Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.
⚠Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.
| Zamiast | Typ | Zmiana FEP | Przykład: bez → z | Głód Δ | Par |
|---|---|---|---|---|---|
| Chicken | dodaje FEP | Agility +1 +0.44 3/4 Dexterity +1 -0.08 1/4 Charisma +1 -0.13 3/4 Will +1 +0.07 ×1.04 · +4% 3/4 +1 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.60, Cha+1 0.40 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 | +0.06 | 4 |
| Bat | dodaje FEP | Agility +1 +0.37 2/3 Intelligence +1 -0.80 2/3 Charisma +1 +0.30 ×1.21 · +21% 2/3 Will +1 -0.13 ×0.87 · -13% 2/3 +3 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 | 0.00 | 3 |
| Badger | podbija | Agility +1 -0.61 ×0.50 · -50% 3/3 Will +1 +0.24 ×1.22 · +22% 3/3 | Str+1 4.00, Cha+1 2.00, Wil+1 1.40, Agi+1 1.40 → Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 | -0.06 | 3 |
| Swan | dodaje FEP | Agility +1 +0.09 ×1.39 · +39% 2/2 Perception +2 -1.00 1/2 Dexterity +1 +0.70 1/1 Strength +1 -0.57 ×0.78 · -22% 1/2 +3 | Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.20, Per+2 1.00 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 | -0.12 | 2 |
| Adder | dodaje FEP | Will +2 -3.60 2/2 Agility +1 +0.35 1/2 Constitution +1 +1.60 ×1.67 · +67% 1/2 Strength +1 +1.60 ×1.67 · +67% 1/2 +3 | Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 | -0.84 | 2 |
| Boar | dodaje FEP | Strength +1 -2.21 ×0.56 · -44% 2/2 Agility +1 +0.55 2/2 Will +1 -0.21 ×0.85 · -15% 2/2 Charisma +1 -0.06 ×0.97 · -3% 2/2 | Str+1 4.67, Con+2 2.00, Cha+1 2.13, Wil+1 0.72 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 | -0.31 | 2 |
| Wild Beef | dodaje FEP | Constitution +1 -1.02 2/2 Will +1 +0.79 ×3.03 · +203% 2/2 Agility +1 +0.55 2/2 Strength +1 -0.29 ×0.89 · -11% 2/2 +1 | Str+1 4.00, Cha+1 2.00, Wil+1 0.50, Con+1 1.50 → Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 | -0.03 | 2 |
| Fox | dodaje FEP | Intelligence +1 -0.82 2/2 Agility +1 +0.42 ×1.52 · +52% 1/2 Strength +1 -0.29 ×0.89 · -11% 2/2 Will +1 +0.14 ×1.09 · +9% 2/2 | Str+1 4.00, Cha+1 2.82, Wil+1 1.40, Int+1 1.20 → Str+1 4.00, Cha+1 2.82, Wil+1 1.70, Agi+1 0.70 | -0.09 | 2 |
| Ant | podbija | Agility +1 -1.45 ×0.19 · -81% 1/1 Will +1 +1.20 ×2.50 · +150% 1/1 Strength +1 -0.15 ×0.85 · -15% 1/1 | Wil+1 0.80, Str+1 1.00, Agi+1 1.80 → Wil+1 2.00, Str+1 0.85, Agi+1 0.35 | -0.08 | 1 |
| Mallard | dodaje FEP | Dexterity +1 +0.70 1/1 Constitution +1 -0.40 ×0.91 · -9% 1/1 Psyche +1 +0.10 ×1.06 · +6% 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 4.40, Psy+1 1.60 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 | +0.06 | 1 |
| Magpie | podbija | Agility +2 +1.20 ×1.67 · +67% 1/1 Psyche +1 -0.30 ×0.85 · -15% 1/1 Dexterity +1 +0.25 ×1.56 · +56% 1/1 | Agi+2 1.80, Agi+1 2.00, Con+1 4.00, Psy+1 2.00, Dex+1 0.45 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 | +0.37 | 1 |
| Quail | podbija | Dexterity +1 -4.90 ×0.13 · -88% 1/1 Constitution +1 +3.20 ×5.00 · +400% 1/1 Psyche +1 -0.30 ×0.85 · -15% 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 0.80, Psy+1 2.00, Dex+1 5.60 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 | -0.32 | 1 |
| Duck | dodaje FEP | Constitution +1 -1.00 ×0.80 · -20% 1/1 Dexterity +1 +0.70 1/1 Psyche +1 +0.50 ×1.42 · +42% 1/1 | Agi+2 3.00, Agi+1 2.00, Con+1 5.00, Psy+1 1.20 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 | +0.03 | 1 |
| Mole | dodaje FEP | Agility +1 +0.70 1/1 Perception +1 -0.40 1/1 Will +1 +0.20 ×1.13 · +13% 1/1 | Str+1 4.00, Cha+1 2.00, Wil+1 1.50, Per+1 0.40 → Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 | +0.08 | 1 |
| Squirrel | dodaje FEP | Agility +1 +0.70 1/1 Intelligence +1 -0.60 1/1 Will +1 +0.10 ×1.06 · +6% 1/1 | Str+1 4.00, Cha+1 2.00, Wil+1 1.60, Int+1 0.60 → Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 | +0.03 | 1 |
| Mammoth | dodaje FEP | Strength +2 -2.67 1/1 Agility +1 +0.70 1/1 Will +1 -0.30 ×0.85 · -15% 1/1 | Str+1 4.00, Cha+1 2.82, Wil+1 2.00, Str+2 2.67 → Str+1 4.00, Cha+1 2.82, Wil+1 1.70, Agi+1 0.70 | -0.78 | 1 |
| Moose | dodaje FEP | Strength +1 -2.40 ×0.46 · -54% 1/1 Charisma +1 -1.28 ×0.61 · -39% 1/1 Constitution +2 +1.20 ×2.50 · +150% 1/1 Agility +1 +0.41 1/1 +1 | Str+1 4.45, Con+2 0.80, Cha+1 3.28, Wil+1 0.72 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 | -0.16 | 1 |
| Wolverine | podbija | Agility +1 -0.53 ×0.44 · -56% 1/1 Strength +1 +0.09 ×1.05 · +5% 1/1 Will +1 +0.07 ×1.13 · +13% 1/1 | Str+1 1.96, Con+2 2.00, Cha+1 2.00, Wil+1 0.54, Agi+1 0.94 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 | -0.06 | 1 |
| Reindeer Venison | dodaje FEP | Dexterity +1 -1.92 1/1 Constitution +2 +1.20 ×2.50 · +150% 1/1 Agility +1 +0.41 1/1 Will +1 -0.29 ×0.68 · -32% 1/1 +1 | Str+1 2.33, Con+2 0.80, Cha+1 2.00, Wil+1 0.90, Dex+1 1.92 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 | +0.05 | 1 |
| Venison | niejednoznaczne | Agility +1 -1.20 ×0.25 · -75% 1/1 Charisma +1 -0.30 ×0.87 · -13% 1/1 Will +1 -0.11 ×0.85 · -15% 1/1 | Str+1 2.05, Con+2 2.00, Cha+1 2.30, Wil+1 0.72, Agi+1 1.61 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 | -0.26 | 1 |
| Lynx | podbija | Agility +1 -2.21 ×0.16 · -84% 1/1 Constitution +2 +1.00 ×2.00 · +100% 1/1 Strength +1 -0.55 ×0.79 · -21% 1/1 Will +1 -0.29 ×0.68 · -32% 1/1 | Str+1 2.60, Con+2 1.00, Cha+1 2.00, Wil+1 0.90, Agi+1 2.62 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 | -0.17 | 1 |
| Wild Horse | podbija | Agility +1 -0.48 ×0.46 · -54% 1/1 Will +1 +0.38 ×2.65 · +165% 1/1 Strength +1 +0.11 ×1.06 · +6% 1/1 | Str+1 1.94, Con+2 2.00, Cha+1 2.00, Wil+1 0.23, Agi+1 0.89 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 | 0.00 | 1 |
| Wolf | podbija | Agility +1 -1.59 ×0.21 · -80% 1/1 Strength +1 +1.03 ×2.01 · +101% 1/1 | Str+1 1.02, Con+2 2.00, Cha+1 2.00, Agi+1 2.00, Wil+1 0.59 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 | -0.09 | 1 |