🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Rabbit

With / without pairs
0
Swap pairs
35
Compared in dishes
0/4
Hunger Δ
–
Energy Δ
–

Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Chicken adds FEP Agility +1 +0.44 3/4 Dexterity +1 -0.08 1/4 Charisma +1 -0.13 3/4 Will +1 +0.07 ×1.04 · +4% 3/4 +1 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.60, Cha+1 0.40 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 +0.06 4
Bat adds FEP Agility +1 +0.37 2/3 Intelligence +1 -0.80 2/3 Charisma +1 +0.30 ×1.21 · +21% 2/3 Will +1 -0.13 ×0.87 · -13% 2/3 +3 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 0.00 3
Badger boosts Agility +1 -0.61 ×0.50 · -50% 3/3 Will +1 +0.24 ×1.22 · +22% 3/3 Str+1 4.00, Cha+1 2.00, Wil+1 1.40, Agi+1 1.40 → Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 -0.06 3
Swan adds FEP Agility +1 +0.09 ×1.39 · +39% 2/2 Perception +2 -1.00 1/2 Dexterity +1 +0.70 1/1 Strength +1 -0.57 ×0.78 · -22% 1/2 +3 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.20, Per+2 1.00 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 -0.12 2
Adder adds FEP Will +2 -3.60 2/2 Agility +1 +0.35 1/2 Constitution +1 +1.60 ×1.67 · +67% 1/2 Strength +1 +1.60 ×1.67 · +67% 1/2 +3 Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 -0.84 2
Boar adds FEP Strength +1 -2.21 ×0.56 · -44% 2/2 Agility +1 +0.55 2/2 Will +1 -0.21 ×0.85 · -15% 2/2 Charisma +1 -0.06 ×0.97 · -3% 2/2 Str+1 4.67, Con+2 2.00, Cha+1 2.13, Wil+1 0.72 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 -0.31 2
Wild Beef adds FEP Constitution +1 -1.02 2/2 Will +1 +0.79 ×3.03 · +203% 2/2 Agility +1 +0.55 2/2 Strength +1 -0.29 ×0.89 · -11% 2/2 +1 Str+1 4.00, Cha+1 2.00, Wil+1 0.50, Con+1 1.50 → Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 -0.03 2
Fox adds FEP Intelligence +1 -0.82 2/2 Agility +1 +0.42 ×1.52 · +52% 1/2 Strength +1 -0.29 ×0.89 · -11% 2/2 Will +1 +0.14 ×1.09 · +9% 2/2 Str+1 4.00, Cha+1 2.82, Wil+1 1.40, Int+1 1.20 → Str+1 4.00, Cha+1 2.82, Wil+1 1.70, Agi+1 0.70 -0.09 2
Ant boosts Agility +1 -1.45 ×0.19 · -81% 1/1 Will +1 +1.20 ×2.50 · +150% 1/1 Strength +1 -0.15 ×0.85 · -15% 1/1 Wil+1 0.80, Str+1 1.00, Agi+1 1.80 → Wil+1 2.00, Str+1 0.85, Agi+1 0.35 -0.08 1
Mallard adds FEP Dexterity +1 +0.70 1/1 Constitution +1 -0.40 ×0.91 · -9% 1/1 Psyche +1 +0.10 ×1.06 · +6% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 4.40, Psy+1 1.60 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 +0.06 1
Magpie boosts Agility +2 +1.20 ×1.67 · +67% 1/1 Psyche +1 -0.30 ×0.85 · -15% 1/1 Dexterity +1 +0.25 ×1.56 · +56% 1/1 Agi+2 1.80, Agi+1 2.00, Con+1 4.00, Psy+1 2.00, Dex+1 0.45 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 +0.37 1
Quail boosts Dexterity +1 -4.90 ×0.13 · -88% 1/1 Constitution +1 +3.20 ×5.00 · +400% 1/1 Psyche +1 -0.30 ×0.85 · -15% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 0.80, Psy+1 2.00, Dex+1 5.60 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 -0.32 1
Duck adds FEP Constitution +1 -1.00 ×0.80 · -20% 1/1 Dexterity +1 +0.70 1/1 Psyche +1 +0.50 ×1.42 · +42% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 5.00, Psy+1 1.20 → Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 +0.03 1
Mole adds FEP Agility +1 +0.70 1/1 Perception +1 -0.40 1/1 Will +1 +0.20 ×1.13 · +13% 1/1 Str+1 4.00, Cha+1 2.00, Wil+1 1.50, Per+1 0.40 → Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 +0.08 1
Squirrel adds FEP Agility +1 +0.70 1/1 Intelligence +1 -0.60 1/1 Will +1 +0.10 ×1.06 · +6% 1/1 Str+1 4.00, Cha+1 2.00, Wil+1 1.60, Int+1 0.60 → Str+1 4.00, Cha+1 2.00, Wil+1 1.70, Agi+1 0.70 +0.03 1
Mammoth adds FEP Strength +2 -2.67 1/1 Agility +1 +0.70 1/1 Will +1 -0.30 ×0.85 · -15% 1/1 Str+1 4.00, Cha+1 2.82, Wil+1 2.00, Str+2 2.67 → Str+1 4.00, Cha+1 2.82, Wil+1 1.70, Agi+1 0.70 -0.78 1
Moose adds FEP Strength +1 -2.40 ×0.46 · -54% 1/1 Charisma +1 -1.28 ×0.61 · -39% 1/1 Constitution +2 +1.20 ×2.50 · +150% 1/1 Agility +1 +0.41 1/1 +1 Str+1 4.45, Con+2 0.80, Cha+1 3.28, Wil+1 0.72 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 -0.16 1
Wolverine boosts Agility +1 -0.53 ×0.44 · -56% 1/1 Strength +1 +0.09 ×1.05 · +5% 1/1 Will +1 +0.07 ×1.13 · +13% 1/1 Str+1 1.96, Con+2 2.00, Cha+1 2.00, Wil+1 0.54, Agi+1 0.94 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 -0.06 1
Reindeer Venison adds FEP Dexterity +1 -1.92 1/1 Constitution +2 +1.20 ×2.50 · +150% 1/1 Agility +1 +0.41 1/1 Will +1 -0.29 ×0.68 · -32% 1/1 +1 Str+1 2.33, Con+2 0.80, Cha+1 2.00, Wil+1 0.90, Dex+1 1.92 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 +0.05 1
Venison inconclusive Agility +1 -1.20 ×0.25 · -75% 1/1 Charisma +1 -0.30 ×0.87 · -13% 1/1 Will +1 -0.11 ×0.85 · -15% 1/1 Str+1 2.05, Con+2 2.00, Cha+1 2.30, Wil+1 0.72, Agi+1 1.61 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 -0.26 1
Lynx boosts Agility +1 -2.21 ×0.16 · -84% 1/1 Constitution +2 +1.00 ×2.00 · +100% 1/1 Strength +1 -0.55 ×0.79 · -21% 1/1 Will +1 -0.29 ×0.68 · -32% 1/1 Str+1 2.60, Con+2 1.00, Cha+1 2.00, Wil+1 0.90, Agi+1 2.62 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 -0.17 1
Wild Horse boosts Agility +1 -0.48 ×0.46 · -54% 1/1 Will +1 +0.38 ×2.65 · +165% 1/1 Strength +1 +0.11 ×1.06 · +6% 1/1 Str+1 1.94, Con+2 2.00, Cha+1 2.00, Wil+1 0.23, Agi+1 0.89 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 0.00 1
Wolf boosts Agility +1 -1.59 ×0.21 · -80% 1/1 Strength +1 +1.03 ×2.01 · +101% 1/1 Str+1 1.02, Con+2 2.00, Cha+1 2.00, Agi+1 2.00, Wil+1 0.59 → Str+1 2.05, Con+2 2.00, Cha+1 2.00, Wil+1 0.61, Agi+1 0.41 -0.09 1