Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Golden Eagle | dodaje FEP | Strength +1 -2.28 ×6.33 · +533% 7/8 Intelligence +1 +1.74 ×3.20 · +220% 6/7 Agility +1 -0.23 ×1.18 · +18% 6/8 Will +1 -0.88 ×1.70 · +70% 4/8 +7 | Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 → Agi+1 7.04, Wil+1 3.60, Int+1 3.00, Per+1 7.04 | -0.25 | 8 |
| Mallard | dodaje FEP | Intelligence +1 +0.64 ×2.21 · +121% 5/7 Constitution +1 -1.53 ×0.91 · -9% 4/7 Strength +1 +1.05 ×2.29 · +129% 4/7 Perception +2 +0.83 3/3 +3 | Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 | +0.09 | 7 |
| Crane | dodaje FEP | Agility +1 -1.95 ×0.77 · -23% 5/6 Intelligence +1 +1.16 ×1.07 · +7% 4/5 Strength +1 +1.10 ×2.42 · +142% 4/6 Charisma +1 -0.75 ×0.90 · -10% 3/6 +6 | Con+2 3.00, Cha+1 5.40, Str+1 0.79, Con+1 5.10, Agi+1 2.77 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 | -0.24 | 6 |
| Roe Venison | dodaje FEP | Intelligence +1 +1.81 5/5 Agility +1 -2.95 ×0.51 · -49% 4/5 Strength +1 +1.01 ×1.30 · +30% 4/5 Constitution +1 -4.11 ×0.30 · -70% 3/5 +3 | Per+1 1.50, Con+1 8.05, Dex+2 6.00, Dex+1 1.95 → Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 | -0.42 | 5 |
| Reindeer Venison | dodaje FEP | Intelligence +1 +1.32 5/5 Perception +1 -2.55 ×1.79 · +79% 4/5 Strength +1 +0.62 ×1.26 · +26% 4/5 Agility +1 +1.68 ×2.50 · +150% 1/3 +5 | Per+1 1.40, Con+1 8.05, Dex+2 5.60, Dex+1 1.82 → Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 | -0.18 | 5 |
| Puffin | dodaje FEP | Intelligence +1 +1.69 5/5 Agility +1 +0.60 ×1.19 · +19% 5/5 Strength +1 +1.15 ×1.94 · +94% 4/5 Dexterity +1 -5.15 3/5 +6 | Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 → Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 | -0.39 | 5 |
| Chicken | dodaje FEP | Agility +1 -0.14 ×0.97 · -3% 5/5 Dexterity +1 -0.31 4/5 Charisma +1 -0.18 4/5 Strength +1 +1.53 ×2.80 · +180% 3/5 +6 | Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 | +0.04 | 5 |
| Badger | dodaje FEP | Intelligence +1 +1.49 4/4 Agility +1 -2.79 ×0.35 · -65% 3/4 Strength +1 +0.12 ×1.05 · +5% 3/4 Will +1 -0.08 ×0.97 · -3% 2/4 +4 | Per+1 1.25, Con+1 10.09, Dex+2 5.00, Dex+1 1.14 → Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 | -0.37 | 4 |
| Wild Beef | dodaje FEP | Constitution +1 -2.92 ×0.20 · -80% 4/4 Intelligence +1 +1.35 ×1.06 · +6% 3/4 Strength +1 +0.23 ×1.47 · +47% 3/4 Will +1 +0.51 ×2.37 · +137% 2/4 +4 | Per+1 1.25, Con+1 8.05, Dex+2 5.00, Dex+1 1.62 → Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 | -0.09 | 4 |
| Venison | dodaje FEP | Agility +1 -3.24 ×0.36 · -64% 4/4 Intelligence +1 +1.32 4/4 Strength +1 -0.34 ×0.85 · -15% 4/4 Will +1 -0.49 ×0.68 · -32% 2/4 +1 | Agi+1 8.63, Str+1 2.00 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -0.48 | 4 |
| Wild Horse | dodaje FEP | Agility +1 -3.36 ×0.38 · -62% 4/4 Intelligence +1 +1.32 4/4 Strength +1 +0.52 ×1.79 · +79% 4/4 Will +1 +0.51 ×2.37 · +137% 2/4 | Agi+1 9.79, Str+1 0.50 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -0.26 | 4 |
| Wolverine | niejednoznaczne | Intelligence +1 -0.83 ×0.62 · -38% 1/4 Agility +1 -0.18 ×0.81 · -19% 4/4 Strength +1 +0.17 ×1.08 · +8% 4/4 | Str+1 5.76, Con+1 2.16, Int+1 4.44, Agi+1 2.24 → Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 | -0.16 | 4 |
| Mammoth | dodaje FEP | Strength +2 -5.48 4/4 Intelligence +1 +1.92 4/4 Strength +1 -0.40 ×0.80 · -20% 4/4 Constitution +1 -1.44 ×0.60 · -40% 1/4 +1 | Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 → Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 | -1.78 | 4 |
| Pelican | bez efektu | FEP-y identyczne – nic nie zmienia | Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 → Agi+1 7.04, Wil+1 3.60, Int+1 3.00, Per+1 7.04 | +0.06 | 4 |
| Moose | dodaje FEP | Strength +1 -2.27 ×1.16 · +16% 4/4 Intelligence +1 -0.07 ×0.15 · -85% 3/4 Agility +1 +0.85 ×1.58 · +58% 1/2 Charisma +1 -0.64 ×0.80 · -20% 2/4 +3 | Str+1 9.92, Cha+1 2.00, Wil+1 2.00 → Str+1 4.00, Cha+1 2.00, Wil+1 1.20, Int+1 1.55 | -0.43 | 4 |
| Wood Grouse | dodaje FEP | Intelligence +1 +2.08 3/3 Agility +1 +0.60 ×1.27 · +27% 3/4 Constitution +2 -0.20 ×0.92 · -8% 3/4 Perception +1 -4.56 ×0.59 · -41% 2/4 +6 | Con+2 3.00, Cha+1 5.40, Str+1 0.42, Con+1 5.10, Agi+1 1.98, Dex+2 0.84 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 | -0.17 | 4 |
| Boar | dodaje FEP | Strength +1 -4.80 ×0.30 · -70% 3/3 Intelligence +1 +1.24 3/3 Agility +1 -0.17 ×0.92 · -8% 1/3 Will +1 -0.18 ×0.75 · -25% 1/3 +1 | Agi+1 4.63, Str+1 7.70 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -0.74 | 3 |
| Bear | dodaje FEP | Strength +1 -3.11 ×1.51 · +51% 3/3 Intelligence +1 +2.03 3/3 Agility +1 +0.50 ×1.45 · +45% 2/3 Strength +2 -8.64 1/3 +2 | Str+1 1.44, Con+1 3.60, Agi+1 3.45, Str+2 8.64 → Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 | -1.20 | 3 |
| Fox | niejednoznaczne | Intelligence +1 -0.25 ×0.83 · -17% 3/3 Strength +1 -0.07 ×0.95 · -5% 3/3 Will +1 -0.14 ×0.86 · -14% 2/3 | Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -0.07 | 3 |
| Bat | dodaje FEP | Agility +1 +0.08 1/3 Strength +1 +0.19 ×1.07 · +7% 2/3 Perception +2 +1.00 1/1 Perception +1 -0.80 1/3 +3 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.20, Per+2 1.00 | +0.08 | 3 |
| Lynx | dodaje FEP | Strength +1 -1.22 ×0.76 · -24% 3/3 Intelligence +1 -0.74 ×0.25 · -75% 2/3 Agility +1 -0.50 ×0.92 · -8% 3/3 Constitution +1 -3.38 ×0.39 · -61% 1/3 +2 | Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -0.54 | 3 |
| Wildgoat | dodaje FEP | Intelligence +1 +1.73 3/3 Strength +1 +0.92 ×1.64 · +64% 3/3 Agility +1 -0.90 3/3 Charisma +1 -3.42 2/3 +1 | Str+1 5.76, Con+1 0.90, Cha+1 4.16, Agi+1 2.24 → Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 | -0.01 | 3 |
| Narwhal | dodaje FEP | Constitution +2 -9.60 3/3 Agility +1 +2.75 ×4.00 · +300% 1/3 Intelligence +1 +2.04 3/3 Strength +1 +0.85 ×1.60 · +60% 3/3 +1 | Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -3.06 | 3 |
| Walrus | dodaje FEP | Constitution +1 -8.16 ×0.17 · -83% 3/3 Strength +1 +2.89 ×3.62 · +262% 3/3 Intelligence +1 +1.67 3/3 Agility +1 +2.62 ×4.00 · +300% 1/2 +1 | Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 4.00, Str+1 1.20, Int+1 1.58 | -1.09 | 3 |
| Quail | dodaje FEP | Agility +1 +1.94 ×2.36 · +136% 3/3 Intelligence +1 -6.94 ×0.19 · -81% 2/3 Constitution +1 -0.95 ×5.00 · +400% 2/3 Dexterity +1 -5.60 1/3 +5 | Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 | -0.39 | 3 |
| Eagle Owl | dodaje FEP | Intelligence +1 -0.57 ×0.59 · -41% 1/3 Agility +1 +3.61 ×3.52 · +252% 1/2 Charisma +1 +2.41 ×1.95 · +95% 2/3 Constitution +1 -6.89 1/3 +7 | Con+2 3.00, Cha+1 2.16, Int+1 5.40, Str+1 0.42, Con+1 6.89 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 | -0.22 | 3 |
| Magpie | dodaje FEP | Dexterity +1 -0.28 3/3 Agility +1 +0.14 ×1.08 · +8% 3/3 Charisma +1 +1.01 ×1.71 · +71% 2/3 Perception +2 +0.88 2/2 +5 | Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 | +0.39 | 3 |
| Duck | dodaje FEP | Agility +1 -1.09 ×0.75 · -25% 3/3 Constitution +1 -2.72 ×0.80 · -20% 2/3 Strength +1 +2.53 ×5.76 · +476% 2/3 Charisma +1 +1.26 ×1.58 · +58% 2/3 +2 | Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 | +0.09 | 3 |
| Wolf | dodaje FEP | Strength +1 -1.60 ×1.38 · +38% 2/2 Intelligence +1 +1.07 2/2 Agility +1 -0.67 ×0.62 · -38% 2/2 | Agi+1 3.56, Str+1 6.00 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -0.25 | 2 |
| Ant | dodaje FEP | Agility +1 -4.74 ×0.46 · -54% 2/2 Intelligence +1 +1.68 2/2 Strength +1 -0.80 ×0.60 · -40% 2/2 | Agi+1 9.26, Str+1 2.00 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -0.77 | 2 |
| Beaver | dodaje FEP | Strength +1 +0.93 ×1.19 · +19% 2/2 Intelligence +1 +0.51 ×1.25 · +25% 1/2 Constitution +1 -1.50 ×0.41 · -59% 1/2 Will +1 -1.45 1/2 | Str+1 3.94, Con+1 2.53, Wil+1 1.45 → Str+1 5.99, Con+1 1.03, Int+1 0.65 | 0.00 | 2 |
| Seagull | dodaje FEP | Agility +1 +1.81 ×1.86 · +86% 2/2 Intelligence +1 +0.52 ×0.25 · -75% 1/2 Dexterity +1 +0.23 ×1.99 · +99% 2/2 Dexterity +2 -1.68 ×0.35 · -65% 1/2 +2 | Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | +0.23 | 2 |
| Beef bollock | dodaje FEP | Constitution +2 -10.08 2/2 Strength +1 -1.80 ×0.40 · -60% 2/2 Intelligence +1 +1.68 2/2 Agility +1 +1.00 ×1.33 · +33% 2/2 | Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -3.85 | 2 |
| Ice Bear | dodaje FEP | Strength +1 -9.38 ×0.20 · -80% 2/2 Intelligence +1 +1.67 2/2 Agility +1 +2.22 ×2.25 · +125% 1/2 Will +1 -0.80 ×0.60 · -40% 1/2 | Str+1 13.95, Cha+1 2.00, Wil+1 2.00 → Str+1 4.00, Cha+1 2.00, Wil+1 1.20, Int+1 1.55 | -1.22 | 2 |
| Bullfinch | dodaje FEP | Perception +1 -8.50 ×0.42 · -58% 2/2 Agility +1 +3.90 ×4.99 · +399% 1/2 Intelligence +1 +1.77 2/2 Strength +1 +4.53 ×5.31 · +431% 1/2 +2 | Agi+1 1.41, Wil+1 6.00, Per+1 16.90 → Agi+1 7.04, Wil+1 3.60, Int+1 3.00, Per+1 7.04 | -0.55 | 2 |
| Goshawk | dodaje FEP | Intelligence +1 +1.77 2/2 Agility +1 +0.09 ×1.05 · +5% 2/2 Strength +2 -7.50 1/2 Strength +1 +5.32 ×21.46 · +2046% 1/2 +3 | Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 → Agi+1 7.04, Wil+1 3.60, Int+1 3.00, Per+1 7.04 | -0.80 | 2 |
| Rabbit | dodaje FEP | Agility +1 -0.09 ×0.78 · -22% 2/2 Perception +2 +1.00 1/1 Dexterity +1 -0.70 1/2 Strength +1 +0.57 ×1.28 · +28% 1/2 +3 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.20, Per+2 1.00 | +0.12 | 2 |
| Bee | dodaje FEP | Constitution +1 -2.89 ×0.36 · -64% 1/1 Perception +1 +2.25 ×10.00 · +900% 1/1 Intelligence +1 +2.25 1/1 Agility +1 -2.24 1/1 +2 | Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.63, Agi+1 2.24 → Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 | +0.01 | 1 |
| Horse bollock | dodaje FEP | Agility +2 -6.41 1/1 Agility +1 -2.41 ×0.62 · -38% 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Intelligence +1 +1.78 1/1 | Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -3.04 | 1 |
| Pork | dodaje FEP | Strength +1 -10.80 ×0.10 · -90% 1/1 Agility +1 +2.22 ×2.25 · +125% 1/1 Intelligence +1 +1.78 1/1 | Agi+1 1.78, Str+1 12.00 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -1.36 | 1 |
| Beef | dodaje FEP | Constitution +2 -7.12 1/1 Agility +1 +2.00 ×2.00 · +100% 1/1 Intelligence +1 +1.78 1/1 Strength +1 -0.80 ×0.60 · -40% 1/1 | Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -2.25 | 1 |
| Mutton bollock | dodaje FEP | Charisma +2 -10.68 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Intelligence +1 +1.78 1/1 Agility +1 -1.34 ×0.75 · -25% 1/1 | Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -4.54 | 1 |
| Boreworm | dodaje FEP | Intelligence +1 +1.78 1/1 Charisma +1 -1.42 1/1 | Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | +0.08 | 1 |
| Reindeer bollock | dodaje FEP | Perception +2 -16.02 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Intelligence +1 +1.78 1/1 Agility +1 +1.00 ×1.33 · +33% 1/1 | Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -6.21 | 1 |
| Stoat | dodaje FEP | Agility +1 -4.19 ×0.49 · -51% 1/1 Intelligence +1 +1.78 1/1 | Agi+1 8.19, Str+1 1.20 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -0.48 | 1 |
| Troll | dodaje FEP | Strength +2 -10.68 1/1 Intelligence +1 +1.78 1/1 Strength +1 -0.80 ×0.60 · -40% 1/1 | Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 4.00, Str+1 1.20, Int+1 1.78 | -4.07 | 1 |
| Adder | dodaje FEP | Will +2 -3.60 1/1 Constitution +1 +1.60 ×1.67 · +67% 1/1 Perception +2 +1.00 1/1 Psyche +1 -0.80 ×0.60 · -40% 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.20, Per+2 1.00 | -0.71 | 1 |
| Horse | dodaje FEP | Agility +2 -5.91 1/1 Intelligence +1 +2.77 1/1 Strength +1 +2.30 ×1.66 · +66% 1/1 Constitution +1 -1.44 ×0.60 · -40% 1/1 +1 | Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 → Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 | -1.17 | 1 |
| Wild Mutton | dodaje FEP | Strength +1 -2.20 ×0.65 · -35% 1/1 Intelligence +1 +1.55 1/1 Charisma +1 -1.50 ×0.57 · -43% 1/1 Will +1 +0.70 ×2.40 · +140% 1/1 | Str+1 6.20, Cha+1 3.50, Wil+1 0.50 → Str+1 4.00, Cha+1 2.00, Wil+1 1.20, Int+1 1.55 | -0.23 | 1 |