Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Mammoth | dodaje FEP | Strength +2 -4.00 9/13 Constitution +1 -1.69 ×0.68 · -32% 9/13 Perception +1 +3.18 ×1.59 · +59% 6/8 Agility +1 -1.43 ×0.53 · -47% 1/6 +6 | Wil+2 3.00, Con+1 9.00, Str+2 4.00 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | -1.06 | 13 |
| Boar | dodaje FEP | Strength +1 -3.49 ×0.47 · -53% 9/10 Perception +1 +4.00 ×1.72 · +72% 4/5 Constitution +1 -3.23 ×0.50 · -50% 5/10 Agility +1 -2.01 ×0.49 · -51% 4/10 +6 | Per+1 5.82, Con+1 9.71, Dex+1 0.52, Str+1 0.37 → Per+1 10.02, Con+1 2.55, Dex+1 0.53, Str+1 0.37 | -0.24 | 10 |
| Roe Venison | dodaje FEP | Perception +1 +0.55 ×0.93 · -7% 4/10 Constitution +1 -0.90 ×0.85 · -15% 8/10 Agility +1 -3.59 ×0.53 · -47% 4/10 Dexterity +1 +0.53 ×0.98 · -2% 1/4 +4 | Agi+1 8.54, Str+1 2.00 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | -0.03 | 10 |
| Narwhal | dodaje FEP | Constitution +1 -1.60 ×0.70 · -30% 7/9 Agility +2 -6.83 6/9 Perception +1 +6.02 ×6.69 · +569% 3/6 Dexterity +1 +0.57 1/4 +6 | Per+1 2.08, Con+1 2.55, Dex+1 0.45, Agi+2 12.45, Agi+1 0.37 → Per+1 8.40, Con+1 2.55, Dex+1 0.45, Agi+1 0.37 | -1.62 | 9 |
| Wolf | dodaje FEP | Agility +1 -1.51 ×0.86 · -14% 1/8 Strength +1 -3.79 ×0.87 · -13% 7/9 Constitution +1 -0.11 ×0.97 · -3% 7/9 Perception +1 +3.71 ×3.08 · +208% 3/6 +6 | Per+1 2.12, Con+1 3.00, Str+1 8.30, Agi+1 0.38, Dex+1 0.31 → Per+1 8.40, Con+1 2.55, Dex+1 0.45, Agi+1 0.37 | -0.13 | 9 |
| Venison | dodaje FEP | Agility +1 -4.14 ×0.19 · -81% 5/8 Perception +1 +1.33 ×1.10 · +10% 2/5 Constitution +1 -0.76 ×0.77 · -23% 5/8 Dexterity +1 +1.04 2/4 +6 | Agi+1 8.63, Str+1 2.00 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | -0.09 | 8 |
| Beef | dodaje FEP | Strength +1 -2.30 ×0.87 · -13% 8/8 Constitution +1 -1.66 ×0.70 · -30% 7/8 Dexterity +2 +3.68 4/4 Constitution +2 -6.13 3/8 +5 | Per+1 2.13, Con+1 3.00, Str+1 5.00, Agi+1 0.31, Dex+1 0.73 → Per+1 10.02, Con+1 2.55, Dex+1 0.86 | -0.29 | 8 |
| Wild Horse | dodaje FEP | Agility +1 -4.36 ×0.23 · -77% 8/8 Strength +1 +1.43 ×3.45 · +245% 5/8 Perception +1 +3.95 4/4 Dexterity +2 +3.41 3/3 +5 | Agi+1 9.79, Str+1 0.50 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | +0.14 | 8 |
| Lynx | dodaje FEP | Strength +1 -2.81 ×0.90 · -10% 7/8 Constitution +1 -0.37 ×0.87 · -13% 6/8 Dexterity +2 +3.48 4/4 Agility +1 -2.01 ×0.80 · -20% 3/8 +5 | Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | -0.02 | 8 |
| Fox | dodaje FEP | Perception +1 +0.31 ×1.08 · +8% 1/6 Constitution +1 -1.68 ×0.76 · -24% 5/7 Dexterity +1 +1.25 ×1.44 · +44% 2/4 Agility +1 -0.65 ×0.91 · -9% 4/7 +6 | Wil+2 2.10, Con+1 9.00, Per+1 1.80 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | +0.11 | 7 |
| Wolverine | dodaje FEP | Agility +1 -1.47 ×0.87 · -13% 7/7 Perception +1 +3.79 ×2.00 · +100% 3/4 Constitution +1 -2.45 ×0.76 · -24% 4/7 Strength +1 +0.41 ×1.34 · +34% 4/7 +6 | Wil+2 1.80, Con+1 9.00, Agi+1 2.40 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | +0.18 | 7 |
| Ice Bear | dodaje FEP | Constitution +1 +0.27 ×1.18 · +18% 6/7 Constitution +2 -9.73 4/7 Perception +1 +4.58 ×6.74 · +574% 2/4 Dexterity +2 +3.33 3/3 +8 | Per+1 0.47, Con+1 3.00, Con+2 8.30, Agi+1 0.63, Int+2 16.60 → Per+1 1.89, Con+1 3.00, Agi+1 2.49, Int+1 3.77 | -2.37 | 7 |
| Wild Beef | dodaje FEP | Constitution +1 -1.09 ×0.76 · -24% 7/7 Dexterity +2 +2.30 ×1.12 · +12% 2/3 Perception +1 +1.83 ×1.12 · +12% 2/3 Dexterity +1 +1.46 ×1.12 · +12% 2/3 +7 | Agi+1 4.00, Str+1 0.50, Con+1 2.37 → Agi+1 1.60, Str+1 2.00, Per+1 4.27 | +0.08 | 7 |
| Bee | dodaje FEP | Agility +1 -2.44 ×0.48 · -52% 7/7 Constitution +1 -0.69 ×0.93 · -7% 7/7 Dexterity +2 +2.22 ×1.08 · +8% 3/6 Will +2 +2.30 ×4.98 · +398% 3/7 +3 | Str+1 1.45, Con+1 3.60, Agi+1 2.82, Dex+1 7.26 → Str+1 3.23, Con+1 5.44, Dex+2 4.72 | +0.47 | 7 |
| Moose | dodaje FEP | Strength +1 -2.01 ×0.78 · -22% 5/7 Constitution +1 -0.14 ×0.96 · -4% 5/7 Intelligence +1 -4.68 3/7 Perception +1 +3.22 3/3 +5 | Wil+2 3.00, Con+1 3.60, Cha+1 6.00 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | -0.16 | 7 |
| Ant | dodaje FEP | Perception +1 +6.43 ×5.89 · +489% 2/4 Agility +1 -3.72 ×0.18 · -82% 4/6 Will +1 -3.64 4/6 Constitution +1 -2.92 ×0.53 · -47% 4/6 +5 | Per+1 1.70, Con+1 5.37, Wil+1 4.50, Agi+1 0.35, Int+1 0.25 → Per+1 10.02, Con+1 2.55, Dex+1 0.53, Str+1 0.37 | +0.17 | 6 |
| Badger | dodaje FEP | Agility +1 -3.45 ×0.17 · -83% 5/6 Dexterity +2 +2.65 ×1.12 · +12% 3/4 Constitution +1 -1.56 ×0.74 · -26% 4/6 Perception +1 +2.48 ×1.12 · +12% 1/2 +5 | Agi+1 9.61, Str+1 1.40 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | -0.02 | 6 |
| Beaver | dodaje FEP | Constitution +1 -2.56 ×0.55 · -45% 5/6 Will +1 -1.35 4/6 Will +2 +0.93 ×1.43 · +43% 4/6 Dexterity +2 +3.73 3/3 +5 | Wil+2 2.10, Con+1 9.00, Wil+1 1.20 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | +0.43 | 6 |
| Beef bollock | dodaje FEP | Constitution +2 -7.91 5/6 Perception +1 +3.95 4/4 Agility +1 -1.57 ×0.53 · -47% 4/6 Strength +1 -1.12 ×0.67 · -33% 4/6 +6 | Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | -2.60 | 6 |
| Bear | dodaje FEP | Constitution +1 -3.05 ×0.82 · -18% 4/5 Perception +1 +6.30 ×4.47 · +347% 1/2 Strength +1 -5.25 ×0.25 · -75% 2/5 Dexterity +2 +3.15 2/2 +5 | Per+1 2.24, Con+1 10.05, Dex+1 0.86 → Per+1 10.02, Con+1 2.55, Dex+1 0.86 | -0.38 | 5 |
| Pork | dodaje FEP | Constitution +1 -2.19 ×0.91 · -9% 4/5 Dexterity +2 +3.67 3/3 Agility +1 -2.70 ×0.90 · -10% 3/5 Strength +1 -13.37 ×0.16 · -84% 2/5 +5 | Str+1 19.96, Con+1 3.60, Agi+1 7.76 → Str+1 3.23, Con+1 5.44, Dex+2 4.72 | -1.83 | 5 |
| Swan | dodaje FEP | Intelligence +1 -1.32 5/5 Perception +1 +2.55 ×0.56 · -44% 3/4 Strength +1 -0.62 ×1.15 · +15% 4/5 Agility +1 -1.68 ×0.40 · -60% 3/5 +5 | Per+1 2.50, Con+1 1.61, Int+1 2.25, Dex+2 6.17 → Per+1 1.40, Con+1 8.05, Dex+2 5.60, Dex+1 1.82 | +0.18 | 5 |
| Boreworm | dodaje FEP | Constitution +1 -2.10 ×0.72 · -28% 4/5 Dexterity +1 -0.31 1/4 Dexterity +2 +3.56 ×1.68 · +68% 2/3 Will +2 +1.19 ×1.70 · +70% 3/5 +4 | Wil+2 1.80, Con+1 9.00, Dex+1 1.20 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | +0.69 | 5 |
| Bat | dodaje FEP | Perception +1 +0.85 2/4 Constitution +1 -2.65 ×0.74 · -26% 3/5 Intelligence +1 -2.04 3/5 Strength +1 +0.18 ×1.13 · +13% 3/5 +7 | Wil+2 2.10, Con+1 9.00, Per+1 1.20 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | +0.27 | 5 |
| Wildgoat | dodaje FEP | Constitution +1 +1.04 ×1.87 · +87% 4/5 Charisma +1 -3.39 3/5 Dexterity +2 +3.33 3/3 Agility +1 -2.20 ×0.40 · -60% 3/5 +4 | Agi+1 4.00, Str+1 0.50, Cha+1 2.67 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | +0.36 | 5 |
| Puffin | dodaje FEP | Dexterity +2 +3.48 4/4 Dexterity +1 -3.32 4/5 Constitution +1 -1.90 ×0.63 · -38% 4/5 Perception +1 +1.20 1/2 +2 | Agi+1 3.20, Str+1 2.00, Dex+1 4.27 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | +0.14 | 5 |
| Horse | dodaje FEP | Strength +1 -1.00 ×0.84 · -16% 5/5 Constitution +1 -0.41 ×0.86 · -14% 4/5 Agility +2 -3.43 3/5 Dexterity +2 +3.71 2/2 +4 | Str+1 3.84, Con+1 5.29, Agi+2 4.35 → Str+1 3.23, Con+1 5.44, Dex+2 4.72 | -0.12 | 5 |
| Golden Eagle | dodaje FEP | Agility +1 -1.87 ×0.22 · -78% 1/3 Dexterity +2 +1.40 ×0.34 · -66% 2/3 Constitution +1 -1.04 ×1.03 · +3% 3/4 Perception +1 +0.43 1/3 +4 | Agi+1 7.12, Str+1 3.00 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | -0.22 | 4 |
| Grey Seal | dodaje FEP | Dexterity +2 -1.35 3/4 Constitution +1 -0.59 ×0.81 · -19% 4/4 Intelligence +2 -11.00 3/4 Will +2 +0.30 ×1.10 · +10% 3/4 +2 | Per+1 2.12, Con+1 3.00, Dex+2 16.60, Agi+1 0.37, Dex+1 0.31 → Per+1 8.40, Con+1 2.55, Dex+1 0.45, Agi+1 0.37 | -2.84 | 4 |
| Stoat | dodaje FEP | Perception +1 +2.66 ×1.01 · +1% 2/3 Agility +1 -2.51 ×0.54 · -46% 3/4 Constitution +1 -0.20 ×1.02 · +2% 3/4 Intelligence +1 -1.23 ×0.67 · -33% 2/4 +4 | Agi+1 8.19, Str+1 1.20 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | +0.08 | 4 |
| Troll | dodaje FEP | Agility +2 -10.06 3/4 Constitution +1 -2.80 ×0.60 · -40% 3/4 Perception +1 +3.98 2/2 Dexterity +2 +3.64 2/2 +3 | Str+1 4.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+2 14.00 → Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Per+1 3.15 | -3.09 | 4 |
| Walrus | dodaje FEP | Constitution +1 -4.94 ×0.59 · -41% 4/4 Perception +1 +3.26 2/2 Dexterity +2 +3.15 2/2 Strength +1 +0.53 ×1.45 · +45% 2/4 +4 | Agi+1 1.00, Str+1 2.00, Con+1 9.48 → Agi+1 1.60, Str+1 2.00, Per+1 4.27 | -0.31 | 4 |
| Pelican | dodaje FEP | Constitution +1 -4.20 ×0.40 · -60% 2/3 Dexterity +2 +3.76 2/2 Perception +2 -1.68 2/3 Will +2 +1.56 ×1.87 · +87% 2/3 +4 | Wil+2 1.80, Con+1 9.00, Per+2 1.50 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | +0.42 | 3 |
| Wild Mutton | dodaje FEP | Dexterity +2 +3.33 3/3 Charisma +1 -3.00 3/3 Constitution +1 +0.70 ×1.40 · +40% 3/3 Charisma +2 -2.40 ×0.40 · -60% 1/3 +1 | Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | +0.52 | 3 |
| Mole | dodaje FEP | Constitution +1 -1.98 ×0.53 · -47% 3/3 Perception +1 -0.87 3/3 Dexterity +2 +3.64 2/2 Dexterity +1 +2.25 1/1 | Wil+2 3.18, Con+1 3.75, Per+1 1.00 → Wil+2 3.18, Con+1 2.00, Dex+2 3.68 | +0.45 | 3 |
| Horse bollock | dodaje FEP | Perception +1 +3.39 ×1.24 · +24% 1/2 Strength +2 -8.05 1/2 Agility +2 -6.41 1/2 Agility +1 -4.81 ×0.25 · -75% 1/2 +3 | Per+1 8.05, Con+1 3.83, Dex+1 1.29, Str+2 8.05 → Per+1 10.02, Con+1 2.55, Dex+1 0.86 | -2.65 | 2 |
| Pork bollock | dodaje FEP | Constitution +1 -2.04 ×0.72 · -28% 2/2 Constitution +2 -18.75 1/2 Strength +2 -18.75 1/2 Perception +1 +8.14 ×5.33 · +433% 1/2 +3 | Per+1 1.88, Con+1 6.85, Dex+1 1.29, Con+2 18.75 → Per+1 10.02, Con+1 2.55, Dex+1 0.86 | -5.37 | 2 |
| Eagle Owl | dodaje FEP | Intelligence +1 -5.01 2/2 Constitution +1 +2.99 ×3.36 · +236% 2/2 Dexterity +2 +1.55 ×0.57 · -43% 1/2 Agility +1 -0.67 1/2 +3 | Str+1 5.00, Con+1 1.44, Int+1 5.04, Agi+1 1.95 → Str+1 3.23, Con+1 5.44, Dex+2 4.72 | +0.35 | 2 |
| Tame Reindeer Venison | dodaje FEP | Perception +1 +2.04 ×2.24 · +124% 1/2 Dexterity +1 -4.80 1/2 Dexterity +2 -2.40 ×0.70 · -30% 1/2 Agility +1 +0.77 ×2.22 · +122% 1/2 +1 | Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Dex+1 4.80 → Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Per+1 3.15 | -0.42 | 2 |
| Reindeer bollock | dodaje FEP | Perception +1 +1.79 ×0.67 · -33% 1/2 Agility +1 -1.20 ×0.60 · -40% 2/2 Dexterity +2 -19.60 ×0.30 · -70% 1/2 Perception +2 -16.02 1/2 +2 | Per+1 3.74, Con+1 6.75, Dex+2 28.01, Agi+1 3.11 → Per+1 2.52, Con+1 4.50, Dex+2 8.41, Agi+1 2.10 | -6.46 | 2 |
| Mallard | dodaje FEP | Perception +1 +4.81 1/1 Dexterity +2 +3.60 1/1 Agility +1 -2.40 ×0.40 · -60% 1/2 Constitution +1 -2.00 ×0.64 · -36% 1/2 +3 | Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | +0.42 | 2 |
| Mutton bollock | dodaje FEP | Charisma +2 -10.79 2/2 Agility +1 -3.99 ×0.30 · -70% 2/2 Strength +1 -1.61 ×0.63 · -37% 2/2 Perception +1 +4.81 1/1 +1 | Str+1 5.44, Con+1 5.40, Agi+1 4.23, Cha+2 10.89 → Str+1 3.23, Con+1 5.44, Dex+2 4.72 | -3.63 | 2 |
| Crane | dodaje FEP | Agility +1 -4.26 ×0.19 · -81% 2/2 Perception +1 +4.81 1/1 Dexterity +2 +2.70 1/1 Charisma +2 -2.40 ×0.40 · -60% 1/2 +2 | Agi+1 8.62, Str+1 1.50 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | -0.20 | 2 |
| Goat | dodaje FEP | Agility +1 -4.00 1/2 Charisma +1 -4.00 1/2 Perception +1 +3.15 1/1 Dexterity +2 +2.70 1/1 +2 | Str+1 2.00, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Agi+1 4.00 → Str+1 1.60, Con+1 4.00, Wil+1 4.00, Int+2 2.26, Per+1 3.15 | -0.05 | 2 |
| Adder | dodaje FEP | Will +2 -7.64 ×0.31 · -69% 2/2 Dexterity +2 +3.64 2/2 Constitution +1 -0.20 ×0.93 · -7% 2/2 | Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | -1.31 | 2 |
| Squirrel | dodaje FEP | Constitution +1 -1.10 ×0.65 · -35% 2/2 Will +2 -0.96 ×0.90 · -10% 2/2 Dexterity +2 +3.60 1/1 Dexterity +1 +2.25 1/1 +2 | Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | +0.11 | 2 |
| Caverat | dodaje FEP | Constitution +1 -3.60 ×0.40 · -60% 2/2 Will +2 +1.36 ×2.00 · +100% 2/2 Agility +1 -0.50 2/2 Dexterity +2 +3.60 1/1 +1 | Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | +0.59 | 2 |
| Hedgehog | dodaje FEP | Dexterity +2 +3.64 2/2 Constitution +1 -3.25 ×0.46 · -54% 2/2 Will +2 -0.34 ×0.97 · -3% 2/2 | Wil+2 2.54, Con+1 6.05 → Wil+2 3.18, Con+1 2.00, Dex+2 3.68 | +0.54 | 2 |
| Cave louse | dodaje FEP | Dexterity +2 +3.64 2/2 Will +2 -2.92 ×0.56 · -44% 2/2 Constitution +1 -2.20 ×0.56 · -44% 2/2 | Wil+2 7.56, Con+1 5.00 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | -0.12 | 2 |
| Seagull | dodaje FEP | Perception +1 +4.81 1/1 Dexterity +1 -1.42 1/1 Agility +1 -0.40 ×0.80 · -20% 1/1 | Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 1.60, Str+1 2.00, Per+1 4.81 | +0.60 | 1 |
| Goat bollock | dodaje FEP | Will +2 -3.60 1/1 Dexterity +2 +2.70 1/1 Charisma +2 -2.00 ×0.44 · -56% 1/1 Constitution +1 -1.50 ×0.67 · -33% 1/1 +1 | Cha+2 3.60, Con+1 4.50, Wil+1 3.00, Wil+2 3.60 → Cha+2 1.60, Con+1 3.00, Wil+1 2.00, Dex+2 2.70 | -1.32 | 1 |
| Bog turtle | dodaje FEP | Dexterity +2 +3.60 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Perception +1 -1.00 1/1 Constitution +1 -0.15 ×0.96 · -4% 1/1 | Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 3.60, Dex+2 3.60 | +0.20 | 1 |
| Bullfinch | dodaje FEP | Perception +1 -10.16 1/1 Dexterity +2 +4.72 1/1 Constitution +1 -2.11 ×0.72 · -28% 1/1 Strength +1 +1.62 ×2.01 · +101% 1/1 | Str+1 1.61, Con+1 7.55, Per+1 10.16 → Str+1 3.23, Con+1 5.44, Dex+2 4.72 | -0.19 | 1 |
| Rabbit | dodaje FEP | Dexterity +1 +1.92 1/1 Constitution +2 -1.20 ×0.40 · -60% 1/1 Agility +1 -0.41 1/1 Will +1 +0.29 ×1.48 · +48% 1/1 +1 | Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 → Str+1 2.33, Con+2 0.80, Cha+1 2.00, Wil+1 0.90, Dex+1 1.92 | -0.05 | 1 |