Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
Quince |
adds FEP | Charisma +1 +0.10 ×1.71 · +71% 2/2 Agility +1 -2.40 1/2 Perception +1 +1.50 1/1 | Int+1 1.60, Cha+1 2.80, Agi+1 2.40, Dex+1 0.40 → Int+1 1.60, Cha+1 4.80, Dex+1 0.40 | -0.05 | 2 |
Plum |
boosts | Charisma +1 +0.40 ×1.09 · +9% 1/1 | Int+1 1.60, Cha+1 4.40, Dex+1 0.40 → Int+1 1.60, Cha+1 4.80, Dex+1 0.40 | +0.07 | 1 |
Persimmon |
adds FEP | Constitution +1 -2.10 ×0.42 · -58% 1/1 Perception +1 +1.50 1/1 | Int+1 2.10, Con+1 3.60, Wil+1 1.50 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | -0.09 | 1 |
Green Apple |
boosts | Intelligence +1 +0.30 ×1.17 · +17% 1/1 Perception +1 -0.30 ×0.83 · -17% 1/1 | Int+1 1.80, Con+1 1.50, Wil+1 1.50, Per+1 1.80 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | 0.00 | 1 |
Pear |
boosts | Intelligence +1 +0.30 ×1.17 · +17% 1/1 | Int+1 1.80, Con+1 1.50, Wil+1 1.50, Per+1 1.50 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | +0.05 | 1 |
Wood Strawberry |
adds FEP | Perception +1 +1.50 1/1 Dexterity +1 -1.50 1/1 Intelligence +1 +0.15 ×1.08 · +8% 1/1 | Int+1 1.95, Con+1 1.50, Wil+1 1.50, Dex+1 1.50 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | +0.03 | 1 |
| Seaberries | adds FEP | Perception +1 +1.50 1/1 Intelligence +1 -1.28 ×0.62 · -38% 1/1 Will +1 +0.37 ×1.33 · +33% 1/1 | Int+1 3.38, Con+1 1.50, Wil+1 1.13 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | +0.10 | 1 |
Gooseberry |
boosts | Intelligence +1 -0.90 ×0.70 · -30% 1/1 Will +1 +0.45 ×1.43 · +43% 1/1 Perception +1 +0.37 ×1.33 · +33% 1/1 | Int+1 3.00, Con+1 1.50, Wil+1 1.05, Per+1 1.13 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | -0.01 | 1 |
Fig |
adds FEP | Perception +1 +1.50 1/1 Agility +1 -1.50 1/1 Intelligence +1 +0.15 ×1.08 · +8% 1/1 | Int+1 1.95, Con+1 1.50, Wil+1 1.50, Agi+1 1.50 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | +0.03 | 1 |
Medlar |
adds FEP | Strength +1 -1.80 1/1 Perception +1 +1.50 1/1 | Int+1 2.10, Con+1 1.50, Wil+1 1.50, Str+1 1.80 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | -0.04 | 1 |
| Raspberry | adds FEP | Perception +1 +1.50 1/1 Charisma +1 -0.90 1/1 Intelligence +1 -0.90 ×0.70 · -30% 1/1 Will +1 +0.45 ×1.43 · +43% 1/1 | Int+1 3.00, Con+1 1.50, Wil+1 1.05, Cha+1 0.90 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | +0.03 | 1 |
| Blueberries | boosts | Perception +1 +0.30 ×1.25 · +25% 1/1 Intelligence +1 -0.15 ×0.93 · -7% 1/1 | Int+1 2.25, Con+1 1.50, Wil+1 1.50, Per+1 1.20 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | +0.03 | 1 |
| Sloan Berries | adds FEP | Perception +1 +1.50 1/1 Intelligence +1 -0.90 ×0.70 · -30% 1/1 Will +1 +0.75 ×2.00 · +100% 1/1 Psyche +1 -0.37 1/1 | Int+1 3.00, Con+1 1.50, Wil+1 0.75, Psy+1 0.37 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | +0.16 | 1 |
| Cherries | adds FEP | Strength +1 -1.80 1/1 Perception +1 +1.50 1/1 Intelligence +1 +0.30 ×1.17 · +17% 1/1 | Int+1 1.80, Con+1 1.50, Wil+1 1.50, Str+1 1.80 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | 0.00 | 1 |
Lemon |
adds FEP | Intelligence +1 -1.80 ×0.54 · -46% 1/1 Perception +1 +1.50 1/1 | Int+1 3.90, Con+1 1.50, Wil+1 1.50 → Int+1 2.10, Con+1 1.50, Wil+1 1.50, Per+1 1.50 | -0.04 | 1 |