🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Sallow🪵 drewno

Par z / bez
16
Par zamiany
506
Porównano w potrawach
14/25
Głód Δ
+0.34
Energia Δ
0.00

Charakter składnika

Dodaje nowe FEP-y, których bez niego nie ma: Dexterity +1 +3.00 1/1 Will +1 +1.13 1/2

Podbija konkretne istniejące FEP-y, reszta stoi w miejscu: Strength +2 +2.29 75% Perception +1 +0.73 67%

Najmocniej rośnie w poszczególnych potrawach: Smoked Wolfdog → Strength +2 +3.05, Smoked Boar Baloney → Strength +1 +2.37, Smoked Boar Boudin → Agility +1 +2.25, Smoked Cow Chorizo → Constitution +1 +5.95, Smoked Delicious Deer Dog → Strength +1 +3.75, Smoked Elk Dog → Strength +1 +3.15, Smoked Fox Fuet → Strength +1 +2.91, Smoked Fox Wurst → Perception +1 +1.02, Smoked Lynxalami → Constitution +1 +1.44, Smoked Moodog → Constitution +1 +2.25, Smoked Piglet Wursts → Will +1 +2.25, Smoked Running Rabbit Sausage → Dexterity +1 +3.00

Średni mnożnik FEP-ów obecnych po obu stronach: ×1.19, rosną w 31% przypadków.

Per potrawa

Potrawa Typ Efekt Przykład: bez → z Głód Δ Par
Smoked Wolfdog podbija Strength +2 +3.05 ×1.85 · +85% 3/3 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 8.82 +0.81 3
Smoked Badger Botillo bez efektu FEP-y identyczne – nic nie zmienia Con+1 7.50, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 -0.47 1
Smoked Big Bear Banger bez efektu FEP-y identyczne – nic nie zmienia Str+2 6.00, Str+1 13.05 → Str+2 6.00, Str+1 13.05 -0.66 1
Smoked Boar Baloney podbija Strength +1 +2.37 ×1.79 · +79% 1/1 Str+1 3.00, Agi+1 3.00, Con+1 3.00 → Str+1 5.37, Agi+1 3.00, Con+1 3.00 +0.32 1
Smoked Boar Boudin dodaje FEP Agility +1 +2.25 1/1 Str+1 4.50, Con+1 4.50 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 +0.30 1
Smoked Cow Chorizo podbija Constitution +1 +5.95 ×1.61 · +61% 1/1 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 15.70, Str+1 4.50, Wil+1 0.75 +0.79 1
Smoked Delicious Deer Dog dodaje FEP Strength +1 +3.75 1/1 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00, Str+1 3.75 +0.50 1
Smoked Elk Dog podbija Strength +1 +3.15 ×1.70 · +70% 1/1 Str+1 4.50, Int+2 4.50 → Str+1 7.65, Int+2 4.50 +0.42 1
Smoked Fox Fuet podbija Strength +1 +2.91 ×1.45 · +45% 1/1 Agility +1 -0.49 ×0.89 · -11% 1/1 Str+1 6.52, Agi+1 4.50 → Str+1 9.43, Agi+1 4.01 +0.32 1
Smoked Fox Wurst podbija Perception +1 +1.02 ×1.34 · +34% 1/1 Per+1 3.00, Int+1 4.50 → Per+1 4.02, Int+1 4.50 +0.14 1
Smoked Lynxalami podbija Constitution +1 +1.44 ×1.40 · +40% 1/1 Perception +1 +1.16 ×1.40 · +40% 1/1 Per+1 2.93, Agi+2 3.00, Con+1 3.60 → Per+1 4.09, Agi+2 3.00, Con+1 5.04 +0.35 1
Smoked Moodog podbija Constitution +1 +2.25 ×1.67 · +67% 1/1 Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 3.37 → Con+2 4.50, Agi+1 4.50, Str+1 1.13, Con+1 5.62 +0.30 1
Smoked Piglet Wursts dodaje FEP Will +1 +2.25 1/1 Str+1 6.52 → Str+1 6.53, Wil+1 2.25 +0.30 1
Smoked Running Rabbit Sausage dodaje FEP Dexterity +1 +3.00 1/1 Agi+1 6.00, Int+1 3.00 → Agi+1 6.00, Int+1 3.00, Dex+1 3.00 +0.40 1

Wpływ na FEP-y (pary z / bez)

FEP Δ średnia Mnożnik Δ mediana Tylko ze składnikiem Spójność Par
Dexterity +1 +3.00 nowy FEP +3.00 1/1 100% 1
Strength +2 +2.29 ×1.64 +64% +2.55 0/4 75% 4
Constitution +1 +1.61 ×1.28 +28% +1.44 0/6 50% 6
Strength +1 +1.35 ×1.24 +24% +0.01 1/9 56% 9
Will +1 +1.13 ×1.00 0% +2.25 1/2 50% 2
Perception +1 +0.73 ×1.25 +25% +1.02 0/3 67% 3
Agility +1 +0.29 ×0.98 -2% 0.00 1/6 17% 6

Mnożnik: średnia z (wartość z przyprawą ÷ wartość bez), czyli o ile procent przyprawa podniosła stat; „nowy FEP” = bez przyprawy go nie było. Tylko ze składnikiem: w ilu parach ten FEP istnieje wyłącznie w wariancie z badanym składnikiem. Spójność: odsetek par ze zmianą dodatnią.

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Elm🪵 drewno dodaje FEP Strength +1 +0.62 ×1.16 · +16% 1/10 Constitution +1 -0.10 ×1.15 · +15% 8/19 Agility +1 +0.25 ×0.98 · -2% 1/7 Perception +1 +0.55 ×1.19 · +19% 4/19 +5 Agi+1 6.00, Int+1 3.00, Con+1 3.00 → Agi+1 6.00, Int+1 3.00, Dex+1 3.00 +0.06 19
Linden🪵 drewno dodaje FEP Strength +1 -0.23 ×1.12 · +12% 1/11 Will +1 -1.12 ×0.92 · -8% 1/6 Strength +2 +2.40 ×1.68 · +68% 5/19 Agility +1 -0.52 ×0.85 · -15% 1/5 +6 Con+2 1.97, Wil+1 20.22, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 +0.17 19
Larch🪵 drewno podbija Strength +1 +0.75 ×1.18 · +18% 1/9 Agility +1 +0.29 ×0.98 · -2% 1/6 Constitution +1 -0.08 ×1.17 · +17% 6/18 Perception +1 +1.54 ×1.21 · +21% 4/18 +5 Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Con+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 +0.25 18
Laurel🪵 drewno dodaje FEP Strength +1 +0.54 ×1.15 · +15% 2/10 Constitution +1 +0.05 ×1.08 · +8% 7/18 Agility +1 +0.29 ×0.98 · -2% 1/6 Will +1 -1.49 ×0.84 · -16% 1/5 +6 Con+2 2.29, Wil+1 23.06, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 +0.13 18
Buckthorn🪵 drewno podbija Strength +1 +0.43 ×1.18 · +18% 1/10 Intelligence +1 -2.57 6/17 Agility +1 -0.33 ×0.97 · -3% 1/6 Constitution +1 +0.14 ×1.14 · +14% 6/17 +6 Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 +0.06 17
Osier🪵 drewno dodaje FEP Constitution +1 +0.98 ×1.22 · +22% 6/17 Agility +1 -0.78 ×0.83 · -17% 1/6 Perception +1 +1.15 ×1.24 · +24% 5/17 Will +1 -1.03 ×0.58 · -42% 1/4 +5 Agi+2 7.50, Int+1 3.00, Per+1 3.00, Cha+1 3.75 → Agi+2 7.50, Int+1 3.00, Per+1 3.00, Str+1 3.75 +0.05 17
King's Oak🪵 drewno niejednoznaczne Strength +1 +0.36 ×1.08 · +8% 1/11 Constitution +1 +1.01 ×1.21 · +21% 6/16 Perception +1 +1.07 ×1.39 · +39% 5/16 Intelligence +1 -1.52 ×0.85 · -15% 4/16 +4 Str+1 6.53, Int+1 2.25 → Str+1 6.53, Wil+1 2.25 +0.00 16
Bay willow🪵 drewno podbija Strength +1 +0.11 ×1.15 · +15% 1/10 Constitution +1 +0.61 ×1.12 · +12% 6/15 Strength +2 +2.32 ×1.67 · +67% 5/15 Intelligence +2 -0.62 ×0.93 · -7% 5/15 +4 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Str+1 3.75 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 +0.33 15
Chastetree🪵 drewno dodaje FEP Strength +1 +0.96 ×1.18 · +18% 1/9 Constitution +1 +1.03 ×1.23 · +23% 6/15 Intelligence +1 -1.84 ×0.84 · -16% 4/15 Strength +2 +2.20 ×1.57 · +57% 3/15 +5 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 15.70, Str+1 4.50, Wil+1 0.75 +0.23 15
Gray alder🪵 drewno dodaje FEP Strength +1 +0.64 ×1.08 · +8% 1/10 Constitution +1 +0.97 ×1.29 · +29% 8/15 Agility +1 +0.11 ×0.94 · -6% 1/6 Perception +1 +0.63 ×1.27 · +27% 4/15 +5 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 15.70, Str+1 4.50, Wil+1 0.75 +0.28 15
Cherry🪵 drewno dodaje FEP Strength +1 +0.60 ×1.07 · +7% 1/9 Constitution +1 +0.96 ×1.19 · +19% 6/15 Agility +1 +0.29 ×0.98 · -2% 1/6 Perception +1 -1.11 ×1.07 · +7% 5/15 +5 Per+1 8.46, Psy+1 3.00 → Per+1 4.50, Psy+1 5.01 +0.14 15
Lemon tree🪵 drewno podbija Strength +1 +0.41 ×1.13 · +13% 2/10 Agility +1 -0.06 ×0.98 · -2% 1/6 Constitution +1 +0.20 ×1.15 · +15% 5/15 Perception +1 +0.07 ×1.08 · +8% 4/15 +6 Agi+2 9.15, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00, Str+1 3.75 +0.05 15
Zelkova🪵 drewno podbija Strength +1 +0.54 ×1.08 · +8% 1/9 Constitution +1 +0.36 ×1.13 · +13% 6/14 Agility +1 +0.13 ×0.95 · -5% 1/6 Intelligence +1 -0.56 4/14 +4 Agi+2 7.50, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00, Str+1 3.75 +0.12 14
Alder🪵 drewno dodaje FEP Strength +1 +0.49 1/9 Constitution +1 +0.65 ×1.15 · +15% 6/14 Agility +1 +0.23 ×0.96 · -4% 1/6 Will +1 -0.75 1/4 +5 Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 +0.20 14
Persimmon tree🪵 drewno dodaje FEP Strength +1 +0.99 ×1.18 · +18% 1/9 Constitution +1 +0.73 ×1.28 · +28% 8/14 Agility +1 -0.45 ×0.98 · -2% 1/7 Will +1 -0.56 1/4 +3 Str+1 6.52, Con+1 2.25 → Str+1 6.53, Wil+1 2.25 +0.29 14
Lotetree🪵 drewno dodaje FEP Strength +1 +0.95 ×1.14 · +14% 1/9 Agility +1 -1.04 ×0.90 · -10% 7/14 Constitution +1 +1.03 ×1.17 · +17% 6/14 Perception +1 +0.46 ×1.14 · +14% 3/14 +4 Agi+2 12.98, Int+1 3.00, Per+1 3.00 → Agi+2 7.50, Int+1 3.00, Per+1 3.00, Str+1 3.75 -0.01 14
Sorb tree🪵 drewno dodaje FEP Strength +1 +0.07 ×1.09 · +9% 1/10 Constitution +1 +1.60 ×1.28 · +28% 6/14 Agility +1 -0.96 ×0.90 · -10% 6/14 Intelligence +1 -0.97 ×0.95 · -5% 4/14 +5 Agi+2 7.50, Int+1 3.00, Per+1 3.00, Cha+1 3.75 → Agi+2 7.50, Int+1 3.00, Per+1 3.00, Str+1 3.75 +0.03 14
Dogwood🪵 drewno dodaje FEP Strength +1 +0.11 ×1.12 · +12% 1/9 Constitution +1 +1.60 ×1.28 · +28% 6/14 Agility +1 -0.21 ×0.90 · -10% 1/6 Perception +1 -0.39 ×1.25 · +25% 4/14 +6 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 15.70, Str+1 4.50, Wil+1 0.75 +0.07 14
Chestnut tree🪵 drewno dodaje FEP Strength +1 +0.52 ×1.18 · +18% 1/10 Agility +1 -0.48 ×0.85 · -15% 1/6 Constitution +1 +0.47 ×1.17 · +17% 6/14 Perception +1 +0.15 ×1.08 · +8% 3/14 +4 Str+1 4.50, Con+1 4.50, Wil+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 +0.07 14
Almond tree🪵 drewno podbija Dexterity +1 -3.61 ×0.64 · -36% 6/13 Strength +2 +2.40 ×1.68 · +68% 5/13 Agility +1 -0.25 ×0.96 · -4% 1/5 Constitution +1 +2.05 ×1.32 · +32% 4/13 +4 Per+1 7.50, Dex+1 6.98, Wil+1 0.38, Cha+1 1.13 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 +0.02 13
Dragontree🪵 drewno niejednoznaczne Strength +1 +0.18 ×1.09 · +9% 1/10 Constitution +1 +0.80 ×1.13 · +13% 6/13 Agility +1 +0.35 ×0.97 · -3% 1/5 Perception +1 +1.58 ×1.19 · +19% 3/13 +3 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 2.08 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 +0.40 13
Ash🪵 drewno dodaje FEP Strength +1 +0.72 ×1.14 · +14% 7/12 Strength +2 +2.40 ×1.68 · +68% 5/12 Intelligence +2 -0.58 ×0.93 · -7% 5/12 Intelligence +1 -3.86 4/12 +3 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 15.70, Str+1 4.50, Wil+1 0.75 +0.24 12
Yew🪵 drewno podbija Strength +1 +0.07 ×1.10 · +10% 7/12 Will +1 -2.20 1/6 Strength +2 +1.99 ×1.63 · +63% 5/12 Intelligence +2 +0.18 ×1.02 · +2% 5/12 +2 Con+1 9.75, Str+1 4.50, Wil+1 0.75 → Con+1 15.70, Str+1 4.50, Wil+1 0.75 +0.23 12
Conker🪵 drewno dodaje FEP Strength +1 +0.36 ×1.05 · +5% 1/8 Charisma +1 +0.62 ×1.14 · +14% 4/12 Perception +1 +0.26 ×1.41 · +41% 4/12 Agility +1 +0.21 ×0.91 · -9% 1/4 +4 Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Per+1 2.10, Str+1 1.50 → Con+2 6.00, Wil+1 3.00, Cha+1 3.00, Int+1 2.10, Str+1 1.50 +0.35 12
Juniper🪵 drewno niejednoznaczne Strength +1 -0.31 ×1.17 · +17% 1/8 Agility +1 +0.44 ×0.96 · -4% 1/4 Constitution +1 +0.29 ×1.02 · +2% 4/11 Intelligence +1 -2.00 3/11 +4 Str+1 4.50, Con+1 4.50, Int+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 -0.06 11
Strawberry tree🪵 drewno dodaje FEP Strength +1 +0.14 ×1.17 · +17% 6/11 Agility +1 +0.35 ×0.97 · -3% 1/5 Constitution +1 -0.13 ×1.10 · +10% 5/11 Charisma +1 +0.83 ×1.18 · +18% 3/11 +7 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 +0.22 11
Elderberry bush podbija Strength +1 +1.37 ×1.25 · +25% 1/7 Constitution +1 +0.74 ×1.08 · +8% 4/10 Agility +1 +0.44 ×0.96 · -4% 1/4 Intelligence +1 -2.88 3/10 +2 Str+1 4.50, Con+1 4.50, Per+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 +0.33 10
Crampbark🪵 drewno podbija Strength +1 +1.05 ×1.32 · +32% 1/8 Constitution +1 +0.74 ×1.15 · +15% 5/10 Agility +1 +0.44 ×0.96 · -4% 1/4 Will +1 +0.75 ×1.01 · +1% 1/3 +4 Str+1 4.50, Con+1 4.50, Dex+1 2.25 → Str+1 4.50, Con+1 4.50, Agi+1 2.25 +0.41 10
Rowan🪵 drewno podbija Strength +1 +1.03 ×1.13 · +13% 1/6 Agility +1 +0.35 ×0.97 · -3% 1/5 Constitution +1 +0.08 ×1.09 · +9% 4/10 Intelligence +2 -5.61 ×0.55 · -45% 3/10 +6 Int+2 14.55, Str+2 3.00 → Int+2 7.50, Str+2 5.55 -0.33 10
Stonepine🪵 drewno podbija Strength +1 +1.69 ×1.39 · +39% 5/9 Agility +1 -0.12 ×0.97 · -3% 4/9 Constitution +1 -0.50 ×1.11 · +11% 3/9 Perception +1 +3.08 ×1.41 · +41% 2/9 +4 Per+1 7.50, Dex+1 8.25, Wil+1 0.37, Cha+1 1.12 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 +0.56 9
Sycamore🪵 drewno podbija Constitution +1 -2.38 4/9 Strength +1 -2.38 ×1.05 · +5% 4/9 Intelligence +2 -5.71 ×0.54 · -46% 3/9 Strength +2 +2.20 ×1.57 · +57% 3/9 +5 Str+2 6.00, Str+1 25.71 → Str+2 6.00, Str+1 13.05 -0.56 9
Cypress🪵 drewno podbija Strength +1 +0.99 ×1.19 · +19% 5/8 Constitution +1 +1.49 ×1.15 · +15% 4/8 Agility +1 +0.44 ×0.96 · -4% 1/4 Charisma +1 -2.00 3/8 +2 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 +0.53 8
Spruce🪵 drewno podbija Strength +2 +2.16 ×1.64 · +64% 1/6 Strength +1 -0.56 ×0.78 · -22% 1/6 Charisma +1 +0.50 ×1.50 · +50% 1/6 Constitution +1 +0.07 ×1.05 · +5% 1/6 Int+2 7.50, Str+2 3.39 → Int+2 7.50, Str+2 5.55 +0.10 6
Wartybirch🪵 drewno dodaje FEP Perception +1 +1.45 ×1.18 · +18% 4/6 Constitution +1 -1.39 ×0.96 · -4% 3/6 Agility +2 -2.85 ×0.78 · -22% 2/6 Agility +1 -2.23 ×0.67 · -33% 2/6 +3 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 -0.08 6
Fig tree🪵 drewno podbija Strength +1 +1.73 ×1.24 · +24% 1/4 Constitution +1 -2.76 ×0.91 · -9% 3/6 Agility +1 +0.75 1/3 Perception +1 +2.70 ×1.33 · +33% 2/6 +2 Con+1 13.65, Agi+1 4.50 → Con+1 7.50, Agi+1 4.50 +0.06 6
Moundtree🪵 drewno podbija Strength +1 -1.61 ×0.94 · -6% 3/6 Constitution +1 +0.10 ×1.13 · +13% 3/6 Intelligence +1 -3.00 2/6 Perception +1 +2.29 ×1.27 · +27% 2/6 +2 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.12, Int+1 3.75 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 -0.18 6
Poplar🪵 drewno podbija Strength +1 -1.58 ×0.56 · -44% 1/5 Constitution +1 +0.50 ×1.50 · +50% 1/5 Charisma +1 +0.50 ×1.50 · +50% 1/5 Dexterity +1 -0.50 1/5 +1 Str+1 3.58 → Str+1 2.00 -0.04 5
Mallorn🪵 drewno podbija Strength +1 +2.30 ×1.35 · +35% 1/3 Constitution +1 -1.25 ×1.16 · +16% 3/5 Perception +1 +3.08 ×1.41 · +41% 2/5 Intelligence +1 -1.13 2/5 +1 Per+1 7.50, Dex+1 6.16, Wil+1 0.37, Cha+1 1.12 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 +0.21 5
Hornbeam🪵 drewno podbija Charisma +1 -0.31 ×1.19 · +19% 4/5 Perception +1 +3.08 ×1.41 · +41% 2/5 Will +1 -1.88 ×0.55 · -45% 2/5 Strength +1 -2.76 ×0.68 · -32% 1/5 +2 Per+1 7.50, Dex+1 4.50, Wil+1 4.13, Cha+1 1.12 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 +0.18 5
Tea bush🪵 drewno dodaje FEP Charisma +1 +0.83 ×1.18 · +18% 3/5 Perception +1 +1.95 ×1.24 · +24% 2/5 Intelligence +2 -5.25 ×0.59 · -41% 1/5 Intelligence +1 +3.00 1/1 +2 Per+1 7.50, Dex+1 4.50, Wil+1 0.37, Cha+1 1.13 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 +0.49 5
Apple tree🪵 drewno podbija Perception +1 +3.08 ×1.41 · +41% 2/4 Charisma +1 +1.24 ×1.28 · +28% 2/4 Intelligence +2 -4.80 ×0.61 · -39% 1/4 Strength +1 -3.48 ×0.63 · -37% 1/4 +2 Per+1 7.50, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 → Per+1 13.65, Dex+1 4.50, Wil+1 0.38, Cha+1 1.13 +0.28 4
Towercap🪵 drewno dodaje FEP Will +1 -1.94 ×0.89 · -11% 2/4 Constitution +2 -1.33 ×0.73 · -27% 2/4 Charisma +1 +0.45 ×1.21 · +21% 2/4 Strength +1 -0.38 1/2 +3 Con+2 1.64, Wil+1 17.38, Cha+1 3.00 → Con+2 1.20, Wil+1 13.50, Cha+1 3.00, Int+1 3.00 -0.05 4
Mayflower tree🪵 drewno podbija Strength +2 +0.70 ×1.11 · +11% 2/2 Int+2 7.50, Str+2 7.97 → Int+2 7.50, Str+2 8.82 +0.18 2
Blackpine🪵 drewno podbija Strength +2 +1.63 ×1.29 · +29% 2/2 Int+2 7.50, Str+2 6.82 → Int+2 7.50, Str+2 8.82 +0.43 2
Southronpine🪵 drewno dodaje FEP Strength +1 -4.76 ×0.58 · -42% 1/1 Will +1 +2.25 1/1 Str+1 11.29 → Str+1 6.53, Wil+1 2.25 -0.34 1
Salt🧂 przyprawa podbija Strength +2 +2.55 ×1.85 · +85% 1/1 Intelligence +2 -0.90 ×0.89 · -11% 1/1 Int+2 8.40, Str+2 3.00 → Int+2 7.50, Str+2 5.55 +0.44 1
Chives🧂 przyprawa podbija Strength +2 +2.55 ×1.85 · +85% 1/1 Int+2 7.50, Str+2 3.00, Agi+1 0.01 → Int+2 7.50, Str+2 5.55 +0.68 1
Clove of Garlic🧂 przyprawa podbija Strength +2 +2.55 ×1.85 · +85% 1/1 Intelligence +2 -1.80 ×0.81 · -19% 1/1 Int+2 9.30, Str+2 3.00 → Int+2 7.50, Str+2 5.55 +0.20 1
Kvann🧂 przyprawa podbija Strength +2 +2.55 ×1.85 · +85% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 5.55 +0.68 1
Laurel Leaves🧂 przyprawa podbija Strength +2 +2.55 ×1.85 · +85% 1/1 Intelligence +2 -0.75 ×0.91 · -9% 1/1 Int+2 8.25, Str+2 3.00 → Int+2 7.50, Str+2 5.55 +0.48 1
Juniper Berries🧂 przyprawa podbija Strength +2 +0.78 ×1.16 · +16% 1/1 Int+2 7.50, Str+2 4.77 → Int+2 7.50, Str+2 5.55 +0.21 1
Beech🪵 drewno podbija Strength +2 +2.55 ×1.85 · +85% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 5.55 +1.35 1
Willow🪵 drewno podbija Strength +1 -3.75 1/1 Strength +2 +2.55 ×1.85 · +85% 1/1 Int+2 7.50, Str+2 3.00, Str+1 3.75 → Int+2 7.50, Str+2 5.55 +0.18 1
Tree Heath🪵 drewno podbija Intelligence +2 -3.00 ×0.71 · -29% 1/1 Strength +2 +2.55 ×1.85 · +85% 1/1 Int+2 10.50, Str+2 3.00 → Int+2 7.50, Str+2 5.55 -0.12 1
Whitebeam🪵 drewno podbija Will +1 -3.75 1/1 Strength +2 +2.55 ×1.85 · +85% 1/1 Int+2 7.50, Str+2 3.00, Wil+1 3.75 → Int+2 7.50, Str+2 5.55 +0.18 1
Cedar🪵 drewno podbija Strength +2 +2.55 ×1.85 · +85% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 5.55 +1.34 1
Oak🪵 drewno podbija Strength +2 +2.55 ×1.85 · +85% 1/1 Int+2 7.50, Str+2 3.00 → Int+2 7.50, Str+2 5.55 +1.32 1