🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Snowtop

With / without pairs
0
Swap pairs
75
Compared in dishes
0/7
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Cave Lantern adds FEP Agility +1 -0.96 ×6.64 · +564% 6/10 Will +1 -6.16 ×0.66 · -34% 9/12 Constitution +1 +2.88 ×1.81 · +81% 2/8 Perception +1 -0.50 ×1.86 · +86% 8/12 +5 Per+1 1.66, Con+1 2.55, Dex+1 0.75, Wil+1 3.63, Str+1 21.79 → Per+1 1.06, Con+1 9.69, Agi+1 1.12 -1.57 12
Oyster Mushroom adds FEP Agility +1 +2.20 ×13.07 · +1207% 8/10 Constitution +2 -5.01 ×0.63 · -38% 1/9 Perception +1 -0.53 ×0.71 · -29% 9/12 Constitution +1 -0.44 ×1.12 · +12% 1/9 +9 Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 1.59, Con+1 2.01, Agi+1 4.22, Str+2 11.25 -0.95 12
Parasol Mushroom adds FEP Dexterity +1 -3.34 ×0.38 · -62% 6/7 Constitution +1 +0.99 ×0.83 · -17% 2/6 Constitution +2 -6.54 ×0.67 · -33% 1/4 Agility +1 +1.73 ×4.49 · +349% 3/4 +6 Dex+1 16.31, Cha+1 10.00, Per+2 5.00, Str+1 46.41 → Dex+1 6.19, Cha+1 8.70, Per+2 5.00, Con+1 7.50, Str+1 15.00 -1.52 7
Yellowfeet adds FEP Constitution +2 -2.31 ×0.55 · -45% 1/6 Agility +1 +1.87 5/5 Strength +1 -1.08 5/7 Perception +1 -0.76 ×0.52 · -48% 4/7 +7 Per+1 1.31, Con+1 5.37, Con+2 5.00, Int+2 10.00, Str+1 0.94 → Per+1 0.47, Con+1 3.00, Con+2 5.00, Agi+1 0.63, Int+2 17.90 -0.40 7
Chantrelles boosts Agility +1 -0.49 ×0.38 · -63% 2/6 Constitution +1 +2.14 ×1.22 · +22% 2/5 Constitution +2 -0.50 ×0.75 · -25% 1/4 Dexterity +1 -4.96 ×0.33 · -67% 3/6 +8 Dex+1 18.56, Cha+1 11.60, Per+2 3.00, Str+1 22.50, Agi+1 2.50 → Dex+1 6.19, Cha+1 8.70, Per+2 5.00, Con+1 7.50, Str+1 15.00 -0.11 6
Portobello Mushroom adds FEP Constitution +2 -6.47 ×0.36 · -64% 1/4 Agility +1 +3.07 3/3 Perception +1 -1.74 ×0.78 · -22% 3/5 Constitution +1 -0.95 ×0.65 · -35% 1/3 +6 Per+1 2.06, Con+1 6.85, Dex+1 1.12, Con+2 20.63 → Per+1 1.59, Con+1 2.01, Agi+1 4.22, Str+2 11.25 -1.14 5
Bay Bolete adds FEP Constitution +1 +3.17 2/3 Dexterity +2 -2.98 3/4 Charisma +2 -9.19 ×0.25 · -75% 2/4 Charisma +1 -1.45 ×0.88 · -13% 2/4 +6 Dex+1 18.56, Cha+1 11.60, Per+2 5.00, Str+1 11.25, Cha+2 16.87 → Dex+1 6.19, Cha+1 8.70, Per+2 5.00, Con+1 7.50, Str+1 15.00 -1.77 4
Parboiled Morels adds FEP Perception +2 -3.81 ×0.31 · -69% 4/4 Constitution +2 -2.17 ×0.25 · -75% 1/3 Charisma +1 +0.82 ×2.96 · +196% 3/4 Constitution +1 +4.88 ×4.00 · +300% 1/2 +5 Dex+1 13.05, Cha+1 10.00, Per+2 16.25, Str+1 9.28 → Dex+1 6.19, Cha+1 8.70, Per+2 5.00, Con+1 7.50, Str+1 15.00 -1.05 4
Fairy Mushroom adds FEP Constitution +1 -17.58 ×0.07 · -93% 3/3 Dexterity +1 -4.09 ×0.21 · -79% 3/3 Perception +1 -2.63 ×0.22 · -78% 1/3 Constitution +2 -27.13 1/2 +5 Per+1 5.62, Con+1 20.54, Dex+1 3.37, Con+2 56.25 → Per+1 1.59, Con+1 2.01, Agi+1 4.22, Str+2 11.25 -3.73 3
Bloated Bolete adds FEP Dexterity +1 -4.39 ×0.47 · -53% 3/3 Perception +1 -9.00 ×4.00 · +300% 2/3 Constitution +1 +3.75 1/2 Charisma +1 -3.40 ×1.26 · +26% 2/3 +5 Dex+1 13.05, Cha+1 16.50, Per+2 2.50, Str+1 11.25, Per+1 20.25, Dex+2 3.75 → Dex+1 6.19, Cha+1 8.70, Per+2 5.00, Con+1 7.50, Str+1 15.00 -1.49 3
Field Blewits adds FEP Constitution +2 -2.79 ×0.25 · -75% 1/3 Perception +1 -1.89 ×0.91 · -9% 3/3 Agility +1 +2.50 2/2 Charisma +1 +1.50 ×2.50 · +150% 2/3 +4 Con+2 9.84, Wil+1 3.00, Cha+1 1.20, Per+1 3.30 → Con+2 2.46, Wil+1 3.00, Cha+1 3.00, Agi+1 3.00 -0.95 3
Cremini Mushroom adds FEP Perception +1 -2.00 2/2 Will +1 -0.58 ×0.79 · -21% 2/2 Agility +1 +2.00 1/1 Constitution +1 +2.00 1/1 +2 Con+2 2.80, Wil+1 2.00, Cha+1 2.00, Per+1 2.00 → Con+2 1.00, Wil+1 2.00, Cha+1 2.00, Agi+1 2.00 -0.54 2
Giant Puffball adds FEP Perception +1 -2.90 2/2 Will +1 -1.18 ×0.71 · -30% 2/2 Agility +1 +2.00 1/1 Constitution +1 +2.00 1/1 +2 Wil+1 4.00, Int+1 1.97, Per+2 2.00, Per+1 3.20 → Wil+1 1.64, Int+1 3.00, Per+2 2.00, Con+1 2.00 -0.35 2
Button Mushroom adds FEP Will +1 -1.48 ×0.68 · -32% 2/2 Agility +1 -1.40 ×0.83 · -17% 2/2 Constitution +1 +2.00 1/1 Constitution +2 -1.80 ×0.36 · -64% 1/2 Wil+1 4.59, Int+1 3.00, Per+2 2.00, Agi+1 2.40 → Wil+1 1.64, Int+1 3.00, Per+2 2.00, Con+1 2.00 -0.59 2
Black Trumpets adds FEP Constitution +1 +1.00 1/2 Will +1 -3.86 ×0.30 · -70% 1/2 Intelligence +1 -1.92 ×0.61 · -39% 1/2 Psyche +1 -1.50 1/2 +3 Wil+1 5.50, Int+1 4.92, Per+2 1.40 → Wil+1 1.64, Int+1 3.00, Per+2 2.00, Con+1 2.00 -0.32 2
Liberty Caps adds FEP Agility +1 +2.00 1/1 Psyche +1 -1.20 1/1 Constitution +2 -1.00 ×0.50 · -50% 1/1 Con+2 2.00, Wil+1 2.00, Cha+1 2.00, Psy+1 1.20 → Con+2 1.00, Wil+1 2.00, Cha+1 2.00, Agi+1 2.00 -0.19 1