Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Reindeer Venison | dodaje FEP | Perception +1 -1.79 ×1.48 · +48% 2/2 Agility +1 +1.20 ×1.68 · +68% 2/2 Dexterity +2 +19.60 ×3.33 · +233% 1/2 Perception +2 +16.02 1/1 +2 | Per+1 2.52, Con+1 4.50, Dex+2 8.41, Agi+1 2.10 → Per+1 3.74, Con+1 6.75, Dex+2 28.01, Agi+1 3.11 | +6.46 | 2 |
| Boreworm | dodaje FEP | Charisma +1 -1.31 2/2 Agility +1 +1.06 ×0.75 · -25% 1/2 Dexterity +2 +23.01 ×5.60 · +460% 1/2 Perception +2 +16.02 1/1 +4 | Per+1 2.50, Con+1 2.70, Cha+1 1.20, Dex+2 5.00, Dex+1 1.00 → Per+1 3.74, Con+1 6.75, Dex+2 28.01, Agi+1 3.11 | +7.33 | 2 |
| Bear | dodaje FEP | Perception +2 +20.81 2/2 Strength +1 -5.75 ×0.40 · -60% 2/2 Agility +1 +1.22 ×1.69 · +69% 1/2 Will +2 +1.12 ×1.50 · +50% 1/2 +1 | Wil+2 2.25, Str+1 11.38, Con+1 3.50 → Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 | +5.92 | 2 |
| Horse bollock | dodaje FEP | Perception +2 +20.81 2/2 Strength +1 -2.44 ×0.75 · -25% 2/2 Agility +2 -6.41 1/2 Agility +1 -3.41 ×0.47 · -53% 1/2 +3 | Wil+2 2.02, Str+1 9.75, Con+1 5.25, Str+2 2.02 → Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 | +4.43 | 2 |
| Mammoth | dodaje FEP | Perception +2 +20.81 2/2 Strength +2 -5.81 2/2 Strength +1 -0.31 ×1.13 · +13% 2/2 Will +2 +1.12 ×1.50 · +50% 1/2 +2 | Wil+2 2.25, Str+1 6.50, Con+1 2.00, Str+2 6.27 → Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 | +4.81 | 2 |
| Beef bollock | dodaje FEP | Perception +2 +20.81 2/2 Strength +1 -4.12 ×0.69 · -31% 2/2 Constitution +2 -10.68 1/2 Constitution +1 -2.25 ×0.57 · -43% 1/2 +1 | Wil+2 1.69, Str+1 13.12, Con+1 5.25 → Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 | +4.01 | 2 |
| Mutton bollock | dodaje FEP | Perception +2 +20.81 2/2 Strength +1 -2.44 ×0.75 · -25% 2/2 Charisma +2 -10.68 1/2 Dexterity +2 -3.37 1/2 +3 | Wil+2 1.69, Str+1 9.75, Con+1 5.25, Dex+2 3.37 → Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 | +3.55 | 2 |
| Ice Bear | dodaje FEP | Perception +2 +20.81 2/2 Strength +1 -2.06 ×1.37 · +37% 2/2 Constitution +1 -8.00 ×0.27 · -73% 1/2 Strength +2 -7.88 1/2 +2 | Wil+2 0.75, Str+1 2.00, Con+1 11.00, Str+2 7.88 → Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 | +4.99 | 2 |
| Narwhal | dodaje FEP | Perception +2 +20.81 2/2 Strength +1 -0.31 ×1.13 · +13% 2/2 Constitution +2 -10.68 1/2 Agility +2 -5.91 1/2 +3 | Wil+2 0.56, Str+1 6.50, Con+1 2.00, Agi+2 5.91 → Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 | +4.33 | 2 |
| Troll | dodaje FEP | Perception +2 +20.81 2/2 Strength +1 -0.31 ×1.13 · +13% 2/2 Agility +2 -18.81 1/2 Strength +2 -10.68 1/2 +3 | Wil+2 2.25, Str+1 6.50, Con+1 2.00, Agi+2 18.81 → Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 | +2.08 | 2 |
| Bee | podbija | Dexterity +2 +19.71 ×3.37 · +237% 1/1 Perception +1 +3.24 ×7.48 · +648% 1/1 Constitution +1 +2.25 ×1.50 · +50% 1/1 Agility +1 -1.46 ×0.68 · -32% 1/1 | Per+1 0.50, Con+1 4.50, Dex+2 8.30, Agi+1 4.57 → Per+1 3.74, Con+1 6.75, Dex+2 28.01, Agi+1 3.11 | +6.95 | 1 |
| Boar | dodaje FEP | Perception +2 +16.02 1/1 Strength +1 -4.70 ×0.39 · -61% 1/1 Agility +1 -1.63 ×0.65 · -35% 1/1 | Agi+1 4.63, Str+1 7.70 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.15 | 1 |
| Badger | dodaje FEP | Perception +2 +16.02 1/1 Agility +1 -6.61 ×0.31 · -69% 1/1 Strength +1 +1.60 ×2.14 · +114% 1/1 | Agi+1 9.61, Str+1 1.40 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.41 | 1 |
| Venison | dodaje FEP | Perception +2 +16.02 1/1 Agility +1 -5.63 ×0.35 · -65% 1/1 Strength +1 +1.00 ×1.50 · +50% 1/1 | Agi+1 8.63, Str+1 2.00 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.48 | 1 |
| Swan | dodaje FEP | Perception +2 +16.02 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Intelligence +1 -1.78 1/1 Agility +1 -1.00 ×0.75 · -25% 1/1 | Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +6.21 | 1 |
| Wild Horse | dodaje FEP | Perception +2 +16.02 1/1 Agility +1 -6.79 ×0.31 · -69% 1/1 Strength +1 +2.50 ×6.00 · +500% 1/1 | Agi+1 9.79, Str+1 0.50 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.55 | 1 |
| Wolf | dodaje FEP | Perception +2 +16.02 1/1 Strength +1 -3.00 ×0.50 · -50% 1/1 Agility +1 -0.56 ×0.84 · -16% 1/1 | Agi+1 3.56, Str+1 6.00 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.70 | 1 |
| Fox | dodaje FEP | Perception +2 +16.02 1/1 Intelligence +1 -2.14 1/1 Strength +1 +1.60 ×2.14 · +114% 1/1 Agility +1 -1.00 ×0.75 · -25% 1/1 | Agi+1 4.00, Str+1 1.40, Int+1 2.14 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +6.10 | 1 |
| Bat | dodaje FEP | Perception +2 +16.02 1/1 Strength +1 +1.60 ×2.14 · +114% 1/1 Intelligence +1 -1.42 1/1 Agility +1 -1.00 ×0.75 · -25% 1/1 | Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +6.25 | 1 |
| Lynx | dodaje FEP | Perception +2 +16.02 1/1 Intelligence +1 -7.12 1/1 Agility +1 +1.00 ×1.50 · +50% 1/1 Strength +1 +1.00 ×1.50 · +50% 1/1 | Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.39 | 1 |
| Wolverine | dodaje FEP | Perception +2 +16.02 1/1 Intelligence +1 -2.85 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Agility +1 -1.00 ×0.75 · -25% 1/1 | Agi+1 4.00, Str+1 1.20, Int+1 2.85 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +6.00 | 1 |
| Roe Venison | dodaje FEP | Perception +2 +16.02 1/1 Agility +1 -5.54 ×0.35 · -65% 1/1 Strength +1 +1.00 ×1.50 · +50% 1/1 | Agi+1 8.54, Str+1 2.00 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.50 | 1 |
| Ant | dodaje FEP | Perception +2 +16.02 1/1 Agility +1 -6.26 ×0.32 · -68% 1/1 Strength +1 +1.00 ×1.50 · +50% 1/1 | Agi+1 9.26, Str+1 2.00 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.36 | 1 |
| Wildgoat | dodaje FEP | Perception +2 +16.02 1/1 Charisma +1 -2.67 1/1 Strength +1 +2.50 ×6.00 · +500% 1/1 Agility +1 -1.00 ×0.75 · -25% 1/1 | Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +6.18 | 1 |
| Mallard | dodaje FEP | Perception +2 +16.02 1/1 Strength +1 +1.40 ×1.88 · +88% 1/1 Agility +1 -1.00 ×0.75 · -25% 1/1 Intelligence +1 -0.71 1/1 | Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +6.35 | 1 |
| Puffin | dodaje FEP | Perception +2 +16.02 1/1 Dexterity +1 -4.27 1/1 Strength +1 +1.00 ×1.50 · +50% 1/1 Agility +1 -0.20 ×0.94 · -6% 1/1 | Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.72 | 1 |
| Beaver | dodaje FEP | Perception +2 +16.02 1/1 Strength +1 +1.60 ×2.14 · +114% 1/1 Intelligence +1 -1.42 1/1 Agility +1 -1.00 ×0.75 · -25% 1/1 | Agi+1 4.00, Str+1 1.40, Int+1 1.42 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +6.25 | 1 |
| Seagull | dodaje FEP | Perception +2 +16.02 1/1 Dexterity +1 -1.42 1/1 Agility +1 +1.00 ×1.50 · +50% 1/1 Strength +1 +1.00 ×1.50 · +50% 1/1 | Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +6.53 | 1 |
| Pork | dodaje FEP | Perception +2 +16.02 1/1 Strength +1 -9.00 ×0.25 · -75% 1/1 Agility +1 +1.22 ×1.69 · +69% 1/1 | Agi+1 1.78, Str+1 12.00 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +4.85 | 1 |
| Beef | dodaje FEP | Perception +2 +16.02 1/1 Constitution +2 -7.12 1/1 Agility +1 +1.00 ×1.50 · +50% 1/1 Strength +1 +1.00 ×1.50 · +50% 1/1 | Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +3.96 | 1 |
| Stoat | dodaje FEP | Perception +2 +16.02 1/1 Agility +1 -5.19 ×0.37 · -63% 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 | Agi+1 8.19, Str+1 1.20 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.73 | 1 |
| Crane | dodaje FEP | Perception +2 +16.02 1/1 Agility +1 -5.62 ×0.35 · -65% 1/1 Strength +1 +1.50 ×2.00 · +100% 1/1 | Agi+1 8.62, Str+1 1.50 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.59 | 1 |
| Pelican | dodaje FEP | Perception +2 +16.02 1/1 Strength +1 +1.80 ×2.50 · +150% 1/1 Intelligence +1 -1.78 1/1 Agility +1 -1.00 ×0.75 · -25% 1/1 | Agi+1 4.00, Str+1 1.20, Int+1 1.78 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +6.21 | 1 |
| Golden Eagle | dodaje FEP | Perception +2 +16.02 1/1 Agility +1 -4.12 ×0.42 · -58% 1/1 | Agi+1 7.12, Str+1 3.00 → Agi+1 3.00, Str+1 3.00, Per+2 16.02 | +5.59 | 1 |
| Walrus | dodaje FEP | Perception +2 +25.59 1/1 Agility +1 -5.91 1/1 Strength +1 -3.87 ×0.56 · -44% 1/1 Will +2 +2.62 ×4.49 · +349% 1/1 +1 | Wil+2 0.75, Str+1 8.75, Con+1 2.00, Agi+1 5.91 → Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 | +6.35 | 1 |
| Goat bollock | dodaje FEP | Perception +2 +25.59 1/1 Strength +1 -6.90 ×0.41 · -59% 1/1 Constitution +1 -2.25 ×0.57 · -43% 1/1 Will +2 +1.34 ×1.66 · +66% 1/1 | Wil+2 2.03, Str+1 11.78, Con+1 5.25 → Wil+2 3.37, Str+1 4.88, Con+1 3.00, Per+2 25.59 | +5.96 | 1 |