Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Golden Eagle | boosts | Strength +2 -2.62 1/1 Will +1 +2.50 ×1.52 · +52% 1/1 Agility +1 -2.00 ×0.60 · -40% 1/1 Perception +1 +1.58 ×4.04 · +304% 1/1 | Agi+1 5.00, Wil+1 4.80, Per+1 0.52, Str+2 2.62 → Agi+1 3.00, Wil+1 7.30, Per+1 2.10 | -0.51 | 1 |
| Eagle Owl | boosts | Perception +1 -5.00 ×0.30 · -70% 1/1 Will +1 +2.50 ×1.52 · +52% 1/1 Agility +1 +1.00 ×1.50 · +50% 1/1 | Agi+1 2.00, Wil+1 4.80, Per+1 7.10 → Agi+1 3.00, Wil+1 7.30, Per+1 2.10 | -0.24 | 1 |
| Magpie | boosts | Will +1 +1.90 ×1.35 · +35% 1/1 Perception +1 -0.26 ×0.89 · -11% 1/1 | Agi+1 3.00, Wil+1 5.40, Per+1 2.36 → Agi+1 3.00, Wil+1 7.30, Per+1 2.10 | +0.26 | 1 |
| Mallard | boosts | Will +1 +2.50 ×1.52 · +52% 1/1 Agility +1 -1.00 ×0.75 · -25% 1/1 Intelligence +1 -1.00 1/1 | Agi+1 4.00, Wil+1 4.80, Int+1 1.00, Per+1 2.10 → Agi+1 3.00, Wil+1 7.30, Per+1 2.10 | +0.08 | 1 |