🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Sturgeon

Par z / bez
0
Par zamiany
44
Porównano w potrawach
0/4
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Zander dodaje FEP Intelligence +1 -0.08 ×1.15 · +15% 6/6 Strength +1 +0.07 ×1.22 · +22% 6/6 Intelligence +2 -1.83 ×0.84 · -16% 4/6 Psyche +1 +3.73 2/2 +2 Int+1 5.63, Per+1 2.70, Str+1 0.80 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 -0.21 6
Carp dodaje FEP Intelligence +1 +1.99 ×3.14 · +214% 4/4 Strength +1 +0.90 ×1.94 · +94% 4/4 Perception +2 -3.75 3/4 Constitution +1 +1.35 ×2.50 · +150% 2/4 +2 Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 -0.51 4
Asp dodaje FEP Psyche +1 +3.00 3/3 Intelligence +1 -2.36 ×0.62 · -38% 3/3 Constitution +1 +0.52 ×1.23 · +23% 3/3 Perception +1 -1.59 ×0.77 · -23% 2/3 +4 Int+1 5.00, Per+1 5.40, Con+1 4.05 → Int+1 3.00, Per+1 4.15, Con+1 3.11, Psy+1 3.75 -0.10 3
Mullet dodaje FEP Intelligence +1 -2.68 ×0.64 · -36% 3/3 Strength +1 +0.46 ×1.44 · +44% 3/3 Psyche +1 +3.51 2/2 Perception +1 -1.84 ×0.80 · -20% 2/3 +3 Int+1 5.00, Per+1 3.37, Str+1 1.07 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 -0.05 3
Perch dodaje FEP Psyche +1 +3.88 2/2 Intelligence +1 -3.60 ×0.46 · -54% 2/2 Strength +1 -0.06 ×1.28 · +28% 2/2 Constitution +1 +1.80 ×2.00 · +100% 1/2 +1 Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 +0.09 2
Zope dodaje FEP Psyche +1 +3.88 2/2 Intelligence +1 -1.80 ×0.60 · -40% 2/2 Perception +1 -0.73 ×0.81 · -19% 2/2 Strength +1 +0.27 ×1.28 · +28% 2/2 Int+1 5.00, Per+1 3.33, Str+1 0.93 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 +0.26 2
Salmon dodaje FEP Charisma +1 -4.50 2/2 Psyche +1 +3.88 2/2 Intelligence +1 +0.90 ×1.50 · +50% 2/2 Strength +1 -0.14 ×0.89 · -11% 2/2 Int+1 2.00, Per+1 2.70, Str+1 1.33, Cha+1 5.00 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 +0.02 2
Whiting dodaje FEP Psyche +1 +3.88 2/2 Intelligence +1 -1.80 ×0.60 · -40% 2/2 Will +1 -0.96 2/2 Strength +1 +0.37 ×1.42 · +42% 2/2 Int+1 5.00, Per+1 2.70, Str+1 0.74, Wil+1 0.93 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 +0.24 2
Burbot dodaje FEP Psyche +1 +3.88 2/2 Intelligence +1 -1.80 ×0.60 · -40% 2/2 Constitution +1 -0.68 ×0.84 · -16% 2/2 Strength +1 +0.27 ×1.28 · +28% 2/2 Int+1 5.00, Per+1 2.70, Str+1 0.93, Con+1 0.67 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 +0.27 2
Grayling dodaje FEP Psyche +1 +3.88 2/2 Intelligence +1 -1.80 ×0.60 · -40% 2/2 Perception +1 -0.61 ×0.84 · -16% 2/2 Strength +1 +0.27 ×1.28 · +28% 2/2 Int+1 5.00, Per+1 3.23, Str+1 0.93 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 +0.28 2
Silver Bream dodaje FEP Agility +1 -2.48 1/1 Psyche +1 +2.25 1/1 Constitution +1 +1.72 ×1.66 · +66% 1/1 Cha+2 1.80, Wil+1 3.75, Int+1 6.42, Agi+1 2.48, Con+1 2.62 → Cha+2 1.80, Wil+1 3.75, Int+1 6.42, Con+1 4.34, Psy+1 2.25 +0.24 1
Roach dodaje FEP Psyche +1 +4.76 1/1 Intelligence +1 -2.42 ×0.55 · -45% 1/1 Int+1 5.42, Per+1 2.70, Str+1 1.07 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 +0.37 1
Pike dodaje FEP Psyche +1 +4.76 1/1 Intelligence +1 -2.00 ×0.60 · -40% 1/1 Strength +1 -0.95 ×0.53 · -48% 1/1 Int+1 5.00, Per+1 2.70, Str+1 2.00 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 +0.29 1
Haddock dodaje FEP Psyche +1 +4.76 1/1 Intelligence +1 -2.00 ×0.60 · -40% 1/1 Agility +1 -1.07 1/1 Strength +1 +0.37 ×1.54 · +54% 1/1 Int+1 5.00, Per+1 2.70, Str+1 0.68, Agi+1 1.07 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 +0.33 1
Brill dodaje FEP Psyche +1 +4.76 1/1 Dexterity +1 -4.50 1/1 Intelligence +1 +0.75 ×1.33 · +33% 1/1 Perception +1 -0.30 ×0.90 · -10% 1/1 +1 Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 → Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 +0.10 1
Catfish dodaje FEP Psyche +1 +3.00 1/1 Intelligence +1 -2.72 ×0.47 · -53% 1/1 Strength +1 +0.69 ×1.97 · +97% 1/1 Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 +0.15 1
Plaice dodaje FEP Psyche +1 +3.00 1/1 Intelligence +1 -2.44 ×0.50 · -50% 1/1 Strength +1 +0.42 ×1.43 · +43% 1/1 Int+1 4.84, Con+1 3.60, Str+1 0.98 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 +0.15 1
Smelt dodaje FEP Psyche +1 +3.00 1/1 Intelligence +1 -1.60 ×0.60 · -40% 1/1 Charisma +1 -0.56 1/1 Strength +1 +0.42 ×1.43 · +43% 1/1 Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 +0.20 1
Chub dodaje FEP Psyche +1 +3.00 1/1 Intelligence +1 -1.60 ×0.60 · -40% 1/1 Charisma +1 -0.42 1/1 Strength +1 +0.28 ×1.25 · +25% 1/1 Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 +0.20 1
Tench dodaje FEP Psyche +1 +3.00 1/1 Intelligence +1 -1.60 ×0.60 · -40% 1/1 Constitution +1 -0.98 ×0.79 · -21% 1/1 Strength +1 +0.56 ×1.67 · +67% 1/1 Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 +0.15 1
Ide dodaje FEP Psyche +1 +3.00 1/1 Intelligence +1 -1.60 ×0.60 · -40% 1/1 Dexterity +1 -0.35 1/1 Strength +1 +0.28 ×1.25 · +25% 1/1 Int+1 4.00, Con+1 3.60, Str+1 1.12, Dex+1 0.35 → Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 +0.21 1
Abyss Gazer podbija Intelligence +2 +1.98 ×1.33 · +33% 1/1 Strength +1 +1.80 ×1.80 · +80% 1/1 Perception +2 -1.50 1/1 Intelligence +1 -1.48 ×0.75 · -25% 1/1 Str+1 2.25, Int+1 5.98, Int+2 6.00, Per+2 1.50 → Str+1 4.05, Int+1 4.50, Int+2 7.98 +0.25 1
Cod podbija Strength +1 +1.91 ×1.35 · +35% 1/1 Intelligence +1 -1.13 ×0.80 · -20% 1/1 Str+1 5.46, Int+1 5.63, Int+2 10.92 → Str+1 7.37, Int+1 4.50, Int+2 10.92 +0.15 1
Cavelacanth podbija Strength +1 +3.61 ×2.72 · +172% 1/1 Intelligence +1 -1.85 ×0.71 · -29% 1/1 Perception +2 -1.50 1/1 Str+1 2.10, Int+1 6.35, Int+2 6.00, Per+2 1.50 → Str+1 5.71, Int+1 4.50, Int+2 6.00 -0.25 1
Lavaret podbija Constitution +1 -1.92 1/1 Will +1 +1.08 ×1.82 · +82% 1/1 Strength +1 +1.05 ×1.35 · +35% 1/1 Str+1 3.00, Int+1 3.00, Wil+1 1.32, Con+1 1.92 → Str+1 4.05, Int+1 3.00, Wil+1 2.40 +0.04 1
Eel podbija Strength +1 +1.05 ×1.35 · +35% 1/1 Agility +1 -0.96 1/1 Will +1 +0.48 ×1.25 · +25% 1/1 Str+1 3.00, Int+1 3.00, Wil+1 1.92, Agi+1 0.96 → Str+1 4.05, Int+1 3.00, Wil+1 2.40 +0.11 1