Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Towercap🪵 drewnoDodaje nowe FEP-y, których bez niego nie ma: Intelligence +1 +3.75 1/1 Strength +1 +2.25 1/1
Podbija konkretne istniejące FEP-y, reszta stoi w miejscu: Constitution +2 +2.22 100%
Najmocniej rośnie w poszczególnych potrawach: Smoked Beaver Dog → Constitution +2 +2.22, Smoked Lynxalami → Strength +1 +2.25, Smoked Wolfdog → Intelligence +1 +3.75
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.03, rosną w 8% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Beaver Dog | podbija | Constitution +2 +2.22 ×1.37 · +37% 1/1 | Con+2 6.00, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 → Con+2 8.22, Wil+1 3.00, Cha+1 1.50, Dex+2 1.95 | +0.59 | 1 |
| Smoked Lynxalami | dodaje FEP | Strength +1 +2.25 1/1 | Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Str+1 2.25, Con+1 3.60 | +0.30 | 1 |
| Smoked Wolfdog | dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.50 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Intelligence +1 | +3.75 | nowy FEP | +3.75 | 1/1 | 100% | 1 |
| Strength +1 | +2.25 | nowy FEP | +2.25 | 1/1 | 100% | 1 |
| Constitution +2 | +2.22 | ×1.37 +37% | +2.22 | 0/1 | 100% | 1 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Laurel🪵 drewno |
dodaje FEP | Will +1 -0.57 ×1.02 · +2% 8/10 Constitution +2 -1.99 ×0.76 · -24% 7/10 Intelligence +1 +2.25 ×1.25 · +25% 1/3 Perception +1 -1.13 ×0.81 · -19% 3/10 +3 | Con+2 2.29, Wil+1 23.06, Cha+1 3.00 → Con+2 1.64, Wil+1 17.38, Cha+1 3.00 | -0.43 | 10 |
Linden🪵 drewno |
dodaje FEP | Will +1 -0.57 ×0.97 · -3% 5/7 Charisma +1 -0.45 5/7 Constitution +2 -1.18 ×0.83 · -17% 4/7 Intelligence +1 +2.25 ×1.25 · +25% 1/3 +2 | Per+1 2.93, Agi+2 3.00, Cha+1 2.25, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Str+1 2.25, Con+1 3.60 | +0.06 | 7 |
Conker🪵 drewno |
dodaje FEP | Will +1 +0.97 ×1.07 · +7% 4/5 Intelligence +1 +2.75 ×1.50 · +50% 2/3 Perception +1 -2.20 3/5 Constitution +2 +1.63 ×1.37 · +37% 3/5 +2 | Str+1 10.56, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 → Str+1 6.00, Int+1 9.00, Wil+1 4.50, Psy+2 3.00 | +0.28 | 5 |
Zelkova🪵 drewno |
zamienia staty | Zamienia wartości między statami: Intelligence +1 → Strength +1 ×1 Charisma +1 → Intelligence +1 ×1 | Per+1 2.93, Agi+2 3.00, Int+1 2.25, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Str+1 2.25, Con+1 3.60 | +0.29 | 4 |
Buckthorn🪵 drewno |
dodaje FEP | Will +1 -1.75 ×0.75 · -25% 3/4 Intelligence +1 +1.50 ×1.25 · +25% 2/4 Strength +1 +1.13 1/2 Constitution +2 +2.22 ×1.37 · +37% 1/4 | Per+1 2.93, Agi+2 3.00, Wil+1 2.25, Con+1 3.60 → Per+1 2.93, Agi+2 3.00, Str+1 2.25, Con+1 3.60 | +0.31 | 4 |
Strawberry tree🪵 drewno |
dodaje FEP | Will +1 +1.31 ×1.19 · +19% 3/4 Intelligence +1 +3.38 ×1.50 · +50% 1/2 Constitution +2 +0.16 ×1.12 · +12% 2/4 Charisma +1 -0.15 ×0.95 · -5% 2/4 +1 | Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.36 | 4 |
Moundtree🪵 drewno |
dodaje FEP | Intelligence +1 +3.38 ×1.50 · +50% 1/2 Dexterity +1 -3.38 2/4 Strength +1 +1.13 1/2 Perception +1 -0.65 ×0.94 · -6% 2/4 +3 | Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.16 | 4 |
King's Oak🪵 drewno |
dodaje FEP | Strength +1 -0.50 1/3 Intelligence +1 +2.26 ×1.09 · +9% 1/2 Constitution +2 +2.22 ×1.37 · +37% 1/4 Charisma +1 -1.50 ×0.50 · -50% 1/4 +2 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.09 | 4 |
Osier🪵 drewno |
dodaje FEP | Strength +1 -0.40 1/3 Intelligence +1 +3.38 ×1.50 · +50% 1/2 Charisma +1 -2.25 ×0.50 · -50% 2/4 Constitution +2 +2.22 ×1.37 · +37% 1/4 +2 | Int+2 7.50, Str+2 3.93 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.36 | 4 |
Sallow🪵 drewno |
dodaje FEP | Will +1 +1.94 ×1.14 · +14% 2/4 Constitution +2 +1.33 ×1.37 · +37% 2/4 Charisma +1 -0.45 ×0.85 · -15% 2/4 Strength +1 +0.38 1/2 +3 | Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 → Con+2 1.64, Wil+1 17.38, Cha+1 3.00 | +0.05 | 4 |
Lemon tree🪵 drewno |
dodaje FEP | Intelligence +1 +2.25 ×1.25 · +25% 1/3 Strength +1 +1.13 1/2 Strength +2 -2.73 ×0.52 · -48% 1/4 Constitution +2 +2.22 ×1.37 · +37% 1/4 | Int+2 7.50, Str+2 5.73 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.71 | 4 |
Cherry🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +1 +2.25 1/1 Constitution +2 -1.74 ×0.63 · -37% 1/3 Will +1 +1.11 ×1.37 · +37% 1/3 +1 | Int+2 7.50, Str+2 4.11 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.15 | 3 |
Stonepine🪵 drewno |
dodaje FEP | Intelligence +1 +3.38 ×1.50 · +50% 1/2 Will +1 -0.19 ×0.96 · -4% 2/3 Psyche +2 -2.37 ×0.56 · -44% 1/3 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.21 | 3 |
Almond tree🪵 drewno |
podbija | Intelligence +1 +1.75 ×1.50 · +50% 1/3 Will +1 +0.56 ×1.19 · +19% 2/3 Dexterity +1 -3.75 1/3 Agility +1 -3.00 1/3 | Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.02 | 3 |
Bay willow🪵 drewno |
dodaje FEP | Intelligence +1 +3.38 ×1.50 · +50% 1/2 Will +1 +0.56 ×1.19 · +19% 2/3 Constitution +2 -1.53 ×0.75 · -25% 1/3 Intelligence +2 -0.75 ×0.91 · -9% 1/3 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.43 | 3 |
Alder🪵 drewno |
dodaje FEP | Perception +1 -0.34 ×1.01 · +1% 2/3 Intelligence +1 +3.75 1/1 Strength +1 +2.25 1/1 Constitution +2 +1.55 ×1.37 · +37% 1/3 +2 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.72 | 3 |
Gray alder🪵 drewno |
dodaje FEP | Perception +1 +0.73 ×1.19 · +19% 2/3 Intelligence +1 +3.75 1/1 Dexterity +1 -3.00 1/3 Strength +1 +2.25 1/1 +1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.72 | 3 |
Persimmon tree🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +1 +2.25 1/1 Constitution +2 +2.22 ×1.37 · +37% 1/3 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +1.10 | 3 |
Lotetree🪵 drewno |
dodaje FEP | Constitution +1 -1.26 ×0.78 · -22% 2/3 Strength +1 +0.15 1/2 Intelligence +1 +3.75 1/1 Strength +2 -2.37 ×0.56 · -44% 1/3 +4 | Int+2 7.50, Str+2 5.37 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.13 | 3 |
Elm🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +1 +2.25 1/1 Constitution +2 -1.26 ×0.87 · -13% 1/3 Strength +2 -0.75 ×0.80 · -20% 1/3 | Int+2 7.50, Str+2 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.17 | 3 |
Dogwood🪵 drewno |
dodaje FEP | Charisma +1 -1.88 2/3 Intelligence +1 +3.75 1/1 Strength +1 +2.25 1/1 Constitution +2 +2.22 ×1.37 · +37% 1/3 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.68 | 3 |
Rowan🪵 drewno |
podbija | Intelligence +1 +2.25 ×1.25 · +25% 1/3 Will +1 -1.31 ×0.82 · -18% 2/3 Intelligence +2 -7.05 ×0.52 · -48% 1/3 Constitution +2 -1.08 ×0.88 · -12% 1/3 | Int+2 14.55, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.54 | 3 |
Wartybirch🪵 drewno |
dodaje FEP | Intelligence +1 +3.38 ×1.50 · +50% 1/2 Constitution +1 -2.81 ×0.66 · -34% 2/3 Strength +1 -1.70 ×0.52 · -48% 1/2 Perception +1 -1.52 ×0.66 · -34% 1/3 | Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.17 | 3 |
Chastetree🪵 drewno |
dodaje FEP | Intelligence +1 +3.38 ×1.50 · +50% 1/2 Strength +1 -0.38 ×0.67 · -33% 1/2 | Str+1 9.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 → Str+1 6.00, Int+1 9.00, Wil+1 4.50, Psy+2 3.00 | +0.51 | 3 |
Dragontree🪵 drewno |
dodaje FEP | Intelligence +1 +3.38 ×1.50 · +50% 1/2 Strength +1 +1.13 1/2 Constitution +1 -3.17 ×0.53 · -47% 1/3 Perception +1 -2.57 ×0.53 · -47% 1/3 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.72 | 3 |
Hornbeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Charisma +1 → Intelligence +1 ×1 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.12 | 2 |
Tea bush🪵 drewno |
dodaje FEP | Intelligence +2 -5.25 ×0.59 · -41% 1/2 Will +1 +3.88 ×1.29 · +29% 1/2 Intelligence +1 +3.75 1/1 Constitution +2 +0.44 ×1.37 · +37% 1/2 | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.25 | 2 |
Larch🪵 drewno |
dodaje FEP | Will +1 +3.88 ×1.29 · +29% 1/2 Intelligence +1 +3.75 1/1 Constitution +1 -3.00 1/2 Constitution +2 +0.44 ×1.37 · +37% 1/2 | Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 → Con+2 1.64, Wil+1 17.38, Cha+1 3.00 | +0.73 | 2 |
Sycamore🪵 drewno |
dodaje FEP | Strength +1 +1.13 1/2 Intelligence +1 +3.00 ×1.50 · +50% 1/2 Will +1 -2.61 ×0.63 · -37% 1/2 Perception +1 -1.57 ×0.65 · -35% 1/2 +2 | Str+1 6.00, Int+1 6.00, Wil+1 7.11, Psy+2 3.00 → Str+1 6.00, Int+1 9.00, Wil+1 4.50, Psy+2 3.00 | -0.04 | 2 |
Sorb tree🪵 drewno |
zamienia staty | Zamienia wartości między statami: Strength +1 → Intelligence +1 ×1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.35 | 2 |
Chestnut tree🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +1 +2.25 1/1 Strength +2 -1.65 ×0.65 · -35% 1/2 | Int+2 7.50, Str+2 4.65 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.32 | 2 |
Fig tree🪵 drewno |
podbija | Intelligence +1 +3.00 ×1.50 · +50% 1/1 | Str+1 6.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 → Str+1 6.00, Int+1 9.00, Wil+1 4.50, Psy+2 3.00 | +0.97 | 1 |
Mallorn🪵 drewno |
zamienia staty | Zamienia wartości między statami: Intelligence +1 → Strength +1, Strength +1 → Intelligence +1 ×1 | Str+1 9.00, Int+1 6.00, Wil+1 4.50, Psy+2 3.00 → Str+1 6.00, Int+1 9.00, Wil+1 4.50, Psy+2 3.00 | 0.00 | 1 |
Ash🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | 0.00 | 1 |
Yew🪵 drewno |
zamienia staty | Zamienia wartości między statami: Will +1 → Intelligence +1 ×1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | 0.00 | 1 |
Salt🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.26 | 1 |
Chives🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.50 | 1 |
Clove of Garlic🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.02 | 1 |
Kvann🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.50 | 1 |
Laurel Leaves🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.30 | 1 |
Juniper Berries🧂 przyprawa |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.03 | 1 |
Beech🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +1.17 | 1 |
Willow🪵 drewno |
zamienia staty | Zamienia wartości między statami: Strength +1 → Intelligence +1 ×1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | 0.00 | 1 |
Spruce🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 | Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.40 | 1 |
Tree Heath🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.30 | 1 |
Whitebeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Will +1 → Intelligence +1 ×1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | 0.00 | 1 |
Cedar🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +1.16 | 1 |
Mayflower tree🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +2 -2.01 ×0.60 · -40% 1/1 | Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.04 | 1 |
Oak🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +1.14 | 1 |
Blackpine🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 Strength +2 -1.29 ×0.70 · -30% 1/1 | Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +0.16 | 1 |
Apple tree🪵 drewno |
dodaje FEP | Intelligence +2 -4.80 ×0.61 · -39% 1/1 Intelligence +1 +3.75 1/1 | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | -0.78 | 1 |
Cypress🪵 drewno |
dodaje FEP | Intelligence +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | +1.35 | 1 |
Juniper🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | 0.00 | 1 |
| Elderberry bush | bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | 0.00 | 1 |
Crampbark🪵 drewno |
zamienia staty | Zamienia wartości między statami: Strength +1 → Intelligence +1 ×1 | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Int+1 3.75 | 0.00 | 1 |