Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Zander | dodaje FEP | Intelligence +1 -0.08 ×1.15 · +15% 6/6 Strength +1 +0.07 ×1.22 · +22% 6/6 Intelligence +2 -1.83 ×0.84 · -16% 4/6 Psyche +1 +3.73 2/2 +2 | Int+1 5.63, Per+1 2.70, Str+1 0.80 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | -0.21 | 6 |
| Carp | dodaje FEP | Intelligence +1 +1.99 ×3.14 · +214% 4/4 Strength +1 +0.90 ×1.94 · +94% 4/4 Perception +2 -3.75 3/4 Constitution +1 +1.35 ×2.50 · +150% 2/4 +2 | Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 | -0.51 | 4 |
| Asp | dodaje FEP | Psyche +1 +3.00 3/3 Intelligence +1 -2.36 ×0.62 · -38% 3/3 Constitution +1 +0.52 ×1.23 · +23% 3/3 Perception +1 -1.59 ×0.77 · -23% 2/3 +4 | Int+1 5.00, Per+1 5.40, Con+1 4.05 → Int+1 3.00, Per+1 4.15, Con+1 3.11, Psy+1 3.75 | -0.10 | 3 |
| Mullet | dodaje FEP | Intelligence +1 -2.68 ×0.64 · -36% 3/3 Strength +1 +0.46 ×1.44 · +44% 3/3 Psyche +1 +3.51 2/2 Perception +1 -1.84 ×0.80 · -20% 2/3 +3 | Int+1 5.00, Per+1 3.37, Str+1 1.07 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | -0.05 | 3 |
| Perch | dodaje FEP | Psyche +1 +3.88 2/2 Intelligence +1 -3.60 ×0.46 · -54% 2/2 Strength +1 -0.06 ×1.28 · +28% 2/2 Constitution +1 +1.80 ×2.00 · +100% 1/2 +1 | Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 | +0.09 | 2 |
| Zope | dodaje FEP | Psyche +1 +3.88 2/2 Intelligence +1 -1.80 ×0.60 · -40% 2/2 Perception +1 -0.73 ×0.81 · -19% 2/2 Strength +1 +0.27 ×1.28 · +28% 2/2 | Int+1 5.00, Per+1 3.33, Str+1 0.93 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | +0.26 | 2 |
| Salmon | dodaje FEP | Charisma +1 -4.50 2/2 Psyche +1 +3.88 2/2 Intelligence +1 +0.90 ×1.50 · +50% 2/2 Strength +1 -0.14 ×0.89 · -11% 2/2 | Int+1 2.00, Per+1 2.70, Str+1 1.33, Cha+1 5.00 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | +0.02 | 2 |
| Whiting | dodaje FEP | Psyche +1 +3.88 2/2 Intelligence +1 -1.80 ×0.60 · -40% 2/2 Will +1 -0.96 2/2 Strength +1 +0.37 ×1.42 · +42% 2/2 | Int+1 5.00, Per+1 2.70, Str+1 0.74, Wil+1 0.93 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | +0.24 | 2 |
| Burbot | dodaje FEP | Psyche +1 +3.88 2/2 Intelligence +1 -1.80 ×0.60 · -40% 2/2 Constitution +1 -0.68 ×0.84 · -16% 2/2 Strength +1 +0.27 ×1.28 · +28% 2/2 | Int+1 5.00, Per+1 2.70, Str+1 0.93, Con+1 0.67 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | +0.27 | 2 |
| Grayling | dodaje FEP | Psyche +1 +3.88 2/2 Intelligence +1 -1.80 ×0.60 · -40% 2/2 Perception +1 -0.61 ×0.84 · -16% 2/2 Strength +1 +0.27 ×1.28 · +28% 2/2 | Int+1 5.00, Per+1 3.23, Str+1 0.93 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | +0.28 | 2 |
| Silver Bream | dodaje FEP | Agility +1 -2.48 1/1 Psyche +1 +2.25 1/1 Constitution +1 +1.72 ×1.66 · +66% 1/1 | Cha+2 1.80, Wil+1 3.75, Int+1 6.42, Agi+1 2.48, Con+1 2.62 → Cha+2 1.80, Wil+1 3.75, Int+1 6.42, Con+1 4.34, Psy+1 2.25 | +0.24 | 1 |
| Roach | dodaje FEP | Psyche +1 +4.76 1/1 Intelligence +1 -2.42 ×0.55 · -45% 1/1 | Int+1 5.42, Per+1 2.70, Str+1 1.07 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | +0.37 | 1 |
| Pike | dodaje FEP | Psyche +1 +4.76 1/1 Intelligence +1 -2.00 ×0.60 · -40% 1/1 Strength +1 -0.95 ×0.53 · -48% 1/1 | Int+1 5.00, Per+1 2.70, Str+1 2.00 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | +0.29 | 1 |
| Haddock | dodaje FEP | Psyche +1 +4.76 1/1 Intelligence +1 -2.00 ×0.60 · -40% 1/1 Agility +1 -1.07 1/1 Strength +1 +0.37 ×1.54 · +54% 1/1 | Int+1 5.00, Per+1 2.70, Str+1 0.68, Agi+1 1.07 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | +0.33 | 1 |
| Brill | dodaje FEP | Psyche +1 +4.76 1/1 Dexterity +1 -4.50 1/1 Intelligence +1 +0.75 ×1.33 · +33% 1/1 Perception +1 -0.30 ×0.90 · -10% 1/1 +1 | Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 | +0.10 | 1 |
| Catfish | dodaje FEP | Psyche +1 +3.00 1/1 Intelligence +1 -2.72 ×0.47 · -53% 1/1 Strength +1 +0.69 ×1.97 · +97% 1/1 | Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 | +0.15 | 1 |
| Plaice | dodaje FEP | Psyche +1 +3.00 1/1 Intelligence +1 -2.44 ×0.50 · -50% 1/1 Strength +1 +0.42 ×1.43 · +43% 1/1 | Int+1 4.84, Con+1 3.60, Str+1 0.98 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 | +0.15 | 1 |
| Smelt | dodaje FEP | Psyche +1 +3.00 1/1 Intelligence +1 -1.60 ×0.60 · -40% 1/1 Charisma +1 -0.56 1/1 Strength +1 +0.42 ×1.43 · +43% 1/1 | Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 | +0.20 | 1 |
| Chub | dodaje FEP | Psyche +1 +3.00 1/1 Intelligence +1 -1.60 ×0.60 · -40% 1/1 Charisma +1 -0.42 1/1 Strength +1 +0.28 ×1.25 · +25% 1/1 | Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 | +0.20 | 1 |
| Tench | dodaje FEP | Psyche +1 +3.00 1/1 Intelligence +1 -1.60 ×0.60 · -40% 1/1 Constitution +1 -0.98 ×0.79 · -21% 1/1 Strength +1 +0.56 ×1.67 · +67% 1/1 | Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 | +0.15 | 1 |
| Ide | dodaje FEP | Psyche +1 +3.00 1/1 Intelligence +1 -1.60 ×0.60 · -40% 1/1 Dexterity +1 -0.35 1/1 Strength +1 +0.28 ×1.25 · +25% 1/1 | Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 | +0.21 | 1 |
| Abyss Gazer | podbija | Intelligence +2 +1.98 ×1.33 · +33% 1/1 Strength +1 +1.80 ×1.80 · +80% 1/1 Perception +2 -1.50 1/1 Intelligence +1 -1.48 ×0.75 · -25% 1/1 | Str+1 2.25, Int+1 5.98, Int+2 6.00, Per+2 1.50 → Str+1 4.05, Int+1 4.50, Int+2 7.98 | +0.25 | 1 |
| Cod | podbija | Strength +1 +1.91 ×1.35 · +35% 1/1 Intelligence +1 -1.13 ×0.80 · -20% 1/1 | Str+1 5.46, Int+1 5.63, Int+2 10.92 → Str+1 7.37, Int+1 4.50, Int+2 10.92 | +0.15 | 1 |
| Cavelacanth | podbija | Strength +1 +3.61 ×2.72 · +172% 1/1 Intelligence +1 -1.85 ×0.71 · -29% 1/1 Perception +2 -1.50 1/1 | Str+1 2.10, Int+1 6.35, Int+2 6.00, Per+2 1.50 → Str+1 5.71, Int+1 4.50, Int+2 6.00 | -0.25 | 1 |
| Lavaret | podbija | Constitution +1 -1.92 1/1 Will +1 +1.08 ×1.82 · +82% 1/1 Strength +1 +1.05 ×1.35 · +35% 1/1 | Str+1 3.00, Int+1 3.00, Wil+1 1.32, Con+1 1.92 → Str+1 4.05, Int+1 3.00, Wil+1 2.40 | +0.04 | 1 |
| Eel | podbija | Strength +1 +1.05 ×1.35 · +35% 1/1 Agility +1 -0.96 1/1 Will +1 +0.48 ×1.25 · +25% 1/1 | Str+1 3.00, Int+1 3.00, Wil+1 1.92, Agi+1 0.96 → Str+1 4.05, Int+1 3.00, Wil+1 2.40 | +0.11 | 1 |