🧂 Co robią przyprawy

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Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Roach

Par z / bez
0
Par zamiany
92
Porównano w potrawach
0/5
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Salmon podbija Charisma +1 -6.72 ×0.51 · -49% 6/7 Intelligence +1 +0.82 ×2.06 · +106% 1/5 Perception +1 +3.00 ×2.13 · +113% 4/7 Strength +1 +1.86 ×1.75 · +75% 4/7 +5 Int+2 3.00, Per+1 2.40, Cha+1 9.66 → Int+2 2.40, Per+1 6.00, Int+1 1.93 -0.42 7
Haddock dodaje FEP Intelligence +1 -1.48 ×0.70 · -30% 1/7 Strength +1 +1.30 ×1.39 · +39% 5/7 Agility +1 -3.42 ×0.79 · -21% 4/7 Dexterity +1 +1.93 ×2.61 · +161% 2/3 +5 Int+2 3.00, Per+1 3.06, Agi+1 7.73 → Int+2 2.40, Per+1 6.00, Int+1 1.93 -0.08 7
Mullet podbija Intelligence +1 -0.41 ×0.87 · -13% 1/7 Agility +1 -1.96 ×0.31 · -69% 5/7 Strength +1 +1.06 ×1.22 · +22% 5/7 Dexterity +1 +1.84 ×1.60 · +60% 1/4 +4 Str+1 6.00, Int+1 4.28, Agi+1 0.98 → Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 -0.07 7
Asp dodaje FEP Perception +1 -2.05 ×0.74 · -26% 5/6 Intelligence +1 +1.58 ×1.75 · +75% 5/6 Dexterity +1 -0.09 ×1.20 · +20% 2/5 Strength +1 -1.02 ×0.80 · -20% 4/6 +5 Int+1 2.00, Con+1 6.21, Dex+1 4.54 → Int+1 2.80, Con+1 5.30, Cha+1 4.93 -0.03 6
Silver Bream dodaje FEP Intelligence +1 -0.55 ×0.88 · -12% 6/6 Strength +1 +1.36 ×1.23 · +23% 3/6 Intelligence +2 +0.40 ×1.22 · +22% 3/6 Dexterity +1 +1.41 2/2 +4 Str+1 6.00, Int+1 4.91, Agi+1 0.45 → Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 +0.17 6
Grayling dodaje FEP Perception +1 -0.92 ×0.84 · -16% 5/5 Intelligence +1 +0.52 ×1.24 · +24% 5/5 Strength +1 -0.10 ×1.04 · +4% 4/5 Dexterity +1 +1.41 2/2 +4 Str+1 5.04, Int+1 3.00, Wil+1 1.68, Per+1 1.20 → Str+1 3.00, Int+1 6.65, Wil+1 1.92 +0.05 5
Zander dodaje FEP Intelligence +1 +0.14 ×1.10 · +10% 5/5 Strength +1 +0.70 ×1.17 · +17% 4/5 Dexterity +1 +1.41 2/2 Intelligence +2 -1.80 ×0.77 · -23% 1/5 +3 Str+1 3.90, Int+1 3.02, Wil+1 3.12 → Str+1 3.00, Int+1 6.65, Wil+1 1.92 +0.07 5
Brill niejednoznaczne Intelligence +1 +0.47 ×1.27 · +27% 4/4 Strength +1 -0.19 ×0.90 · -10% 4/4 Dexterity +1 -1.24 ×0.95 · -5% 1/3 Will +1 -1.44 ×0.57 · -43% 1/4 +2 Int+1 2.25, Per+1 3.00, Dex+1 4.50, Str+1 1.11 → Int+1 5.42, Per+1 2.70, Str+1 1.07 -0.22 4
Whiting dodaje FEP Intelligence +1 -0.87 ×0.80 · -20% 4/4 Strength +1 +0.27 ×1.21 · +21% 4/4 Will +1 -2.41 3/4 Intelligence +2 +1.10 ×1.27 · +27% 3/4 +3 Str+1 5.04, Int+1 4.50, Int+2 4.20, Wil+1 4.20 → Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 -0.05 4
Burbot dodaje FEP Intelligence +1 -1.31 4/4 Constitution +1 -0.65 ×0.99 · -1% 4/4 Strength +1 +2.39 ×1.74 · +74% 3/4 Dexterity +1 +1.41 2/2 +2 Str+1 2.10, Int+1 7.56, Int+2 6.00, Con+1 1.50 → Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 +0.06 4
Cod dodaje FEP Intelligence +1 -2.05 ×0.55 · -45% 1/4 Strength +1 +2.04 ×1.45 · +45% 3/4 Dexterity +1 +1.41 2/2 Intelligence +2 -0.30 ×0.90 · -10% 2/4 +3 Str+1 3.00, Int+1 9.45, Int+2 6.00 → Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 -0.33 4
Perch dodaje FEP Perception +1 -2.16 ×0.71 · -29% 3/3 Intelligence +1 +0.56 ×1.34 · +34% 3/3 Strength +1 -0.27 ×0.86 · -14% 3/3 Dexterity +1 +1.41 2/2 +1 Str+1 10.08, Int+1 1.28, Per+1 2.70, Agi+1 0.37 → Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 -0.17 3
Pike dodaje FEP Intelligence +1 -0.94 ×0.95 · -5% 3/3 Strength +1 -0.15 ×1.11 · +11% 3/3 Constitution +1 +1.41 ×1.36 · +36% 1/3 Charisma +1 +1.35 ×1.38 · +38% 1/3 +2 Str+1 6.00, Int+1 6.43, Agi+1 1.13 → Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 -0.01 3
Eel dodaje FEP Intelligence +1 +0.42 ×1.16 · +16% 1/3 Agility +1 -1.27 ×0.33 · -67% 2/3 Strength +1 +4.08 ×1.68 · +68% 1/3 Dexterity +1 +1.02 1/1 +3 Int+2 2.40, Per+1 6.00, Agi+1 1.93 → Int+2 2.40, Per+1 6.00, Int+1 1.93 +0.17 3
Abyss Gazer dodaje FEP Intelligence +1 +0.73 ×1.38 · +38% 3/3 Perception +2 -2.25 2/3 Dexterity +1 +1.11 ×1.33 · +33% 1/2 Strength +1 +0.87 ×1.06 · +6% 2/3 +4 Str+1 7.56, Int+1 2.55, Agi+1 0.75, Per+2 3.00 → Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 -0.27 3
Cavelacanth dodaje FEP Intelligence +1 -1.59 ×1.04 · +4% 3/3 Strength +1 +1.92 ×1.91 · +91% 2/3 Dexterity +1 +1.50 ×1.33 · +33% 1/2 Perception +2 -1.50 2/3 +3 Str+1 2.10, Int+1 7.56, Int+2 6.00, Per+2 1.50 → Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 -0.31 3
Plaice dodaje FEP Perception +1 -2.01 3/3 Dexterity +1 +1.34 ×1.33 · +33% 2/3 Intelligence +1 +0.84 ×1.40 · +40% 3/3 Strength +1 -0.68 ×0.87 · -13% 3/3 +1 Str+1 5.04, Int+1 2.10, Per+1 2.70, Int+2 6.00 → Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 -0.11 3
Chub dodaje FEP Strength +1 +2.34 ×1.46 · +46% 2/2 Intelligence +1 -1.45 ×0.68 · -32% 2/2 Dexterity +1 +1.11 ×1.33 · +33% 1/2 Charisma +1 -0.56 2/2 +1 Str+1 6.00, Int+1 4.28, Agi+1 0.60, Cha+1 0.22 → Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 +0.26 2
Ide dodaje FEP Intelligence +1 +1.83 ×1.61 · +61% 2/2 Strength +1 -1.02 ×0.80 · -20% 2/2 Dexterity +1 +0.60 1/2 Psyche +1 -1.13 1/2 Str+1 5.04, Int+1 3.00, Wil+1 1.92, Dex+1 0.60 → Str+1 3.00, Int+1 6.65, Wil+1 1.92 +0.17 2
Zope podbija Perception +1 -0.63 ×0.81 · -19% 1/1 Intelligence +1 +0.42 ×1.08 · +8% 1/1 Strength +1 +0.14 ×1.15 · +15% 1/1 Int+1 5.00, Per+1 3.33, Str+1 0.93 → Int+1 5.42, Per+1 2.70, Str+1 1.07 -0.01 1
Sturgeon podbija Psyche +1 -4.76 1/1 Intelligence +1 +2.42 ×1.81 · +81% 1/1 Int+1 3.00, Per+1 2.70, Str+1 1.05, Psy+1 4.76 → Int+1 5.42, Per+1 2.70, Str+1 1.07 -0.37 1
Rose fish podbija Will +1 -3.14 1/1 Charisma +1 +1.79 ×1.57 · +57% 1/1 Intelligence +1 +0.80 ×1.40 · +40% 1/1 Constitution +1 -0.06 ×0.99 · -1% 1/1 Int+1 2.00, Con+1 5.36, Cha+1 3.14, Wil+1 3.14 → Int+1 2.80, Con+1 5.30, Cha+1 4.93 -0.10 1
Catfish podbija Psyche +1 -3.58 1/1 Constitution +1 +3.30 ×2.65 · +165% 1/1 Agility +1 -2.69 1/1 Charisma +1 +2.07 ×1.72 · +72% 1/1 +1 Int+1 2.00, Con+1 2.00, Cha+1 2.86, Psy+1 3.58, Agi+1 2.69 → Int+1 2.80, Con+1 5.30, Cha+1 4.93 -0.02 1
Carp podbija Perception +1 -2.50 1/1 Constitution +1 +2.28 ×1.75 · +75% 1/1 Charisma +1 +1.57 ×1.47 · +47% 1/1 Intelligence +1 -1.20 ×0.70 · -30% 1/1 Int+1 4.00, Con+1 3.02, Per+1 2.50, Cha+1 3.36 → Int+1 2.80, Con+1 5.30, Cha+1 4.93 +0.02 1
Lavaret dodaje FEP Constitution +1 -2.40 1/1 Dexterity +1 +1.02 1/1 Intelligence +1 +1.00 ×1.71 · +71% 1/1 Agility +1 -0.11 ×0.73 · -27% 1/1 Str+1 10.08, Int+1 1.40, Con+1 2.40, Agi+1 0.41 → Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 -0.10 1
Cave angler dodaje FEP Strength +1 +5.88 ×2.40 · +140% 1/1 Strength +2 -5.40 1/1 Intelligence +1 -1.88 ×0.56 · -44% 1/1 Dexterity +1 +1.02 1/1 +1 Str+1 4.20, Int+1 4.28, Agi+1 0.75, Str+2 5.40 → Str+1 10.08, Int+1 2.40, Dex+1 1.02, Agi+1 0.30 -1.25 1
Bass podbija Intelligence +1 +1.61 ×1.32 · +32% 1/1 Perception +1 -0.96 1/1 Will +1 +0.24 ×1.14 · +14% 1/1 Str+1 3.00, Int+1 5.04, Wil+1 1.68, Per+1 0.96 → Str+1 3.00, Int+1 6.65, Wil+1 1.92 +0.17 1
Trout dodaje FEP Intelligence +1 -5.16 ×0.32 · -68% 1/1 Perception +1 -4.80 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Dexterity +1 +1.80 1/1 +1 Str+1 3.00, Int+1 7.56, Int+2 4.20, Per+1 4.80 → Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 -0.50 1
Smelt podbija Intelligence +1 +0.30 ×1.14 · +14% 1/1 Str+1 5.04, Int+1 2.10, Dex+1 1.80, Int+2 6.00 → Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 +0.06 1
Saithe dodaje FEP Intelligence +1 -11.21 ×0.18 · -82% 1/1 Intelligence +2 +2.40 ×1.67 · +67% 1/1 Strength +1 +2.04 ×1.68 · +68% 1/1 Dexterity +1 +1.80 1/1 Str+1 3.00, Int+1 13.61, Int+2 3.60 → Str+1 5.04, Int+1 2.40, Dex+1 1.80, Int+2 6.00 -0.51 1