🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Silver Bream

With / without pairs
0
Swap pairs
87
Compared in dishes
0/4
Hunger Δ
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Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Haddock adds FEP Intelligence +1 +0.29 ×0.80 · -20% 4/8 Agility +1 -4.54 ×0.83 · -17% 6/8 Perception +1 +1.63 ×1.79 · +79% 5/8 Intelligence +2 -0.45 ×0.94 · -6% 5/8 +4 Int+2 3.00, Per+1 3.06, Agi+1 7.73 → Int+2 1.80, Per+1 6.00, Int+1 2.41 -0.44 8
Cod adds FEP Intelligence +1 +0.15 ×0.75 · -25% 4/7 Intelligence +2 -1.08 ×0.75 · -25% 5/7 Perception +1 -3.68 ×0.65 · -35% 4/7 Strength +1 +0.68 ×1.23 · +23% 3/7 +2 Str+1 3.00, Int+1 9.45, Int+2 6.00 → Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 -0.59 7
Asp adds FEP Intelligence +1 +1.08 ×1.74 · +74% 1/6 Perception +1 -1.59 5/6 Strength +1 -2.04 ×0.73 · -27% 3/6 Agility +1 +1.58 2/3 +6 Str+1 5.04, Int+1 2.10, Per+1 1.80, Wil+1 2.40 → Str+1 3.00, Int+1 7.06, Wil+1 1.44 -0.27 6
Roach adds FEP Intelligence +1 +0.55 ×1.24 · +24% 6/6 Strength +1 -1.36 ×0.87 · -13% 3/6 Intelligence +2 -0.40 ×0.83 · -17% 3/6 Dexterity +1 -1.41 2/6 +4 Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 → Str+1 6.00, Int+1 4.91, Agi+1 0.45 -0.17 6
Salmon adds FEP Intelligence +1 +1.38 ×1.99 · +99% 4/6 Charisma +1 -7.20 5/6 Perception +1 +3.27 ×2.28 · +128% 4/6 Intelligence +2 -1.30 ×0.68 · -32% 4/6 +3 Int+2 3.00, Per+1 2.40, Cha+1 9.66 → Int+2 1.80, Per+1 6.00, Int+1 2.41 -0.76 6
Mullet boosts Intelligence +1 +0.09 ×1.08 · +8% 2/5 Agility +1 -0.10 ×0.46 · -54% 1/3 Perception +1 -3.95 ×0.63 · -37% 2/5 Intelligence +2 -0.71 ×0.77 · -24% 2/5 +4 Int+2 3.00, Per+1 12.09 → Int+2 2.79, Per+1 6.00, Int+1 1.50 -0.50 5
Zander adds FEP Intelligence +1 +0.63 ×1.28 · +28% 5/5 Strength +1 -0.52 ×0.94 · -6% 3/5 Agility +1 +1.13 1/2 Intelligence +2 -0.90 ×0.88 · -12% 2/5 +3 Str+1 3.90, Int+1 3.02, Wil+1 3.12 → Str+1 3.00, Int+1 7.06, Wil+1 1.44 -0.08 5
Plaice adds FEP Intelligence +1 +1.33 ×1.58 · +58% 5/5 Perception +1 -1.03 5/5 Strength +1 -2.18 ×0.73 · -27% 3/5 Intelligence +2 -0.32 ×0.90 · -10% 3/5 +2 Str+1 10.08, Int+1 2.10, Per+1 1.53, Agi+1 0.45 → Str+1 6.00, Int+1 4.91, Agi+1 0.45 -0.21 5
Grayling adds FEP Intelligence +1 +1.18 ×1.54 · +54% 4/4 Perception +1 -1.02 4/4 Strength +1 -1.54 ×0.87 · -13% 3/4 Agility +1 +1.09 ×0.85 · -15% 1/2 +2 Str+1 10.08, Int+1 2.55, Agi+1 0.53, Per+1 0.38 → Str+1 6.00, Int+1 4.91, Agi+1 0.45 -0.11 4
Burbot adds FEP Intelligence +1 -1.18 ×1.18 · +18% 3/3 Constitution +1 -0.89 ×0.85 · -15% 3/3 Strength +1 +1.47 ×1.70 · +70% 2/3 Agility +1 +1.09 ×0.85 · -15% 1/2 +1 Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 -0.14 3
Eel boosts Intelligence +1 +1.48 ×1.51 · +51% 1/3 Agility +1 -1.19 ×0.50 · -50% 2/3 Constitution +1 -0.80 ×0.85 · -15% 1/3 Agility +2 -0.80 1/3 +1 Int+2 2.40, Per+1 6.00, Agi+1 1.93 → Int+2 1.80, Per+1 6.00, Int+1 2.41 -0.09 3
Perch adds FEP Perception +1 -1.80 3/3 Intelligence +1 +0.66 ×1.73 · +73% 3/3 Strength +1 -2.04 ×0.80 · -20% 2/3 Agility +1 +1.17 ×1.22 · +22% 1/2 +1 Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 → Str+1 6.00, Int+1 4.91, Agi+1 0.45 -0.28 3
Brill boosts Intelligence +1 +1.38 ×1.27 · +27% 1/3 Strength +1 -1.80 ×0.71 · -29% 2/3 Dexterity +1 -5.40 1/3 Perception +1 +3.00 ×2.00 · +100% 1/3 +3 Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 2.79, Per+1 6.00, Int+1 1.50 -0.52 3
Pike boosts Strength +1 -1.80 2/2 Intelligence +1 -0.26 ×1.13 · +13% 2/2 Charisma +1 +0.90 ×1.25 · +25% 1/2 Agility +1 -0.68 ×0.40 · -60% 1/2 +1 Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 3.00, Con+1 4.56, Cha+1 4.48 -0.30 2
Rose fish adds FEP Charisma +1 -1.43 ×1.43 · +43% 2/2 Intelligence +1 +1.25 ×1.50 · +50% 1/2 Will +1 -3.14 1/2 Intelligence +2 -1.86 ×0.60 · -40% 1/2 +2 Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 2.79, Per+1 6.00, Int+1 1.50 -0.59 2
Abyss Gazer boosts Intelligence +1 +1.93 ×1.96 · +96% 2/2 Perception +2 -3.00 1/2 Strength +1 -1.56 ×0.79 · -21% 1/2 Perception +1 -1.00 1/2 +2 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 6.00, Int+1 4.91, Agi+1 0.45 -0.57 2
Cavelacanth adds FEP Intelligence +1 -2.08 ×1.19 · +19% 2/2 Strength +1 +2.94 ×2.40 · +140% 1/2 Agility +1 +2.25 1/1 Perception +2 -1.50 1/2 +2 Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 -0.37 2
Saithe adds FEP Intelligence +1 -5.15 ×0.13 · -87% 1/2 Agility +1 -0.68 1/2 Intelligence +2 +0.27 ×1.13 · +13% 2/2 Perception +1 +2.40 ×1.67 · +67% 1/2 +1 Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 -0.61 2
Whiting adds FEP Will +1 -4.20 2/2 Intelligence +1 -0.60 ×0.40 · -60% 1/2 Agility +1 +2.25 1/1 Perception +1 +1.80 ×1.43 · +43% 1/2 Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 2.79, Per+1 6.00, Int+1 1.50 -0.57 2
Ide adds FEP Intelligence +1 +1.73 ×1.55 · +55% 2/2 Strength +1 -1.02 ×0.80 · -20% 2/2 Agility +1 +2.25 1/1 Psyche +1 -1.13 1/2 +2 Str+1 5.04, Int+1 3.00, Wil+1 1.92, Dex+1 0.60 → Str+1 3.00, Int+1 7.06, Wil+1 1.44 +0.15 2
Sturgeon adds FEP Agility +1 +2.48 1/1 Psyche +1 -2.25 1/1 Constitution +1 -1.72 ×0.60 · -40% 1/1 Cha+2 1.80, Wil+1 3.75, Int+1 6.42, Con+1 4.34, Psy+1 2.25 → Cha+2 1.80, Wil+1 3.75, Int+1 6.42, Agi+1 2.48, Con+1 2.62 -0.24 1
Catfish boosts Psyche +1 -3.58 1/1 Agility +1 -2.69 1/1 Constitution +1 +2.56 ×2.28 · +128% 1/1 Charisma +1 +1.62 ×1.57 · +57% 1/1 +1 Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 3.00, Con+1 4.56, Cha+1 4.48 -0.17 1
Carp boosts Perception +1 -2.50 1/1 Constitution +1 +1.54 ×1.51 · +51% 1/1 Charisma +1 +1.12 ×1.33 · +33% 1/1 Intelligence +1 -1.00 ×0.75 · -25% 1/1 Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 → Int+1 3.00, Con+1 4.56, Cha+1 4.48 -0.13 1
Lavaret boosts Strength +1 -4.08 ×0.60 · -40% 1/1 Intelligence +1 +3.51 ×3.51 · +251% 1/1 Constitution +1 -2.40 1/1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 6.00, Int+1 4.91, Agi+1 0.45 -0.59 1
Chub boosts Intelligence +1 +0.63 ×1.15 · +15% 1/1 Charisma +1 -0.22 1/1 Agility +1 -0.15 ×0.75 · -25% 1/1 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 6.00, Int+1 4.91, Agi+1 0.45 +0.05 1
Cave angler boosts Strength +2 -5.40 1/1 Strength +1 +1.80 ×1.43 · +43% 1/1 Intelligence +1 +0.63 ×1.15 · +15% 1/1 Agility +1 -0.30 ×0.60 · -40% 1/1 Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 6.00, Int+1 4.91, Agi+1 0.45 -1.74 1
Bass boosts Intelligence +1 +2.02 ×1.40 · +40% 1/1 Perception +1 -0.96 1/1 Will +1 -0.24 ×0.86 · -14% 1/1 Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 3.00, Int+1 7.06, Wil+1 1.44 +0.16 1
Trout adds FEP Intelligence +1 -5.76 ×0.24 · -76% 1/1 Perception +1 -4.80 1/1 Agility +1 +2.25 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 +1 Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 -0.53 1
Smelt adds FEP Agility +1 +2.25 1/1 Dexterity +1 -1.80 1/1 Intelligence +1 -0.30 ×0.86 · -14% 1/1 Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 +0.03 1