Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Burbot | dodaje FEP | Perception +1 +4.80 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 Constitution +1 -1.50 1/1 Strength +1 +0.90 ×1.43 · +43% 1/1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.12 | 1 |
| Plaice | podbija | Intelligence +1 +5.46 ×3.60 · +260% 1/1 Perception +1 +2.10 ×1.78 · +78% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.38 | 1 |
| Perch | podbija | Intelligence +1 +5.31 ×3.36 · +236% 1/1 Perception +1 +2.10 ×1.78 · +78% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 | Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.35 | 1 |
| Zander | dodaje FEP | Perception +1 +4.80 1/1 Intelligence +2 -3.60 ×0.54 · -46% 1/1 Intelligence +1 +3.02 ×1.67 · +67% 1/1 Strength +1 -0.90 ×0.77 · -23% 1/1 | Str+1 3.90, Int+1 4.54, Int+2 7.80 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | -0.06 | 1 |
| Asp | podbija | Intelligence +1 +5.46 ×3.60 · +260% 1/1 Perception +1 +2.10 ×1.78 · +78% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.38 | 1 |
| Roach | dodaje FEP | Intelligence +1 +5.16 ×3.15 · +215% 1/1 Perception +1 +4.80 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Dexterity +1 -1.80 1/1 +1 | Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.50 | 1 |
| Silver Bream | dodaje FEP | Intelligence +1 +5.76 ×4.20 · +320% 1/1 Perception +1 +4.80 1/1 Agility +1 -2.25 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 +1 | Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.53 | 1 |
| Ide | dodaje FEP | Intelligence +1 +5.16 ×3.15 · +215% 1/1 Perception +1 +4.80 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 +1 | Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.64 | 1 |
| Smelt | dodaje FEP | Intelligence +1 +5.46 ×3.60 · +260% 1/1 Perception +1 +4.80 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Dexterity +1 -1.80 1/1 +1 | Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.56 | 1 |
| Haddock | dodaje FEP | Perception +1 +4.80 1/1 Agility +1 -4.80 1/1 Intelligence +2 +1.14 ×1.37 · +37% 1/1 | Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.45 | 1 |
| Saithe | dodaje FEP | Intelligence +1 -6.05 ×0.56 · -44% 1/1 Perception +1 +4.80 1/1 Intelligence +2 +0.60 ×1.17 · +17% 1/1 | Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | -0.01 | 1 |
| Cod | dodaje FEP | Perception +1 +4.80 1/1 Intelligence +1 -1.89 ×0.80 · -20% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 | Str+1 3.00, Int+1 9.45, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | -0.14 | 1 |
| Cavelacanth | dodaje FEP | Perception +1 +4.80 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 Perception +2 -1.50 1/1 Strength +1 +0.90 ×1.43 · +43% 1/1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | -0.18 | 1 |
| Whiting | dodaje FEP | Perception +1 +4.80 1/1 Will +1 -4.20 1/1 Intelligence +1 +3.06 ×1.68 · +68% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 | Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.32 | 1 |
| Grayling | podbija | Perception +1 +3.30 ×3.20 · +220% 1/1 Intelligence +1 +3.06 ×1.68 · +68% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 Strength +1 -0.53 ×0.85 · -15% 1/1 | Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.44 | 1 |