Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Swan | adds FEP | Agility +1 -1.81 ×0.54 · -46% 2/2 Intelligence +1 -0.52 ×4.00 · +300% 2/2 Dexterity +1 -0.23 ×0.50 · -50% 1/2 Dexterity +2 +1.68 ×2.87 · +187% 1/2 +2 | Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.23 | 2 |
| Wolf | adds FEP | Strength +1 -3.50 ×0.33 · -67% 2/2 Dexterity +1 +1.01 2/2 Agility +1 -1.56 ×0.56 · -44% 1/2 | Agi+1 3.56, Str+1 6.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.61 | 2 |
| Lynx | adds FEP | Intelligence +1 -5.06 2/2 Dexterity +1 +1.01 2/2 | Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.76 | 2 |
| Horse bollock | adds FEP | Agility +2 -4.56 2/2 Dexterity +1 +1.01 2/2 Agility +1 -4.41 ×0.31 · -69% 1/2 Strength +2 -1.20 ×0.56 · -44% 1/2 +3 | Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -2.42 | 2 |
| Mallard | adds FEP | Agility +1 -1.81 ×0.54 · -46% 2/2 Dexterity +1 -0.23 ×0.50 · -50% 1/2 Dexterity +2 +1.38 ×2.15 · +115% 1/2 Strength +1 +0.40 ×1.25 · +25% 1/2 +1 | Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.11 | 2 |
| Mammoth | adds FEP | Strength +2 -4.59 ×0.28 · -72% 2/2 Dexterity +1 +1.01 2/2 Agility +1 -2.00 ×0.50 · -50% 1/2 | Agi+1 4.00, Str+1 2.00, Str+2 5.34 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -1.69 | 2 |
| Pork | adds FEP | Strength +1 -8.75 ×0.17 · -83% 2/2 Dexterity +1 +1.01 2/2 Strength +2 +0.75 ×2.00 · +100% 1/2 Agility +1 +0.22 ×1.12 · +12% 1/2 | Agi+1 1.78, Str+1 12.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -1.27 | 2 |
| Beef | adds FEP | Constitution +2 -5.06 2/2 Dexterity +1 +1.01 2/2 | Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -1.71 | 2 |
| Beef bollock | adds FEP | Constitution +2 -7.59 2/2 Dexterity +1 +1.01 2/2 Agility +1 -1.00 ×0.67 · -33% 1/2 Strength +1 -1.00 ×0.67 · -33% 1/2 +3 | Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -3.15 | 2 |
| Boreworm | adds FEP | Charisma +1 -1.11 2/2 Dexterity +1 +1.01 2/2 Agility +1 -2.00 ×0.50 · -50% 1/2 Strength +2 -1.50 ×0.50 · -50% 1/2 +2 | Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.31 | 2 |
| Ice Bear | adds FEP | Dexterity +1 +1.01 2/2 Strength +1 -8.00 ×0.20 · -80% 1/2 Strength +2 -5.25 ×0.22 · -78% 1/2 Agility +1 +0.22 ×1.12 · +12% 1/2 | Agi+1 1.78, Str+1 10.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -1.43 | 2 |
| Golden Eagle | adds FEP | Dexterity +1 +1.01 2/2 Agility +1 -5.12 ×0.28 · -72% 1/2 Strength +2 -4.00 ×0.27 · -73% 1/2 Perception +1 +1.50 ×4.00 · +300% 1/2 +1 | Agi+1 7.12, Str+1 3.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.94 | 2 |
| Narwhal | adds FEP | Constitution +2 -7.59 2/2 Dexterity +1 +1.01 2/2 Agility +1 +1.00 ×2.00 · +100% 1/2 Strength +2 +0.75 ×2.00 · +100% 1/2 | Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -2.45 | 2 |
| Troll | adds FEP | Strength +2 -9.59 ×0.15 · -85% 2/2 Dexterity +1 +1.01 2/2 Agility +1 -2.00 ×0.50 · -50% 1/2 | Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -3.51 | 2 |
| Boar | adds FEP | Strength +1 -5.70 ×0.26 · -74% 1/1 Agility +1 -2.63 ×0.43 · -57% 1/1 Dexterity +1 +1.42 1/1 | Agi+1 4.63, Str+1 7.70 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -1.38 | 1 |
| Badger | adds FEP | Agility +1 -7.61 ×0.21 · -79% 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.60 ×1.43 · +43% 1/1 | Agi+1 9.61, Str+1 1.40 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -1.12 | 1 |
| Venison | adds FEP | Agility +1 -6.63 ×0.23 · -77% 1/1 Dexterity +1 +1.42 1/1 | Agi+1 8.63, Str+1 2.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -1.05 | 1 |
| Reindeer Venison | adds FEP | Perception +1 -4.81 1/1 Dexterity +1 +1.42 1/1 Agility +1 +0.40 ×1.25 · +25% 1/1 | Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.60 | 1 |
| Bear | adds FEP | Strength +1 -6.00 ×0.25 · -75% 1/1 Dexterity +1 +1.42 1/1 Agility +1 +0.22 ×1.12 · +12% 1/1 | Agi+1 1.78, Str+1 8.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.88 | 1 |
| Wild Horse | adds FEP | Agility +1 -7.79 ×0.20 · -80% 1/1 Strength +1 +1.50 ×4.00 · +300% 1/1 Dexterity +1 +1.42 1/1 | Agi+1 9.79, Str+1 0.50 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.98 | 1 |
| Fox | adds FEP | Intelligence +1 -2.14 1/1 Agility +1 -2.00 ×0.50 · -50% 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.60 ×1.43 · +43% 1/1 | Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.43 | 1 |
| Bat | adds FEP | Agility +1 -2.00 ×0.50 · -50% 1/1 Dexterity +1 +1.42 1/1 Intelligence +1 -1.42 1/1 Strength +1 +0.60 ×1.43 · +43% 1/1 | Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.28 | 1 |
| Wolverine | adds FEP | Intelligence +1 -2.85 1/1 Agility +1 -2.00 ×0.50 · -50% 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.80 ×1.67 · +67% 1/1 | Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.53 | 1 |
| Roe Venison | adds FEP | Agility +1 -6.54 ×0.23 · -77% 1/1 Dexterity +1 +1.42 1/1 | Agi+1 8.54, Str+1 2.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -1.03 | 1 |
| Ant | adds FEP | Agility +1 -7.26 ×0.22 · -78% 1/1 Dexterity +1 +1.42 1/1 | Agi+1 9.26, Str+1 2.00 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -1.17 | 1 |
| Wildgoat | adds FEP | Charisma +1 -2.67 1/1 Agility +1 -2.00 ×0.50 · -50% 1/1 Strength +1 +1.50 ×4.00 · +300% 1/1 Dexterity +1 +1.42 1/1 | Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.35 | 1 |
| Puffin | inconclusive | Dexterity +1 -2.85 ×0.33 · -67% 1/1 Agility +1 -1.20 ×0.63 · -38% 1/1 | Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.81 | 1 |
| Beaver | adds FEP | Agility +1 -2.00 ×0.50 · -50% 1/1 Dexterity +1 +1.42 1/1 Intelligence +1 -1.42 1/1 Strength +1 +0.60 ×1.43 · +43% 1/1 | Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.28 | 1 |
| Mutton bollock | adds FEP | Charisma +2 -10.68 1/1 Agility +1 -3.34 ×0.37 · -63% 1/1 Dexterity +1 +1.42 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 | Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -4.86 | 1 |
| Reindeer bollock | adds FEP | Perception +2 -16.02 1/1 Dexterity +1 +1.42 1/1 Agility +1 -1.00 ×0.67 · -33% 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 | Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -6.53 | 1 |
| Stoat | adds FEP | Agility +1 -6.19 ×0.24 · -76% 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.80 ×1.67 · +67% 1/1 | Agi+1 8.19, Str+1 1.20 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.80 | 1 |
| Crane | adds FEP | Agility +1 -6.62 ×0.23 · -77% 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.50 ×1.33 · +33% 1/1 | Agi+1 8.62, Str+1 1.50 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.94 | 1 |
| Pelican | adds FEP | Agility +1 -2.00 ×0.50 · -50% 1/1 Intelligence +1 -1.78 1/1 Dexterity +1 +1.42 1/1 Strength +1 +0.80 ×1.67 · +67% 1/1 | Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 2.00, Str+1 2.00, Dex+1 1.42 | -0.32 | 1 |
| Tame Reindeer Venison | adds FEP | Perception +1 -3.60 ×0.36 · -64% 1/1 Dexterity +1 +0.60 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -0.48 | 1 |
| Moose | adds FEP | Intelligence +1 -3.60 1/1 Dexterity +1 +0.60 1/1 Strength +2 +0.30 ×1.25 · +25% 1/1 | Str+2 1.20, Wil+1 2.00, Per+1 2.00, Int+1 3.60 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -0.38 | 1 |
| Bee | boosts | Dexterity +1 -2.40 ×0.20 · -80% 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 | Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -0.09 | 1 |
| Cave louse | adds FEP | Constitution +2 -1.60 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 +0.80 ×1.67 · +67% 1/1 Dexterity +1 +0.60 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -0.76 | 1 |
| Goat | adds FEP | Agility +1 -3.00 1/1 Dexterity +1 +0.60 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -0.38 | 1 |
| Pork bollock | adds FEP | Strength +2 -10.88 ×0.12 · -88% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Perception +1 -1.00 ×0.67 · -33% 1/1 Dexterity +1 +0.60 1/1 | Str+2 12.38, Wil+1 3.00, Per+1 3.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -3.70 | 1 |
| Horse | adds FEP | Agility +2 -1.80 1/1 Dexterity +1 +0.60 1/1 Strength +2 -0.30 ×0.83 · -17% 1/1 | Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -0.57 | 1 |
| Wood Grouse | adds FEP | Strength +2 -1.50 ×0.50 · -50% 1/1 Dexterity +1 +0.60 1/1 Perception +1 -0.40 ×0.83 · -17% 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 2.40 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -0.44 | 1 |
| Wild Beef | adds FEP | Perception +1 +1.50 ×4.00 · +300% 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Strength +1 -1.50 1/1 Dexterity +1 +0.60 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -0.38 | 1 |
| Grey Seal | adds FEP | Dexterity +2 -6.00 1/1 Dexterity +1 +0.60 1/1 | Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -1.82 | 1 |
| Eagle Owl | adds FEP | Intelligence +1 -2.00 1/1 Strength +2 -1.50 ×0.50 · -50% 1/1 Perception +1 +1.20 ×2.50 · +150% 1/1 Dexterity +1 +0.60 1/1 | Str+2 3.00, Wil+1 2.00, Per+1 0.80, Int+1 2.00 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -0.51 | 1 |
| Quail | boosts | Dexterity +1 -3.60 ×0.14 · -86% 1/1 Strength +2 +0.90 ×2.50 · +150% 1/1 | Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 → Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 | -0.28 | 1 |