Pick a dish to see what each spice does in that very dish. We only compare variants of the same dish that differ by exactly one ingredient – the rest (meat, egg, flour, slot percentages) must be identical. The same spice can do one thing in a smoked sausage and another in a raw dish, so every dish is analysed separately.
⚠Spice quality does not matter, and a spice's multiplier within one dish is constant (e.g. Salt in Meat-in-Jelly is always ×1.80, in Smoked Wolfdog ×1.12) – it is a property of the (spice, dish) pair. What varies is WHICH FEP gets multiplied: that depends on the other ingredients, e.g. what the wood contributed. The data has no meat or flour quality, so negative changes on base FEPs are usually base-quality noise, not a spice effect.
| Instead of | Type | FEP change | Example: without → with | Hunger Δ | Pairs |
|---|---|---|---|---|---|
| Beaver | adds FEP | Dexterity +1 +3.06 ×1.36 · +36% 15/17 Constitution +1 -0.24 ×1.02 · +2% 16/18 Will +1 -1.43 ×0.85 · -15% 10/18 Intelligence +1 -1.31 9/18 +7 | Wil+2 1.20, Con+1 2.10, Wil+1 5.00 → Wil+2 3.00, Con+1 3.00, Dex+1 4.00 | +0.35 | 18 |
| Ant | adds FEP | Dexterity +1 +2.79 ×0.95 · -5% 13/15 Agility +1 -4.49 ×0.34 · -66% 9/15 Will +1 -2.20 ×0.80 · -20% 8/15 Strength +1 +1.42 ×1.64 · +64% 8/15 +4 | Str+1 2.00, Con+1 4.00, Agi+1 7.88 → Str+1 3.60, Con+1 5.60, Dex+1 3.00, Agi+1 1.40 | +0.13 | 15 |
| Mammoth | adds FEP | Strength +2 -4.34 12/14 Dexterity +1 +3.18 ×1.36 · +36% 10/12 Constitution +1 -0.76 ×0.87 · -13% 12/14 Will +2 -0.13 ×0.97 · -3% 8/14 +6 | Str+1 5.76, Con+1 3.60, Str+2 7.70, Agi+1 2.24 → Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 | -0.98 | 14 |
| Boar | adds FEP | Dexterity +1 +2.76 ×0.95 · -5% 9/11 Constitution +1 -0.13 ×1.10 · +10% 10/11 Strength +1 -4.39 ×0.26 · -74% 8/11 Will +2 -0.09 ×0.97 · -3% 8/11 +3 | Agi+1 4.63, Str+1 7.70 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -0.11 | 11 |
| Lynx | adds FEP | Strength +1 -4.33 ×0.77 · -23% 11/11 Dexterity +1 +3.64 10/10 Constitution +1 +1.09 ×1.39 · +39% 10/11 Will +2 -0.25 ×0.95 · -5% 8/11 +4 | Agi+1 2.00, Str+1 2.00, Int+1 7.12 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -0.11 | 11 |
| Wolf | adds FEP | Dexterity +1 +3.21 ×3.44 · +244% 8/9 Constitution +1 +1.03 ×1.31 · +31% 9/10 Agility +1 -3.36 ×1.52 · +52% 8/10 Will +2 -0.30 ×0.94 · -6% 6/10 +7 | Wil+2 3.00, Con+1 2.50, Agi+1 5.30 → Wil+2 3.18, Con+1 4.00, Dex+1 3.00 | -0.04 | 10 |
| Wolverine | adds FEP | Dexterity +1 +3.33 ×1.72 · +72% 8/9 Constitution +1 -0.35 ×1.04 · +4% 9/10 Agility +1 -2.28 ×0.80 · -20% 7/10 Intelligence +1 -1.92 ×0.71 · -29% 5/10 +5 | Str+1 5.76, Con+1 2.16, Int+1 4.44, Agi+1 2.24 → Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 | +0.26 | 10 |
| Badger | adds FEP | Agility +1 -3.25 ×0.33 · -67% 8/10 Dexterity +1 +2.76 ×1.36 · +36% 6/8 Constitution +1 -0.08 ×0.98 · -2% 8/10 Will +2 -0.10 ×0.97 · -3% 5/10 +7 | Agi+1 9.61, Str+1 1.40 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | +0.03 | 10 |
| Grey Seal | adds FEP | Dexterity +1 +2.62 8/10 Intelligence +2 -8.72 9/10 Constitution +1 +1.61 ×1.53 · +53% 8/10 Will +2 -0.76 ×0.95 · -5% 8/10 +3 | Wil+2 3.00, Con+1 2.50, Int+2 12.40 → Wil+2 3.72, Con+1 4.00, Dex+1 3.00 | -2.09 | 10 |
| Pelican | adds FEP | Dexterity +1 +3.46 9/9 Constitution +1 +0.07 ×1.05 · +5% 1/8 Perception +2 -2.14 6/10 Will +2 +1.37 ×1.79 · +79% 6/10 +6 | Agi+1 3.00, Wil+1 8.45, Int+1 2.50, Per+1 8.45 → Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 | +0.23 | 10 |
| Wildgoat | adds FEP | Dexterity +1 +3.27 7/8 Charisma +1 -2.79 ×4.00 · +300% 8/9 Constitution +1 +2.41 ×2.69 · +169% 7/9 Will +2 -0.15 ×0.96 · -4% 5/9 +5 | Str+1 5.76, Con+1 0.90, Cha+1 4.16, Agi+1 2.24 → Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 | +0.34 | 9 |
| Bat | adds FEP | Dexterity +1 +3.15 ×1.72 · +72% 6/7 Perception +1 -1.31 ×1.20 · +20% 7/8 Constitution +1 -0.44 ×1.03 · +3% 7/8 Will +2 +1.12 ×1.66 · +66% 5/8 +4 | Wil+2 1.20, Con+1 2.10, Per+1 5.00 → Wil+2 3.00, Con+1 3.00, Dex+1 4.00 | +0.40 | 8 |
| Wild Mutton | adds FEP | Charisma +1 -2.36 8/8 Dexterity +1 +2.54 6/7 Constitution +1 +2.18 ×2.69 · +169% 7/8 Will +2 -0.15 ×0.96 · -4% 5/8 +4 | Wil+2 3.00, Con+1 2.25, Cha+1 3.75 → Wil+2 3.00, Con+1 7.20, Dex+1 3.00 | +0.29 | 8 |
| Ice Bear | adds FEP | Dexterity +1 +3.09 7/7 Constitution +1 +2.02 ×2.26 · +126% 7/8 Constitution +2 -8.37 5/8 Will +2 -1.36 ×0.87 · -13% 5/8 +6 | Wil+2 3.00, Con+1 1.25, Con+2 10.60 → Wil+2 3.18, Con+1 4.00, Dex+1 3.00 | -1.75 | 8 |
| Bear | adds FEP | Dexterity +1 +3.23 5/6 Constitution +1 -1.65 ×0.86 · -14% 5/7 Strength +1 -0.53 ×2.08 · +108% 4/7 Strength +2 -6.84 3/7 +4 | Str+1 1.44, Con+1 3.60, Agi+1 3.45, Str+2 8.64 → Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 | -0.67 | 7 |
| Mallard | adds FEP | Dexterity +1 +2.32 4/5 Intelligence +1 -0.31 5/7 Perception +1 +1.53 ×1.40 · +40% 2/4 Agility +1 -0.38 ×0.88 · -12% 4/7 +5 | Agi+1 4.00, Str+1 1.60, Int+1 0.71 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | +0.35 | 7 |
| Venison | adds FEP | Dexterity +1 +3.50 7/7 Constitution +1 +0.76 ×1.17 · +17% 6/7 Will +2 -0.21 ×0.94 · -6% 6/7 Agility +1 -3.82 ×0.37 · -63% 5/7 +1 | Agi+1 8.63, Str+1 2.00 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -0.01 | 7 |
| Boreworm | boosts | Dexterity +1 +1.59 ×2.15 · +115% 1/7 Constitution +1 -0.52 ×1.09 · +9% 6/7 Will +2 +1.36 ×1.85 · +85% 5/7 Agility +1 -0.70 ×0.80 · -20% 2/7 +2 | Agi+1 4.00, Str+1 1.20, Cha+1 1.42 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | +0.48 | 7 |
| Fox | adds FEP | Dexterity +1 +3.38 6/6 Perception +1 -2.46 5/6 Will +2 +0.97 ×1.48 · +48% 5/6 Constitution +1 -0.85 ×0.93 · -7% 5/6 +3 | Wil+2 1.80, Con+1 2.10, Per+1 5.00 → Wil+2 3.00, Con+1 3.00, Dex+1 4.00 | +0.31 | 6 |
| Crane | adds FEP | Agility +1 -2.48 ×0.64 · -36% 6/6 Perception +1 +1.75 ×0.80 · -20% 3/4 Dexterity +1 +3.26 ×1.21 · +21% 2/3 Charisma +1 -0.82 ×0.90 · -10% 3/6 +5 | Agi+1 11.54, Wil+1 4.50, Per+1 7.04 → Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 | +0.07 | 6 |
| Golden Eagle | adds FEP | Agility +1 -1.21 ×0.80 · -20% 5/6 Dexterity +1 +3.43 ×6.75 · +575% 3/4 Strength +1 -1.80 ×2.94 · +194% 4/6 Perception +1 +1.53 ×0.80 · -20% 2/3 +6 | Agi+1 7.04, Wil+1 1.50, Per+1 7.04, Str+1 7.50 → Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 | -0.02 | 6 |
| Troll | adds FEP | Dexterity +1 +3.38 6/6 Agility +2 -7.44 5/6 Constitution +1 -1.03 ×0.84 · -16% 5/6 Will +2 -1.00 ×0.88 · -13% 5/6 +2 | Agi+1 4.00, Str+1 2.00, Str+2 10.68 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -2.56 | 6 |
| Cave louse | adds FEP | Dexterity +1 +2.81 ×2.81 · +181% 5/6 Will +2 -1.91 ×0.63 · -37% 6/6 Constitution +1 -0.31 ×0.98 · -2% 6/6 Charisma +1 +1.35 1/1 +1 | Wil+2 7.56, Con+1 5.00 → Wil+2 3.00, Con+1 7.20, Dex+1 3.00 | -0.19 | 6 |
| Swan | adds FEP | Intelligence +1 -1.69 5/5 Agility +1 -0.60 ×0.85 · -15% 5/5 Strength +1 -1.15 ×1.08 · +8% 4/5 Dexterity +1 +5.15 3/3 +6 | Str+1 5.76, Con+1 2.16, Int+1 2.77, Agi+1 2.24 → Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 | +0.39 | 5 |
| Reindeer Venison | adds FEP | Dexterity +2 -3.48 4/5 Dexterity +1 +3.32 4/4 Constitution +1 +1.90 ×1.75 · +75% 4/5 Perception +1 -1.20 1/2 +2 | Agi+1 1.60, Str+1 2.00, Per+1 4.81 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -0.14 | 5 |
| Beef | adds FEP | Strength +1 -2.64 5/5 Dexterity +1 +3.32 4/4 Constitution +1 -0.95 ×0.85 · -15% 4/5 Will +2 +1.53 ×2.00 · +100% 3/5 +4 | Agi+1 2.00, Str+1 2.00, Con+2 7.12 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -0.16 | 5 |
| Narwhal | adds FEP | Dexterity +1 +4.35 4/4 Constitution +1 -2.58 ×0.73 · -27% 4/5 Agility +2 -5.00 3/5 Constitution +2 -9.66 2/5 +5 | Agi+1 1.00, Str+1 2.00, Con+2 10.68 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -1.36 | 5 |
| Hedgehog | adds FEP | Dexterity +1 +3.20 5/5 Constitution +1 -1.02 ×0.88 · -12% 5/5 Will +2 -0.51 ×0.99 · -1% 5/5 | Wil+2 6.05, Con+1 2.40 → Wil+2 3.00, Con+1 3.00, Dex+1 4.00 | +0.19 | 5 |
| Mole | adds FEP | Dexterity +1 +3.20 5/5 Perception +1 -1.55 5/5 Will +2 +0.40 ×1.40 · +40% 5/5 Constitution +1 +0.26 ×1.05 · +5% 5/5 | Wil+2 1.00, Con+1 3.00, Per+1 3.75 → Wil+2 3.00, Con+1 3.00, Dex+1 4.00 | +0.43 | 5 |
| Bee | adds FEP | Agility +1 -3.44 5/5 Dexterity +1 +3.20 5/5 Will +2 +1.95 ×4.19 · +319% 5/5 Constitution +1 -0.55 ×1.64 · +64% 5/5 | Wil+2 3.00, Con+1 0.60, Agi+1 5.00 → Wil+2 3.00, Con+1 3.00, Dex+1 4.00 | +0.50 | 5 |
| Wild Horse | adds FEP | Agility +1 -3.90 ×0.33 · -67% 4/4 Dexterity +1 +3.42 3/3 Constitution +1 +2.57 ×2.47 · +147% 3/4 Perception +1 +2.40 1/1 +3 | Agi+1 9.79, Str+1 0.50 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | +0.24 | 4 |
| Roe Venison | adds FEP | Dexterity +1 +4.39 3/3 Constitution +1 -1.45 ×0.79 · -21% 3/4 Agility +1 -3.83 ×0.40 · -60% 2/4 Perception +1 -0.90 2/4 +3 | Str+1 3.65, Con+1 6.16, Agi+1 4.12 → Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 | +0.16 | 4 |
| Beef bollock | adds FEP | Constitution +2 -6.56 3/4 Constitution +1 -4.17 ×0.58 · -42% 3/4 Dexterity +1 +3.42 3/3 Will +2 +0.75 ×1.33 · +33% 2/4 +6 | Agi+1 3.00, Str+1 3.00, Con+2 10.68 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -1.93 | 4 |
| Duck | adds FEP | Perception +1 -0.98 2/4 Strength +1 +0.83 ×1.63 · +63% 4/4 Agility +1 +0.57 ×1.44 · +44% 4/4 Constitution +1 -1.92 ×1.07 · +7% 3/4 +3 | Dex+2 2.17, Dex+1 3.32, Agi+1 2.25, Con+1 5.40, Str+1 2.81, Per+1 5.40, Cha+1 0.25 → Dex+2 7.47, Dex+1 10.56, Agi+1 3.87, Str+1 5.31, Cha+1 0.25 | +0.63 | 4 |
| Walrus | adds FEP | Constitution +1 -4.33 ×0.63 · -37% 4/4 Dexterity +1 +4.38 3/3 Agility +2 -6.38 2/4 Will +2 +1.95 ×3.11 · +211% 2/4 +4 | Wil+2 0.75, Con+1 13.39 → Wil+2 3.00, Con+1 5.64, Dex+1 4.23 | -0.39 | 4 |
| Moose | adds FEP | Constitution +1 +1.61 ×1.50 · +50% 4/4 Dexterity +1 +3.07 3/3 Charisma +1 -7.23 2/4 Intelligence +1 -4.75 ×0.11 · -89% 2/4 +3 | Wil+2 3.00, Con+1 2.82, Cha+1 8.46 → Wil+2 3.00, Con+1 5.64, Dex+1 4.23 | -0.04 | 4 |
| Pork | adds FEP | Dexterity +1 +3.64 2/2 Constitution +1 -3.28 ×0.76 · -24% 2/3 Strength +1 -10.00 ×0.17 · -83% 1/3 Constitution +2 -10.00 1/3 +4 | Agi+1 1.78, Str+1 12.00 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -1.44 | 3 |
| Bullfinch | adds FEP | Perception +1 -6.34 ×0.42 · -58% 3/3 Agility +1 +2.67 ×4.66 · +366% 1/3 Dexterity +1 +3.32 2/2 Charisma +1 -0.90 ×1.75 · +75% 2/3 +2 | Agi+1 1.41, Wil+1 6.00, Per+1 16.90 → Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 | -0.08 | 3 |
| Wood Grouse | adds FEP | Agility +1 -0.72 ×0.84 · -16% 3/3 Dexterity +1 +2.42 ×0.75 · -25% 1/2 Perception +1 -1.31 ×0.48 · -52% 1/2 Charisma +1 -0.68 ×0.50 · -50% 1/2 +5 | Agi+1 7.04, Wil+1 2.40, Per+1 11.84 → Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 | +0.24 | 3 |
| Goshawk | adds FEP | Agility +1 -0.72 ×0.84 · -16% 3/3 Dexterity +1 +3.13 ×3.65 · +265% 1/2 Perception +1 +1.10 ×0.80 · -20% 1/2 Charisma +1 -0.68 ×0.50 · -50% 1/2 +7 | Agi+1 7.04, Wil+1 1.50, Str+2 7.50, Per+1 7.04 → Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 | -0.33 | 3 |
| Eagle Owl | adds FEP | Perception +1 -2.07 ×0.42 · -58% 1/3 Agility +1 +1.62 ×1.81 · +81% 1/3 Dexterity +1 +3.02 ×2.25 · +125% 1/2 Charisma +1 +0.95 ×1.25 · +25% 1/2 +5 | Agi+1 2.00, Wil+1 8.45, Per+1 13.45 → Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 | +0.13 | 3 |
| Chicken | adds FEP | Dexterity +1 +2.23 ×3.46 · +246% 3/3 Charisma +1 -0.88 ×0.92 · -8% 3/3 Perception +1 +0.50 2/3 Strength +1 +0.12 ×1.17 · +17% 3/3 +3 | Dex+2 1.79, Dex+1 2.86, Agi+1 6.49, Str+1 4.50, Per+1 4.50, Cha+1 0.20 → Dex+2 1.79, Dex+1 9.90, Agi+1 6.49, Str+1 4.50, Cha+1 0.25 | +0.34 | 3 |
| Adder | adds FEP | Will +2 -6.59 ×0.34 · -66% 3/3 Dexterity +1 +3.00 3/3 Constitution +1 +2.07 ×1.69 · +69% 3/3 | Wil+2 13.50, Con+1 3.00 → Wil+2 3.00, Con+1 7.20, Dex+1 3.00 | -1.30 | 3 |
| Horse bollock | adds FEP | Dexterity +1 +3.64 2/2 Agility +2 -6.41 1/2 Constitution +1 -4.73 ×0.53 · -47% 1/2 Agility +1 -3.21 ×0.50 · -50% 1/2 +3 | Agi+1 6.41, Str+1 3.00, Agi+2 6.41 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -1.80 | 2 |
| Mutton bollock | adds FEP | Dexterity +1 +3.64 2/2 Charisma +2 -10.68 1/2 Constitution +1 -4.73 ×0.53 · -47% 1/2 Dexterity +2 -4.50 1/2 +3 | Agi+1 5.34, Str+1 3.00, Cha+2 10.68 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -2.77 | 2 |
| Quail | adds FEP | Intelligence +1 -8.71 2/2 Agility +1 +2.04 ×2.46 · +146% 2/2 Perception +1 +1.10 ×0.80 · -20% 1/2 Dexterity +1 +5.28 1/1 +3 | Agi+1 1.41, Wil+1 6.00, Per+1 7.04, Int+1 9.86 → Agi+1 5.63, Wil+1 6.00, Dex+1 5.28, Per+1 5.63 | -0.06 | 2 |
| Magpie | adds FEP | Dexterity +1 +3.32 ×3.45 · +245% 2/2 Strength +1 -1.72 ×0.62 · -38% 2/2 Agility +1 +0.66 ×1.14 · +14% 2/2 Perception +1 -0.45 1/2 +4 | Dex+2 1.26, Dex+1 2.87, Agi+1 5.27, Cha+1 0.44, Str+1 4.50, Per+1 4.50 → Dex+2 1.79, Dex+1 9.90, Agi+1 6.49, Str+1 4.50, Cha+1 0.25 | +0.78 | 2 |
| Wild Beef | adds FEP | Constitution +1 +0.35 ×1.05 · +5% 2/2 Dexterity +1 +3.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/2 Perception +1 +2.40 1/1 +2 | Wil+2 5.40, Con+1 5.00 → Wil+2 3.00, Con+1 7.20, Dex+1 3.00 | +0.09 | 2 |
| Horse | adds FEP | Strength +1 -0.62 ×1.33 · +33% 2/2 Dexterity +1 +5.91 1/1 Agility +2 -5.91 1/2 Perception +1 +2.40 1/1 +2 | Str+1 3.46, Con+1 3.60, Agi+2 5.91, Agi+1 1.34 → Str+1 4.61, Con+1 3.60, Dex+1 5.91, Agi+1 1.79 | -0.22 | 2 |
| Goat bollock | adds FEP | Constitution +1 -3.11 ×0.60 · -40% 2/2 Will +2 -1.65 ×1.11 · +11% 2/2 Dexterity +1 +3.00 1/1 Agility +2 -2.70 1/2 +3 | Wil+2 2.70, Con+1 10.12, Agi+2 2.70 → Wil+2 3.00, Con+1 5.40, Dex+1 3.00 | -1.17 | 2 |
| Seagull | boosts | Dexterity +1 +2.85 ×3.01 · +201% 1/1 Agility +1 +1.20 ×1.60 · +60% 1/1 | Agi+1 2.00, Str+1 2.00, Dex+1 1.42 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | +0.81 | 1 |
| Reindeer bollock | adds FEP | Perception +2 -16.02 1/1 Dexterity +1 +4.27 1/1 Strength +1 -1.00 ×0.67 · -33% 1/1 Agility +1 +0.20 ×1.07 · +7% 1/1 | Agi+1 3.00, Str+1 3.00, Per+2 16.02 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | -5.72 | 1 |
| Stoat | adds FEP | Agility +1 -4.99 ×0.39 · -61% 1/1 Dexterity +1 +4.27 1/1 Strength +1 +0.80 ×1.67 · +67% 1/1 | Agi+1 8.19, Str+1 1.20 → Agi+1 3.20, Str+1 2.00, Dex+1 4.27 | +0.01 | 1 |
| Goat | adds FEP | Charisma +1 -4.00 1/1 Perception +1 +2.40 1/1 Charisma +2 +1.20 ×1.60 · +60% 1/1 | Cha+2 2.00, Con+1 3.00, Wil+1 2.00, Cha+1 4.00 → Cha+2 3.20, Con+1 3.00, Wil+1 2.00, Per+1 2.40 | +0.13 | 1 |
| Pork bollock | adds FEP | Strength +2 -18.75 1/1 Constitution +1 +3.82 ×2.13 · +113% 1/1 Dexterity +1 +3.00 1/1 Will +2 -1.50 ×0.67 · -33% 1/1 | Wil+2 4.50, Con+1 3.38, Str+2 18.75 → Wil+2 3.00, Con+1 7.20, Dex+1 3.00 | -5.39 | 1 |
| Bog turtle | adds FEP | Constitution +1 +3.45 ×1.92 · +92% 1/1 Dexterity +1 +3.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Perception +1 -1.00 1/1 | Wil+2 5.40, Con+1 3.75, Per+1 1.00 → Wil+2 3.00, Con+1 7.20, Dex+1 3.00 | +0.10 | 1 |
| Squirrel | adds FEP | Constitution +1 +3.20 ×1.80 · +80% 1/1 Dexterity +1 +3.00 1/1 Will +2 -2.40 ×0.56 · -44% 1/1 Intelligence +1 -1.50 1/1 | Wil+2 5.40, Con+1 4.00, Int+1 1.50 → Wil+2 3.00, Con+1 7.20, Dex+1 3.00 | -0.02 | 1 |
| Caverat | adds FEP | Dexterity +1 +3.00 1/1 Constitution +1 -1.80 ×0.80 · -20% 1/1 Will +2 +1.50 ×2.00 · +100% 1/1 Agility +1 -0.60 1/1 | Wil+2 1.50, Con+1 9.00, Agi+1 0.60 → Wil+2 3.00, Con+1 7.20, Dex+1 3.00 | +0.57 | 1 |