Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Burbot | adds FEP | Perception +1 +4.80 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 Constitution +1 -1.50 1/1 Strength +1 +0.90 ×1.43 · +43% 1/1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.12 | 1 |
| Plaice | boosts | Intelligence +1 +5.46 ×3.60 · +260% 1/1 Perception +1 +2.10 ×1.78 · +78% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.38 | 1 |
| Perch | boosts | Intelligence +1 +5.31 ×3.36 · +236% 1/1 Perception +1 +2.10 ×1.78 · +78% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 | Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.35 | 1 |
| Zander | adds FEP | Perception +1 +4.80 1/1 Intelligence +2 -3.60 ×0.54 · -46% 1/1 Intelligence +1 +3.02 ×1.67 · +67% 1/1 Strength +1 -0.90 ×0.77 · -23% 1/1 | Str+1 3.90, Int+1 4.54, Int+2 7.80 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | -0.06 | 1 |
| Asp | boosts | Intelligence +1 +5.46 ×3.60 · +260% 1/1 Perception +1 +2.10 ×1.78 · +78% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.38 | 1 |
| Roach | adds FEP | Intelligence +1 +5.16 ×3.15 · +215% 1/1 Perception +1 +4.80 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Dexterity +1 -1.80 1/1 +1 | Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.50 | 1 |
| Silver Bream | adds FEP | Intelligence +1 +5.76 ×4.20 · +320% 1/1 Perception +1 +4.80 1/1 Agility +1 -2.25 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 +1 | Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.53 | 1 |
| Ide | adds FEP | Intelligence +1 +5.16 ×3.15 · +215% 1/1 Perception +1 +4.80 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 +1 | Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.64 | 1 |
| Smelt | adds FEP | Intelligence +1 +5.46 ×3.60 · +260% 1/1 Perception +1 +4.80 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Dexterity +1 -1.80 1/1 +1 | Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.56 | 1 |
| Haddock | adds FEP | Perception +1 +4.80 1/1 Agility +1 -4.80 1/1 Intelligence +2 +1.14 ×1.37 · +37% 1/1 | Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.45 | 1 |
| Saithe | adds FEP | Intelligence +1 -6.05 ×0.56 · -44% 1/1 Perception +1 +4.80 1/1 Intelligence +2 +0.60 ×1.17 · +17% 1/1 | Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | -0.01 | 1 |
| Cod | adds FEP | Perception +1 +4.80 1/1 Intelligence +1 -1.89 ×0.80 · -20% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 | Str+1 3.00, Int+1 9.45, Int+2 6.00 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | -0.14 | 1 |
| Cavelacanth | adds FEP | Perception +1 +4.80 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 Perception +2 -1.50 1/1 Strength +1 +0.90 ×1.43 · +43% 1/1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | -0.18 | 1 |
| Whiting | adds FEP | Perception +1 +4.80 1/1 Will +1 -4.20 1/1 Intelligence +1 +3.06 ×1.68 · +68% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 | Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.32 | 1 |
| Grayling | boosts | Perception +1 +3.30 ×3.20 · +220% 1/1 Intelligence +1 +3.06 ×1.68 · +68% 1/1 Intelligence +2 -1.80 ×0.70 · -30% 1/1 Strength +1 -0.53 ×0.85 · -15% 1/1 | Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 | +0.44 | 1 |