🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Ruffe

With / without pairs
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Swap pairs
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Compared in dishes
0/1
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Haddock boosts Agility +1 -0.71 ×0.61 · -39% 1/1 Charisma +1 +0.56 ×1.09 · +9% 1/1 Cha+2 3.00, Cha+1 6.00, Per+1 11.34, Agi+1 1.83 → Cha+2 3.00, Cha+1 6.56, Per+1 11.34, Agi+1 1.12 -0.03 1
Salmon boosts Charisma +1 -10.78 ×0.38 · -62% 1/1 Perception +1 +6.80 ×2.50 · +150% 1/1 Agility +1 -0.28 ×0.80 · -20% 1/1 Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Agi+1 1.40 → Cha+2 3.00, Cha+1 6.56, Per+1 11.34, Agi+1 1.12 -0.68 1