🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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River Pearl Mussel

With / without pairs
0
Swap pairs
23
Compared in dishes
0/2
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Round Clam adds FEP Agility +1 -0.71 ×0.82 · -18% 5/5 Dexterity +1 +0.48 ×1.15 · +15% 2/4 Charisma +1 +0.43 ×1.03 · +3% 1/4 Perception +1 +1.40 ×1.50 · +50% 3/5 +3 Agi+1 0.75, Con+1 1.50, Dex+1 0.70, Str+2 11.22 → Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 -0.34 5
Oyster adds FEP Charisma +1 +2.09 ×2.79 · +179% 3/5 Agility +1 -0.64 ×0.66 · -34% 4/5 Constitution +1 +0.13 ×1.13 · +13% 4/5 Dexterity +1 +0.98 ×0.80 · -20% 2/3 +5 Cha+2 2.00, Cha+1 6.22, Per+1 7.00, Int+1 15.55 → Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Dex+1 1.60 -0.83 5
Lake Snail adds FEP Agility +1 -0.26 ×1.19 · +19% 4/4 Constitution +1 -2.02 ×0.62 · -38% 3/4 Charisma +1 +0.80 ×1.10 · +10% 2/3 Strength +2 -3.92 ×0.53 · -47% 2/4 +2 Agi+1 0.52, Con+1 2.30, Str+2 11.22 → Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 -0.58 4
Bay Shrimp adds FEP Agility +1 -0.24 ×0.88 · -12% 4/4 Constitution +1 -0.19 ×0.92 · -8% 4/4 Charisma +1 +0.76 3/3 Strength +2 -3.92 ×0.53 · -47% 2/4 +2 Agi+1 0.68, Con+1 2.00, Str+2 11.22 → Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 -0.56 4
Lobster adds FEP Dexterity +2 -0.67 2/2 Charisma +1 +0.45 2/2 Agility +1 +0.09 ×1.18 · +18% 2/2 Agi+1 0.45, Con+1 2.00, Str+2 6.00, Dex+2 0.84 → Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 -0.13 2
Razor Clam adds FEP Dexterity +1 +1.60 1/1 Will +1 -1.00 1/1 Charisma +2 -0.20 ×0.94 · -6% 1/1 Cha+2 3.20, Cha+1 17.34, Per+1 4.54, Wil+1 1.00 → Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Dex+1 1.60 +0.04 1
Gooseneck Barnacle adds FEP Dexterity +1 +0.96 1/1 Will +1 -0.60 1/1 Strength +1 +0.12 ×1.07 · +7% 1/1 Cha+2 2.40, Cha+1 6.00, Per+1 11.34, Str+1 1.68, Wil+1 0.60 → Cha+2 2.40, Cha+1 6.00, Per+1 11.34, Str+1 1.80, Dex+1 0.96 +0.07 1
Crab adds FEP Strength +2 -5.22 ×0.53 · -47% 1/1 Charisma +1 +0.56 1/1 Dexterity +1 -0.22 1/1 Agility +1 +0.11 ×1.24 · +24% 1/1 Agi+1 0.45, Con+1 2.00, Str+2 11.22, Dex+1 0.22 → Agi+1 0.56, Con+1 2.00, Str+2 6.00, Cha+1 0.56 -1.60 1