Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Bee | boosts | Perception +1 +2.03 ×2.65 · +165% 2/2 Dexterity +2 +3.00 ×1.60 · +60% 1/2 Dexterity +1 -3.00 1/2 Agility +1 -2.12 ×0.23 · -77% 1/2 +1 | Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | +0.54 | 2 |
| Reindeer Venison | adds FEP | Perception +1 -2.04 ×0.45 · -55% 2/2 Dexterity +1 +4.80 1/1 Dexterity +2 +2.40 ×1.43 · +43% 1/2 Agility +1 -0.77 ×0.45 · -55% 1/2 +1 | Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Per+1 3.15 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | +0.42 | 2 |
| Mammoth | adds FEP | Strength +2 -3.67 ×0.28 · -72% 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Strength +1 -2.00 ×0.50 · -50% 1/2 | Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Str+2 3.50 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | -0.66 | 2 |
| Ice Bear | adds FEP | Strength +2 -6.63 ×0.22 · -78% 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Strength +1 +1.00 ×2.00 · +100% 1/2 | Str+1 1.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Str+2 8.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | -1.36 | 2 |
| Troll | adds FEP | Agility +2 -14.00 1/2 Strength +2 -8.50 ×0.15 · -85% 1/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 +1 | Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | -3.09 | 2 |
| Narwhal | adds FEP | Constitution +2 -5.25 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Strength +1 +1.00 ×2.00 · +100% 1/2 +1 | Str+1 1.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Con+2 6.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | -0.81 | 2 |
| Wolf | adds FEP | Strength +1 -3.50 ×0.33 · -67% 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 | Str+1 6.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | +0.11 | 2 |
| Moose | adds FEP | Intelligence +1 -4.20 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Strength +1 +0.40 ×1.25 · +25% 1/2 +1 | Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.80 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | +0.08 | 2 |
| Lynx | adds FEP | Intelligence +1 -3.50 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 | Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | +0.11 | 2 |
| Goat | adds FEP | Agility +1 -3.50 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 | Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | +0.11 | 2 |
| Beef | adds FEP | Constitution +2 -3.50 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 | Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Con+2 4.00 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | -0.45 | 2 |
| Horse | adds FEP | Agility +2 -2.10 2/2 Dexterity +1 +4.80 1/1 Perception +1 +3.60 ×2.80 · +180% 1/2 Strength +1 -0.40 ×0.83 · -17% 1/2 +1 | Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | -0.08 | 2 |
| Horse bollock | boosts | Agility +2 -2.70 1/1 Perception +1 +2.60 ×1.87 · +87% 1/1 Strength +2 -1.20 ×0.56 · -44% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 | Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | -0.99 | 1 |
| Cave louse | boosts | Perception +1 +4.40 ×4.67 · +367% 1/1 Constitution +2 -1.60 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | -0.28 | 1 |
| Boreworm | boosts | Perception +1 +4.40 ×4.67 · +367% 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Charisma +1 -0.80 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 1.20, Cha+1 0.80 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | +0.10 | 1 |
| Pork bollock | boosts | Strength +2 -10.88 ×0.12 · -88% 1/1 Perception +1 +2.60 ×1.87 · +87% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 | Str+2 12.38, Wil+1 3.00, Per+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | -3.22 | 1 |
| Beef bollock | boosts | Constitution +2 -4.50 1/1 Perception +1 +2.60 ×1.87 · +87% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Strength +2 -0.75 ×0.67 · -33% 1/1 | Str+2 2.25, Wil+1 3.00, Per+1 3.00, Con+2 4.50 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | -1.42 | 1 |
| Pork | boosts | Strength +1 -7.50 1/1 Perception +1 +3.60 ×2.80 · +180% 1/1 Strength +2 +0.75 ×2.00 · +100% 1/1 | Str+2 0.75, Wil+1 2.00, Per+1 2.00, Str+1 7.50 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | -0.38 | 1 |
| Wood Grouse | boosts | Perception +1 +3.20 ×2.33 · +133% 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | +0.04 | 1 |
| Wild Beef | boosts | Perception +1 +5.10 ×11.20 · +1020% 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Strength +1 -1.50 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | +0.10 | 1 |
| Grey Seal | boosts | Dexterity +2 -6.00 1/1 Perception +1 +3.60 ×2.80 · +180% 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | -1.34 | 1 |
| Seagull | boosts | Perception +1 +3.60 ×2.80 · +180% 1/1 Dexterity +1 -0.60 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | +0.48 | 1 |
| Golden Eagle | boosts | Perception +1 +5.10 ×11.20 · +1020% 1/1 Strength +2 -4.00 ×0.27 · -73% 1/1 | Str+2 5.50, Wil+1 2.00, Per+1 0.50 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | -0.46 | 1 |
| Eagle Owl | boosts | Perception +1 +4.80 ×7.00 · +600% 1/1 Intelligence +1 -2.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | -0.03 | 1 |
| Quail | boosts | Dexterity +1 -4.20 1/1 Perception +1 +3.60 ×2.80 · +180% 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 | Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.50, Wil+1 2.00, Per+1 5.60 | +0.20 | 1 |
| Stoat | adds FEP | Dexterity +1 +4.80 1/1 Strength +1 -2.00 ×0.50 · -50% 1/1 Intelligence +2 +0.90 ×1.66 · +66% 1/1 Agility +1 -0.60 1/1 | Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 → Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 | +0.64 | 1 |