5/8 Dexterity +1 -1.04 4/8 +6 Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 8.63, Str+1 2.00 +0.09 8
Beaver dodaje FEP Constitution +1 -1.59 ×0.78 · -22% 7/8 Will +2 +1.19 ×1.69 · +69% 7/8 Agility +1 +3.42 ×2.16 · +116% 5/6 Will +1 -1.85 6/8 +3 Wil+2 1.20, Con+1 2.10, Wil+1 5.00 → Wil+2 3.50, Con+1 3.00, Per+1 3.20 +0.45 8
Narwhal dodaje FEP Agility +2 -5.40 5/7 Constitution +1 -2.21 ×0.61 · -39% 5/7 Agility +1 +5.26 ×8.43 · +743% 2/4 Perception +1 +6.65 ×7.32 · +632% 1/3 +2 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 8.63, Str+1 2.00 -1.30 7
Bat dodaje FEP Agility +1 +3.18 ×2.16 · +116% 4/5 Constitution +1 -1.62 ×0.82 · -18% 5/7 Will +2 +1.37 ×1.82 · +82% 5/7 Perception +1 -0.50 ×2.05 · +105% 5/7 +4 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 8.63, Str+1 2.00 +0.43 7
Puffin dodaje FEP Dexterity +1 -3.50 7/7 Constitution +1 -0.76 ×0.87 · -13% 6/7 Will +2 +0.21 ×1.07 · +7% 6/7 Agility +1 +3.82 ×2.70 · +170% 4/5 +1 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 8.63, Str+1 2.00 +0.01 7
Boreworm dodaje FEP Will +2 +1.51 ×1.96 · +96% 6/7 Constitution +1 -1.45 ×0.84 · -16% 6/7 Agility +1 +3.30 ×2.16 · +116% 4/5 Dexterity +1 -1.97 5/7 +3 Wil+2 1.20, Con+1 1.80, Dex+1 5.00 → Wil+2 3.50, Con+1 3.00, Per+1 3.20 +0.54 7
Wild Beef dodaje FEP Constitution +1 -1.02 ×0.90 · -10% 6/6 Agility +1 +2.68 ×2.06 · +106% 3/4 Will +1 +0.66 ×2.71 · +171% 3/6 Strength +1 +0.42 ×1.96 · +96% 3/6 +4 Agi+1 4.00, Str+1 0.50, Con+1 2.37 → Agi+1 8.22, Str+1 2.00 +0.29 6
Roe Venison podbija Constitution +1 -1.23 ×0.81 · -19% 4/6 Perception +1 -0.50 ×1.34 · +34% 4/6 Agility +1 +0.97 ×1.05 · +5% 1/3 Will +2 +1.48 ×1.89 · +89% 2/6 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 +0.07 6
Bear dodaje FEP Constitution +1 -4.33 4/6 Agility +1 +3.94 ×4.85 · +385% 3/4 Strength +1 -5.67 ×0.33 · -68% 3/6 Will +2 -0.54 ×0.90 · -10% 3/6 +1 Per+1 2.24, Con+1 10.05, Dex+1 0.86 → Per+1 9.56, Con+1 2.55, Dex+1 0.86 -0.27 6
Beef dodaje FEP Strength +1 -2.70 6/6 Agility +1 +2.99 ×4.32 · +332% 3/5 Constitution +1 -1.67 ×0.70 · -30% 5/6 Will +2 +1.65 ×2.13 · +113% 4/6 +3 Per+1 2.13, Con+1 3.00, Str+1 5.00, Agi+1 0.31, Dex+1 0.73 → Per+1 9.56, Con+1 2.55, Dex+1 0.86 -0.01 6
Wildgoat dodaje FEP Charisma +1 -3.15 6/6 Constitution +1 +2.06 ×2.32 · +132% 5/6 Will +2 +0.11 ×1.04 · +4% 5/6 Agility +1 +3.58 ×2.16 · +116% 3/4 +2 Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 8.63, Str+1 2.00 +0.44 6
Troll dodaje FEP Agility +2 -7.44 5/6 Constitution +1 -1.80 ×0.73 · -27% 5/6 Will +2 -0.74 ×0.94 · -6% 5/6 Agility +1 +3.58 ×2.16 · +116% 3/4 +2 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 8.63, Str+1 2.00 -2.53 6
Moose dodaje FEP Agility +1 +3.24 ×3.25 · +225% 4/5 Strength +1 -4.10 ×0.40 · -60% 4/6 Charisma +1 -3.86 ×0.85 · -15% 4/6 Constitution +1 +1.47 ×1.63 · +63% 3/6 +3 Wil+2 3.00, Con+1 2.82, Cha+1 8.46 → Wil+2 3.00, Con+1 4.93, Agi+1 4.02 -0.08 6
Grey Seal dodaje FEP Intelligence +2 -8.85 6/6 Will +2 -0.92 ×0.95 · -6% 6/6 Constitution +1 +0.88 ×1.29 · +29% 6/6 Agility +1 +3.42 4/4 +1 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 3.18, Con+1 3.50, Agi+1 3.27 -2.43 6
Mole dodaje FEP Will +2 +0.55 ×1.46 · +46% 6/6 Constitution +1 -0.45 ×0.91 · -9% 6/6 Perception +1 -0.16 ×2.51 · +151% 6/6 Agility +1 +2.96 4/4 Wil+2 3.18, Con+1 3.75, Per+1 1.00 → Wil+2 3.18, Con+1 3.50, Agi+1 3.27 +0.40 6
Wild Mutton dodaje FEP Charisma +1 -2.96 ×0.57 · -43% 6/6 Constitution +1 +2.06 ×2.32 · +132% 5/6 Will +2 +0.11 ×1.04 · +4% 5/6 Agility +1 +3.10 4/4 +3 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 +0.35 6
Bee dodaje FEP Will +2 +2.16 ×4.57 · +357% 6/6 Constitution +1 -1.25 ×1.39 · +39% 6/6 Agility +1 -1.22 ×1.06 · +6% 6/6 Perception +1 +3.68 2/2 Wil+2 3.00, Con+1 0.60, Agi+1 5.00 → Wil+2 3.50, Con+1 3.00, Per+1 3.20 +0.51 6
Wild Horse dodaje FEP Agility +1 -0.85 ×1.20 · +20% 5/5 Strength +1 +0.86 ×2.54 · +154% 4/5 Will +1 +1.00 ×3.57 · +257% 2/5 Charisma +1 +0.15 ×1.08 · +7% 2/5 +3 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 +0.33 5
Pelican dodaje FEP Perception +2 -2.38 4/5 Constitution +1 -1.61 ×0.91 · -9% 4/5 Will +2 +1.60 ×1.94 · +94% 4/5 Agility +1 +3.95 ×2.16 · +116% 2/3 +3 Wil+2 1.50, Con+1 1.80, Per+2 5.00 → Wil+2 3.50, Con+1 3.00, Per+1 3.20 +0.21 5
Hedgehog dodaje FEP Constitution +1 -1.80 ×0.76 · -24% 5/5 Will +2 -0.25 ×1.04 · +4% 5/5 Agility +1 +3.22 3/3 Perception +1 +3.68 2/2 Wil+2 4.32, Con+1 6.05 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 +0.18 5
Cave louse dodaje FEP Will +2 -1.79 ×0.67 · -33% 5/5 Constitution +1 -1.24 ×0.76 · -24% 5/5 Agility +1 +3.22 3/3 Perception +1 +3.68 2/2 Wil+2 7.56, Con+1 5.00 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 -0.22 5
Swan podbija Agility +1 +3.24 ×3.74 · +274% 1/4 Intelligence +1 -1.32 4/4 Strength +1 +0.34 ×1.30 · +30% 4/4 Will +1 +0.49 ×1.50 · +50% 2/4 +1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 8.63, Str+1 2.00 +0.48 4
Beef bollock dodaje FEP Constitution +2 -7.29 4/4 Agility +1 +4.68 ×2.81 · +181% 1/3 Constitution +1 -6.94 ×0.42 · -58% 2/4 Will +2 +1.14 ×1.51 · +51% 2/4 +2 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 8.63, Str+1 2.00 -2.37 4
Horse bollock dodaje FEP Strength +2 -5.38 2/3 Constitution +1 -3.34 ×0.57 · -43% 2/3 Agility +1 +2.71 ×1.35 · +35% 1/2 Agility +2 -6.41 1/3 +4 Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 → Per+1 9.56, Con+1 2.55, Dex+1 0.86 -2.01 3
Pork dodaje FEP Perception +1 +6.33 ×9.02 · +802% 1/2 Constitution +1 -4.60 ×0.61 · -39% 2/3 Agility +1 +3.35 ×4.85 · +385% 2/3 Constitution +2 -12.50 1/3 +3 Per+1 1.06, Con+1 3.00, Con+2 12.50, Agi+1 0.16, Dex+1 0.36 → Per+1 9.56, Con+1 2.55, Dex+1 0.86 -1.51 3
Mallard dodaje FEP Agility +1 +3.92 ×2.16 · +116% 1/2 Constitution +1 -1.35 ×0.76 · -24% 2/3 Perception +1 +4.16 1/1 Intelligence +1 -0.71 1/3 +1 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 8.63, Str+1 2.00 +0.55 3
Walrus dodaje FEP Constitution +1 -7.48 ×0.45 · -55% 3/3 Agility +1 +5.62 ×8.22 · +722% 1/2 Will +2 +2.34 ×3.40 · +240% 2/3 Perception +1 +4.16 1/1 Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 8.22, Str+1 2.00 +0.09 3
Adder dodaje FEP Will +2 -6.33 ×0.36 · -64% 3/3 Constitution +1 +1.00 ×1.33 · +33% 3/3 Agility +1 +3.24 2/2 Perception +1 +4.16 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 -1.30 3
Pork bollock dodaje FEP Perception +1 +5.92 ×5.09 · +409% 1/2 Constitution +1 -1.34 ×0.93 · -7% 2/2 Constitution +2 -18.75 1/2 Strength +2 -18.75 1/2 +2 Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 9.56, Con+1 2.55, Dex+1 0.86 -5.41 2
Mutton bollock dodaje FEP Agility +1 +3.25 ×1.62 · +62% 1/2 Charisma +2 -10.68 1/2 Constitution +1 -5.40 ×0.47 · -53% 1/2 Dexterity +2 -4.50 1/2 +2 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 8.63, Str+1 2.00 -2.68 2
Stoat dodaje FEP Agility +1 +1.31 ×1.05 · +5% 1/2 Will +2 +0.98 ×1.67 · +67% 1/2 Constitution +1 -0.90 ×0.70 · -30% 1/2 Strength +1 +0.80 ×1.67 · +67% 1/2 +1 Wil+2 1.46, Con+1 3.00, Int+1 0.60 → Wil+2 2.44, Con+1 2.10, Agi+1 2.18 +0.39 2
Golden Eagle dodaje FEP Perception +1 +4.16 1/1 Constitution +1 -4.00 ×0.56 · -44% 1/2 Perception +2 -3.75 1/2 Will +2 +3.03 ×5.04 · +404% 1/2 +2 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 -0.04 2
Squirrel dodaje FEP Will +2 -0.57 ×0.98 · -2% 2/2 Constitution +1 +0.05 ×0.98 · -2% 2/2 Perception +1 +4.16 1/1 Agility +1 +2.18 1/1 +2 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 +0.19 2
Caverat dodaje FEP Constitution +1 -2.45 ×0.63 · -37% 2/2 Will +2 +1.75 ×2.26 · +126% 2/2 Agility +1 +0.59 ×5.45 · +445% 2/2 Perception +1 +4.16 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 +0.66 2
Seagull podbija Agility +1 +6.63 ×4.32 · +332% 1/1 Dexterity +1 -1.42 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 8.63, Str+1 2.00 +1.05 1
Reindeer bollock podbija Perception +2 -16.02 1/1 Agility +1 +5.63 ×2.88 · +188% 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 8.63, Str+1 2.00 -5.48 1
Crane podbija Strength +1 +0.50 ×1.33 · +33% 1/1 Agi+1 8.62, Str+1 1.50 → Agi+1 8.63, Str+1 2.00 +0.11 1
Bog turtle podbija Perception +1 +3.16 ×4.16 · +316% 1/1 Will +2 -1.62 ×0.70 · -30% 1/1 Constitution +1 +1.25 ×1.33 · +33% 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.78, Con+1 5.00, Per+1 4.16 +0.19 1
Goat bollock dodaje FEP Constitution +1 -5.39 ×0.47 · -53% 1/1 Agility +1 +3.20 1/1 Agility +2 -2.70 1/1 Will +2 +0.30 ×1.11 · +11% 1/1 Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 3.00, Con+1 4.73, Agi+1 3.20 -1.12 1
Horse dodaje FEP Agility +1 +2.18 1/1 Strength +1 -1.20 1/1 Will +2 +0.98 ×1.67 · +67% 1/1 Constitution +1 -0.90 ×0.70 · -30% 1/1 Wil+2 1.46, Con+1 3.00, Str+1 1.20 → Wil+2 2.44, Con+1 2.10, Agi+1 2.18 +0.40 1
Rabbit podbija Agility +1 +1.20 ×3.93 · +293% 1/1 Charisma +1 +0.30 ×1.15 · +15% 1/1 Will +1 +0.11 ×1.18 · +18% 1/1 Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 → Str+1 2.05, Con+2 2.00, Cha+1 2.30, Wil+1 0.72, Agi+1 1.61 +0.26 1