🧂 Co robią przyprawy

98 online

Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Seagull

Par z / bez
0
Par zamiany
59
Porównano w potrawach
0/3
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Swan dodaje FEP Agility +1 -1.81 ×0.54 · -46% 2/2 Intelligence +1 -0.52 ×4.00 · +300% 2/2 Dexterity +1 -0.23 ×0.50 · -50% 1/2 Dexterity +2 +1.68 ×2.87 · +187% 1/2 +2 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.23 2
Wolf dodaje FEP Strength +1 -3.50 ×0.33 · -67% 2/2 Dexterity +1 +1.01 2/2 Agility +1 -1.56 ×0.56 · -44% 1/2 Agi+1 3.56, Str+1 6.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.61 2
Lynx dodaje FEP Intelligence +1 -5.06 2/2 Dexterity +1 +1.01 2/2 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.76 2
Horse bollock dodaje FEP Agility +2 -4.56 2/2 Dexterity +1 +1.01 2/2 Agility +1 -4.41 ×0.31 · -69% 1/2 Strength +2 -1.20 ×0.56 · -44% 1/2 +3 Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -2.42 2
Mallard dodaje FEP Agility +1 -1.81 ×0.54 · -46% 2/2 Dexterity +1 -0.23 ×0.50 · -50% 1/2 Dexterity +2 +1.38 ×2.15 · +115% 1/2 Strength +1 +0.40 ×1.25 · +25% 1/2 +1 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.11 2
Mammoth dodaje FEP Strength +2 -4.59 ×0.28 · -72% 2/2 Dexterity +1 +1.01 2/2 Agility +1 -2.00 ×0.50 · -50% 1/2 Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -1.69 2
Pork dodaje FEP Strength +1 -8.75 ×0.17 · -83% 2/2 Dexterity +1 +1.01 2/2 Strength +2 +0.75 ×2.00 · +100% 1/2 Agility +1 +0.22 ×1.12 · +12% 1/2 Agi+1 1.78, Str+1 12.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -1.27 2
Beef dodaje FEP Constitution +2 -5.06 2/2 Dexterity +1 +1.01 2/2 Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -1.71 2
Beef bollock dodaje FEP Constitution +2 -7.59 2/2 Dexterity +1 +1.01 2/2 Agility +1 -1.00 ×0.67 · -33% 1/2 Strength +1 -1.00 ×0.67 · -33% 1/2 +3 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -3.15 2
Boreworm dodaje FEP Charisma +1 -1.11 2/2 Dexterity +1 +1.01 2/2 Agility +1 -2.00 ×0.50 · -50% 1/2 Strength +2 -1.50 ×0.50 · -50% 1/2 +2 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.31 2
Ice Bear dodaje FEP Dexterity +1 +1.01 2/2 Strength +1 -8.00 ×0.20 · -80% 1/2 Strength +2 -5.25 ×0.22 · -78% 1/2 Agility +1 +0.22 ×1.12 · +12% 1/2 Agi+1 1.78, Str+1 10.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -1.43 2
Golden Eagle dodaje FEP Dexterity +1 +1.01 2/2 Agility +1 -5.12 ×0.28 · -72% 1/2 Strength +2 -4.00 ×0.27 · -73% 1/2 Perception +1 +1.50 ×4.00 · +300% 1/2 +1 Agi+1 7.12, Str+1 3.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.94 2
Narwhal dodaje FEP Constitution +2 -7.59 2/2 Dexterity +1 +1.01 2/2 Agility +1 +1.00 ×2.00 · +100% 1/2 Strength +2 +0.75 ×2.00 · +100% 1/2 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -2.45 2
Troll dodaje FEP Strength +2 -9.59 ×0.15 · -85% 2/2 Dexterity +1 +1.01 2/2 Agility +1 -2.00 ×0.50 · -50% 1/2 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -3.51 2
Boar dodaje FEP Strength +1 -5.70 ×0.26 · -74% 1/1 Agility +1 -2.63 ×0.43 · -57% 1/1 Dexterity +1 +1.42 1/1 Agi+1 4.63, Str+1 7.70 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -1.38 1
Badger dodaje FEP Agility +1 -7.61 ×0.21 · -79% 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.60 ×1.43 · +43% 1/1 Agi+1 9.61, Str+1 1.40 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -1.12 1
Venison dodaje FEP Agility +1 -6.63 ×0.23 · -77% 1/1 Dexterity +1 +1.42 1/1 Agi+1 8.63, Str+1 2.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -1.05 1
Reindeer Venison dodaje FEP Perception +1 -4.81 1/1 Dexterity +1 +1.42 1/1 Agility +1 +0.40 ×1.25 · +25% 1/1 Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.60 1
Bear dodaje FEP Strength +1 -6.00 ×0.25 · -75% 1/1 Dexterity +1 +1.42 1/1 Agility +1 +0.22 ×1.12 · +12% 1/1 Agi+1 1.78, Str+1 8.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.88 1
Wild Horse dodaje FEP Agility +1 -7.79 ×0.20 · -80% 1/1 Strength +1 +1.50 ×4.00 · +300% 1/1 Dexterity +1 +1.42 1/1 Agi+1 9.79, Str+1 0.50 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.98 1
Fox dodaje FEP Intelligence +1 -2.14 1/1 Agility +1 -2.00 ×0.50 · -50% 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.60 ×1.43 · +43% 1/1 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.43 1
Bat dodaje FEP Agility +1 -2.00 ×0.50 · -50% 1/1 Dexterity +1 +1.42 1/1 Intelligence +1 -1.42 1/1 Strength +1 +0.60 ×1.43 · +43% 1/1 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.28 1
Wolverine dodaje FEP Intelligence +1 -2.85 1/1 Agility +1 -2.00 ×0.50 · -50% 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.80 ×1.67 · +67% 1/1 Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.53 1
Roe Venison dodaje FEP Agility +1 -6.54 ×0.23 · -77% 1/1 Dexterity +1 +1.42 1/1 Agi+1 8.54, Str+1 2.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -1.03 1
Ant dodaje FEP Agility +1 -7.26 ×0.22 · -78% 1/1 Dexterity +1 +1.42 1/1 Agi+1 9.26, Str+1 2.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -1.17 1
Wildgoat dodaje FEP Charisma +1 -2.67 1/1 Agility +1 -2.00 ×0.50 · -50% 1/1 Strength +1 +1.50 ×4.00 · +300% 1/1 Dexterity +1 +1.42 1/1 Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.35 1
Puffin niejednoznaczne Dexterity +1 -2.85 ×0.33 · -67% 1/1 Agility +1 -1.20 ×0.63 · -38% 1/1 Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.81 1
Beaver dodaje FEP Agility +1 -2.00 ×0.50 · -50% 1/1 Dexterity +1 +1.42 1/1 Intelligence +1 -1.42 1/1 Strength +1 +0.60 ×1.43 · +43% 1/1 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.28 1
Mutton bollock dodaje FEP Charisma +2 -10.68 1/1 Agility +1 -3.34 ×0.37 · -63% 1/1 Dexterity +1 +1.42 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -4.86 1
Reindeer bollock dodaje FEP Perception +2 -16.02 1/1 Dexterity +1 +1.42 1/1 Agility +1 -1.00 ×0.67 · -33% 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -6.53 1
Stoat dodaje FEP Agility +1 -6.19 ×0.24 · -76% 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.80 ×1.67 · +67% 1/1 Agi+1 8.19, Str+1 1.20 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.80 1
Crane dodaje FEP Agility +1 -6.62 ×0.23 · -77% 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.50 ×1.33 · +33% 1/1 Agi+1 8.62, Str+1 1.50 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.94 1
Pelican dodaje FEP Agility +1 -2.00 ×0.50 · -50% 1/1 Intelligence +1 -1.78 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.80 ×1.67 · +67% 1/1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 -0.32 1
Tame Reindeer Venison dodaje FEP Perception +1 -3.60 ×0.36 · -64% 1/1 Dexterity +1 +0.60 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -0.48 1
Moose dodaje FEP Intelligence +1 -3.60 1/1 Dexterity +1 +0.60 1/1 Strength +2 +0.30 ×1.25 · +25% 1/1 Str+2 1.20, Wil+1 2.00, Per+1 2.00, Int+1 3.60 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -0.38 1
Bee podbija Dexterity +1 -2.40 ×0.20 · -80% 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -0.09 1
Cave louse dodaje FEP Constitution +2 -1.60 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 +0.80 ×1.67 · +67% 1/1 Dexterity +1 +0.60 1/1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -0.76 1
Goat dodaje FEP Agility +1 -3.00 1/1 Dexterity +1 +0.60 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -0.38 1
Pork bollock dodaje FEP Strength +2 -10.88 ×0.12 · -88% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Perception +1 -1.00 ×0.67 · -33% 1/1 Dexterity +1 +0.60 1/1 Str+2 12.38, Wil+1 3.00, Per+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -3.70 1
Horse dodaje FEP Agility +2 -1.80 1/1 Dexterity +1 +0.60 1/1 Strength +2 -0.30 ×0.83 · -17% 1/1 Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -0.57 1
Wood Grouse dodaje FEP Strength +2 -1.50 ×0.50 · -50% 1/1 Dexterity +1 +0.60 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -0.44 1
Wild Beef dodaje FEP Perception +1 +1.50 ×4.00 · +300% 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Strength +1 -1.50 1/1 Dexterity +1 +0.60 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -0.38 1
Grey Seal dodaje FEP Dexterity +2 -6.00 1/1 Dexterity +1 +0.60 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -1.82 1
Eagle Owl dodaje FEP Intelligence +1 -2.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 +1.20 ×2.50 · +150% 1/1 Dexterity +1 +0.60 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -0.51 1
Quail podbija Dexterity +1 -3.60 ×0.14 · -86% 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 -0.28 1