🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Saithe

With / without pairs
0
Swap pairs
27
Compared in dishes
0/2
Hunger Δ
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Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Perch adds FEP Intelligence +1 +4.33 ×6.05 · +505% 2/2 Perception +1 -2.55 ×0.60 · -40% 2/2 Agility +1 +3.60 1/1 Strength +1 -2.04 ×0.60 · -40% 1/2 Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.49 2
Zander adds FEP Intelligence +1 +3.64 ×3.00 · +200% 2/2 Intelligence +2 -1.17 ×1.06 · +6% 2/2 Agility +1 +3.60 1/1 Perception +1 -2.40 ×0.60 · -40% 1/2 +1 Str+1 3.90, Int+1 4.54, Int+2 7.80 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.28 2
Plaice adds FEP Intelligence +1 +4.85 ×6.48 · +548% 2/2 Perception +1 -2.55 ×0.60 · -40% 2/2 Intelligence +2 -0.50 ×1.02 · +2% 2/2 Agility +1 +3.60 1/1 +1 Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.41 2
Silver Bream adds FEP Intelligence +1 +5.15 ×7.56 · +656% 2/2 Agility +1 +0.68 1/2 Intelligence +2 -0.27 ×1.13 · +13% 2/2 Perception +1 -2.40 ×0.60 · -40% 1/2 +1 Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.61 2
Cod adds FEP Intelligence +2 -0.37 ×1.08 · +7% 2/2 Perception +1 -8.02 ×0.31 · -69% 1/2 Intelligence +1 +4.16 ×1.44 · +44% 1/2 Agility +1 +3.60 1/1 Int+2 3.00, Per+1 11.62 → Int+2 4.65, Per+1 3.60, Agi+1 3.60 -0.18 2
Haddock boosts Agility +1 -4.32 ×0.48 · -52% 2/2 Intelligence +2 +1.10 ×1.36 · +36% 2/2 Intelligence +1 +6.05 ×1.80 · +80% 1/2 Perception +1 -1.14 ×0.76 · -24% 1/2 Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.06 2
Whiting adds FEP Will +1 -4.20 2/2 Intelligence +2 -0.30 ×0.93 · -7% 2/2 Intelligence +1 +9.11 ×3.02 · +202% 1/2 Agility +1 +3.60 1/1 +2 Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.04 2
Asp adds FEP Perception +1 -2.55 ×0.60 · -40% 2/2 Intelligence +2 -0.50 ×1.01 · +1% 2/2 Intelligence +1 +11.51 ×6.48 · +548% 1/2 Agility +1 +3.60 1/1 +2 Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.41 2
Brill adds FEP Dexterity +1 -5.40 1/1 Agility +1 +3.60 1/1 Perception +1 +0.60 ×1.20 · +20% 1/1 Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 4.65, Per+1 3.60, Agi+1 3.60 -0.24 1
Salmon adds FEP Charisma +1 -9.30 1/1 Agility +1 +3.60 1/1 Intelligence +2 +1.65 ×1.55 · +55% 1/1 Perception +1 -0.12 ×0.97 · -3% 1/1 Int+2 3.00, Per+1 3.72, Cha+1 9.30 → Int+2 4.65, Per+1 3.60, Agi+1 3.60 -0.50 1
Mullet adds FEP Perception +1 -8.49 ×0.30 · -70% 1/1 Agility +1 +3.60 1/1 Intelligence +2 +1.65 ×1.55 · +55% 1/1 Int+2 3.00, Per+1 12.09 → Int+2 4.65, Per+1 3.60, Agi+1 3.60 -0.32 1
Rose fish adds FEP Charisma +1 -4.20 1/1 Agility +1 +3.60 1/1 Perception +1 -0.60 ×0.86 · -14% 1/1 Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 4.65, Per+1 3.60, Agi+1 3.60 -0.24 1
Burbot boosts Intelligence +1 +6.05 ×1.80 · +80% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Constitution +1 -1.50 1/1 Strength +1 +0.90 ×1.43 · +43% 1/1 Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.13 1
Roach boosts Intelligence +1 +11.21 ×5.67 · +467% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Dexterity +1 -1.80 1/1 Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.51 1
Ide boosts Intelligence +1 +11.21 ×5.67 · +467% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Psyche +1 -1.13 1/1 Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.65 1
Trout boosts Intelligence +1 +6.05 ×1.80 · +80% 1/1 Perception +1 -4.80 1/1 Intelligence +2 -0.60 ×0.86 · -14% 1/1 Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.01 1
Smelt boosts Intelligence +1 +11.51 ×6.48 · +548% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Dexterity +1 -1.80 1/1 Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.57 1
Cavelacanth boosts Intelligence +1 +6.05 ×1.80 · +80% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Perception +2 -1.50 1/1 Strength +1 +0.90 ×1.43 · +43% 1/1 Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 3.00, Int+1 13.61, Int+2 3.60 -0.17 1
Grayling boosts Intelligence +1 +9.11 ×3.02 · +202% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Perception +1 -1.50 1/1 Strength +1 -0.53 ×0.85 · -15% 1/1 Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 3.00, Int+1 13.61, Int+2 3.60 +0.45 1