Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
Sorb tree🪵 drewnoDodaje nowe FEP-y, których bez niego nie ma: Will +1 +1.50 2/3 Charisma +1 +3.75 1/1
Średni mnożnik FEP-ów obecnych po obu stronach: ×1.09, rosną w 14% przypadków.
| Potrawa | Typ | Efekt | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Smoked Badger Botillo | bez efektu | FEP-y identyczne – nic nie zmienia | Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | -0.36 | 1 |
| Smoked Big Bear Banger | dodaje FEP | Intelligence +1 +3.00 1/1 | Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | +0.40 | 1 |
| Smoked Boar Baloney | dodaje FEP | Perception +1 +1.50 1/1 | Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 3.00, Agi+1 3.00, Con+1 3.00, Per+1 1.50 | +0.20 | 1 |
| Smoked Boar Boudin | dodaje FEP | Agility +1 +2.25 1/1 | Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 | +0.30 | 1 |
| Smoked Cow Chorizo | podbija | Strength +1 +4.87 ×2.08 · +108% 1/1 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 9.37, Wil+1 0.75 | +0.65 | 1 |
| Smoked Delicious Deer Dog | dodaje FEP | Charisma +1 +3.75 1/1 | Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00, Cha+1 3.75 | +0.50 | 1 |
| Smoked Elk Dog | podbija | Strength +1 +2.88 ×1.64 · +64% 1/1 | Str+1 4.50, Int+2 4.50 → Str+1 7.38, Int+2 4.50 | +0.38 | 1 |
| Smoked Fox Fuet | dodaje FEP | Will +1 +2.25 1/1 | Str+1 6.52, Agi+1 4.50 → Str+1 6.53, Agi+1 4.50, Wil+1 2.25 | +0.30 | 1 |
| Smoked Fox Wurst | podbija | Intelligence +1 +0.86 ×1.19 · +19% 1/1 | Per+1 3.00, Int+1 4.50 → Per+1 3.00, Int+1 5.36 | +0.11 | 1 |
| Smoked Lynxalami | bez efektu | FEP-y identyczne – nic nie zmienia | Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 2.92, Agi+2 3.00, Con+1 3.60 | -0.40 | 1 |
| Smoked Moodog | dodaje FEP | Will +1 +2.25 1/1 | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Wil+1 2.25 | +0.30 | 1 |
| Smoked Piglet Wursts | bez efektu | FEP-y identyczne – nic nie zmienia | Str+1 6.52 → Str+1 6.53 | -0.27 | 1 |
| Smoked Running Rabbit Sausage | podbija | Agility +1 +5.28 ×1.88 · +88% 1/1 | Agi+1 6.00, Int+1 3.00 → Agi+1 11.28, Int+1 3.00 | +0.70 | 1 |
| Smoked Wolfdog | dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.50 | 1 |
| FEP | Δ średnia | Mnożnik | Δ mediana | Tylko ze składnikiem | Spójność | Par |
|---|---|---|---|---|---|---|
| Charisma +1 | +3.75 | nowy FEP | +3.75 | 1/1 | 100% | 1 |
| Will +1 | +1.50 | ×1.00 0% | +2.25 | 2/3 | 67% | 3 |
| Strength +1 | +1.28 | ×1.22 +22% | +0.01 | 1/9 | 56% | 9 |
| Agility +1 | +1.26 | ×1.18 +18% | 0.00 | 1/6 | 33% | 6 |
| Intelligence +1 | +0.97 | ×1.06 +6% | +0.86 | 1/4 | 50% | 4 |
| Perception +1 | +0.37 | ×1.00 0% | 0.00 | 1/4 | 25% | 4 |
Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
Lotetree🪵 drewno |
dodaje FEP | Strength +1 +0.87 ×1.14 · +14% 1/9 Agility +1 -0.22 ×1.02 · +2% 7/15 Constitution +1 -0.57 ×0.93 · -7% 6/15 Perception +1 +0.14 ×0.95 · -5% 1/5 +7 | Str+2 6.00, Str+1 13.05, Agi+1 3.00 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | -0.05 | 15 |
Laurel🪵 drewno |
dodaje FEP | Strength +1 +0.36 ×1.14 · +14% 1/9 Constitution +1 -1.32 ×0.88 · -12% 7/15 Agility +1 +1.26 ×1.18 · +18% 1/6 Perception +1 -0.43 ×0.95 · -5% 1/6 +5 | Agi+1 6.00, Int+1 5.91 → Agi+1 11.28, Int+1 3.00 | +0.10 | 15 |
Zelkova🪵 drewno |
dodaje FEP | Strength +1 +0.47 ×1.12 · +12% 1/9 Constitution +1 -1.24 ×0.88 · -12% 6/14 Agility +1 +1.10 ×1.12 · +12% 1/6 Intelligence +1 +0.32 ×1.06 · +6% 1/5 +3 | Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Dex+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Wil+1 2.25 | +0.09 | 14 |
Chastetree🪵 drewno |
dodaje FEP | Strength +1 +0.89 ×1.16 · +16% 1/9 Agility +1 +1.01 ×1.11 · +11% 1/6 Constitution +1 -0.57 ×0.95 · -5% 6/14 Intelligence +1 -0.87 ×0.90 · -10% 4/14 +5 | Agi+1 6.00, Int+1 3.00 → Agi+1 11.28, Int+1 3.00 | +0.10 | 14 |
Alder🪵 drewno |
dodaje FEP | Strength +1 +0.42 ×1.05 · +5% 1/9 Agility +1 +1.19 ×1.16 · +16% 1/6 Constitution +1 -0.95 ×0.91 · -9% 6/14 Intelligence +1 +0.32 ×1.06 · +6% 1/5 +4 | Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 | +0.17 | 14 |
Persimmon tree🪵 drewno |
dodaje FEP | Strength +1 +0.92 ×1.17 · +17% 1/9 Constitution +1 -0.47 8/14 Agility +1 +0.38 ×1.18 · +18% 1/7 Perception +1 -0.15 1/5 +2 | Str+2 6.00, Str+1 13.05, Wil+1 3.00 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | +0.26 | 14 |
Gray alder🪵 drewno |
dodaje FEP | Strength +1 +0.72 ×1.05 · +5% 1/9 Constitution +1 -0.32 7/14 Agility +1 +1.07 ×1.14 · +14% 1/6 Perception +1 +0.38 1/4 +3 | Str+2 6.00, Str+1 13.05, Cha+1 3.00 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | +0.27 | 14 |
Sallow🪵 drewno |
dodaje FEP | Strength +1 -0.07 ×1.04 · +4% 1/10 Constitution +1 -1.60 ×0.82 · -18% 6/14 Agility +1 +0.96 ×1.17 · +17% 6/14 Intelligence +1 +0.97 ×1.06 · +6% 1/4 +5 | Agi+2 7.50, Int+1 3.00, Per+1 3.00, Str+1 3.75 → Agi+2 7.50, Int+1 3.00, Per+1 3.00, Cha+1 3.75 | -0.03 | 14 |
Elm🪵 drewno |
dodaje FEP | Strength +1 +0.66 ×1.18 · +18% 1/9 Constitution +1 -1.56 ×0.84 · -16% 7/14 Agility +1 +1.26 ×1.18 · +18% 1/6 Will +1 -0.30 2/5 +6 | Str+2 6.00, Str+1 18.66 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | +0.05 | 14 |
Cherry🪵 drewno |
dodaje FEP | Strength +1 +0.52 ×1.11 · +11% 1/9 Agility +1 +1.26 ×1.18 · +18% 1/6 Constitution +1 -0.64 ×0.93 · -7% 6/14 Perception +1 -0.45 1/5 +5 | Agi+1 6.00, Int+1 4.65 → Agi+1 11.28, Int+1 3.00 | +0.14 | 14 |
Dogwood🪵 drewno |
dodaje FEP | Agility +1 +0.75 ×1.10 · +10% 1/6 Perception +1 -0.45 1/5 Will +1 +1.50 2/3 Dexterity +1 -2.25 2/14 +1 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.04 | 14 |
Chestnut tree🪵 drewno |
dodaje FEP | Strength +1 +0.45 ×1.17 · +17% 1/10 Constitution +1 -1.14 ×0.93 · -7% 6/14 Agility +1 +0.48 1/6 Intelligence +1 +0.97 ×1.06 · +6% 1/4 +6 | Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 | +0.04 | 14 |
King's Oak🪵 drewno |
dodaje FEP | Strength +1 +0.59 ×1.14 · +14% 9/14 Agility +1 +0.98 ×1.12 · +12% 1/6 Constitution +1 -0.60 ×0.96 · -4% 6/14 Intelligence +1 -0.44 ×0.88 · -12% 1/5 +5 | Agi+2 14.32, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00, Cha+1 3.75 | -0.03 | 14 |
Osier🪵 drewno |
dodaje FEP | Strength +1 -0.08 ×1.04 · +4% 1/9 Constitution +1 -0.62 ×0.94 · -6% 6/14 Agility +1 +0.18 ×0.95 · -5% 1/6 Intelligence +1 +0.97 ×1.06 · +6% 1/4 +4 | Str+1 12.46 → Str+1 6.53 | -0.04 | 14 |
Buckthorn🪵 drewno |
dodaje FEP | Strength +1 +0.36 ×1.15 · +15% 1/10 Constitution +1 -1.46 ×0.90 · -10% 6/13 Agility +1 +0.45 1/5 Perception +1 +0.37 1/4 +3 | Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 | -0.09 | 13 |
Dragontree🪵 drewno |
dodaje FEP | Strength +1 +0.11 ×1.02 · +2% 1/10 Constitution +1 -0.81 ×0.88 · -12% 6/12 Agility +1 +0.45 1/5 Will +1 +1.50 2/3 +3 | Con+1 7.50, Agi+1 4.50, Str+1 3.75 → Con+1 7.50, Agi+1 4.50 | +0.33 | 12 |
Linden🪵 drewno |
dodaje FEP | Strength +1 +0.65 ×1.15 · +15% 1/9 Constitution +1 -1.65 ×0.85 · -15% 6/11 Agility +1 -0.42 ×0.88 · -12% 1/5 Will +1 +1.50 2/3 +4 | Str+1 6.52, Agi+1 4.50, Per+1 2.25 → Str+1 6.53, Agi+1 4.50, Wil+1 2.25 | -0.04 | 11 |
Bay willow🪵 drewno |
dodaje FEP | Strength +1 +0.46 ×1.14 · +14% 1/9 Constitution +1 -0.75 ×0.92 · -8% 6/11 Agility +1 +0.44 1/5 Will +1 +1.50 2/3 +6 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 9.37, Wil+1 0.75 | +0.26 | 11 |
Juniper🪵 drewno |
dodaje FEP | Strength +1 -0.40 ×1.14 · +14% 1/8 Constitution +1 -1.19 ×0.92 · -8% 4/10 Intelligence +1 -0.75 1/4 Agility +1 +0.56 1/4 +3 | Str+1 4.50, Con+1 4.50, Int+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 | -0.09 | 10 |
Lemon tree🪵 drewno |
dodaje FEP | Strength +1 -0.09 ×0.99 · -1% 1/7 Constitution +1 -0.54 ×0.93 · -7% 5/10 Perception +1 +0.50 1/3 Will +1 +2.25 2/2 +4 | Agi+2 9.15, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00, Cha+1 3.75 | +0.01 | 10 |
Ash🪵 drewno |
dodaje FEP | Strength +1 +1.31 ×1.23 · +23% 1/8 Constitution +1 -0.48 ×0.93 · -7% 4/9 Agility +1 -0.38 ×0.85 · -15% 1/4 Will +1 +1.50 2/3 +2 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.21 | 9 |
Yew🪵 drewno |
dodaje FEP | Strength +1 +0.74 ×1.18 · +18% 1/8 Agility +1 -0.26 ×0.86 · -14% 1/4 Will +1 +0.19 2/4 Strength +2 -1.02 ×0.87 · -13% 2/9 +1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.20 | 9 |
Almond tree🪵 drewno |
dodaje FEP | Strength +1 +0.67 ×1.08 · +8% 1/8 Agility +1 -0.15 1/5 Will +1 +1.50 2/3 Dexterity +1 -3.75 2/9 +3 | Str+2 6.00, Str+1 13.05, Agi+1 3.00 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | -0.13 | 9 |
| Elderberry bush | dodaje FEP | Strength +1 +1.27 ×1.24 · +24% 1/7 Constitution +1 -0.75 ×0.93 · -7% 4/9 Agility +1 +0.56 1/4 Intelligence +1 -2.88 3/9 +2 | Str+1 4.50, Con+1 4.50, Per+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 | +0.11 | 9 |
Crampbark🪵 drewno |
dodaje FEP | Strength +1 +1.11 ×1.25 · +25% 7/9 Constitution +1 -0.45 5/9 Agility +1 +0.56 1/4 Will +1 +1.13 1/2 +4 | Str+1 4.50, Con+1 4.50, Dex+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 | +0.28 | 9 |
Larch🪵 drewno |
dodaje FEP | Strength +1 +0.17 ×1.04 · +4% 1/7 Agility +1 +0.45 1/5 Will +1 +2.25 2/2 Intelligence +1 +1.50 1/2 +3 | Str+2 7.33, Str+1 18.02 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | +0.50 | 9 |
Cypress🪵 drewno |
dodaje FEP | Strength +1 +1.34 ×1.23 · +23% 1/6 Agility +1 +0.56 1/4 Charisma +1 -3.00 2/7 Will +1 +1.13 1/2 +1 | Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 9.75, Str+1 9.37, Wil+1 0.75 | +0.37 | 7 |
Rowan🪵 drewno |
dodaje FEP | Strength +1 +0.48 ×0.93 · -7% 1/6 Agility +1 +0.45 1/5 Constitution +1 -0.48 ×0.92 · -8% 4/7 Will +1 +0.25 2/3 +2 | Str+1 6.53, Agi+1 4.50, Per+1 2.25 → Str+1 6.53, Agi+1 4.50, Wil+1 2.25 | -0.36 | 7 |
Strawberry tree🪵 drewno |
dodaje FEP | Strength +1 +0.54 ×1.06 · +6% 1/6 Agility +1 +0.45 1/5 Constitution +1 -0.16 ×0.96 · -4% 4/7 Will +1 +2.25 2/2 +2 | Int+2 7.50, Str+2 3.00, Per+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.15 | 7 |
Conker🪵 drewno |
dodaje FEP | Strength +1 +0.06 ×0.98 · -2% 1/6 Agility +1 +0.33 ×0.94 · -6% 1/4 Constitution +1 -1.09 ×0.84 · -16% 3/7 Will +1 +2.25 2/2 +3 | Str+1 11.16, Agi+1 5.41 → Str+1 6.53, Agi+1 4.50, Wil+1 2.25 | +0.27 | 7 |
Stonepine🪵 drewno |
dodaje FEP | Strength +1 +1.33 ×1.16 · +16% 1/5 Constitution +1 -1.25 ×0.89 · -11% 3/6 Will +1 +2.25 2/2 Perception +1 +1.50 1/1 | Con+1 11.25, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | +0.53 | 6 |
Fig tree🪵 drewno |
dodaje FEP | Constitution +1 -3.50 ×0.69 · -31% 3/5 Strength +1 +0.96 ×1.22 · +22% 3/5 Agility +1 +0.75 1/3 Charisma +1 +3.75 1/1 +3 | Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 | -0.06 | 5 |
Moundtree🪵 drewno |
dodaje FEP | Strength +1 -0.34 ×0.93 · -7% 1/4 Constitution +1 -1.12 ×0.84 · -16% 3/5 Dexterity +1 -3.75 1/5 Perception +1 -2.75 ×0.51 · -49% 1/5 +2 | Con+2 4.50, Agi+1 4.50, Str+1 1.12, Con+1 3.37, Int+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Wil+1 2.25 | -0.45 | 5 |
Wartybirch🪵 drewno |
dodaje FEP | Constitution +1 -1.87 ×0.83 · -17% 3/4 Agility +2 -2.85 ×0.78 · -22% 2/4 Perception +1 -0.77 ×0.83 · -17% 2/4 Charisma +1 +3.75 1/1 +2 | Int+2 7.50, Str+2 3.00, Con+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.63 | 4 |
Mallorn🪵 drewno |
dodaje FEP | Constitution +1 -2.00 ×0.83 · -17% 3/4 Strength +1 +1.44 ×1.32 · +32% 2/4 Intelligence +1 -1.13 2/4 Charisma +1 +3.75 1/1 +1 | Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Int+1 2.25 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.38, Wil+1 2.25 | +0.13 | 4 |
Sycamore🪵 drewno |
dodaje FEP | Strength +1 -1.64 ×1.41 · +41% 3/4 Constitution +1 -5.08 ×0.67 · -33% 2/4 Intelligence +2 -4.10 ×0.52 · -48% 1/4 Intelligence +1 +3.00 1/1 +2 | Str+2 6.00, Str+1 25.71 → Str+2 6.00, Str+1 13.05, Int+1 3.00 | -0.86 | 4 |
Towercap🪵 drewno |
zamienia staty | Zamienia wartości między statami: Intelligence +1 → Strength +1 ×1 | Int+2 7.50, Str+2 3.00, Int+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.35 | 2 |
Southronpine🪵 drewno |
niejednoznaczne | Strength +1 -4.76 ×0.58 · -42% 1/1 | Str+1 11.29 → Str+1 6.53 | -0.91 | 1 |
Salt🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 | Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.26 | 1 |
Chives🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.50 | 1 |
Clove of Garlic🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 | Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.02 | 1 |
Kvann🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.50 | 1 |
Laurel Leaves🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 | Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.30 | 1 |
Juniper Berries🧂 przyprawa |
dodaje FEP | Strength +1 +3.75 1/1 Strength +2 -1.77 ×0.63 · -37% 1/1 | Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.03 | 1 |
Beech🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +1.17 | 1 |
Willow🪵 drewno |
bez efektu | FEP-y identyczne – nic nie zmienia | Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | 0.00 | 1 |
Spruce🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 Strength +2 -0.39 ×0.88 · -12% 1/1 | Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.40 | 1 |
Tree Heath🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 Intelligence +2 -3.00 ×0.71 · -29% 1/1 | Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.30 | 1 |
Whitebeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Will +1 → Strength +1 ×1 | Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | 0.00 | 1 |
Cedar🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +1.16 | 1 |
Mayflower tree🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 Strength +2 -2.01 ×0.60 · -40% 1/1 | Int+2 7.50, Str+2 5.01 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.04 | 1 |
Oak🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 | Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +1.14 | 1 |
Blackpine🪵 drewno |
dodaje FEP | Strength +1 +3.75 1/1 Strength +2 -1.29 ×0.70 · -30% 1/1 | Int+2 7.50, Str+2 4.29 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | +0.16 | 1 |
Hornbeam🪵 drewno |
zamienia staty | Zamienia wartości między statami: Charisma +1 → Strength +1 ×1 | Int+2 7.50, Str+2 3.00, Cha+1 3.75 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | 0.00 | 1 |
Tea bush🪵 drewno |
dodaje FEP | Intelligence +2 -5.25 ×0.59 · -41% 1/1 Strength +1 +3.75 1/1 | Int+2 12.75, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.90 | 1 |
Apple tree🪵 drewno |
dodaje FEP | Intelligence +2 -4.80 ×0.61 · -39% 1/1 Strength +1 +3.75 1/1 | Int+2 12.30, Str+2 3.00 → Int+2 7.50, Str+2 3.00, Str+1 3.75 | -0.78 | 1 |