🧂 What spices do

109 online

Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Troll

With / without pairs
0
Swap pairs
252
Compared in dishes
0/9
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Ice Bear adds FEP Constitution +1 -0.09 ×1.76 · +76% 13/16 Strength +2 -1.63 ×1.15 · +15% 1/11 Agility +2 +10.09 8/8 Strength +1 +6.14 ×4.45 · +345% 7/16 +5 Str+1 3.82, Con+1 4.50, Str+2 13.50, Cha+1 23.20, Dex+1 27.00 → Str+1 29.26, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 42.21 +1.21 16
Mammoth adds FEP Strength +2 -0.55 ×2.42 · +142% 13/15 Agility +2 +10.09 8/8 Will +2 +0.57 ×1.14 · +14% 7/15 Agility +1 +0.63 ×1.10 · +10% 5/15 +3 Str+1 29.26, Con+1 4.50, Dex+1 20.25, Con+2 13.99, Cha+1 0.25 → Str+1 29.26, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 42.21 +2.03 15
Wolf adds FEP Constitution +1 +1.68 ×1.53 · +53% 8/10 Agility +1 -3.04 ×1.56 · +56% 7/10 Agility +2 +8.53 6/6 Will +2 +0.64 ×1.13 · +13% 5/10 +4 Str+1 43.89, Con+1 4.50, Dex+1 30.37, Cha+1 0.25 → Str+1 29.26, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 42.21 +2.73 10
Narwhal adds FEP Constitution +2 -3.27 ×1.63 · +63% 7/10 Constitution +1 -0.14 ×0.93 · -7% 7/10 Strength +2 +9.67 ×11.73 · +1073% 3/5 Strength +1 +4.99 ×2.20 · +120% 5/10 +6 Str+1 7.32, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 25.82 → Str+1 29.26, Con+1 4.50, Dex+1 20.25, Cha+1 0.25, Con+2 42.21 +2.24 10
Lynx adds FEP Strength +1 -2.93 ×1.50 · +50% 7/8 Agility +2 +8.53 6/6 Constitution +1 +2.15 ×1.67 · +67% 6/8 Will +2 +0.60 ×1.12 · +12% 5/8 +3 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.00 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 +2.62 8
Boreworm adds FEP Dexterity +1 -1.77 6/8 Constitution +1 +0.17 ×1.08 · +8% 6/8 Agility +2 +7.44 5/5 Will +2 +2.36 ×2.69 · +169% 5/8 +5 Agi+1 3.72, Con+1 1.20, Dex+1 0.75 → Agi+1 3.00, Con+1 1.00, Cha+1 1.80, Str+2 10.85 +3.02 8
Boar adds FEP Constitution +1 +0.26 ×1.17 · +17% 6/7 Agility +2 +7.44 5/5 Strength +1 -4.36 ×0.26 · -74% 5/7 Will +2 +0.85 ×1.26 · +26% 5/7 +3 Agi+1 3.00, Con+1 1.00, Cha+1 2.19, Str+1 2.69 → Agi+1 3.00, Con+1 1.00, Cha+1 1.80, Str+2 10.85 +2.48 7
Ant adds FEP Constitution +1 -0.28 ×1.16 · +16% 6/7 Agility +2 +7.44 5/5 Will +1 -3.19 5/7 Will +2 +2.52 ×2.59 · +159% 5/7 +2 Agi+1 9.26, Str+1 2.00 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +2.77 7
Beef bollock adds FEP Constitution +1 -3.25 ×0.61 · -39% 5/7 Strength +2 +11.20 ×4.44 · +344% 3/4 Constitution +2 -6.05 4/7 Strength +1 -0.90 ×0.96 · -4% 4/7 +6 Wil+2 1.69, Str+1 13.12, Con+1 5.25 → Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 +1.49 7
Badger adds FEP Agility +1 -3.85 ×0.42 · -58% 6/6 Agility +2 +7.44 5/5 Constitution +1 +1.55 ×1.34 · +34% 5/6 Will +2 +0.90 ×1.26 · +26% 5/6 +2 Agi+1 9.61, Str+1 1.40 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +2.51 6
Venison adds FEP Agility +2 +7.44 5/5 Constitution +1 +1.80 ×1.42 · +42% 5/6 Will +2 +0.74 ×1.22 · +22% 5/6 Agility +1 -3.58 ×0.46 · -54% 4/6 +2 Agi+1 8.63, Str+1 2.00 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +2.53 6
Fox adds FEP Agility +2 +7.44 5/5 Perception +1 -2.46 5/6 Will +2 +1.97 ×2.03 · +103% 5/6 Constitution +1 +0.18 ×1.09 · +9% 5/6 +3 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +2.86 6
Bat adds FEP Agility +2 +7.44 5/5 Will +2 +2.12 ×2.49 · +149% 5/6 Perception +1 -1.97 5/6 Constitution +1 +0.18 ×1.09 · +9% 5/6 +3 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +3.00 6
Wolverine adds FEP Agility +1 -2.46 6/6 Agility +2 +7.44 5/5 Will +2 +2.09 ×2.00 · +100% 5/6 Constitution +1 +0.24 ×1.13 · +13% 5/6 +3 Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +2.82 6
Horse bollock adds FEP Strength +2 +6.47 ×3.70 · +270% 3/6 Agility +2 +1.29 2/6 Constitution +1 -2.61 ×0.59 · -41% 4/6 Strength +1 -1.15 ×0.81 · -19% 3/6 +5 Wil+2 2.02, Str+1 9.75, Con+1 5.25, Str+2 2.02 → Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 +1.86 6
Wildgoat adds FEP Charisma +1 -3.15 6/6 Agility +2 +7.44 5/5 Constitution +1 +3.86 ×3.40 · +240% 5/6 Will +2 +0.85 ×1.23 · +23% 5/6 +2 Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +2.97 6
Puffin adds FEP Dexterity +1 -3.38 6/6 Agility +2 +7.44 5/5 Constitution +1 +1.03 ×1.20 · +20% 5/6 Will +2 +1.00 ×1.33 · +33% 5/6 +2 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +2.56 6
Beaver adds FEP Agility +2 +7.44 5/5 Will +2 +2.09 ×2.48 · +148% 5/6 Will +1 -1.97 5/6 Constitution +1 +0.18 ×1.09 · +9% 5/6 +3 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +2.99 6
Beef adds FEP Strength +1 -1.44 ×1.50 · +50% 5/6 Agility +2 +9.55 4/4 Constitution +2 -4.71 3/6 Will +2 +1.53 ×2.00 · +100% 3/6 +2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Con+2 4.00 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 +2.47 6
Bee adds FEP Agility +2 +7.44 5/5 Agility +1 -3.44 5/6 Will +2 +2.95 ×4.53 · +353% 5/6 Constitution +1 +0.48 ×1.80 · +80% 5/6 +2 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 → Str+2 10.00, Wil+1 2.00, Per+1 2.00 +2.80 6
Cave louse adds FEP Agility +2 +7.44 5/5 Will +2 -1.05 ×0.83 · -17% 5/6 Constitution +1 +0.56 ×1.10 · +10% 5/6 Strength +2 +7.00 ×3.33 · +233% 1/6 +2 Wil+2 4.45, Con+1 5.00 → Wil+2 3.18, Con+1 5.00, Agi+2 8.18 +2.09 6
Grey Seal adds FEP Intelligence +2 -8.62 5/6 Agility +2 +7.44 5/5 Constitution +1 +2.58 ×1.80 · +80% 5/6 Will +2 -0.36 ×0.97 · -3% 5/6 +2 Wil+2 3.00, Con+1 2.50, Int+2 10.60 → Wil+2 3.18, Con+1 5.00, Agi+2 8.18 +0.06 6
Bear adds FEP Strength +1 -2.43 ×1.35 · +35% 4/5 Constitution +1 -0.31 ×0.90 · -10% 4/5 Agility +2 +12.52 3/3 Will +2 -0.80 ×0.85 · -15% 3/5 +2 Wil+2 2.25, Str+1 11.38, Con+1 3.50 → Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 +2.64 5
Hedgehog adds FEP Agility +2 +7.44 5/5 Will +2 +0.49 ×1.15 · +15% 5/5 Wil+2 2.54, Con+1 6.05 → Wil+2 3.18, Con+1 5.00, Agi+2 8.18 +2.54 5
Mole adds FEP Agility +2 +7.44 5/5 Perception +1 -1.55 5/5 Will +2 +1.40 ×2.40 · +140% 5/5 Constitution +1 +1.29 ×1.27 · +27% 5/5 Wil+2 3.18, Con+1 3.75, Per+1 1.00 → Wil+2 3.18, Con+1 5.00, Agi+2 8.18 +2.79 5
Wild Mutton adds FEP Agility +2 +7.44 5/5 Constitution +1 +3.86 ×3.40 · +240% 5/5 Charisma +1 -3.25 5/5 Will +2 +0.85 ×1.23 · +23% 5/5 Wil+2 3.18, Con+1 1.25, Cha+1 3.75 → Wil+2 3.18, Con+1 5.00, Agi+2 8.18 +2.75 5
Reindeer Venison adds FEP Agility +2 +10.06 3/3 Constitution +1 +2.80 ×2.00 · +100% 3/4 Perception +1 -3.98 2/4 Dexterity +2 -3.64 2/4 +3 Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Per+1 3.15 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 +3.09 4
Pork adds FEP Strength +1 -10.51 ×0.17 · -83% 3/4 Strength +2 +10.26 ×13.33 · +1233% 2/3 Constitution +1 -2.88 ×0.58 · -42% 2/4 Agility +1 +2.09 ×2.55 · +155% 2/4 +3 Agi+1 1.05, Con+1 2.00, Str+1 14.02 → Agi+1 3.00, Con+1 1.00, Cha+1 1.80, Str+2 10.85 +1.79 4
Pelican adds FEP Agility +2 +7.00 3/3 Will +2 +2.97 ×2.89 · +189% 3/4 Perception +2 -2.67 3/4 Constitution +1 +0.40 ×1.22 · +22% 3/4 +3 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +2.82 4
Moose adds FEP Intelligence +1 -5.04 3/4 Constitution +1 +1.80 ×1.50 · +50% 3/4 Agility +2 +11.00 2/2 Strength +2 +9.83 ×8.33 · +733% 1/2 +3 Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.80 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 +2.87 4
Pork bollock adds FEP Strength +2 -27.29 ×0.81 · -19% 3/4 Constitution +1 +0.37 ×1.33 · +33% 3/4 Agility +2 +22.58 2/2 Perception +1 -4.55 ×0.67 · -33% 2/4 +6 Str+1 10.33, Con+1 6.75, Per+1 24.30, Cha+1 0.38, Str+2 60.75 → Str+1 27.54, Con+1 4.50, Per+1 16.20, Cha+1 0.25, Agi+2 37.15 -3.07 4
Walrus adds FEP Constitution +1 -0.13 ×0.99 · -1% 4/4 Agility +2 +12.52 3/3 Agility +1 -2.87 ×0.76 · -24% 3/4 Will +2 +1.55 ×2.74 · +174% 3/4 +3 Wil+2 0.75, Str+1 8.75, Con+1 2.00, Agi+1 5.91 → Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 +3.28 4
Mallard adds FEP Agility +2 +8.00 2/2 Constitution +1 +1.40 ×1.25 · +25% 2/3 Will +2 -0.36 ×0.97 · -3% 2/3 Strength +2 +10.68 1/1 +2 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +3.18 3
Mutton bollock adds FEP Agility +2 +13.41 2/2 Dexterity +2 -3.94 2/3 Constitution +1 -3.32 ×0.52 · -48% 2/3 Strength +1 -2.13 ×0.67 · -33% 2/3 +4 Wil+2 1.69, Str+1 9.75, Con+1 5.25, Dex+2 3.37 → Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 +1.25 3
Stoat adds FEP Agility +1 -1.74 ×0.66 · -34% 3/3 Strength +2 +10.30 2/2 Constitution +1 -0.87 ×0.82 · -18% 2/3 Strength +1 +0.40 ×1.33 · +33% 2/3 +2 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 +3.70 3
Golden Eagle adds FEP Strength +2 +7.59 ×1.82 · +82% 1/2 Agility +2 +8.00 1/1 Perception +2 -3.75 1/3 Agility +1 -3.12 ×0.56 · -44% 1/3 +3 Agi+1 7.12, Str+1 3.00 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +2.40 3
Horse adds FEP Agility +2 +2.97 ×5.83 · +483% 3/3 Strength +2 +9.52 ×5.56 · +456% 1/2 Constitution +1 -0.50 ×0.75 · -25% 2/3 Strength +1 +1.60 ×1.67 · +67% 1/3 +2 Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 +3.01 3
Adder adds FEP Agility +2 +8.06 3/3 Will +2 -6.59 ×0.34 · -66% 3/3 Constitution +1 +3.33 ×2.11 · +111% 3/3 Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 9.00, Agi+2 8.00 +1.01 3
Wild Horse adds FEP Agility +1 -4.77 ×0.41 · -59% 2/2 Strength +2 +10.68 1/1 Agility +2 +8.00 1/1 Constitution +1 +6.75 ×4.00 · +300% 1/2 +1 Agi+1 9.79, Str+1 0.50 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +3.22 2
Roe Venison adds FEP Strength +2 +10.68 1/1 Agility +2 +8.00 1/1 Agility +1 -4.54 ×0.47 · -53% 1/2 Perception +1 -1.80 1/2 +1 Agi+1 8.54, Str+1 2.00 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +3.01 2
Seagull adds FEP Strength +2 +9.59 ×6.67 · +567% 1/2 Dexterity +1 -1.01 2/2 Agility +1 +2.00 ×2.00 · +100% 1/2 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +3.51 2
Reindeer bollock adds FEP Perception +2 -20.81 2/2 Strength +1 +0.31 2/2 Agility +2 +18.81 1/1 Strength +2 +10.68 1/1 +3 Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 → Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 -2.08 2
Tame Reindeer Venison adds FEP Agility +2 +14.00 1/1 Strength +2 +8.50 ×6.67 · +567% 1/2 Dexterity +1 -4.80 1/2 Perception +1 -3.60 ×0.36 · -64% 1/2 +1 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 +3.09 2
Goat adds FEP Agility +1 -3.50 2/2 Agility +2 +14.00 1/1 Strength +2 +8.50 ×6.67 · +567% 1/2 Strength +1 +2.00 ×2.00 · +100% 1/2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 +3.20 2
Wild Beef adds FEP Agility +2 +8.00 1/1 Strength +2 +7.00 ×3.33 · +233% 1/2 Constitution +1 +4.00 ×1.80 · +80% 1/2 Will +2 -2.40 ×0.56 · -44% 1/2 +2 Wil+2 5.40, Con+1 5.00 → Wil+2 3.00, Con+1 9.00, Agi+2 8.00 +2.34 2
Goat bollock adds FEP Agility +2 +12.06 ×2.96 · +196% 1/2 Constitution +1 -3.31 ×0.52 · -48% 2/2 Will +2 +0.26 ×1.11 · +11% 2/2 Strength +1 -5.28 ×0.55 · -45% 1/2 Wil+2 2.03, Str+1 11.78, Con+1 5.25 → Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 +2.59 2
Swan adds FEP Strength +2 +10.68 1/1 Intelligence +1 -1.78 1/1 Strength +1 +0.80 ×1.67 · +67% 1/1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +4.07 1
Crane adds FEP Strength +2 +10.68 1/1 Agility +1 -4.62 ×0.46 · -54% 1/1 Strength +1 +0.50 ×1.33 · +33% 1/1 Agi+1 8.62, Str+1 1.50 → Agi+1 4.00, Str+1 2.00, Str+2 10.68 +3.45 1
Wood Grouse boosts Strength +2 +7.00 ×3.33 · +233% 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 10.00, Wil+1 2.00, Per+1 2.00 +2.18 1
Eagle Owl boosts Strength +2 +7.00 ×3.33 · +233% 1/1 Intelligence +1 -2.00 1/1 Perception +1 +1.20 ×2.50 · +150% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 10.00, Wil+1 2.00, Per+1 2.00 +2.11 1
Quail boosts Strength +2 +9.40 ×16.67 · +1567% 1/1 Dexterity +1 -4.20 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 10.00, Wil+1 2.00, Per+1 2.00 +2.34 1
Bog turtle adds FEP Agility +2 +8.00 1/1 Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Perception +1 -1.00 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 9.00, Agi+2 8.00 +2.47 1
Squirrel adds FEP Agility +2 +8.00 1/1 Constitution +1 +5.00 ×2.25 · +125% 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Intelligence +1 -1.50 1/1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 9.00, Agi+2 8.00 +2.35 1
Caverat adds FEP Agility +2 +8.00 1/1 Will +2 +1.50 ×2.00 · +100% 1/1 Agility +1 -0.60 1/1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 9.00, Agi+2 8.00 +2.94 1