🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Roe Venison

Par z / bez
0
Par zamiany
191
Porównano w potrawach
0/7
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Reindeer Venison dodaje FEP Perception +1 -0.55 ×1.07 · +7% 3/10 Constitution +1 +0.90 ×1.37 · +37% 8/10 Agility +1 +3.59 ×3.64 · +264% 1/4 Dexterity +1 -0.53 ×1.02 · +2% 4/10 +4 Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 8.54, Str+1 2.00 +0.03 10
Mammoth dodaje FEP Constitution +1 -0.08 ×0.98 · -2% 8/10 Strength +2 -4.72 6/10 Perception +1 +3.09 ×2.15 · +115% 3/5 Agility +1 +2.90 ×1.96 · +96% 2/5 +5 Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 → Str+1 3.65, Con+1 6.16, Agi+1 4.12 -0.95 10
Wolverine dodaje FEP Agility +1 +0.94 ×1.84 · +84% 1/8 Constitution +1 +0.31 ×1.39 · +39% 6/8 Intelligence +1 -2.80 ×0.60 · -40% 5/8 Strength +1 -0.76 ×1.04 · +4% 5/8 +3 Per+1 5.00, Con+1 4.56, Dex+1 0.52, Agi+1 0.60 → Per+1 10.74, Con+1 2.55, Dex+1 0.86 +0.09 8
Boar dodaje FEP Strength +1 -3.84 ×0.49 · -51% 6/8 Constitution +1 -2.01 ×0.82 · -18% 6/8 Perception +1 +2.62 ×1.90 · +90% 2/5 Agility +1 +2.21 ×1.84 · +84% 1/4 +4 Per+1 5.82, Con+1 9.71, Dex+1 0.52, Str+1 0.37 → Per+1 10.74, Con+1 2.55, Dex+1 0.53, Str+1 0.37 -0.30 8
Narwhal dodaje FEP Constitution +1 -1.43 ×0.78 · -22% 6/8 Agility +2 -5.70 5/8 Perception +1 +4.88 ×8.59 · +759% 3/5 Strength +1 +0.51 ×1.32 · +32% 4/8 +4 Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 8.54, Str+1 2.00 -1.58 8
Bear dodaje FEP Constitution +1 -2.13 ×1.31 · +31% 7/8 Perception +1 +2.95 ×3.00 · +200% 3/5 Strength +1 -1.50 ×1.73 · +73% 4/8 Strength +2 -7.13 3/8 +4 Per+1 4.15, Con+1 14.70, Dex+2 1.95, Int+1 2.07 → Per+1 4.98, Con+1 2.25, Dex+2 1.95, Int+1 9.96 -0.76 8
Wild Beef dodaje FEP Perception +1 +1.40 ×1.20 · +20% 3/5 Agility +1 +2.69 ×1.90 · +90% 1/2 Will +2 -2.29 ×0.47 · -53% 2/7 Dexterity +2 +0.50 ×1.10 · +10% 2/7 +6 Wil+2 5.40, Con+1 5.00 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 +0.15 7
Badger dodaje FEP Agility +1 -1.41 ×0.98 · -2% 5/6 Constitution +1 +0.39 ×1.15 · +15% 5/6 Perception +1 +1.24 ×1.20 · +20% 2/4 Will +1 +1.05 ×1.57 · +57% 2/6 +5 Wil+2 3.00, Con+1 6.30, Agi+1 3.50 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -0.09 6
Ant podbija Agility +1 -0.33 ×1.06 · +6% 5/6 Perception +1 +5.57 ×5.88 · +488% 1/4 Will +1 -3.49 4/6 Constitution +1 -0.23 ×1.03 · +3% 4/6 +4 Per+1 1.70, Con+1 5.37, Wil+1 4.50, Agi+1 0.35, Int+1 0.25 → Per+1 10.74, Con+1 2.55, Dex+1 0.53, Str+1 0.37 +0.18 6
Venison podbija Constitution +1 +1.23 ×1.31 · +31% 4/6 Perception +1 +0.50 ×0.93 · -7% 1/4 Agility +1 -0.97 ×0.96 · -4% 3/6 Will +2 -1.48 ×0.54 · -46% 2/6 Wil+2 3.78, Con+1 5.00, Per+1 4.16 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -0.07 6
Beef dodaje FEP Strength +1 -3.84 6/6 Perception +1 +4.16 ×5.74 · +474% 3/5 Constitution +1 -0.60 ×0.84 · -16% 5/6 Agility +1 +3.11 ×4.27 · +327% 2/6 +5 Per+1 1.25, Con+1 4.03, Str+1 9.03, Dex+1 1.63 → Per+1 8.05, Con+1 1.50, Dex+2 1.95, Con+2 8.05 +0.14 6
Lynx dodaje FEP Strength +1 -3.98 ×0.61 · -39% 5/6 Constitution +1 +1.32 ×1.42 · +42% 5/6 Agility +1 +1.75 ×2.75 · +175% 1/4 Perception +1 +1.80 3/3 +3 Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 8.54, Str+1 2.00 -0.33 6
Swan dodaje FEP Intelligence +1 -1.81 5/5 Agility +1 +2.95 ×1.96 · +96% 1/4 Strength +1 -1.01 ×1.09 · +9% 4/5 Constitution +1 +4.11 ×3.57 · +257% 3/5 +3 Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 → Per+1 1.50, Con+1 8.05, Dex+2 6.00, Dex+1 1.95 +0.42 5
Wolf dodaje FEP Strength +1 -2.24 ×0.66 · -34% 4/5 Constitution +1 +0.94 ×1.19 · +19% 4/5 Intelligence +1 +3.50 ×0.40 · -60% 1/2 Perception +1 -1.69 ×0.49 · -51% 1/2 +3 Per+1 10.17, Con+1 3.00, Str+1 4.15, Dex+1 1.63 → Per+1 4.98, Con+1 2.25, Dex+2 1.95, Int+1 9.96 -0.05 5
Wild Horse dodaje FEP Agility +1 -1.52 ×0.91 · -9% 5/5 Constitution +1 +3.15 ×3.00 · +200% 3/5 Strength +1 +0.12 ×2.87 · +187% 3/5 Perception +1 +2.10 2/2 +3 Wil+2 3.00, Con+1 2.25, Agi+1 3.75 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 +0.08 5
Wildgoat dodaje FEP Constitution +1 +3.51 ×3.78 · +278% 4/5 Agility +1 +1.00 ×1.55 · +55% 4/5 Charisma +1 -3.53 3/5 Strength +1 -0.70 ×1.75 · +75% 3/5 +4 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 +0.20 5
Beaver dodaje FEP Constitution +1 +0.37 ×1.15 · +15% 4/5 Agility +1 +3.01 ×2.14 · +113% 2/3 Intelligence +1 -1.22 3/5 Strength +1 -1.17 ×0.88 · -12% 3/5 +3 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 8.54, Str+1 2.00 +0.12 5
Walrus dodaje FEP Constitution +1 -3.82 ×0.73 · -27% 5/5 Agility +1 +4.17 ×7.58 · +658% 2/3 Strength +1 +1.27 ×2.12 · +112% 3/5 Agility +2 -6.38 2/5 +3 Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 7.58, Str+1 2.00 -0.68 5
Moose dodaje FEP Constitution +1 +1.63 ×1.70 · +70% 4/5 Strength +1 -2.56 ×0.86 · -14% 3/5 Perception +1 +1.80 3/3 Intelligence +1 -4.62 2/5 +4 Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -0.24 5
Fox podbija Perception +1 +0.09 ×0.97 · -3% 3/4 Agility +1 +2.52 ×1.92 · +92% 2/4 Dexterity +1 +0.38 ×1.57 · +57% 2/4 Strength +1 +0.36 ×1.43 · +43% 2/4 +2 Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 8.54, Str+1 2.00 +0.19 4
Pork dodaje FEP Perception +1 +4.63 ×10.13 · +913% 2/3 Constitution +1 -1.73 ×0.83 · -17% 3/4 Constitution +2 -11.25 2/4 Agility +1 +3.30 ×4.80 · +380% 2/4 +4 Per+1 1.06, Con+1 3.00, Con+2 12.50, Agi+1 0.16, Dex+1 0.36 → Per+1 10.74, Con+1 2.55, Dex+1 0.86 -1.78 4
Ice Bear dodaje FEP Perception +1 +4.63 ×10.13 · +913% 2/3 Constitution +1 +2.10 ×1.95 · +95% 3/4 Constitution +2 -10.00 2/4 Agility +1 +3.30 ×4.80 · +380% 2/4 +5 Per+1 1.06, Con+1 3.00, Con+2 10.00, Agi+1 0.16, Dex+1 0.36 → Per+1 10.74, Con+1 2.55, Dex+1 0.86 -1.47 4
Puffin dodaje FEP Dexterity +1 -4.39 3/4 Constitution +1 +1.45 ×1.32 · +32% 3/4 Agility +1 +3.83 ×2.49 · +149% 2/4 Perception +1 +0.90 1/2 +3 Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 → Str+1 3.65, Con+1 6.16, Agi+1 4.12 -0.16 4
Beef bollock dodaje FEP Constitution +2 -8.22 3/4 Agility +1 +5.06 ×2.69 · +169% 2/4 Constitution +1 -3.00 ×0.67 · -33% 2/4 Perception +1 +2.10 2/2 +5 Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 8.54, Str+1 2.00 -2.41 4
Bee dodaje FEP Agility +1 -2.41 3/3 Perception +1 +1.42 ×6.00 · +500% 2/3 Constitution +1 +1.18 ×1.26 · +26% 3/3 Will +2 +1.09 ×2.99 · +199% 2/3 +2 Per+1 0.25, Con+1 4.50, Dex+2 5.00, Dex+1 1.63, Agi+1 2.24 → Per+1 1.50, Con+1 8.05, Dex+2 6.00, Dex+1 1.95 +0.40 3
Horse bollock podbija Strength +2 -7.05 2/3 Perception +1 +2.35 ×1.33 · +33% 2/3 Constitution +1 -1.02 ×0.67 · -33% 2/3 Agility +2 -6.41 1/3 +5 Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 → Per+1 10.74, Con+1 2.55, Dex+1 0.86 -2.48 3
Bat dodaje FEP Agility +1 +3.17 ×2.14 · +113% 1/2 Intelligence +1 -1.67 ×0.51 · -49% 2/3 Constitution +1 +0.22 ×1.21 · +21% 2/3 Perception +1 +0.60 ×1.50 · +50% 1/3 +1 Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 8.54, Str+1 2.00 +0.23 3
Boreworm dodaje FEP Perception +1 +1.50 2/2 Charisma +1 -1.11 2/3 Agility +1 +4.54 ×2.14 · +113% 1/3 Dexterity +1 -1.20 1/3 +1 Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 8.54, Str+1 2.00 +0.32 3
Horse zamienia staty Zamienia wartości między statami: Charisma +2 → Perception +1 ×1 Strength +1 → Perception +1 ×1 Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Str+1 2.40 → Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Per+1 2.40 -0.34 3
Pork bollock dodaje FEP Perception +1 +5.33 ×5.71 · +471% 1/2 Constitution +1 +0.66 ×1.52 · +52% 2/2 Constitution +2 -18.75 1/2 Strength +2 -18.75 1/2 +2 Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 10.74, Con+1 2.55, Dex+1 0.86 -5.51 2
Mallard dodaje FEP Agility +1 +4.54 ×2.14 · +113% 1/2 Constitution +1 +3.40 ×1.61 · +61% 1/2 Will +2 -2.52 ×0.42 · -58% 1/2 Perception +1 +1.80 1/1 +2 Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 8.54, Str+1 2.00 +0.43 2
Stoat dodaje FEP Perception +1 +1.20 1/1 Strength +1 +0.80 ×1.67 · +67% 1/2 Intelligence +1 -0.60 1/2 Agility +1 +0.35 ×1.04 · +4% 1/2 Wil+2 1.46, Con+1 3.00, Int+1 0.60 → Wil+2 1.46, Con+1 3.00, Per+1 1.20 +0.17 2
Crane dodaje FEP Agility +1 -0.79 2/2 Perception +1 +2.40 1/1 Charisma +2 -1.60 ×0.60 · -40% 1/2 Strength +1 +0.50 ×1.33 · +33% 1/2 +1 Cha+2 4.00, Con+1 3.00, Wil+1 1.50, Agi+1 1.50 → Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Per+1 2.40 -0.10 2
Pelican dodaje FEP Agility +1 +4.54 ×2.14 · +113% 1/2 Perception +1 +1.80 1/1 Intelligence +1 -1.78 1/2 Perception +2 -1.50 1/2 +1 Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 8.54, Str+1 2.00 +0.25 2
Golden Eagle dodaje FEP Perception +2 -3.75 1/2 Perception +1 +1.80 1/1 Agility +1 +1.42 ×1.20 · +20% 1/2 Will +2 +1.05 ×2.40 · +140% 1/2 +1 Wil+2 0.75, Con+1 9.00, Per+2 3.75 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -0.25 2
Troll dodaje FEP Strength +2 -10.68 1/2 Agility +2 -8.00 1/2 Agility +1 +4.54 ×2.14 · +113% 1/2 Perception +1 +1.80 1/1 +1 Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 8.54, Str+1 2.00 -3.01 2
Wild Mutton dodaje FEP Constitution +1 +3.38 ×2.50 · +150% 2/2 Charisma +1 -2.63 2/2 Perception +1 +2.10 2/2 Charisma +2 -1.60 ×0.60 · -40% 1/2 +2 Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 +0.12 2
Squirrel dodaje FEP Constitution +1 +2.50 ×1.63 · +63% 2/2 Will +2 -2.05 ×0.54 · -46% 2/2 Perception +1 +1.50 2/2 Intelligence +1 -1.50 1/2 +1 Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -0.21 2
Caverat dodaje FEP Perception +1 +1.50 2/2 Agility +1 -0.50 2/2 Will +2 +0.27 ×1.20 · +20% 2/2 Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 +0.27 2
Mole podbija Constitution +1 +1.50 ×1.33 · +33% 2/2 Will +2 -1.09 ×0.60 · -40% 2/2 Perception +1 +0.70 ×1.90 · +90% 2/2 Wil+2 3.00, Con+1 6.75, Per+1 1.00 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -0.01 2
Seagull podbija Agility +1 +6.54 ×4.27 · +327% 1/1 Dexterity +1 -1.42 1/1 Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 8.54, Str+1 2.00 +1.03 1
Mutton bollock podbija Charisma +2 -10.68 1/1 Agility +1 +3.20 ×1.60 · +60% 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 8.54, Str+1 2.00 -3.83 1
Reindeer bollock podbija Perception +2 -16.02 1/1 Agility +1 +5.54 ×2.85 · +185% 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 8.54, Str+1 2.00 -5.50 1
Goat bollock dodaje FEP Will +2 -3.60 1/1 Perception +1 +2.40 1/1 Constitution +1 -1.50 ×0.67 · -33% 1/1 Charisma +2 -1.20 ×0.67 · -33% 1/1 +1 Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Per+1 2.40 -1.55 1
Goat dodaje FEP Charisma +1 -4.00 1/1 Perception +1 +2.40 1/1 Charisma +2 +0.40 ×1.20 · +20% 1/1 Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 2.40, Con+1 3.00, Wil+1 2.00, Per+1 2.40 -0.13 1
Adder dodaje FEP Will +2 -11.70 ×0.13 · -87% 1/1 Constitution +1 +6.00 ×3.00 · +200% 1/1 Perception +1 +1.80 1/1 Wil+2 13.50, Con+1 3.00 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -2.50 1
Grey Seal dodaje FEP Intelligence +2 -10.00 1/1 Constitution +1 +4.50 ×2.00 · +100% 1/1 Perception +1 +1.80 1/1 Will +2 -1.20 ×0.60 · -40% 1/1 Wil+2 3.00, Con+1 4.50, Int+2 10.00 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -2.58 1
Bog turtle podbija Constitution +1 +5.25 ×2.40 · +140% 1/1 Will +2 -3.60 ×0.33 · -67% 1/1 Perception +1 +0.80 ×1.80 · +80% 1/1 Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -0.19 1
Hedgehog dodaje FEP Constitution +1 +2.95 ×1.49 · +49% 1/1 Will +2 -2.52 ×0.42 · -58% 1/1 Perception +1 +1.80 1/1 Wil+2 4.32, Con+1 6.05 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -0.05 1
Cave louse dodaje FEP Will +2 -5.76 ×0.24 · -76% 1/1 Constitution +1 +4.00 ×1.80 · +80% 1/1 Perception +1 +1.80 1/1 Wil+2 7.56, Con+1 5.00 → Wil+2 1.80, Con+1 9.00, Per+1 1.80 -0.92 1