🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

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Razor Clam

With / without pairs
0
Swap pairs
3
Compared in dishes
0/1
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
River Pearl Mussel adds FEP Dexterity +1 -1.60 1/1 Will +1 +1.00 1/1 Charisma +2 +0.20 ×1.07 · +7% 1/1 Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Dex+1 1.60 → Cha+2 3.20, Cha+1 17.34, Per+1 4.54, Wil+1 1.00 -0.04 1
Round Clam adds FEP Agility +1 -1.40 1/1 Will +1 +1.00 1/1 Charisma +2 +0.20 ×1.07 · +7% 1/1 Cha+2 3.00, Cha+1 17.34, Per+1 4.54, Agi+1 1.40 → Cha+2 3.20, Cha+1 17.34, Per+1 4.54, Wil+1 1.00 0.00 1
Oyster adds FEP Intelligence +1 -15.55 1/1 Charisma +1 +11.12 ×2.79 · +179% 1/1 Perception +1 -2.46 ×0.65 · -35% 1/1 Charisma +2 +1.20 ×1.60 · +60% 1/1 +1 Cha+2 2.00, Cha+1 6.22, Per+1 7.00, Int+1 15.55 → Cha+2 3.20, Cha+1 17.34, Per+1 4.54, Wil+1 1.00 -0.56 1