🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Rose fish

Par z / bez
0
Par zamiany
26
Porównano w potrawach
0/2
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Zander dodaje FEP Intelligence +1 -1.50 ×0.63 · -38% 2/2 Charisma +1 +1.21 ×0.64 · -36% 1/2 Will +1 +3.14 1/1 Intelligence +2 +1.86 ×1.67 · +67% 1/2 +2 Int+2 2.79, Per+1 6.00, Int+1 1.80 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 +0.48 2
Asp dodaje FEP Charisma +1 +3.67 2/2 Dexterity +1 -3.17 2/2 Will +1 +3.14 1/1 Perception +1 -1.80 ×0.70 · -30% 1/2 +2 Int+1 2.00, Con+1 6.21, Dex+1 4.54 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 +0.41 2
Mullet dodaje FEP Charisma +1 +1.88 ×0.88 · -12% 1/2 Perception +1 -7.89 ×0.35 · -65% 1/2 Will +1 +3.14 1/1 Agility +1 -2.24 1/2 +1 Int+2 3.00, Per+1 12.09 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 0.00 2
Haddock dodaje FEP Charisma +1 +2.53 ×1.38 · +38% 1/2 Agility +1 -7.44 1/2 Intelligence +1 -3.58 ×0.36 · -64% 1/2 Will +1 +3.14 1/1 +2 Int+2 3.00, Per+1 4.74, Agi+1 7.44 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 -0.02 2
Silver Bream dodaje FEP Charisma +1 +1.43 ×0.70 · -30% 1/2 Intelligence +1 -1.25 ×0.67 · -33% 2/2 Will +1 +3.14 1/1 Intelligence +2 +1.86 ×1.67 · +67% 1/2 +2 Int+2 2.79, Per+1 6.00, Int+1 1.50 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 +0.59 2
Pike dodaje FEP Strength +1 -3.60 1/1 Will +1 +3.14 1/1 Constitution +1 +1.47 ×1.38 · +38% 1/1 Charisma +1 -0.44 ×0.88 · -12% 1/1 Int+1 2.00, Con+1 3.89, Str+1 3.60, Cha+1 3.58 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 +0.09 1
Roach dodaje FEP Will +1 +3.14 1/1 Charisma +1 -1.79 ×0.64 · -36% 1/1 Intelligence +1 -0.80 ×0.71 · -29% 1/1 Constitution +1 +0.06 ×1.01 · +1% 1/1 Int+1 2.80, Con+1 5.30, Cha+1 4.93 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 +0.10 1
Catfish dodaje FEP Psyche +1 -3.58 1/1 Constitution +1 +3.36 ×2.68 · +168% 1/1 Will +1 +3.14 1/1 Agility +1 -2.69 1/1 +1 Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 +0.08 1
Grayling dodaje FEP Will +1 +3.14 1/1 Charisma +1 -1.34 ×0.70 · -30% 1/1 Perception +1 -1.00 1/1 Constitution +1 +0.60 ×1.13 · +13% 1/1 Int+1 2.00, Con+1 4.76, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 +0.22 1
Burbot dodaje FEP Will +1 +3.14 1/1 Charisma +1 -2.34 ×0.57 · -43% 1/1 Intelligence +1 +0.60 ×1.43 · +43% 1/1 Int+1 1.40, Con+1 5.36, Cha+1 5.48 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 +0.22 1
Eel dodaje FEP Will +1 +3.14 1/1 Charisma +1 -1.34 ×0.70 · -30% 1/1 Agility +2 -0.80 1/1 Intelligence +1 +0.40 ×1.25 · +25% 1/1 Int+1 1.60, Con+1 5.36, Cha+1 4.48, Agi+2 0.80 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 +0.09 1
Abyss Gazer dodaje FEP Will +1 +3.14 1/1 Charisma +1 -1.34 ×0.70 · -30% 1/1 Perception +1 -1.00 1/1 Intelligence +1 +0.50 ×1.33 · +33% 1/1 Int+1 1.50, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 +0.21 1
Cavelacanth dodaje FEP Will +1 +3.14 1/1 Charisma +1 -1.34 ×0.70 · -30% 1/1 Perception +1 -1.00 1/1 Intelligence +1 +0.60 ×1.43 · +43% 1/1 Int+1 1.40, Con+1 5.36, Cha+1 4.48, Per+1 1.00 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 +0.22 1
Carp dodaje FEP Will +1 +3.14 1/1 Perception +1 -2.50 1/1 Constitution +1 +2.34 ×1.77 · +77% 1/1 Intelligence +1 -2.00 ×0.50 · -50% 1/1 +1 Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 → Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 +0.12 1
Perch dodaje FEP Charisma +1 +4.20 1/1 Intelligence +1 -2.70 1/1 Intelligence +2 +2.32 ×2.00 · +100% 1/1 Perception +1 -1.80 ×0.70 · -30% 1/1 Int+2 2.33, Per+1 6.00, Int+1 2.70 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 +0.87 1
Brill dodaje FEP Dexterity +1 -5.40 1/1 Charisma +1 +4.20 1/1 Perception +1 +1.20 ×1.40 · +40% 1/1 Int+2 4.65, Per+1 3.00, Dex+1 5.40 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 0.00 1
Plaice dodaje FEP Charisma +1 +4.20 1/1 Intelligence +1 -1.80 1/1 Perception +1 -1.80 ×0.70 · -30% 1/1 Intelligence +2 +1.40 ×1.43 · +43% 1/1 Int+2 3.25, Per+1 6.00, Int+1 1.80 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 +0.68 1
Salmon podbija Charisma +1 -5.10 ×0.45 · -55% 1/1 Intelligence +2 +1.65 ×1.55 · +55% 1/1 Perception +1 +0.48 ×1.13 · +13% 1/1 Int+2 3.00, Per+1 3.72, Cha+1 9.30 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 -0.26 1
Cod dodaje FEP Perception +1 -7.42 ×0.36 · -64% 1/1 Charisma +1 +4.20 1/1 Intelligence +2 +1.65 ×1.55 · +55% 1/1 Int+2 3.00, Per+1 11.62 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 +0.02 1
Saithe dodaje FEP Charisma +1 +4.20 1/1 Agility +1 -3.60 1/1 Perception +1 +0.60 ×1.17 · +17% 1/1 Int+2 4.65, Per+1 3.60, Agi+1 3.60 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 +0.24 1
Whiting zamienia staty Zamienia wartości między statami: Perception +1 → Charisma +1 ×1 Int+2 4.65, Per+1 4.20, Wil+1 4.20 → Int+2 4.65, Per+1 4.20, Cha+1 4.20 0.00 1