🧂 Co robią przyprawy

35 online

Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Strawberry tree🪵 drewno

Par z / bez
7
Par zamiany
392
Porównano w potrawach
7/16
Głód Δ
+0.08
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Dexterity +1 +3.75 1/1 Perception +1 +3.75 1/1

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.04, rosną w 11% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Badger Botillo dodaje FEP Dexterity +1 +3.75 1/1 Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 +0.50 1
Smoked Boar Baloney bez efektu FEP-y identyczne – nic nie zmienia Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.00, Agi+1 3.00, Con+1 3.00 -0.31 1
Smoked Boar Boudin bez efektu FEP-y identyczne – nic nie zmienia Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50 -0.35 1
Smoked Elk Dog bez efektu FEP-y identyczne – nic nie zmienia Str+1 4.50, Int+2 4.50 → Str+1 4.50, Int+2 4.50 -0.32 1
Smoked Fox Fuet podbija Strength +1 +3.40 ×1.52 · +52% 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 9.92, Agi+1 4.50 +0.45 1
Smoked Moodog podbija Constitution +1 +0.65 ×1.19 · +19% 1/1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 4.02 +0.09 1
Smoked Wolfdog dodaje FEP Perception +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.50 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Dexterity +1 +3.75 nowy FEP +3.75 1/1 100% 1
Perception +1 +3.75 nowy FEP +3.75 1/1 100% 1
Strength +1 +0.68 ×1.10 +10% 0.00 0/5 20% 5
Constitution +1 +0.16 ×1.05 +5% 0.00 0/4 25% 4

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Linden🪵 drewno niejednoznaczne Strength +1 +0.31 ×1.13 · +13% 9/16 Constitution +1 -0.31 ×0.92 · -8% 1/7 Perception +1 +1.13 2/6 Agility +1 -1.72 ×0.80 · -20% 5/16 +4 Per+1 4.50, Psy+1 3.00, Wil+1 2.25 → Per+1 4.50, Psy+1 3.00, Con+1 2.25 -0.04 16
Laurel🪵 drewno niejednoznaczne Strength +1 -0.17 ×0.98 · -2% 7/16 Charisma +1 -0.70 ×0.98 · -2% 6/16 Constitution +1 -0.64 ×0.94 · -6% 6/16 Agility +1 -0.50 6/16 +6 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.25 16
Larch🪵 drewno niejednoznaczne Strength +1 +1.30 ×1.21 · +21% 7/16 Perception +1 +1.80 2/5 Charisma +1 -0.44 ×0.94 · -6% 5/16 Agility +1 -0.36 ×0.94 · -6% 5/16 +5 Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Per+1 5.25 +0.23 16
Stonepine🪵 drewno niejednoznaczne Strength +1 +1.37 ×1.23 · +23% 7/15 Perception +1 +1.80 2/5 Constitution +1 -0.17 ×0.96 · -4% 1/5 Will +1 -0.94 ×0.90 · -10% 4/15 +2 Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Per+1 5.25 +0.26 15
King's Oak🪵 drewno dodaje FEP Strength +1 -0.68 ×1.05 · +5% 9/14 Agility +1 -0.33 ×0.95 · -5% 5/14 Constitution +1 +0.13 ×1.04 · +4% 5/14 Perception +1 +2.25 2/4 +4 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.07 14
Lemon tree🪵 drewno podbija Strength +1 +0.37 ×1.12 · +12% 9/14 Agility +1 -0.43 5/14 Perception +1 -0.06 ×0.76 · -24% 2/5 Dexterity +1 +1.25 1/3 +3 Per+1 4.50, Psy+1 3.00, Str+1 2.25 → Per+1 4.50, Psy+1 3.00, Con+1 2.25 -0.08 14
Rowan🪵 drewno niejednoznaczne Strength +1 +0.23 ×0.99 · -1% 7/14 Perception +1 +1.35 2/5 Constitution +1 -0.26 ×0.98 · -2% 5/14 Intelligence +2 -6.55 ×0.55 · -45% 3/14 +5 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.53 14
Conker🪵 drewno dodaje FEP Strength +1 -0.53 ×0.95 · -5% 8/14 Charisma +1 -0.60 ×0.91 · -9% 5/14 Perception +1 +1.50 2/4 Constitution +1 -0.66 ×0.90 · -10% 4/14 +5 Int+2 10.50, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Per+1 5.25 -0.02 14
Bay willow🪵 drewno dodaje FEP Strength +1 -0.24 ×1.05 · +5% 8/13 Constitution +1 -0.65 ×0.94 · -6% 6/13 Agility +1 -0.10 ×0.98 · -2% 5/13 Perception +1 +3.00 2/3 +4 Int+2 11.55, Str+2 4.32 → Int+2 10.50, Str+2 4.32, Per+1 5.25 +0.09 13
Buckthorn🪵 drewno dodaje FEP Agility +1 -0.63 6/13 Strength +1 +0.56 ×1.09 · +9% 6/13 Constitution +1 -0.20 5/13 Perception +1 +2.25 2/4 +4 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.19 13
Almond tree🪵 drewno dodaje FEP Strength +1 -0.18 ×0.98 · -2% 7/13 Dexterity +1 -2.30 ×0.88 · -12% 5/13 Agility +1 -0.80 ×0.95 · -5% 5/13 Constitution +1 -0.27 ×1.05 · +5% 5/13 +4 Int+2 7.50, Str+2 3.00, Dex+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.38 13
Dragontree🪵 drewno dodaje FEP Agility +1 -0.31 ×0.95 · -5% 5/13 Constitution +1 -0.20 ×0.98 · -2% 5/13 Perception +1 +2.25 2/4 Dexterity +1 +1.25 1/3 +1 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 +0.32 13
Sallow🪵 drewno dodaje FEP Strength +1 -0.14 ×0.98 · -2% 6/11 Agility +1 -0.35 ×1.03 · +3% 5/11 Constitution +1 +0.13 ×0.93 · -7% 1/5 Charisma +1 -0.83 ×0.88 · -12% 3/11 +7 Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 -0.22 11
Osier🪵 drewno dodaje FEP Strength +1 -0.49 ×0.93 · -7% 6/10 Constitution +1 -0.17 ×0.96 · -4% 1/5 Agility +1 -0.56 ×0.92 · -8% 4/10 Perception +1 +0.38 ×0.82 · -18% 1/3 +4 Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.32 10
Fig tree🪵 drewno niejednoznaczne Strength +1 +0.40 ×1.08 · +8% 5/10 Constitution +1 -2.47 ×0.81 · -19% 4/10 Will +1 -1.75 3/10 Perception +1 +1.50 ×0.95 · -5% 1/3 +4 Cha+1 3.96, Str+1 4.95, Dex+1 6.93, Agi+2 3.96 → Cha+1 3.96, Str+1 6.93, Dex+1 4.95, Agi+2 3.96 -0.36 10
Moundtree🪵 drewno dodaje FEP Strength +1 -1.20 ×0.98 · -2% 5/10 Dexterity +1 -1.05 1/5 Perception +1 +2.25 2/4 Intelligence +1 -2.00 3/10 +2 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.24 10
Cherry🪵 drewno dodaje FEP Strength +1 -0.68 ×0.89 · -11% 5/9 Constitution +1 +0.35 1/5 Perception +1 -1.32 ×0.53 · -47% 1/3 Will +1 -1.13 2/9 +4 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.19 9
Wartybirch🪵 drewno niejednoznaczne Perception +1 +1.13 2/6 Constitution +1 -1.35 1/5 Agility +1 -1.49 ×0.84 · -16% 3/9 Dexterity +1 +1.25 1/3 +3 Per+1 4.50, Psy+1 3.00, Agi+1 2.25 → Per+1 4.50, Psy+1 3.00, Con+1 2.25 -0.34 9
Mallorn🪵 drewno podbija Strength +1 -0.66 ×1.01 · +1% 5/9 Constitution +1 -1.34 ×0.95 · -5% 4/9 Will +1 -0.87 ×1.01 · +1% 4/9 Perception +1 +1.75 1/3 +3 Int+2 10.50, Str+2 4.32, Cha+1 5.25 → Int+2 10.50, Str+2 4.32, Per+1 5.25 -0.47 9
Zelkova🪵 drewno dodaje FEP Strength +1 -0.65 ×0.91 · -9% 6/8 Constitution +1 -0.73 ×0.94 · -6% 4/8 Dexterity +1 -0.25 1/3 Perception +1 +0.38 1/2 +1 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.32 8
Chastetree🪵 drewno dodaje FEP Strength +1 -0.41 ×0.97 · -3% 6/8 Constitution +1 -0.70 ×0.97 · -3% 4/8 Agility +1 -0.38 ×0.92 · -8% 4/8 Intelligence +2 -2.18 ×0.75 · -25% 2/8 +2 Str+1 4.50, Int+2 8.86 → Str+1 4.50, Int+2 4.50 -0.16 8
Alder🪵 drewno dodaje FEP Strength +1 -0.88 ×0.80 · -20% 5/7 Constitution +1 +0.16 ×1.05 · +5% 4/7 Agility +1 -0.09 ×0.98 · -2% 4/7 Perception +1 +3.75 1/1 +1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.04 7
Persimmon tree🪵 drewno dodaje FEP Constitution +1 +0.16 ×1.05 · +5% 4/7 Perception +1 +0.75 1/2 Dexterity +1 +3.75 1/1 Charisma +1 -2.25 1/7 +1 Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 +0.12 7
Lotetree🪵 drewno dodaje FEP Agility +1 -0.61 ×0.97 · -3% 5/7 Strength +1 -0.05 ×0.94 · -6% 5/7 Constitution +1 +0.16 ×1.05 · +5% 4/7 Dexterity +1 +0.75 1/2 +2 Con+1 7.50, Agi+1 5.62 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.14 7
Gray alder🪵 drewno dodaje FEP Strength +1 -0.33 ×0.89 · -11% 5/7 Constitution +1 -0.32 ×1.05 · +5% 5/7 Agility +1 -0.28 ×0.95 · -5% 4/7 Dexterity +1 +1.13 1/2 +1 Con+1 7.50, Agi+1 5.62 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 +0.02 7
Elm🪵 drewno dodaje FEP Strength +1 +0.68 ×1.10 · +10% 5/7 Constitution +1 -0.77 ×0.88 · -12% 4/7 Intelligence +2 -0.42 ×0.92 · -8% 2/7 Dexterity +1 +3.75 1/1 +3 Con+1 7.50, Agi+1 4.50, Wil+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.03 7
Sorb tree🪵 drewno dodaje FEP Strength +1 -0.54 ×1.02 · +2% 6/7 Agility +1 -0.45 5/7 Constitution +1 +0.16 ×1.05 · +5% 4/7 Will +1 -2.25 2/7 +2 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.15 7
Dogwood🪵 drewno dodaje FEP Strength +1 +0.10 ×1.03 · +3% 5/7 Agility +1 -0.75 ×0.90 · -10% 4/7 Constitution +1 +0.16 ×1.05 · +5% 4/7 Intelligence +2 -0.43 ×0.92 · -8% 2/7 +2 Con+1 7.50, Agi+1 4.50, Per+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.10 7
Chestnut tree🪵 drewno dodaje FEP Strength +1 -0.43 ×1.03 · +3% 6/7 Agility +1 -0.56 ×0.92 · -8% 4/7 Constitution +1 +0.16 ×1.05 · +5% 4/7 Intelligence +2 -0.29 ×0.94 · -6% 2/7 +4 Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 -0.16 7
Cypress🪵 drewno dodaje FEP Charisma +1 -2.00 3/7 Dexterity +1 +1.88 1/2 Perception +1 +1.88 1/2 Con+1 7.50, Agi+1 4.50, Cha+1 3.75 → Con+1 7.50, Agi+1 4.50, Dex+1 3.75 +0.08 7
Juniper🪵 drewno dodaje FEP Strength +1 +0.85 ×1.13 · +13% 4/7 Intelligence +1 -3.00 2/7 Charisma +1 -3.00 ×0.23 · -77% 2/7 Dexterity +1 +1.88 1/2 +2 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.15 7
Elderberry bush dodaje FEP Strength +1 +0.20 ×1.02 · +2% 4/7 Constitution +1 -1.00 ×0.90 · -10% 3/7 Perception +1 +0.50 1/3 Dexterity +1 +1.88 1/2 +2 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.11 7
Crampbark🪵 drewno dodaje FEP Strength +1 -0.07 ×1.13 · +13% 5/7 Constitution +1 -0.56 4/7 Dexterity +1 -0.05 ×0.73 · -27% 1/3 Perception +1 +1.88 1/2 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.02 7
Sycamore🪵 drewno niejednoznaczne Perception +1 +1.75 1/3 Constitution +1 -1.50 1/3 Strength +1 +1.40 ×1.23 · +23% 3/7 Intelligence +2 -6.35 ×0.54 · -46% 2/7 +3 Per+1 4.50, Psy+1 3.00, Int+1 2.25 → Per+1 4.50, Psy+1 3.00, Con+1 2.25 -0.71 7
Ash🪵 drewno dodaje FEP Strength +1 +0.85 ×1.13 · +13% 4/6 Agility +1 -1.25 ×0.85 · -15% 3/6 Constitution +1 -0.43 ×0.96 · -4% 3/6 Intelligence +2 -1.91 ×0.77 · -23% 2/6 +3 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.09 6
Yew🪵 drewno dodaje FEP Strength +1 +0.85 ×1.13 · +13% 4/6 Agility +1 -1.09 ×0.86 · -14% 3/6 Constitution +1 +0.22 ×1.06 · +6% 3/6 Dexterity +1 +3.75 1/1 +2 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.21 6
Hornbeam🪵 drewno dodaje FEP Charisma +1 -0.75 5/6 Perception +1 +1.25 1/3 Intelligence +1 -2.49 2/6 Strength +1 +1.71 ×1.28 · +28% 2/6 +3 Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.07 6
Tea bush🪵 drewno dodaje FEP Perception +1 +0.50 ×0.83 · -17% 1/3 Will +1 +0.53 ×1.05 · +5% 2/5 Intelligence +2 -5.25 ×0.59 · -41% 1/5 Strength +1 +4.20 ×1.70 · +70% 1/5 +2 Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.23 5
Apple tree🪵 drewno dodaje FEP Perception +1 +1.25 1/3 Intelligence +2 -4.80 ×0.61 · -39% 1/4 Constitution +1 +2.25 1/1 Strength +1 +0.72 ×1.08 · +8% 1/4 Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.01 4
Towercap🪵 drewno dodaje FEP Will +1 -1.31 ×0.86 · -14% 3/4 Intelligence +1 -3.38 ×0.67 · -33% 2/4 Constitution +2 -0.16 ×0.90 · -10% 2/4 Charisma +1 +0.15 ×1.05 · +5% 2/4 +1 Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.36 4
Salt🧂 przyprawa dodaje FEP Perception +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.26 1
Chives🧂 przyprawa dodaje FEP Perception +1 +3.75 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.50 1
Clove of Garlic🧂 przyprawa dodaje FEP Perception +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.02 1
Kvann🧂 przyprawa dodaje FEP Perception +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.50 1
Laurel Leaves🧂 przyprawa dodaje FEP Perception +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.30 1
Juniper Berries🧂 przyprawa dodaje FEP Perception +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.03 1
Beech🪵 drewno dodaje FEP Perception +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +1.17 1
Willow🪵 drewno zamienia staty Zamienia wartości między statami: Strength +1 → Perception +1 ×1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 0.00 1
Spruce🪵 drewno dodaje FEP Perception +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.40 1
Tree Heath🪵 drewno dodaje FEP Perception +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.30 1
Whitebeam🪵 drewno zamienia staty Zamienia wartości między statami: Will +1 → Perception +1 ×1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Per+1 3.75 0.00 1
Cedar🪵 drewno dodaje FEP Perception +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +1.16 1
Mayflower tree🪵 drewno dodaje FEP Perception +1 +3.75 1/1 Strength +2 -2.01 ×0.60 · -40% 1/1 Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00, Per+1 3.75 -0.04 1
Oak🪵 drewno dodaje FEP Perception +1 +3.75 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +1.14 1
Blackpine🪵 drewno dodaje FEP Perception +1 +3.75 1/1 Strength +2 -1.29 ×0.70 · -30% 1/1 Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00, Per+1 3.75 +0.16 1