Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Zander | dodaje FEP | Intelligence +1 -1.50 ×0.63 · -38% 2/2 Charisma +1 +1.21 ×0.64 · -36% 1/2 Will +1 +3.14 1/1 Intelligence +2 +1.86 ×1.67 · +67% 1/2 +2 | Int+2 2.79, Per+1 6.00, Int+1 1.80 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | +0.48 | 2 |
| Asp | dodaje FEP | Charisma +1 +3.67 2/2 Dexterity +1 -3.17 2/2 Will +1 +3.14 1/1 Perception +1 -1.80 ×0.70 · -30% 1/2 +2 | Int+1 2.00, Con+1 6.21, Dex+1 4.54 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 | +0.41 | 2 |
| Mullet | dodaje FEP | Charisma +1 +1.88 ×0.88 · -12% 1/2 Perception +1 -7.89 ×0.35 · -65% 1/2 Will +1 +3.14 1/1 Agility +1 -2.24 1/2 +1 | Int+2 3.00, Per+1 12.09 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | 0.00 | 2 |
| Haddock | dodaje FEP | Charisma +1 +2.53 ×1.38 · +38% 1/2 Agility +1 -7.44 1/2 Intelligence +1 -3.58 ×0.36 · -64% 1/2 Will +1 +3.14 1/1 +2 | Int+2 3.00, Per+1 4.74, Agi+1 7.44 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | -0.02 | 2 |
| Silver Bream | dodaje FEP | Charisma +1 +1.43 ×0.70 · -30% 1/2 Intelligence +1 -1.25 ×0.67 · -33% 2/2 Will +1 +3.14 1/1 Intelligence +2 +1.86 ×1.67 · +67% 1/2 +2 | Int+2 2.79, Per+1 6.00, Int+1 1.50 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | +0.59 | 2 |
| Pike | dodaje FEP | Strength +1 -3.60 1/1 Will +1 +3.14 1/1 Constitution +1 +1.47 ×1.38 · +38% 1/1 Charisma +1 -0.44 ×0.88 · -12% 1/1 | Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 | +0.09 | 1 |
| Roach | dodaje FEP | Will +1 +3.14 1/1 Charisma +1 -1.79 ×0.64 · -36% 1/1 Intelligence +1 -0.80 ×0.71 · -29% 1/1 Constitution +1 +0.06 ×1.01 · +1% 1/1 | Int+1 2.80, Con+1 5.30, Cha+1 4.93 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 | +0.10 | 1 |
| Catfish | dodaje FEP | Psyche +1 -3.58 1/1 Constitution +1 +3.36 ×2.68 · +168% 1/1 Will +1 +3.14 1/1 Agility +1 -2.69 1/1 +1 | Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 | +0.08 | 1 |
| Grayling | dodaje FEP | Will +1 +3.14 1/1 Charisma +1 -1.34 ×0.70 · -30% 1/1 Perception +1 -1.00 1/1 Constitution +1 +0.60 ×1.13 · +13% 1/1 | Int+1 2.00, Con+1 4.76, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 | +0.22 | 1 |
| Burbot | dodaje FEP | Will +1 +3.14 1/1 Charisma +1 -2.34 ×0.57 · -43% 1/1 Intelligence +1 +0.60 ×1.43 · +43% 1/1 | Int+1 1.40, Con+1 5.36, Cha+1 5.48 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 | +0.22 | 1 |
| Eel | dodaje FEP | Will +1 +3.14 1/1 Charisma +1 -1.34 ×0.70 · -30% 1/1 Agility +2 -0.80 1/1 Intelligence +1 +0.40 ×1.25 · +25% 1/1 | Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 | +0.09 | 1 |
| Abyss Gazer | dodaje FEP | Will +1 +3.14 1/1 Charisma +1 -1.34 ×0.70 · -30% 1/1 Perception +1 -1.00 1/1 Intelligence +1 +0.50 ×1.33 · +33% 1/1 | Int+1 1.50, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 | +0.21 | 1 |
| Cavelacanth | dodaje FEP | Will +1 +3.14 1/1 Charisma +1 -1.34 ×0.70 · -30% 1/1 Perception +1 -1.00 1/1 Intelligence +1 +0.60 ×1.43 · +43% 1/1 | Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 | +0.22 | 1 |
| Carp | dodaje FEP | Will +1 +3.14 1/1 Perception +1 -2.50 1/1 Constitution +1 +2.34 ×1.77 · +77% 1/1 Intelligence +1 -2.00 ×0.50 · -50% 1/1 +1 | Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 | +0.12 | 1 |
| Perch | dodaje FEP | Charisma +1 +4.20 1/1 Intelligence +1 -2.70 1/1 Intelligence +2 +2.32 ×2.00 · +100% 1/1 Perception +1 -1.80 ×0.70 · -30% 1/1 | Int+2 2.33, Per+1 6.00, Int+1 2.70 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | +0.87 | 1 |
| Brill | dodaje FEP | Dexterity +1 -5.40 1/1 Charisma +1 +4.20 1/1 Perception +1 +1.20 ×1.40 · +40% 1/1 | Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | 0.00 | 1 |
| Plaice | dodaje FEP | Charisma +1 +4.20 1/1 Intelligence +1 -1.80 1/1 Perception +1 -1.80 ×0.70 · -30% 1/1 Intelligence +2 +1.40 ×1.43 · +43% 1/1 | Int+2 3.25, Per+1 6.00, Int+1 1.80 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | +0.68 | 1 |
| Salmon | podbija | Charisma +1 -5.10 ×0.45 · -55% 1/1 Intelligence +2 +1.65 ×1.55 · +55% 1/1 Perception +1 +0.48 ×1.13 · +13% 1/1 | Int+2 3.00, Per+1 3.72, Cha+1 9.30 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | -0.26 | 1 |
| Cod | dodaje FEP | Perception +1 -7.42 ×0.36 · -64% 1/1 Charisma +1 +4.20 1/1 Intelligence +2 +1.65 ×1.55 · +55% 1/1 | Int+2 3.00, Per+1 11.62 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | +0.02 | 1 |
| Saithe | dodaje FEP | Charisma +1 +4.20 1/1 Agility +1 -3.60 1/1 Perception +1 +0.60 ×1.17 · +17% 1/1 | Int+2 4.65, Per+1 3.60, Agi+1 3.60 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | +0.24 | 1 |
| Whiting | zamienia staty | Zamienia wartości między statami: Perception +1 → Charisma +1 ×1 | Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 | 0.00 | 1 |