Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Perch | adds FEP | Intelligence +1 +4.33 ×6.05 · +505% 2/2 Perception +1 -2.55 ×0.60 · -40% 2/2 Agility +1 +3.60 1/1 Strength +1 -2.04 ×0.60 · -40% 1/2 | Str+1 5.04, Int+1 2.25, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.49 | 2 |
| Zander | adds FEP | Intelligence +1 +3.64 ×3.00 · +200% 2/2 Intelligence +2 -1.17 ×1.06 · +6% 2/2 Agility +1 +3.60 1/1 Perception +1 -2.40 ×0.60 · -40% 1/2 +1 | Str+1 3.90, Int+1 4.54, Int+2 7.80 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.28 | 2 |
| Plaice | adds FEP | Intelligence +1 +4.85 ×6.48 · +548% 2/2 Perception +1 -2.55 ×0.60 · -40% 2/2 Intelligence +2 -0.50 ×1.02 · +2% 2/2 Agility +1 +3.60 1/1 +1 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.41 | 2 |
| Silver Bream | adds FEP | Intelligence +1 +5.15 ×7.56 · +656% 2/2 Agility +1 +0.68 1/2 Intelligence +2 -0.27 ×1.13 · +13% 2/2 Perception +1 -2.40 ×0.60 · -40% 1/2 +1 | Str+1 5.04, Int+1 1.80, Agi+1 2.25, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.61 | 2 |
| Cod | adds FEP | Intelligence +2 -0.37 ×1.08 · +7% 2/2 Perception +1 -8.02 ×0.31 · -69% 1/2 Intelligence +1 +4.16 ×1.44 · +44% 1/2 Agility +1 +3.60 1/1 | Int+2 3.00, Per+1 11.62 → Int+2 4.65, Per+1 3.60, Agi+1 3.60 | -0.18 | 2 |
| Haddock | boosts | Agility +1 -4.32 ×0.48 · -52% 2/2 Intelligence +2 +1.10 ×1.36 · +36% 2/2 Intelligence +1 +6.05 ×1.80 · +80% 1/2 Perception +1 -1.14 ×0.76 · -24% 1/2 | Str+1 3.00, Int+1 7.56, Int+2 3.06, Agi+1 4.80 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.06 | 2 |
| Whiting | adds FEP | Will +1 -4.20 2/2 Intelligence +2 -0.30 ×0.93 · -7% 2/2 Intelligence +1 +9.11 ×3.02 · +202% 1/2 Agility +1 +3.60 1/1 +2 | Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.04 | 2 |
| Asp | adds FEP | Perception +1 -2.55 ×0.60 · -40% 2/2 Intelligence +2 -0.50 ×1.01 · +1% 2/2 Intelligence +1 +11.51 ×6.48 · +548% 1/2 Agility +1 +3.60 1/1 +2 | Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.41 | 2 |
| Brill | adds FEP | Dexterity +1 -5.40 1/1 Agility +1 +3.60 1/1 Perception +1 +0.60 ×1.20 · +20% 1/1 | Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 4.65, Per+1 3.60, Agi+1 3.60 | -0.24 | 1 |
| Salmon | adds FEP | Charisma +1 -9.30 1/1 Agility +1 +3.60 1/1 Intelligence +2 +1.65 ×1.55 · +55% 1/1 Perception +1 -0.12 ×0.97 · -3% 1/1 | Int+2 3.00, Per+1 3.72, Cha+1 9.30 → Int+2 4.65, Per+1 3.60, Agi+1 3.60 | -0.50 | 1 |
| Mullet | adds FEP | Perception +1 -8.49 ×0.30 · -70% 1/1 Agility +1 +3.60 1/1 Intelligence +2 +1.65 ×1.55 · +55% 1/1 | Int+2 3.00, Per+1 12.09 → Int+2 4.65, Per+1 3.60, Agi+1 3.60 | -0.32 | 1 |
| Rose fish | adds FEP | Charisma +1 -4.20 1/1 Agility +1 +3.60 1/1 Perception +1 -0.60 ×0.86 · -14% 1/1 | Int+2 4.65, Per+1 4.20, Cha+1 4.20 → Int+2 4.65, Per+1 3.60, Agi+1 3.60 | -0.24 | 1 |
| Burbot | boosts | Intelligence +1 +6.05 ×1.80 · +80% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Constitution +1 -1.50 1/1 Strength +1 +0.90 ×1.43 · +43% 1/1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.13 | 1 |
| Roach | boosts | Intelligence +1 +11.21 ×5.67 · +467% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Dexterity +1 -1.80 1/1 | Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.51 | 1 |
| Ide | boosts | Intelligence +1 +11.21 ×5.67 · +467% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Psyche +1 -1.13 1/1 | Str+1 5.04, Int+1 2.40, Psy+1 1.13, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.65 | 1 |
| Trout | boosts | Intelligence +1 +6.05 ×1.80 · +80% 1/1 Perception +1 -4.80 1/1 Intelligence +2 -0.60 ×0.86 · -14% 1/1 | Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.01 | 1 |
| Smelt | boosts | Intelligence +1 +11.51 ×6.48 · +548% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Strength +1 -2.04 ×0.60 · -40% 1/1 Dexterity +1 -1.80 1/1 | Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.57 | 1 |
| Cavelacanth | boosts | Intelligence +1 +6.05 ×1.80 · +80% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Perception +2 -1.50 1/1 Strength +1 +0.90 ×1.43 · +43% 1/1 | Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | -0.17 | 1 |
| Grayling | boosts | Intelligence +1 +9.11 ×3.02 · +202% 1/1 Intelligence +2 -2.40 ×0.60 · -40% 1/1 Perception +1 -1.50 1/1 Strength +1 -0.53 ×0.85 · -15% 1/1 | Str+1 3.53, Int+1 4.50, Int+2 6.00, Per+1 1.50 → Str+1 3.00, Int+1 13.61, Int+2 3.60 | +0.45 | 1 |