🧂 What spices do

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Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.

⚠ Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.

or

Quail

With / without pairs
0
Swap pairs
54
Compared in dishes
0/4
Hunger Δ
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Energy Δ
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Instead of another ingredient in the same slot

Instead of Type FEP change Example: without → with Hunger Δ Pairs
Swan adds FEP Agility +1 -1.94 ×0.70 · -30% 3/3 Intelligence +1 +6.94 ×8.78 · +778% 2/3 Constitution +1 +0.95 ×0.20 · -80% 1/2 Dexterity +1 +5.60 1/1 +5 Con+2 3.00, Cha+1 5.40, Str+1 5.58, Int+1 0.53, Agi+1 2.17 → Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 +0.39 3
Wood Grouse adds FEP Intelligence +1 +8.71 2/2 Agility +1 -2.82 ×0.60 · -40% 2/3 Perception +1 -2.60 ×0.71 · -29% 2/3 Will +1 +1.80 ×1.75 · +75% 2/3 +5 Agi+1 7.04, Wil+1 2.40, Per+1 11.84 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 +0.20 3
Golden Eagle adds FEP Intelligence +1 +8.71 2/2 Strength +1 -3.36 ×4.04 · +304% 2/3 Agility +1 -2.82 ×0.60 · -40% 2/3 Will +1 +2.25 ×2.50 · +150% 2/3 +5 Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 -0.09 3
Eagle Owl adds FEP Intelligence +1 +3.34 ×1.40 · +40% 1/3 Perception +1 -2.60 ×1.51 · +51% 2/3 Will +1 -1.22 ×0.86 · -14% 2/3 Agility +1 +0.70 ×0.71 · -30% 1/2 +5 Agi+1 2.00, Wil+1 8.45, Per+1 13.45 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 +0.04 3
Puffin adds FEP Intelligence +1 +8.71 2/2 Agility +1 -2.04 ×0.66 · -34% 2/2 Perception +1 -1.10 ×1.25 · +25% 2/2 Dexterity +1 -5.28 1/2 +3 Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 +0.06 2
Bullfinch adds FEP Intelligence +1 +8.71 2/2 Perception +1 -8.50 ×0.42 · -58% 2/2 Agility +1 +0.99 1/2 Charisma +1 -4.32 ×0.20 · -80% 1/2 +1 Agi+1 1.41, Wil+1 6.00, Per+1 16.90 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 -0.06 2
Goshawk adds FEP Intelligence +1 +8.71 2/2 Agility +1 -2.82 ×0.60 · -40% 2/2 Strength +2 -7.50 1/2 Will +1 +4.50 ×4.00 · +300% 1/2 +3 Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 -0.31 2
Crane adds FEP Intelligence +1 +8.71 2/2 Agility +1 -5.46 ×0.42 · -58% 2/2 Charisma +1 -4.32 ×0.20 · -80% 1/2 Will +1 +1.50 ×1.33 · +33% 1/2 +1 Agi+1 11.54, Wil+1 4.50, Per+1 7.04 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 +0.30 2
Magpie adds FEP Dexterity +1 +2.37 ×12.44 · +1144% 2/2 Constitution +1 +0.95 ×0.20 · -80% 1/2 Agility +1 +0.11 ×1.07 · +7% 2/2 Intelligence +1 +7.56 1/1 +4 Con+2 3.60, Cha+1 3.16, Dex+1 0.40, Str+1 4.49, Agi+1 1.75 → Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 +0.81 2
Pelican adds FEP Intelligence +1 +7.20 ×9.24 · +824% 2/2 Agility +1 -0.89 ×0.69 · -31% 2/2 Constitution +1 +5.10 1/1 Strength +1 -4.53 ×0.19 · -81% 1/2 +3 Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 → Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 +0.37 2
Chicken adds FEP Dexterity +1 +2.70 1/2 Charisma +1 -2.36 ×0.20 · -80% 2/2 Constitution +1 -1.60 ×0.60 · -40% 2/2 Intelligence +1 +7.56 1/1 +2 Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Agi+1 1.98, Dex+1 0.21 → Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 +0.45 2
Duck adds FEP Constitution +1 -1.77 ×0.65 · -35% 2/2 Agility +1 -1.22 ×0.72 · -28% 2/2 Intelligence +1 +7.56 1/1 Dexterity +1 +5.60 1/1 +3 Con+2 3.00, Cha+1 3.60, Agi+1 4.43, Str+1 0.53, Con+1 4.44 → Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 +0.48 2
Mallard adds FEP Constitution +1 -1.80 ×0.59 · -41% 2/2 Intelligence +1 +7.35 ×36.00 · +3500% 1/2 Dexterity +1 +5.60 1/1 Charisma +1 -4.32 ×0.20 · -80% 1/2 +2 Con+2 3.00, Cha+1 5.40, Str+1 0.84, Con+1 5.10, Int+1 0.21, Agi+1 1.98 → Con+2 3.00, Cha+1 1.08, Str+1 1.05, Con+1 5.10, Agi+1 1.98, Int+1 7.56 +0.45 2
Mammoth adds FEP Strength +2 -4.73 ×0.11 · -89% 1/1 Dexterity +1 +4.20 1/1 Str+2 5.33, Wil+1 2.00, Per+1 2.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.85 1
Ice Bear adds FEP Strength +2 -6.15 ×0.09 · -91% 1/1 Dexterity +1 +4.20 1/1 Str+2 6.75, Wil+1 2.00, Per+1 2.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -1.30 1
Troll adds FEP Strength +2 -9.40 ×0.06 · -94% 1/1 Dexterity +1 +4.20 1/1 Str+2 10.00, Wil+1 2.00, Per+1 2.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -2.34 1
Horse bollock adds FEP Dexterity +1 +4.20 1/1 Agility +2 -2.70 1/1 Strength +2 -2.10 ×0.22 · -78% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 +1 Str+2 2.70, Wil+1 3.00, Per+1 3.00, Agi+2 2.70 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -1.19 1
Tame Reindeer Venison adds FEP Dexterity +1 +4.20 1/1 Perception +1 -3.60 ×0.36 · -64% 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 5.60 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.20 1
Narwhal adds FEP Constitution +2 -4.50 1/1 Dexterity +1 +4.20 1/1 Strength +2 -0.15 ×0.80 · -20% 1/1 Str+2 0.75, Wil+1 2.00, Per+1 2.00, Con+2 4.50 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.82 1
Wolf adds FEP Dexterity +1 +4.20 1/1 Strength +1 -3.00 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Str+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Moose adds FEP Dexterity +1 +4.20 1/1 Intelligence +1 -3.60 1/1 Strength +2 -0.60 ×0.50 · -50% 1/1 Str+2 1.20, Wil+1 2.00, Per+1 2.00, Int+1 3.60 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Bee boosts Dexterity +1 +1.20 ×1.40 · +40% 1/1 Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 +0.19 1
Cave louse adds FEP Dexterity +1 +4.20 1/1 Strength +2 -2.40 ×0.20 · -80% 1/1 Constitution +2 -1.60 1/1 Perception +1 +0.80 ×1.67 · +67% 1/1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Con+2 1.60 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.48 1
Boreworm adds FEP Dexterity +1 +4.20 1/1 Strength +2 -2.40 ×0.20 · -80% 1/1 Perception +1 +0.80 ×1.67 · +67% 1/1 Charisma +1 -0.80 1/1 Str+2 3.00, Wil+1 2.00, Per+1 1.20, Cha+1 0.80 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Lynx adds FEP Dexterity +1 +4.20 1/1 Intelligence +1 -3.00 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Int+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Goat adds FEP Dexterity +1 +4.20 1/1 Agility +1 -3.00 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Agi+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Pork bollock adds FEP Strength +2 -11.78 ×0.05 · -95% 1/1 Dexterity +1 +4.20 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 Perception +1 -1.00 ×0.67 · -33% 1/1 Str+2 12.38, Wil+1 3.00, Per+1 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -3.42 1
Beef bollock adds FEP Constitution +2 -4.50 1/1 Dexterity +1 +4.20 1/1 Strength +2 -1.65 ×0.27 · -73% 1/1 Will +1 -1.00 ×0.67 · -33% 1/1 +1 Str+2 2.25, Wil+1 3.00, Per+1 3.00, Con+2 4.50 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -1.62 1
Beef adds FEP Dexterity +1 +4.20 1/1 Constitution +2 -3.00 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Con+2 3.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.58 1
Pork adds FEP Strength +1 -7.50 1/1 Dexterity +1 +4.20 1/1 Strength +2 -0.15 ×0.80 · -20% 1/1 Str+2 0.75, Wil+1 2.00, Per+1 2.00, Str+1 7.50 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.58 1
Horse adds FEP Dexterity +1 +4.20 1/1 Agility +2 -1.80 1/1 Strength +2 -1.20 ×0.33 · -67% 1/1 Str+2 1.80, Wil+1 2.00, Per+1 2.00, Agi+2 1.80 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.29 1
Wild Beef adds FEP Dexterity +1 +4.20 1/1 Strength +2 -2.40 ×0.20 · -80% 1/1 Perception +1 +1.50 ×4.00 · +300% 1/1 Strength +1 -1.50 1/1 Str+2 3.00, Wil+1 2.00, Per+1 0.50, Str+1 1.50 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -0.10 1
Grey Seal adds FEP Dexterity +2 -6.00 1/1 Dexterity +1 +4.20 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+2 6.00 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 -1.54 1
Seagull boosts Dexterity +1 +3.60 ×7.00 · +600% 1/1 Strength +2 -0.90 ×0.40 · -60% 1/1 Str+2 1.50, Wil+1 2.00, Per+1 2.00, Dex+1 0.60 → Str+2 0.60, Wil+1 2.00, Per+1 2.00, Dex+1 4.20 +0.28 1
Rabbit boosts Dexterity +1 +4.90 ×8.00 · +700% 1/1 Constitution +1 -3.20 ×0.20 · -80% 1/1 Psyche +1 +0.30 ×1.18 · +18% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.70, Dex+1 0.70 → Agi+2 3.00, Agi+1 2.00, Con+1 0.80, Psy+1 2.00, Dex+1 5.60 +0.32 1
Bat adds FEP Dexterity +1 +5.60 1/1 Constitution +1 -3.20 ×0.20 · -80% 1/1 Perception +1 -0.80 1/1 Psyche +1 +0.60 ×1.43 · +43% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 4.00, Psy+1 1.40, Per+1 0.80 → Agi+2 3.00, Agi+1 2.00, Con+1 0.80, Psy+1 2.00, Dex+1 5.60 +0.35 1
Adder adds FEP Dexterity +1 +5.60 1/1 Will +2 -3.60 1/1 Constitution +1 -1.60 ×0.33 · -67% 1/1 Agi+2 3.00, Agi+1 2.00, Con+1 2.40, Psy+1 2.00, Wil+2 3.60 → Agi+2 3.00, Agi+1 2.00, Con+1 0.80, Psy+1 2.00, Dex+1 5.60 -0.52 1