🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Tame Reindeer Venison

Par z / bez
0
Par zamiany
38
Porównano w potrawach
0/3
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Bee podbija Perception +1 +2.03 ×2.65 · +165% 2/2 Dexterity +2 +3.00 ×1.60 · +60% 1/2 Dexterity +1 -3.00 1/2 Agility +1 -2.12 ×0.23 · -77% 1/2 +1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 +0.54 2
Reindeer Venison dodaje FEP Perception +1 -2.04 ×0.45 · -55% 2/2 Dexterity +1 +4.80 1/1 Dexterity +2 +2.40 ×1.43 · +43% 1/2 Agility +1 -0.77 ×0.45 · -55% 1/2 +1 Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Per+1 3.15 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 +0.42 2
Mammoth dodaje FEP Strength +2 -3.67 ×0.28 · -72% 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Strength +1 -2.00 ×0.50 · -50% 1/2 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Str+2 3.50 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 -0.66 2
Ice Bear dodaje FEP Strength +2 -6.63 ×0.22 · -78% 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Strength +1 +1.00 ×2.00 · +100% 1/2 Str+1 1.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Str+2 8.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 -1.36 2
Troll dodaje FEP Agility +2 -14.00 1/2 Strength +2 -8.50 ×0.15 · -85% 1/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 +1 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 -3.09 2
Narwhal dodaje FEP Constitution +2 -5.25 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Strength +1 +1.00 ×2.00 · +100% 1/2 +1 Str+1 1.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Con+2 6.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 -0.81 2
Wolf dodaje FEP Strength +1 -3.50 ×0.33 · -67% 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Str+1 6.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 +0.11 2
Moose dodaje FEP Intelligence +1 -4.20 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Strength +1 +0.40 ×1.25 · +25% 1/2 +1 Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.80 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 +0.08 2
Lynx dodaje FEP Intelligence +1 -3.50 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 +0.11 2
Goat dodaje FEP Agility +1 -3.50 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 +0.11 2
Beef dodaje FEP Constitution +2 -3.50 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Con+2 4.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 -0.45 2
Horse dodaje FEP Agility +2 -2.10 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Strength +1 -0.40 ×0.83 · -17% 1/2 +1 Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 -0.08 2
Horse bollock podbija Agility +2 -2.70 1/1 Perception +1 +2.60 ×1.87 · +87% 1/1 Strength +2 -1.20 ×0.56 · -44% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 -0.99 1
Cave louse podbija Perception +1 +4.40 ×4.67 · +367% 1/1 Constitution +2 -1.60 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 -0.28 1
Boreworm podbija Perception +1 +4.40 ×4.67 · +367% 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Charisma +1 -0.80 1/1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Cha+1 0.80 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 +0.10 1
Pork bollock podbija Strength +2 -10.88 ×0.12 · -88% 1/1 Perception +1 +2.60 ×1.87 · +87% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Str+2 12.38, Wil+1 3.00, Per+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 -3.22 1
Beef bollock podbija Constitution +2 -4.50 1/1 Perception +1 +2.60 ×1.87 · +87% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Strength +2 -0.75 ×0.67 · -33% 1/1 Str+2 2.25, Wil+1 3.00, Per+1 3.00, Con+2 4.50 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 -1.42 1
Pork podbija Strength +1 -7.50 1/1 Perception +1 +3.60 ×2.80 · +180% 1/1 Strength +2 +0.75 ×2.00 · +100% 1/1 Str+2 0.75, Wil+1 2.00, Per+1 2.00, Str+1 7.50 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 -0.38 1
Wood Grouse podbija Perception +1 +3.20 ×2.33 · +133% 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 +0.04 1
Wild Beef podbija Perception +1 +5.10 ×11.20 · +1020% 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Strength +1 -1.50 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 +0.10 1
Grey Seal podbija Dexterity +2 -6.00 1/1 Perception +1 +3.60 ×2.80 · +180% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 -1.34 1
Seagull podbija Perception +1 +3.60 ×2.80 · +180% 1/1 Dexterity +1 -0.60 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 +0.48 1
Golden Eagle podbija Perception +1 +5.10 ×11.20 · +1020% 1/1 Strength +2 -4.00 ×0.27 · -73% 1/1 Str+2 5.50, Wil+1 2.00, Per+1 0.50 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 -0.46 1
Eagle Owl podbija Perception +1 +4.80 ×7.00 · +600% 1/1 Intelligence +1 -2.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 -0.03 1
Quail podbija Dexterity +1 -4.20 1/1 Perception +1 +3.60 ×2.80 · +180% 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 +0.20 1
Stoat dodaje FEP Dexterity +1 +4.80 1/1 Strength +1 -2.00 ×0.50 · -50% 1/1 Intelligence +2 +0.90 ×1.66 · +66% 1/1 Agility +1 -0.60 1/1 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 +0.64 1