🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Squirrel

With / without pairs
0
Swap pairs
71
Compared in dishes
0/4
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Boar adds FEP Constitution +1 -1.96 ×0.98 · -2% 3/4 Intelligence +1 +1.13 ×2.00 · +100% 2/3 Charisma +1 +0.11 ×0.90 · -10% 1/3 Strength +1 -2.10 ×0.69 · -31% 2/4 +2 Wil+2 3.51, Con+1 9.32 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -0.17 4
Wild Beef adds FEP Constitution +1 -1.00 ×0.90 · -10% 4/4 Intelligence +1 +0.90 ×1.30 · +30% 2/3 Charisma +1 +0.61 ×2.10 · +110% 1/3 Will +2 -0.25 ×0.90 · -10% 2/4 +1 Int+1 2.00, Cha+1 0.50, Con+1 1.50 → Int+1 2.60, Cha+1 1.60 +0.02 4
Badger adds FEP Agility +1 -2.10 3/3 Intelligence +1 +0.90 ×1.30 · +30% 2/3 Charisma +1 +0.10 ×1.07 · +7% 2/3 Will +2 +2.40 ×1.80 · +80% 1/3 +2 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -0.04 3
Mole adds FEP Perception +1 -0.67 3/3 Intelligence +1 +1.05 2/2 Constitution +1 -1.00 ×0.96 · -4% 2/3 Will +2 +0.96 ×1.30 · +30% 2/3 +2 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.15 3
Wild Mutton adds FEP Charisma +1 -2.08 ×0.80 · -20% 2/2 Intelligence +1 +1.05 ×1.30 · +30% 1/2 Will +2 +2.40 ×1.80 · +80% 1/2 Constitution +1 +1.75 ×1.78 · +78% 1/2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.36 2
Chicken adds FEP Intelligence +1 +0.60 ×1.30 · +30% 1/2 Dexterity +1 -0.40 2/2 Int+1 2.00, Cha+1 1.60, Dex+1 0.40 → Int+1 2.60, Cha+1 1.60 +0.03 2
Fox adds FEP Intelligence +1 +0.45 ×0.81 · -19% 1/2 Constitution +1 -5.00 ×0.44 · -56% 1/2 Will +2 +3.30 ×2.57 · +157% 1/2 Perception +1 -1.80 1/2 +1 Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.07 2
Beef adds FEP Constitution +1 -2.50 ×0.72 · -28% 2/2 Strength +1 -2.50 2/2 Will +2 +2.32 ×2.60 · +160% 2/2 Intelligence +1 +1.50 1/1 +1 Wil+2 1.50, Con+1 9.00, Str+1 3.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.13 2
Mammoth adds FEP Strength +2 -3.25 2/2 Constitution +1 -2.50 ×0.72 · -28% 2/2 Will +2 +0.96 ×1.30 · +30% 2/2 Intelligence +1 +1.50 1/1 +1 Wil+2 3.00, Con+1 9.00, Str+2 4.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -1.06 2
Lynx adds FEP Will +2 +0.96 ×1.30 · +30% 2/2 Constitution +1 +0.50 ×1.44 · +44% 2/2 Strength +1 -5.00 1/2 Agility +1 -3.00 1/2 +2 Wil+2 3.00, Con+1 4.50, Str+1 5.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -0.11 2
Beaver adds FEP Constitution +1 -2.50 ×0.72 · -28% 2/2 Will +2 +1.77 ×1.86 · +86% 2/2 Intelligence +1 +0.35 1/2 Will +1 -1.20 1/2 +1 Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.20 2
Bear adds FEP Constitution +1 -1.25 ×2.23 · +123% 2/2 Will +2 -0.25 ×0.90 · -10% 2/2 Strength +1 -4.50 1/2 Intelligence +1 +1.50 1/1 +1 Wil+2 5.40, Con+1 8.75 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -0.51 2
Reindeer Venison adds FEP Constitution +1 +1.10 ×1.81 · +81% 2/2 Will +2 +0.96 ×1.30 · +30% 2/2 Dexterity +2 -3.60 1/2 Dexterity +1 -2.25 1/2 +2 Wil+2 3.00, Con+1 3.60, Dex+2 3.60 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -0.11 2
Roe Venison adds FEP Constitution +1 -2.50 ×0.72 · -28% 2/2 Will +2 +2.05 ×2.17 · +117% 2/2 Perception +1 -1.50 2/2 Intelligence +1 +1.50 1/1 +1 Wil+2 1.80, Con+1 9.00, Per+1 1.80 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.21 2
Moose adds FEP Charisma +1 -2.64 1/2 Constitution +1 +1.10 ×1.81 · +81% 2/2 Will +2 +0.96 ×1.30 · +30% 2/2 Strength +1 -3.60 1/2 +1 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -0.15 2
Bat adds FEP Intelligence +1 +0.65 ×0.75 · -25% 1/2 Constitution +1 -5.00 ×0.44 · -56% 1/2 Will +2 +3.30 ×2.57 · +157% 1/2 Perception +1 -1.20 1/2 +1 Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.16 2
Narwhal adds FEP Agility +2 -3.75 2/2 Will +2 +3.00 ×5.20 · +420% 2/2 Constitution +1 -2.50 ×0.72 · -28% 2/2 Intelligence +1 +1.50 1/1 +1 Wil+2 0.75, Con+1 9.00, Agi+2 4.50 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -0.51 2
Boreworm adds FEP Constitution +1 -2.50 ×0.72 · -28% 2/2 Will +2 +2.05 ×2.17 · +117% 2/2 Intelligence +1 +1.50 1/1 Dexterity +1 -1.20 1/2 +1 Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.29 2
Caverat adds FEP Constitution +1 -2.50 ×0.72 · -28% 2/2 Will +2 +2.32 ×2.60 · +160% 2/2 Agility +1 -0.50 2/2 Intelligence +1 +1.50 1/1 +1 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.48 2
Venison adds FEP Will +2 +0.57 ×1.11 · +11% 2/2 Constitution +1 -0.05 ×1.11 · +11% 2/2 Perception +1 -4.16 1/2 Agility +1 -2.18 1/2 +2 Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -0.19 2
Bee adds FEP Will +2 +3.13 ×6.49 · +549% 2/2 Constitution +1 -2.50 ×0.72 · -28% 2/2 Agility +1 -2.50 2/2 Intelligence +1 +1.50 1/1 +1 Wil+2 0.60, Con+1 9.00, Agi+1 3.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.42 2
Mallard adds FEP Constitution +1 -1.60 ×0.71 · -29% 1/1 Intelligence +1 +1.50 1/1 Will +2 +1.08 ×1.25 · +25% 1/1 Wil+2 4.32, Con+1 5.60 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.33 1
Adder adds FEP Will +2 -8.10 ×0.40 · -60% 1/1 Intelligence +1 +1.50 1/1 Constitution +1 +1.00 ×1.33 · +33% 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -2.19 1
Wolf adds FEP Agility +1 -5.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Intelligence +1 +1.50 1/1 Constitution +1 -0.50 ×0.89 · -11% 1/1 Wil+2 3.00, Con+1 4.50, Agi+1 5.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.13 1
Ant adds FEP Constitution +1 -5.00 ×0.44 · -56% 1/1 Will +2 +4.20 ×4.50 · +350% 1/1 Will +1 -2.70 1/1 Intelligence +1 +1.50 1/1 Wil+2 1.20, Con+1 9.00, Wil+1 2.70 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.35 1
Wildgoat adds FEP Charisma +1 -3.75 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Constitution +1 +1.75 ×1.78 · +78% 1/1 Intelligence +1 +1.50 1/1 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.69 1
Walrus adds FEP Constitution +1 -5.50 ×0.42 · -58% 1/1 Will +2 +4.05 ×4.00 · +300% 1/1 Intelligence +1 +1.50 1/1 Wil+2 1.35, Con+1 9.50 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.66 1
Beef bollock adds FEP Constitution +1 -9.50 ×0.30 · -70% 1/1 Constitution +2 -4.50 1/1 Will +2 +3.15 ×2.40 · +140% 1/1 Intelligence +1 +1.50 1/1 Wil+2 2.25, Con+1 13.50, Con+2 4.50 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -1.71 1
Grey Seal adds FEP Intelligence +2 -10.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Intelligence +1 +1.50 1/1 Constitution +1 -0.50 ×0.89 · -11% 1/1 Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -2.27 1
Wolverine adds FEP Constitution +1 -5.00 ×0.44 · -56% 1/1 Will +2 +3.60 ×3.00 · +200% 1/1 Agility +1 -2.40 1/1 Intelligence +1 +1.50 1/1 Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.21 1
Pelican adds FEP Constitution +1 -5.00 ×0.44 · -56% 1/1 Will +2 +3.60 ×3.00 · +200% 1/1 Intelligence +1 +1.50 1/1 Perception +2 -1.50 1/1 Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.11 1
Puffin adds FEP Constitution +1 -3.20 ×0.56 · -44% 1/1 Dexterity +1 -3.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Intelligence +1 +1.50 1/1 Wil+2 3.00, Con+1 7.20, Dex+1 3.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.02 1
Pork adds FEP Constitution +1 -9.75 ×0.29 · -71% 1/1 Intelligence +1 +1.50 1/1 Wil+2 5.40, Con+1 13.75 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -1.32 1
Pork bollock adds FEP Strength +2 -18.75 1/1 Intelligence +1 +1.50 1/1 Will +2 +0.90 ×1.20 · +20% 1/1 Constitution +1 +0.62 ×1.18 · +18% 1/1 Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -5.37 1
Golden Eagle adds FEP Constitution +1 -5.00 ×0.44 · -56% 1/1 Will +2 +4.65 ×7.20 · +620% 1/1 Perception +2 -3.75 1/1 Intelligence +1 +1.50 1/1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -0.27 1
Wild Horse adds FEP Agility +1 -3.75 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Constitution +1 +1.75 ×1.78 · +78% 1/1 Intelligence +1 +1.50 1/1 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.69 1
Bog turtle adds FEP Intelligence +1 +1.50 1/1 Perception +1 -1.00 1/1 Constitution +1 +0.25 ×1.07 · +7% 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.12 1
Hedgehog adds FEP Constitution +1 -2.05 ×0.66 · -34% 1/1 Intelligence +1 +1.50 1/1 Will +2 +1.08 ×1.25 · +25% 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 +0.26 1
Ice Bear adds FEP Constitution +2 -10.00 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Constitution +1 +1.75 ×1.78 · +78% 1/1 Intelligence +1 +1.50 1/1 Wil+2 3.00, Con+1 2.25, Con+2 10.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -1.91 1
Cave louse adds FEP Will +2 -2.16 ×0.71 · -29% 1/1 Intelligence +1 +1.50 1/1 Constitution +1 -1.00 ×0.80 · -20% 1/1 Wil+2 7.56, Con+1 5.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -0.61 1
Troll adds FEP Agility +2 -8.00 1/1 Constitution +1 -5.00 ×0.44 · -56% 1/1 Will +2 +2.40 ×1.80 · +80% 1/1 Intelligence +1 +1.50 1/1 Wil+2 3.00, Con+1 9.00, Agi+2 8.00 → Wil+2 5.40, Con+1 4.00, Int+1 1.50 -2.35 1
Rabbit adds FEP Agility +1 -0.70 1/1 Intelligence +1 +0.60 1/1 Will +1 -0.10 ×0.94 · -6% 1/1 Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 → Str+1 4.00, Cha+1 2.00, Wil+1 1.60, Int+1 0.60 -0.03 1
Horse adds FEP Strength +1 -1.20 1/1 Charisma +1 +0.73 1/1 Will +2 +0.49 ×1.34 · +34% 1/1 Wil+2 1.46, Con+1 3.00, Str+1 1.20 → Wil+2 1.95, Con+1 3.00, Cha+1 0.73 +0.10 1
Stoat adds FEP Charisma +1 +0.73 1/1 Intelligence +1 -0.60 1/1 Will +2 +0.49 ×1.34 · +34% 1/1 Wil+2 1.46, Con+1 3.00, Int+1 0.60 → Wil+2 1.95, Con+1 3.00, Cha+1 0.73 +0.22 1