Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| River Pearl Mussel | boosts | Agility +1 +0.71 ×1.26 · +26% 2/5 Dexterity +1 -0.48 ×0.87 · -13% 1/4 Charisma +1 -0.43 ×0.97 · -3% 4/5 Perception +1 -1.40 ×0.80 · -20% 3/5 +3 | Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 → Agi+1 0.75, Con+1 1.50, Dex+1 0.70, Str+2 11.22 | +0.34 | 5 |
| Oyster | adds FEP | Dexterity +1 +0.87 4/4 Charisma +1 +1.85 ×2.79 · +179% 3/5 Strength +2 -1.49 ×0.94 · -6% 3/5 Intelligence +1 -15.55 1/5 +3 | Cha+2 2.00, Cha+1 6.22, Per+1 7.00, Int+1 15.55 → Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Agi+1 1.40 | -0.52 | 5 |
| Bay Shrimp | adds FEP | Dexterity +1 +0.90 3/3 Agility +1 -0.38 ×0.94 · -6% 3/3 Constitution +1 -0.31 ×0.89 · -11% 3/3 Strength +2 -0.72 ×0.85 · -15% 2/3 | Agi+1 3.60, Con+1 1.20, Str+2 4.68 → Agi+1 3.00, Con+1 1.50, Dex+1 0.70, Str+2 3.24 | -0.12 | 3 |
| Lake Snail | adds FEP | Strength +2 -2.31 ×0.73 · -27% 3/3 Constitution +1 -1.01 ×0.63 · -37% 3/3 Dexterity +1 +0.72 3/3 Agility +1 +0.43 ×1.39 · +39% 3/3 | Agi+1 0.58, Con+1 2.20, Str+2 11.22 → Agi+1 0.75, Con+1 1.67, Dex+1 0.76, Str+2 6.00, Wil+1 0.05 | -0.71 | 3 |
| Razor Clam | adds FEP | Agility +1 +1.40 1/1 Will +1 -1.00 1/1 Charisma +2 -0.20 ×0.94 · -6% 1/1 | Cha+2 3.20, Cha+1 17.34, Per+1 4.54, Wil+1 1.00 → Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Agi+1 1.40 | 0.00 | 1 |
| Lobster | adds FEP | Strength +2 +5.22 ×1.87 · +87% 1/1 Dexterity +2 -0.84 1/1 Dexterity +1 +0.70 1/1 Constitution +1 -0.50 ×0.75 · -25% 1/1 +1 | Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 → Agi+1 0.75, Con+1 1.50, Dex+1 0.70, Str+2 11.22 | +1.48 | 1 |
| Crab | boosts | Constitution +1 -0.50 ×0.75 · -25% 1/1 Dexterity +1 +0.48 ×3.18 · +218% 1/1 Agility +1 +0.30 ×1.67 · +67% 1/1 | Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 → Agi+1 0.75, Con+1 1.50, Dex+1 0.70, Str+2 11.22 | +0.04 | 1 |