🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Stoat

With / without pairs
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Swap pairs
73
Compared in dishes
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Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Mammoth adds FEP Strength +2 -4.08 4/5 Agility +1 +1.64 ×1.62 · +62% 2/4 Constitution +1 -0.24 ×0.99 · -1% 4/5 Strength +1 -0.40 ×0.80 · -20% 2/5 +4 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 8.19, Str+1 1.20 -1.35 5
Ice Bear adds FEP Agility +1 +2.80 ×4.64 · +364% 1/4 Constitution +1 +0.48 ×1.25 · +25% 3/4 Strength +2 -9.61 2/4 Intelligence +2 -8.75 ×0.60 · -40% 2/4 +4 Per+1 0.47, Con+1 3.00, Con+2 8.30, Agi+1 0.63, Int+2 16.60 → Per+1 1.87, Con+1 1.80, Agi+1 2.82, Int+1 5.64 -3.07 4
Reindeer Venison adds FEP Perception +1 -2.66 ×0.99 · -1% 3/4 Agility +1 +2.51 ×3.13 · +213% 1/3 Constitution +1 +0.20 ×1.37 · +37% 3/4 Intelligence +1 +1.23 ×1.50 · +50% 1/2 +4 Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 8.19, Str+1 1.20 -0.08 4
Narwhal adds FEP Constitution +2 -7.52 3/4 Agility +1 +3.26 ×6.47 · +547% 1/3 Constitution +1 +0.58 ×1.18 · +18% 3/4 Strength +1 +1.10 ×2.30 · +130% 2/4 +4 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 8.19, Str+1 1.20 -1.66 4
Moose adds FEP Intelligence +1 -2.58 ×0.63 · -37% 1/3 Constitution +1 -0.30 ×1.30 · +30% 3/3 Agility +1 +0.98 2/2 Strength +1 -0.60 ×2.50 · +150% 2/3 +2 Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Int+1 4.80 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 -0.66 3
Wolf boosts Agility +1 +2.23 ×2.35 · +135% 1/3 Strength +1 -3.40 ×0.43 · -57% 2/3 Constitution +1 +1.17 ×1.45 · +45% 2/3 Strength +2 -5.61 1/3 +1 Agi+1 1.05, Con+1 2.60, Str+2 5.61 → Agi+1 2.52, Con+1 4.94 -0.58 3
Lynx boosts Intelligence +1 -3.51 1/3 Agility +1 +1.26 ×4.10 · +310% 1/3 Constitution +1 +0.75 ×1.50 · +50% 2/3 Strength +1 +0.60 ×1.30 · +30% 2/3 +2 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 8.19, Str+1 1.20 -0.47 3
Beef adds FEP Strength +1 -0.27 ×1.30 · +30% 3/3 Constitution +2 -5.56 2/3 Agility +1 +3.39 ×4.10 · +310% 1/2 Intelligence +2 -0.90 ×0.60 · -40% 1/3 +2 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 8.19, Str+1 1.20 -1.03 3
Troll boosts Agility +1 +1.74 ×1.62 · +62% 1/3 Strength +2 -10.30 2/3 Constitution +1 +0.87 ×1.27 · +27% 2/3 Strength +1 -0.40 ×0.80 · -20% 2/3 +2 Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 -3.70 3
Boar adds FEP Strength +1 -4.45 ×0.16 · -84% 2/2 Agility +1 +3.56 ×1.77 · +77% 1/2 Constitution +1 +1.05 ×1.54 · +54% 1/2 Will +2 -0.98 ×0.60 · -40% 1/2 +1 Agi+1 4.63, Str+1 7.70 → Agi+1 8.19, Str+1 1.20 -0.56 2
Venison adds FEP Agility +1 -1.31 ×0.95 · -5% 2/2 Will +2 -0.98 ×0.60 · -40% 1/2 Constitution +1 +0.90 ×1.43 · +43% 1/2 Strength +1 -0.80 ×0.60 · -40% 1/2 +1 Wil+2 2.44, Con+1 2.10, Agi+1 2.18 → Wil+2 1.46, Con+1 3.00, Int+1 0.60 -0.39 2
Bear adds FEP Strength +1 -5.65 ×0.15 · -85% 2/2 Agility +1 +6.41 ×4.60 · +360% 1/2 Constitution +1 +2.25 ×4.00 · +300% 1/2 Will +2 -0.98 ×0.60 · -40% 1/2 +1 Agi+1 1.78, Str+1 8.00 → Agi+1 8.19, Str+1 1.20 -0.40 2
Roe Venison adds FEP Perception +1 -1.20 1/2 Strength +1 -0.80 ×0.60 · -40% 1/2 Intelligence +1 +0.60 1/1 Agility +1 -0.35 ×0.96 · -4% 1/2 Wil+2 1.46, Con+1 3.00, Per+1 1.20 → Wil+2 1.46, Con+1 3.00, Int+1 0.60 -0.17 2
Ant inconclusive Agility +1 -0.64 ×0.90 · -10% 2/2 Constitution +1 -1.72 ×0.74 · -26% 1/2 Strength +1 -0.80 ×0.60 · -40% 1/2 Agi+1 2.73, Con+1 6.66 → Agi+1 2.52, Con+1 4.94 -0.34 2
Beaver boosts Intelligence +1 -0.81 ×0.75 · -25% 2/2 Agility +1 +4.19 ×2.05 · +105% 1/2 Will +2 -0.25 ×0.85 · -15% 1/2 Strength +1 -0.20 ×0.86 · -14% 1/2 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 8.19, Str+1 1.20 +0.19 2
Boreworm adds FEP Charisma +1 -1.11 2/2 Agility +1 +4.19 ×2.05 · +105% 1/2 Intelligence +1 +0.60 1/1 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 8.19, Str+1 1.20 +0.26 2
Horse adds FEP Strength +1 +0.20 ×1.67 · +67% 2/2 Agility +2 -2.40 1/2 Intelligence +2 -0.90 ×0.60 · -40% 1/2 Agility +1 +0.60 1/1 +1 Str+1 2.40, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 2.40 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 -0.41 2
Badger inconclusive Agility +1 -1.42 ×0.85 · -15% 1/1 Strength +1 -0.20 ×0.86 · -14% 1/1 Agi+1 9.61, Str+1 1.40 → Agi+1 8.19, Str+1 1.20 -0.32 1
Swan boosts Agility +1 +4.19 ×2.05 · +105% 1/1 Intelligence +1 -1.78 1/1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 8.19, Str+1 1.20 +0.48 1
Wild Horse boosts Agility +1 -1.60 ×0.84 · -16% 1/1 Strength +1 +0.70 ×2.40 · +140% 1/1 Agi+1 9.79, Str+1 0.50 → Agi+1 8.19, Str+1 1.20 -0.18 1
Fox boosts Agility +1 +4.19 ×2.05 · +105% 1/1 Intelligence +1 -2.14 1/1 Strength +1 -0.20 ×0.86 · -14% 1/1 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 8.19, Str+1 1.20 +0.37 1
Bat boosts Agility +1 +4.19 ×2.05 · +105% 1/1 Intelligence +1 -1.42 1/1 Strength +1 -0.20 ×0.86 · -14% 1/1 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 8.19, Str+1 1.20 +0.52 1
Wolverine boosts Agility +1 +4.19 ×2.05 · +105% 1/1 Intelligence +1 -2.85 1/1 Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 8.19, Str+1 1.20 +0.27 1
Horse bollock boosts Agility +2 -6.41 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Agility +1 +1.78 ×1.28 · +28% 1/1 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 8.19, Str+1 1.20 -2.56 1
Wildgoat boosts Agility +1 +4.19 ×2.05 · +105% 1/1 Charisma +1 -2.67 1/1 Strength +1 +0.70 ×2.40 · +140% 1/1 Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 8.19, Str+1 1.20 +0.45 1
Mallard boosts Agility +1 +4.19 ×2.05 · +105% 1/1 Intelligence +1 -0.71 1/1 Strength +1 -0.40 ×0.75 · -25% 1/1 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 8.19, Str+1 1.20 +0.62 1
Puffin boosts Agility +1 +4.99 ×2.56 · +156% 1/1 Dexterity +1 -4.27 1/1 Strength +1 -0.80 ×0.60 · -40% 1/1 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 8.19, Str+1 1.20 -0.01 1
Seagull boosts Agility +1 +6.19 ×4.10 · +310% 1/1 Dexterity +1 -1.42 1/1 Strength +1 -0.80 ×0.60 · -40% 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 8.19, Str+1 1.20 +0.80 1
Pork boosts Strength +1 -10.80 ×0.10 · -90% 1/1 Agility +1 +6.41 ×4.60 · +360% 1/1 Agi+1 1.78, Str+1 12.00 → Agi+1 8.19, Str+1 1.20 -0.88 1
Beef bollock boosts Constitution +2 -10.68 1/1 Agility +1 +5.19 ×2.73 · +173% 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 8.19, Str+1 1.20 -3.59 1
Mutton bollock boosts Charisma +2 -10.68 1/1 Agility +1 +2.85 ×1.53 · +53% 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 8.19, Str+1 1.20 -4.06 1
Reindeer bollock boosts Perception +2 -16.02 1/1 Agility +1 +5.19 ×2.73 · +173% 1/1 Strength +1 -1.80 ×0.40 · -60% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 8.19, Str+1 1.20 -5.73 1
Crane inconclusive Agility +1 -0.43 ×0.95 · -5% 1/1 Strength +1 -0.30 ×0.80 · -20% 1/1 Agi+1 8.62, Str+1 1.50 → Agi+1 8.19, Str+1 1.20 -0.14 1
Pelican boosts Agility +1 +4.19 ×2.05 · +105% 1/1 Intelligence +1 -1.78 1/1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 8.19, Str+1 1.20 +0.48 1
Golden Eagle boosts Strength +1 -1.80 ×0.40 · -60% 1/1 Agility +1 +1.07 ×1.15 · +15% 1/1 Agi+1 7.12, Str+1 3.00 → Agi+1 8.19, Str+1 1.20 -0.14 1
Tame Reindeer Venison adds FEP Dexterity +1 -4.80 1/1 Strength +1 +2.00 ×2.00 · +100% 1/1 Intelligence +2 -0.90 ×0.60 · -40% 1/1 Agility +1 +0.60 1/1 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 -0.64 1
Goat boosts Agility +1 -3.40 ×0.15 · -85% 1/1 Strength +1 +2.00 ×2.00 · +100% 1/1 Intelligence +2 -0.90 ×0.60 · -40% 1/1 Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 → Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 1.36, Agi+1 0.60 -0.51 1
Bee adds FEP Agility +1 -2.00 1/1 Will +2 +0.97 ×2.98 · +198% 1/1 Intelligence +1 +0.60 1/1 Wil+2 0.49, Con+1 3.00, Agi+1 2.00 → Wil+2 1.46, Con+1 3.00, Int+1 0.60 +0.11 1
Caverat adds FEP Intelligence +1 +0.60 1/1 Agility +1 -0.40 1/1 Will +2 +0.24 ×1.20 · +20% 1/1 Wil+2 1.22, Con+1 3.00, Agi+1 0.40 → Wil+2 1.46, Con+1 3.00, Int+1 0.60 +0.14 1
Wild Beef adds FEP Will +2 -0.98 ×0.60 · -40% 1/1 Intelligence +1 +0.60 1/1 Wil+2 2.44, Con+1 3.00 → Wil+2 1.46, Con+1 3.00, Int+1 0.60 -0.27 1
Mole adds FEP Will +2 -0.98 ×0.60 · -40% 1/1 Constitution +1 +0.75 ×1.33 · +33% 1/1 Intelligence +1 +0.60 1/1 Perception +1 -0.60 1/1 Wil+2 2.44, Con+1 2.25, Per+1 0.60 → Wil+2 1.46, Con+1 3.00, Int+1 0.60 -0.24 1
Squirrel adds FEP Charisma +1 -0.73 1/1 Intelligence +1 +0.60 1/1 Will +2 -0.49 ×0.75 · -25% 1/1 Wil+2 1.95, Con+1 3.00, Cha+1 0.73 → Wil+2 1.46, Con+1 3.00, Int+1 0.60 -0.22 1