🧂 Co robią przyprawy

102 online

Wybierz potrawę, a zobaczysz, co każda przyprawa robi właśnie w niej. Porównujemy tylko warianty tej samej potrawy różniące się wyłącznie jednym składnikiem – reszta (mięso, jajko, mąka, procenty slotów) musi być identyczna. Ta sama przyprawa może robić co innego w wędzonce, a co innego w surowej potrawie, dlatego liczymy każdą potrawę osobno.

⚠ Jakość przyprawy nie ma znaczenia, a mnożnik przyprawy w obrębie jednej potrawy jest stały (np. sól w Meat-in-Jelly zawsze ×1.80, w Smoked Wolfdog ×1.12) – to cecha pary (przyprawa, potrawa). Zmienia się tylko to, KTÓRY FEP zostaje pomnożony: zależy od pozostałych składników, np. od tego, co wniosło drewno. Dane nie zawierają jakości mięsa czy mąki, więc ujemne zmiany na bazowych FEP-ach to zwykle szum jakości bazy, nie efekt przyprawy.

albo

Quail

Par z / bez
0
Par zamiany
54
Porównano w potrawach
0/4
Głód Δ
–
Energia Δ
–

Zamiast innego składnika w tym samym slocie

Zamiast Typ Zmiana FEP Przykład: bez → z Głód Δ Par
Swan dodaje FEP Agility +1 -1.94 ×0.70 · -30% 3/3 Intelligence +1 +6.94 ×8.78 · +778% 2/3 Constitution +1 +0.95 ×0.20 · -80% 1/2 Dexterity +1 +5.60 1/1 +5 Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 → Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 +0.39 3
Wood Grouse dodaje FEP Intelligence +1 +8.71 2/2 Agility +1 -2.82 ×0.60 · -40% 2/3 Perception +1 -2.60 ×0.71 · -29% 2/3 Will +1 +1.80 ×1.75 · +75% 2/3 +5 Agi+1 7.04, Wil+1 2.40, Per+1 11.84 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 +0.20 3
Golden Eagle dodaje FEP Intelligence +1 +8.71 2/2 Strength +1 -3.36 ×4.04 · +304% 2/3 Agility +1 -2.82 ×0.60 · -40% 2/3 Will +1 +2.25 ×2.50 · +150% 2/3 +5 Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 -0.09 3
Eagle Owl dodaje FEP Intelligence +1 +3.34 ×1.40 · +40% 1/3 Perception +1 -2.60 ×1.51 · +51% 2/3 Will +1 -1.22 ×0.86 · -14% 2/3 Agility +1 +0.70 ×0.71 · -30% 1/2 +5 Agi+1 2.00, Wil+1 8.45, Per+1 13.45 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 +0.04 3
Puffin dodaje FEP Intelligence +1 +8.71 2/2 Agility +1 -2.04 ×0.66 · -34% 2/2 Perception +1 -1.10 ×1.25 · +25% 2/2 Dexterity +1 -5.28 1/2 +3 Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 +0.06 2
Bullfinch dodaje FEP Intelligence +1 +8.71 2/2 Perception +1 -8.50 ×0.42 · -58% 2/2 Agility +1 +0.99 1/2 Charisma +1 -4.32 ×0.20 · -80% 1/2 +1 Agi+1 1.41, Wil+1 6.00, Per+1 16.90 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 -0.06 2
Goshawk dodaje FEP Intelligence +1 +8.71 2/2 Agility +1 -2.82 ×0.60 · -40% 2/2 Strength +2 -7.50 1/2 Will +1 +4.50 ×4.00 · +300% 1/2 +3 Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 -0.31 2
Crane dodaje FEP Intelligence +1 +8.71 2/2 Agility +1 -5.46 ×0.42 · -58% 2/2 Charisma +1 -4.32 ×0.20 · -80% 1/2 Will +1 +1.50 ×1.33 · +33% 1/2 +1 Agi+1 11.54, Wil+1 4.50, Per+1 7.04 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 +0.30 2
Magpie dodaje FEP Dexterity +1 +2.37 ×12.44 · +1144% 2/2 Constitution +1 +0.95 ×0.20 · -80% 1/2 Agility +1 +0.11 ×1.07 · +7% 2/2 Intelligence +1 +7.56 1/1 +4 Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 +0.81 2
Pelican dodaje FEP Intelligence +1 +7.20 ×9.24 · +824% 2/2 Agility +1 -0.89 ×0.69 · -31% 2/2 Constitution +1 +5.10 1/1 Strength +1 -4.53 ×0.19 · -81% 1/2 +3 Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 +0.37 2
Chicken dodaje FEP Dexterity +1 +2.70 1/2 Charisma +1 -2.36 ×0.20 · -80% 2/2 Constitution +1 -1.60 ×0.60 · -40% 2/2 Intelligence +1 +7.56 1/1 +2 Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 → Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 +0.45 2
Duck dodaje FEP Constitution +1 -1.77 ×0.65 · -35% 2/2 Agility +1 -1.22 ×0.72 · -28% 2/2 Intelligence +1 +7.56 1/1 Dexterity +1 +5.60 1/1 +3 Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 +0.48 2
Mallard dodaje FEP Constitution +1 -1.80 ×0.59 · -41% 2/2 Intelligence +1 +7.35 ×36.00 · +3500% 1/2 Dexterity +1 +5.60 1/1 Charisma +1 -4.32 ×0.20 · -80% 1/2 +2 Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 → Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 +0.45 2
Mammoth dodaje FEP Strength +2 -4.73 ×0.11 · -89% 1/1 Dexterity +1 +4.20 1/1 Str+2 5.33, Wil+1 2.00, Per+1 2.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.85 1
Ice Bear dodaje FEP Strength +2 -6.15 ×0.09 · -91% 1/1 Dexterity +1 +4.20 1/1 Str+2 6.75, Wil+1 2.00, Per+1 2.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -1.30 1
Troll dodaje FEP Strength +2 -9.40 ×0.06 · -94% 1/1 Dexterity +1 +4.20 1/1 Str+2 10.00, Wil+1 2.00, Per+1 2.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -2.34 1
Horse bollock dodaje FEP Dexterity +1 +4.20 1/1 Agility +2 -2.70 1/1 Strength +2 -2.10 ×0.22 · -78% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 +1 Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -1.19 1
Tame Reindeer Venison dodaje FEP Dexterity +1 +4.20 1/1 Perception +1 -3.60 ×0.36 · -64% 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.20 1
Narwhal dodaje FEP Constitution +2 -4.50 1/1 Dexterity +1 +4.20 1/1 Strength +2 -0.15 ×0.80 · -20% 1/1 Str+2 0.75, Wil+1 2.00, Per+1 2.00, Con+2 4.50 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.82 1
Wolf dodaje FEP Dexterity +1 +4.20 1/1 Strength +1 -3.00 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Moose dodaje FEP Dexterity +1 +4.20 1/1 Intelligence +1 -3.60 1/1 Strength +2 -0.60 ×0.50 · -50% 1/1 Str+2 1.20, Wil+1 2.00, Per+1 2.00, Int+1 3.60 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Bee podbija Dexterity +1 +1.20 ×1.40 · +40% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 +0.19 1
Cave louse dodaje FEP Dexterity +1 +4.20 1/1 Strength +2 -2.40 ×0.20 · -80% 1/1 Constitution +2 -1.60 1/1 Perception +1 +0.80 ×1.67 · +67% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.48 1
Boreworm dodaje FEP Dexterity +1 +4.20 1/1 Strength +2 -2.40 ×0.20 · -80% 1/1 Perception +1 +0.80 ×1.67 · +67% 1/1 Charisma +1 -0.80 1/1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Cha+1 0.80 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Lynx dodaje FEP Dexterity +1 +4.20 1/1 Intelligence +1 -3.00 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Goat dodaje FEP Dexterity +1 +4.20 1/1 Agility +1 -3.00 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Pork bollock dodaje FEP Strength +2 -11.78 ×0.05 · -95% 1/1 Dexterity +1 +4.20 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Perception +1 -1.00 ×0.67 · -33% 1/1 Str+2 12.38, Wil+1 3.00, Per+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -3.42 1
Beef bollock dodaje FEP Constitution +2 -4.50 1/1 Dexterity +1 +4.20 1/1 Strength +2 -1.65 ×0.27 · -73% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 +1 Str+2 2.25, Wil+1 3.00, Per+1 3.00, Con+2 4.50 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -1.62 1
Beef dodaje FEP Dexterity +1 +4.20 1/1 Constitution +2 -3.00 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Con+2 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.58 1
Pork dodaje FEP Strength +1 -7.50 1/1 Dexterity +1 +4.20 1/1 Strength +2 -0.15 ×0.80 · -20% 1/1 Str+2 0.75, Wil+1 2.00, Per+1 2.00, Str+1 7.50 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.58 1
Horse dodaje FEP Dexterity +1 +4.20 1/1 Agility +2 -1.80 1/1 Strength +2 -1.20 ×0.33 · -67% 1/1 Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.29 1
Wild Beef dodaje FEP Dexterity +1 +4.20 1/1 Strength +2 -2.40 ×0.20 · -80% 1/1 Perception +1 +1.50 ×4.00 · +300% 1/1 Strength +1 -1.50 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Grey Seal dodaje FEP Dexterity +2 -6.00 1/1 Dexterity +1 +4.20 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -1.54 1
Seagull podbija Dexterity +1 +3.60 ×7.00 · +600% 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 +0.28 1
Rabbit podbija Dexterity +1 +4.90 ×8.00 · +700% 1/1 Constitution +1 -3.20 ×0.20 · -80% 1/1 Psyche +1 +0.30 ×1.18 · +18% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 → Agi+2 3.00, Agi+1 2.00, Con+1 0.80, Psy+1 2.00, Dex+1 5.60 +0.32 1
Bat dodaje FEP Dexterity +1 +5.60 1/1 Constitution +1 -3.20 ×0.20 · -80% 1/1 Perception +1 -0.80 1/1 Psyche +1 +0.60 ×1.43 · +43% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 → Agi+2 3.00, Agi+1 2.00, Con+1 0.80, Psy+1 2.00, Dex+1 5.60 +0.35 1
Adder dodaje FEP Dexterity +1 +5.60 1/1 Will +2 -3.60 1/1 Constitution +1 -1.60 ×0.33 · -67% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 → Agi+2 3.00, Agi+1 2.00, Con+1 0.80, Psy+1 2.00, Dex+1 5.60 -0.52 1