Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Grayling | dodaje FEP | Intelligence +1 -1.13 ×0.74 · -26% 4/4 Strength +1 +0.57 ×1.20 · +20% 4/4 Perception +1 -1.03 3/4 Dexterity +1 +0.97 ×1.29 · +29% 2/3 +4 | Str+1 3.00, Int+1 2.70, Dex+1 0.77, Int+2 10.08, Agi+1 0.23 → Str+1 5.04, Int+1 2.55, Dex+1 0.99, Int+2 6.00 | -0.15 | 4 |
| Burbot | dodaje FEP | Intelligence +1 -2.73 ×0.64 · -36% 2/2 Strength +1 +1.47 ×1.70 · +70% 2/2 Constitution +1 -1.10 ×0.84 · -16% 2/2 Dexterity +1 +1.80 1/1 +1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.23 | 2 |
| Asp | dodaje FEP | Strength +1 +0.49 1/2 Dexterity +1 -0.18 1/2 Perception +1 -2.70 1/2 Constitution +1 +0.80 ×1.29 · +29% 1/2 +1 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.14 | 2 |
| Whiting | dodaje FEP | Will +1 -2.59 2/2 Intelligence +1 -1.20 ×0.73 · -27% 2/2 Dexterity +1 +1.80 1/1 Intelligence +2 +1.80 ×1.43 · +43% 1/2 +1 | Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.15 | 2 |
| Plaice | dodaje FEP | Intelligence +1 -0.42 ×0.91 · -9% 2/2 Perception +1 -2.70 1/2 Dexterity +1 +1.80 1/1 Charisma +1 +0.56 1/1 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.11 | 2 |
| Perch | dodaje FEP | Intelligence +1 -1.87 ×0.73 · -27% 2/2 Strength +1 +0.14 ×1.20 · +20% 2/2 Perception +1 -2.70 1/2 Constitution +1 +1.80 ×2.00 · +100% 1/2 +2 | Int+1 7.60, Con+1 1.80, Str+1 0.70 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 | -0.19 | 2 |
| Ide | dodaje FEP | Dexterity +1 +0.73 1/2 Intelligence +1 -0.15 ×0.94 · -6% 2/2 Strength +1 -0.07 ×0.94 · -6% 2/2 Psyche +1 -1.13 1/2 +1 | Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | +0.05 | 2 |
| Salmon | podbija | Charisma +1 -3.44 ×0.14 · -86% 1/1 Intelligence +1 +2.40 ×2.50 · +150% 1/1 Strength +1 -0.42 ×0.70 · -30% 1/1 | Int+1 1.60, Con+1 3.60, Str+1 1.40, Cha+1 4.00 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 | -0.24 | 1 |
| Catfish | dodaje FEP | Intelligence +1 -1.12 ×0.78 · -22% 1/1 Charisma +1 +0.56 1/1 Strength +1 +0.27 ×1.38 · +38% 1/1 | Int+1 5.12, Con+1 3.60, Str+1 0.71 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 | -0.05 | 1 |
| Chub | podbija | Strength +1 -0.14 ×0.87 · -13% 1/1 Charisma +1 +0.14 ×1.33 · +33% 1/1 | Int+1 4.00, Con+1 3.60, Str+1 1.12, Cha+1 0.42 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 | 0.00 | 1 |
| Tench | dodaje FEP | Constitution +1 -0.98 ×0.79 · -21% 1/1 Charisma +1 +0.56 1/1 Strength +1 +0.14 ×1.17 · +17% 1/1 | Int+1 4.00, Con+1 4.58, Str+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 | -0.05 | 1 |
| Sturgeon | dodaje FEP | Psyche +1 -3.00 1/1 Intelligence +1 +1.60 ×1.67 · +67% 1/1 Charisma +1 +0.56 1/1 Strength +1 -0.42 ×0.70 · -30% 1/1 | Int+1 2.40, Con+1 3.60, Str+1 1.40, Psy+1 3.00 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 | -0.20 | 1 |
| Carp | dodaje FEP | Perception +1 -5.00 1/1 Constitution +1 +2.70 ×4.00 · +300% 1/1 Strength +1 +0.63 ×2.80 · +180% 1/1 Charisma +1 +0.56 1/1 | Int+1 4.00, Con+1 0.90, Per+1 5.00, Str+1 0.35 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 | -0.18 | 1 |
| Zope | dodaje FEP | Perception +1 -0.84 1/1 Charisma +1 +0.56 1/1 | Int+1 4.00, Con+1 3.60, Str+1 0.98, Per+1 0.84 → Int+1 4.00, Con+1 3.60, Str+1 0.98, Cha+1 0.56 | -0.05 | 1 |
| Zander | dodaje FEP | Intelligence +1 -2.44 ×0.46 · -54% 1/1 Dexterity +1 +1.80 1/1 Intelligence +2 -1.80 ×0.77 · -23% 1/1 Strength +1 +1.14 ×1.29 · +29% 1/1 | Str+1 3.90, Int+1 4.54, Int+2 7.80 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.62 | 1 |
| Roach | niejednoznaczne | Intelligence +1 -0.30 ×0.88 · -12% 1/1 | Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.06 | 1 |
| Silver Bream | dodaje FEP | Agility +1 -2.25 1/1 Dexterity +1 +1.80 1/1 Intelligence +1 +0.30 ×1.17 · +17% 1/1 | Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.03 | 1 |
| Trout | dodaje FEP | Intelligence +1 -5.46 ×0.28 · -72% 1/1 Perception +1 -4.80 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Dexterity +1 +1.80 1/1 +1 | Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.56 | 1 |
| Haddock | dodaje FEP | Intelligence +1 -5.46 ×0.28 · -72% 1/1 Agility +1 -4.80 1/1 Intelligence +2 +2.94 ×1.96 · +96% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 +1 | Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.11 | 1 |
| Saithe | dodaje FEP | Intelligence +1 -11.51 ×0.15 · -85% 1/1 Intelligence +2 +2.40 ×1.67 · +67% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Dexterity +1 +1.80 1/1 | Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.57 | 1 |
| Cod | dodaje FEP | Intelligence +1 -7.35 ×0.22 · -78% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Dexterity +1 +1.80 1/1 | Str+1 3.00, Int+1 9.45, Int+2 6.00 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.70 | 1 |
| Cavelacanth | dodaje FEP | Intelligence +1 -5.46 ×0.28 · -72% 1/1 Strength +1 +2.94 ×2.40 · +140% 1/1 Dexterity +1 +1.80 1/1 Perception +2 -1.50 1/1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 | -0.74 | 1 |